(partially cause it reminds me of the one piece "grandline" =D)
it'll be interesting to see how TvT works on that map =0
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blahman3344
United States2015 Posts
(partially cause it reminds me of the one piece "grandline" =D) it'll be interesting to see how TvT works on that map =0 | ||
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Itachii
Poland12466 Posts
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Megalisk
United States6095 Posts
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alffla
Hong Kong20321 Posts
ok these are my thoughts...im not super pro sc player or anyhting but oh well. ok acutally i have no ide abotu checkmate apart frmo that it looks hilarious eaarly-miod game zvt looks like the natural will be mutalisk harass heaven for zerg :D:D cuz air distance is so close... while late game if terran can get a billion tanks and hold the top areas it will be really hard for .. P or Z to break -_- little bridges, and ton of high and low groudn ups and downs. polaris looks friggin sweet haha, like matchpoint vs sin chupung ryeong.. players will have to be moving around all the time! inferno just looks like some standard 3 player macro thing...seems like arrangement of the expansions will favour terran in tvp? can push along one route towards the enemy. grandline.. holdin the centre will be important ~~ FORTRESS i have a feeling it will be bad cuz it reminds me of Sin Pioneer Period.. super 'small' map with super small push distances... z and p in for a hard time/ | ||
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Wineandbread
United States2065 Posts
Helpful labeling for game analysis B) I'm liking the look of Ghost Line and Grand Line. Fortress seems incredibly terran imba to me | ||
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Avidkeystamper
United States8556 Posts
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Xxio
Canada5565 Posts
How is zerg supposed to get a 3rd on Fortress? take an island? | ||
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Disregard
China10252 Posts
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Heyoka
Katowice25012 Posts
On March 14 2010 01:53 JWD wrote: Show nested quote + On March 14 2010 01:47 flamewheel91 wrote: Uhhh Checkmate, really? Tanks are going to own. Chill's principle of map analysis in action here How to determine if a map is terran favored: Does it have the extension .scm or .scx? If so, then yes. | ||
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konadora
Singapore66363 Posts
On March 14 2010 02:46 Xxio wrote: How is zerg supposed to get a 3rd on Fortress? take an island? yep either that or main besides, if u get a fast third at the islands, there's nothing the opponent can do about it except to drop, which by then there will already be mutalisks. | ||
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Scorch
Austria3371 Posts
I think carriers could be very strong on Ghost Path, anyone agree? | ||
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okum
France5779 Posts
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Weasel-
Canada1556 Posts
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ArvickHero
10387 Posts
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Urth
United States1256 Posts
They look exciting with tons of new ideas | ||
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kane]deth[
Canada368 Posts
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Insight
19 Posts
Polaris looks very interesting, I don't like that 3rd is so hard to defend (think tvp) but it would be a blast in late game | ||
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avaTar[
Mexico301 Posts
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Gregsen
Germany667 Posts
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konadora
Singapore66363 Posts
Like Troy or Plasma. | ||
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