[PL] 09-10 Round 4 - New Maps - Page 6
Forum Index > BW General |
SVN-ShaS
Australia258 Posts
| ||
Black Gun
Germany4482 Posts
polaris rhapsody seems the most standard map too, and inferno is also rather standard. i absolutely despise the visuals of checkmate and fortress though, yikes! | ||
Chen
United States6344 Posts
| ||
valaki
Hungary2476 Posts
| ||
Black Gun
Germany4482 Posts
On March 14 2010 09:07 Chen wrote: is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map. and i predict 90+% tvp winrate aswell... imagine the toss is on the left and the T sieges up there: how are u supposed to attack this position at all? obviously the bottom path is completely useless in tvp once midgame has started... | ||
torm3ntin
Brazil2534 Posts
| ||
nozaro33
Taiwan1819 Posts
| ||
nozaro33
Taiwan1819 Posts
On March 14 2010 09:11 Black Gun wrote: and i predict 90+% tvp winrate aswell... imagine the toss is on the left and the T sieges up there: how are u supposed to attack this position at all? obviously the bottom path is completely useless in tvp once midgame has started... Yeah.. this map will probably force P's to go for fast arbs. There's like no good location to engage a Terran army | ||
justiceknight
Singapore5741 Posts
| ||
d(O.o)a
Canada5066 Posts
On March 14 2010 09:17 torm3ntin wrote: i thought it was a joke lol. but seriously very weird maps. yeah same when I saw checkmate lol abcdefghijklmnoq | ||
Scaramanga
Australia8090 Posts
| ||
haster27
Taiwan809 Posts
| ||
MrBob
93 Posts
| ||
MageKirby
United States535 Posts
Checkmate looks so interesting. | ||
Neos
United States400 Posts
| ||
MountainDewJunkie
United States10340 Posts
Anyway, Grand Line and Polaris are pretty awesome. I like Ghost Path because I feel like the double-ramped natural (that's what I'm seeing, right?) will force more tosses to go 1-base tech vs zerg, could make for some delicious games. But in all honesty, hopefully they only use that map for PvZ and TvT, because sweet Jesus, that map was tailor-made for tanks. | ||
Simple
United States801 Posts
| ||
Tekin
2711 Posts
| ||
Kyuukyuu
Canada6263 Posts
checked today's date to make sure it wasn't april 1st lol'd. Looking forward to these | ||
konadora
Singapore66065 Posts
On March 14 2010 09:07 Chen wrote: is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map. forge/gateway at btm, pylon position so that both top and bottom can be covered. probably forge/gateway closer to the main's ramp. | ||
| ||