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Reality (Ret/Progaming) - Page 15

Forum Index > BW General
617 CommentsPost a Reply
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orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
December 28 2009 09:06 GMT
#281
What the. I JUST saw this thread on the featured thread list on the front page, and now it's gone??!!?? wtf?
초대 갓, 이영호 | First God, Lee Young Ho
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
December 28 2009 09:12 GMT
#282
On December 28 2009 18:06 orgolove wrote:
What the. I JUST saw this thread on the featured thread list on the front page, and now it's gone??!!?? wtf?


Um its there..its the first on one the list TT.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 28 2009 09:31 GMT
#283
On December 28 2009 17:31 mahrgell wrote:
sry, but stop crying about the difficulty of learning korean...
If you want to live and 'work' there learn the fucking language... And the difficulty of it is no excuse...
half year spending like 20-25 hours a week is more then enough to learn enough korean to be able to basic communincate and make topic related detailed conversations (if you want to play SC there, then you will learn all the important things for that easily and quickly... so talking about reps should be no prob at all)
You will by far not speak great Korean, but enough for basic stuff and for whatever you focus on.
But just jumping in without any preps or plan is not so great...

And yes, i tried and did it, while studying Baduk meanwhile in korea (another hopeless task for a westerner :D)


i dont think progamers (or foreign progamers) have 20-25 hours a week to spare. when the have "free" time, they probably want to rest instead of studying (which is quite mentally demanding if you're serious about it; if not, then the effort is wasted). and sc requires a lot of brain power (in that you have to concentrate all the time on many things)
4v4 is a battle of who has the better computer.
jiabung
Profile Blog Joined December 2007
United States720 Posts
December 28 2009 09:34 GMT
#284
On December 28 2009 18:06 ghostWriter wrote:
Show nested quote +
On December 28 2009 18:01 errol1001 wrote:
On December 28 2009 16:33 ghostWriter wrote:
On December 28 2009 08:25 Xiphos wrote:
But to be honest, becoming a doctor probably takes less effort than a Progamer


uh not really LOL


Yeah, this isn't a case of effort. It's talent, definitely takes far more talent to be a progamer. Some of the ones that do become progamers probably do so with less effort than becoming a doctor. But far more people could become doctors than progamers.


LOL
yeah because it's so hard to play games compared to saving lives right?
Try doing a residency, the hours will make your progaming schedule look easy. And if you lose a game, who gives a shit? Fuck up in the hospital and someone can lose their life.


Making it in progaming is probably more talent-based, while making it as a doctor is probably more based on effort. I mean, pretty much any asian parent knows their kid can be a doctor or lawyer with enough effort ,which is why they push their kids to follow such careers with high yield and high success rate provided they give enough effort.

Obviously progaming requires tremendous dedication and effort as well, but without talent you aren't going to make it, while I think that most people can become a doctor if they just decide on that career path and put enough effort into making it happen. So yeah, far more people could become doctors than progamers.



diehilde
Profile Joined September 2008
Germany1596 Posts
December 28 2009 09:37 GMT
#285
obviously rek is right, but nothing too insightful in there imo, everybody with half a brain whos not completely ignorant of foreign cultures can imagine how progaming in south korea goes down.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
December 28 2009 09:42 GMT
#286
On December 28 2009 18:31 29 fps wrote:
Show nested quote +
On December 28 2009 17:31 mahrgell wrote:
sry, but stop crying about the difficulty of learning korean...
If you want to live and 'work' there learn the fucking language... And the difficulty of it is no excuse...
half year spending like 20-25 hours a week is more then enough to learn enough korean to be able to basic communincate and make topic related detailed conversations (if you want to play SC there, then you will learn all the important things for that easily and quickly... so talking about reps should be no prob at all)
You will by far not speak great Korean, but enough for basic stuff and for whatever you focus on.
But just jumping in without any preps or plan is not so great...

And yes, i tried and did it, while studying Baduk meanwhile in korea (another hopeless task for a westerner :D)


i dont think progamers (or foreign progamers) have 20-25 hours a week to spare. when the have "free" time, they probably want to rest instead of studying (which is quite mentally demanding if you're serious about it; if not, then the effort is wasted). and sc requires a lot of brain power (in that you have to concentrate all the time on many things)


then maybe prepare the stay better? That was what i was pointing at... Ret is now how long in korea? 2 month? 2,5? nothing... Why is it expected, that he is immediatly integrated in everything and part of the business?
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2009-12-28 09:52:34
December 28 2009 09:47 GMT
#287
On December 28 2009 17:44 haduken wrote:
Show nested quote +
On December 28 2009 15:59 Cambium wrote:
On December 28 2009 15:37 QibingZero wrote:
On December 28 2009 14:47 HazMat wrote:
Why is everyone assuming Starcraft2 will become an E-sport?


It will be, but then again even wc3 (with all of it's serious drawbacks, imbalances and stagnant map pool) is an esport.

But yeah, I don't get the general feeling of 'SC2 will save us all!' that many posters have taken up over the past year or so either. I certainly don't think it will replace SC in Korea anytime soon, if ever. New games are great, but you need something really fucking amazing to replace the most skill-based and balanced RTS of all time.


SC2 will replace SC as long as the game is passable and the sponsors are willing to make the switch. Both points are quite easily satisfiable if you ask me.


Third point. The Koreans need to dominate the game and dominate it quickly.

Like it or not, majority of e-sport sponsors and audiences are in South Korea.

War3 failed because no Korean ever dominated it early on. Even Moon failed at WCG multiple times .


Your post just shows your complete ignorance of the e-sport world.

Majority of SC sponsors and audiences are Koreans. The other e-sport audiences are completly game-dependant (like europe-china for War3 and europe-america for CS) and the majority of sponsors are americans (related to the audience).
Second point, War3 failed in Korea because Koreans prefered SC (not because Moon didn't dominate the scene, that's a complete non-sense he basically won everything exept WCG), however, it didn't just "fail", War3 succeeded in Europe and particulary in China and permitted the creation of the well known "Dota" mode.

The only thing that SC2 needs in order to be successful is a huge community attracting sponsors.
If it can be half or 1/3 as successful as what SC is in Korea, everywhere else, I guess it would be fine and even way better than the current situation.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
December 28 2009 10:10 GMT
#288
Awesome post Rek, good read
Mada Mada Dane
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-12-28 10:59:28
December 28 2009 10:20 GMT
#289
On December 28 2009 18:47 TeWy wrote:
War3 succeeded in Europe and particulary in China and permitted the creation of the well known "Dota" mode.


err lol no

dota is not a mode, it's not a mod, it's just an ums map - an ums map that was based on the starcraft original.

so much of war3 is just starcraft carryover. all the famous ums maps are created in starcraft.

-ps I guess it's a mode nowadays, back then there were so much creativity that it was just one of the many ums games
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2009-12-28 10:29:39
December 28 2009 10:25 GMT
#290
On December 28 2009 19:20 .risingdragoon wrote:
Show nested quote +
On December 28 2009 18:47 TeWy wrote:
War3 succeeded in Europe and particulary in China and permitted the creation of the well known "Dota" mode.


err lol no

dota is not a mode, it's not a mod, it's just an ums map - an ums map that was based on the starcraft original.

so much of war3 is just starcraft carryover. all the famous ums maps are created in starcraft.


sc: bw was a completely original rts, it borrows no elements from other games, movies or novels

and you are right DOTA is just a huge rip off of Aeon of Strife

@ lol at this whole thread, just Rekrul telling everyone what we already know (wow progamers practice all day and have no social life? people in foreign countries have trouble accepting people who cant speak their language?)
yejin
Profile Blog Joined August 2006
France493 Posts
December 28 2009 10:26 GMT
#291
REKRUL <3
nospeech
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-12-28 10:49:22
December 28 2009 10:31 GMT
#292
On December 28 2009 19:25 PokePill wrote:
Show nested quote +
On December 28 2009 19:20 .risingdragoon wrote:
On December 28 2009 18:47 TeWy wrote:
War3 succeeded in Europe and particulary in China and permitted the creation of the well known "Dota" mode.


err lol no

dota is not a mode, it's not a mod, it's just an ums map - an ums map that was based on the starcraft original.

so much of war3 is just starcraft carryover. all the famous ums maps are created in starcraft.


sc: bw was a completely original rts, it borrows no elements from other games, movies or novels

and you are right DOTA is just a huge rip off of Aeon of Strife


get some perspective, will ya? before starcraft no rts has ever had a comprehensive mapeditor. the aeon of strife style game didn't exist before sc. the aeon of strife name should give you plenty clue.

you know why I know this? cus I made it muthafucka. yea that's right. and I know you didn't play it.

back then there was a famous mapping enclave and I was part of that. some of the best ums games and campaigns were made by ppl who hanged out there. the number of different awesome games people made within sc was in-fucking-credible, and they were all different and diverse. the community has given a lot to itself and the game business.

now I don't take credit for making it household, cus the war3 ppl did that. but it's still lock stock recognizable from the original. games still played out in a similar fashion.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2009-12-28 11:10:13
December 28 2009 11:04 GMT
#293
On December 28 2009 08:01 GTR wrote:
Rekrul comes back, honestly stuff I pretty much knew but it's good to get an actual person who knows this shit to talk about this situation as well.

Progaming is never going to change in Korea from what I see. It's going to follow the same method of K-Pop. Slave contracts, everyone stays in a house, no time to do leisure and extremely difficult to break into.

It'll change if SC2 comes out and it turns out the Korean practice regiment isn't as beneficial as they think it is. There's never been a Western equivalent for SC, like there is for CS, so we don't know if it's really that efficient. In CS, it seems pretty clear that the slave treatment doesn't work.

You can rationally argue that it's because SC relies more on perfect mechanics/timings, whereas there is more freedom and creativity in CS, but until it's actually put into practice in similar situations, we don't know what the difference is.

I don't mean Western pros don't play for 8+ hours a day either, but they also have much more freedom and avoid burnout much better than Korean pro gamers.
ModeratorNow I'm distant, dark in this anthrobeat
diehilde
Profile Joined September 2008
Germany1596 Posts
December 28 2009 11:18 GMT
#294
On December 28 2009 19:25 PokePill wrote:
Show nested quote +
On December 28 2009 19:20 .risingdragoon wrote:
On December 28 2009 18:47 TeWy wrote:
War3 succeeded in Europe and particulary in China and permitted the creation of the well known "Dota" mode.


err lol no

dota is not a mode, it's not a mod, it's just an ums map - an ums map that was based on the starcraft original.

so much of war3 is just starcraft carryover. all the famous ums maps are created in starcraft.


sc: bw was a completely original rts, it borrows no elements from other games, movies or novels

and you are right DOTA is just a huge rip off of Aeon of Strife

@ lol at this whole thread, just Rekrul telling everyone what we already know (wow progamers practice all day and have no social life? people in foreign countries have trouble accepting people who cant speak their language?)

rekrul said it, so at least the dreamy ones will accept it now, too
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
PrideNeverDies
Profile Joined July 2009
Kazakhstan74 Posts
December 28 2009 11:24 GMT
#295
korean culture is superficial and racist

anyone who has experience with koreans would know they wouldn't give an overweight foreigner the time or day
Piste
Profile Blog Joined July 2006
6183 Posts
December 28 2009 11:30 GMT
#296
nothing new here.
go idra.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 28 2009 11:47 GMT
#297
On December 28 2009 18:01 errol1001 wrote:
Show nested quote +
On December 28 2009 16:33 ghostWriter wrote:
On December 28 2009 08:25 Xiphos wrote:
But to be honest, becoming a doctor probably takes less effort than a Progamer


uh not really LOL


Yeah, this isn't a case of effort. It's talent, definitely takes far more talent to be a progamer. Some of the ones that do become progamers probably do so with less effort than becoming a doctor. But far more people could become doctors than progamers.

.....

can't be serious.
Elroi
Profile Joined August 2009
Sweden5617 Posts
Last Edited: 2009-12-28 15:43:25
December 28 2009 11:49 GMT
#298
On December 28 2009 18:34 jiabung wrote:
Show nested quote +
On December 28 2009 18:06 ghostWriter wrote:
On December 28 2009 18:01 errol1001 wrote:
On December 28 2009 16:33 ghostWriter wrote:
On December 28 2009 08:25 Xiphos wrote:
But to be honest, becoming a doctor probably takes less effort than a Progamer


uh not really LOL


Yeah, this isn't a case of effort. It's talent, definitely takes far more talent to be a progamer. Some of the ones that do become progamers probably do so with less effort than becoming a doctor. But far more people could become doctors than progamers.


LOL
yeah because it's so hard to play games compared to saving lives right?
Try doing a residency, the hours will make your progaming schedule look easy. And if you lose a game, who gives a shit? Fuck up in the hospital and someone can lose their life.


Making it in progaming is probably more talent-based, while making it as a doctor is probably more based on effort. I mean, pretty much any asian parent knows their kid can be a doctor or lawyer with enough effort ,which is why they push their kids to follow such careers with high yield and high success rate provided they give enough effort.

Obviously progaming requires tremendous dedication and effort as well, but without talent you aren't going to make it, while I think that most people can become a doctor if they just decide on that career path and put enough effort into making it happen. So yeah, far more people could become doctors than progamers.





I knonw this is very much of subject. But it's extremely easy to become a medical doctor compared to the difficulties that a programer/musician/artisit/athlete has to put up with. I mean, I think Dark Elf from CJ became a lawyer in about 4 years after quitting progaming. And I'm sure that JD would get his med licence in 1/3 of the time compared to a "regular person" if he wanted to. Hell, even my father got his med licence while only studying 20h/week and playing b ball professionally. Becoming a progamer is a hard and lonely life - like Boxer said in some interview.

And also: omg, I hope Koll doesn't read this thread!!


EDIT: Ooops, not Dark Elf.. some other old CJ player. SDM talked about it in some GOM game.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Yizuo
Profile Joined December 2004
Germany1537 Posts
December 28 2009 12:11 GMT
#299
This "doctor vs progamer" discussion is ridiculous, these two professions are in no way comparable.
An aspiring progamer sits in front of his PC and plays a computer game for months and years. Sure, this takes lots of dedication and it sure as hell isn't an easy life, but it is still only a computer game.
It does not take much intelligence to be good at starcraft. You shouldn't be dumb, sure, but intelligentwise there are much, much more people able to become a progamer than a doctor.
Progamers specialize in exactly one thing: playing starcraft. Doctors have a really wide variety of stuff they have to know/learn.

And I'm sure that JD would get his med licence in 1/3 of the time compared to a "regular person" if he wanted to.


And statements like this are just laughable... Starcraft is a nice game, but it does not help your career in any way (except if it is in ESPORTS of course....)
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2009-12-28 12:12:39
December 28 2009 12:12 GMT
#300
On December 28 2009 20:49 Elroi wrote:
Show nested quote +
On December 28 2009 18:34 jiabung wrote:
On December 28 2009 18:06 ghostWriter wrote:
On December 28 2009 18:01 errol1001 wrote:
On December 28 2009 16:33 ghostWriter wrote:
On December 28 2009 08:25 Xiphos wrote:
But to be honest, becoming a doctor probably takes less effort than a Progamer


uh not really LOL


Yeah, this isn't a case of effort. It's talent, definitely takes far more talent to be a progamer. Some of the ones that do become progamers probably do so with less effort than becoming a doctor. But far more people could become doctors than progamers.


LOL
yeah because it's so hard to play games compared to saving lives right?
Try doing a residency, the hours will make your progaming schedule look easy. And if you lose a game, who gives a shit? Fuck up in the hospital and someone can lose their life.


Making it in progaming is probably more talent-based, while making it as a doctor is probably more based on effort. I mean, pretty much any asian parent knows their kid can be a doctor or lawyer with enough effort ,which is why they push their kids to follow such careers with high yield and high success rate provided they give enough effort.

Obviously progaming requires tremendous dedication and effort as well, but without talent you aren't going to make it, while I think that most people can become a doctor if they just decide on that career path and put enough effort into making it happen. So yeah, far more people could become doctors than progamers.



I mean, I think Dark Elf from CJ became a lawyer in about 4 years after quitting progaming.

darkelf left cj less than a year ago and he played a match for airforce an hour ago
http://www.splitreason.com/product/1152 release the gracken tshirt now available
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