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[PL] 09-10 Round 4 - New Maps - Page 6

Forum Index > BW General
281 CommentsPost a Reply
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SVN-ShaS
Profile Joined January 2010
Australia258 Posts
March 13 2010 23:59 GMT
#101
Ghost path look un-wallable
I love FlaSh !!!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-03-14 00:07:15
March 14 2010 00:04 GMT
#102
now that i took a closer look at it, i think grand line might produce some really great matches. ghost path looks totally imba, how are P or Z supposed to win vs tanks and mines there?
polaris rhapsody seems the most standard map too, and inferno is also rather standard. i absolutely despise the visuals of checkmate and fortress though, yikes!
"What am I supposed to do against this?" - "Lose!" :-]
Chen
Profile Joined June 2009
United States6344 Posts
Last Edited: 2010-03-14 00:07:47
March 14 2010 00:07 GMT
#103
is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map.
valaki
Profile Joined June 2009
Hungary2476 Posts
March 14 2010 00:08 GMT
#104
Grand Line One Piece reference?
ggaemo fan
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
March 14 2010 00:11 GMT
#105
On March 14 2010 09:07 Chen wrote:
is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map.



and i predict 90+% tvp winrate aswell...
imagine the toss is on the left and the T sieges up there:

[image loading]


how are u supposed to attack this position at all? obviously the bottom path is completely useless in tvp once midgame has started...
"What am I supposed to do against this?" - "Lose!" :-]
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
March 14 2010 00:17 GMT
#106
i thought it was a joke lol. but seriously very weird maps.
Grubby and Ret fan, but a TERRAN player :D
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
March 14 2010 00:17 GMT
#107
Wow, the new maps seem quite good! All of them feel quite refreshing, (hopes for them to be balanced)
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
March 14 2010 00:21 GMT
#108
On March 14 2010 09:11 Black Gun wrote:
Show nested quote +
On March 14 2010 09:07 Chen wrote:
is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map.



and i predict 90+% tvp winrate aswell...
imagine the toss is on the left and the T sieges up there:

[image loading]


how are u supposed to attack this position at all? obviously the bottom path is completely useless in tvp once midgame has started...


Yeah.. this map will probably force P's to go for fast arbs. There's like no good location to engage a Terran army
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 14 2010 00:21 GMT
#109
imo ghost path is the next battle royal/raid assault 2.The nat is very near and is asking muta to kill the players.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 14 2010 00:22 GMT
#110
On March 14 2010 09:17 torm3ntin wrote:
i thought it was a joke lol. but seriously very weird maps.


yeah same when I saw checkmate lol abcdefghijklmnoq
Hi.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
March 14 2010 00:27 GMT
#111
On Inferno couldnt a terran lift a cc onto the expo with the temple protecting it and drop a few tanks or rines and mass turrets? seams like a extreamly easy and safe third for terran
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
Last Edited: 2010-03-14 00:42:17
March 14 2010 00:39 GMT
#112
I love how there is only five mineral on the main of Fortress hahaha. Literally screaming at players to go out and take expansions. All of these maps are pretty funny/cool-looking, so I don't mind any of them. I just wish some noticeable balance issues will be found and taken care off while preserving the spirit of the maps. I wouldn't mind seeing little more decoration at middle part of Fortress either.

MrBob
Profile Joined November 2009
93 Posts
March 14 2010 00:49 GMT
#113
fortress seems interesting. checkmate is just weird and ghost path is too crowded IMO. I also don't like how tanks can attack the main from behind walls
Who can troll the past can troll the future. Who can troll the present can troll the past.
MageKirby
Profile Joined July 2009
United States535 Posts
March 14 2010 00:49 GMT
#114
I hope those alphabets are not really in the map. lol

Checkmate looks so interesting.
Neos
Profile Joined June 2009
United States400 Posts
March 14 2010 00:56 GMT
#115
Wow, pls dont make checkmate one of the maps..
MountainDewJunkie
Profile Blog Joined June 2009
United States10346 Posts
March 14 2010 01:05 GMT
#116
Guess KeSPA wants to make more maps that will ensure that Flash wins everything :/

Anyway, Grand Line and Polaris are pretty awesome.

I like Ghost Path because I feel like the double-ramped natural (that's what I'm seeing, right?) will force more tosses to go 1-base tech vs zerg, could make for some delicious games.

But in all honesty, hopefully they only use that map for PvZ and TvT, because sweet Jesus, that map was tailor-made for tanks.
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
Simple
Profile Blog Joined February 2009
United States801 Posts
March 14 2010 01:07 GMT
#117
ghost path looks kinda cramped, but its different. most maps these days follow a pretty formulaic route, which is usually followed for balance.
Tekin
Profile Blog Joined April 2008
2711 Posts
Last Edited: 2010-03-14 01:09:21
March 14 2010 01:08 GMT
#118
Ghost Path looks like a clone of battle royal I bet were gonna see a lot of ZvZ on that.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 14 2010 01:16 GMT
#119
looked at first pic

checked today's date to make sure it wasn't april 1st

lol'd.

Looking forward to these
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 14 2010 01:42 GMT
#120
On March 14 2010 09:07 Chen wrote:
is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map.

forge/gateway at btm, pylon position so that both top and bottom can be covered. probably forge/gateway closer to the main's ramp.
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