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No cheese = Suck - Page 3

Blogs > kOre
Post a Reply
Prev 1 2 3 All
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 18 2009 11:41 GMT
#41
I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts?
Harem
Profile Joined November 2007
United States11393 Posts
June 18 2009 13:49 GMT
#42
On June 18 2009 20:41 Adeny wrote:
I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts?

On June 17 2009 10:29 Underwhelmed wrote:
Your name seemed very familiar,and I just figured out why:
[image loading]

[image loading]
Moderator。◕‿◕。
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 18 2009 14:31 GMT
#43
On June 18 2009 20:41 Adeny wrote:
I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts?

MNM AND GOLIATH

TANKS COST GAS

YOUR MOM.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 18 2009 14:50 GMT
#44
On June 18 2009 23:31 koreasilver wrote:
MNM AND GOLIATH


Tell that to Flash.
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
June 18 2009 17:39 GMT
#45
On June 18 2009 09:48 Aqo[il] wrote:
Show nested quote +
On June 18 2009 09:35 Archaic wrote:
On June 18 2009 09:27 MeriaDoKk wrote:
just 1a2a3a to C-

As sad as it is, it doesn't work =(.

you're not trying hard enough

You have to select your units and hotkey them before you 1a2a3a


lol

ctrl1ctrl2ctrl3? HAHAHA
kOre
Profile Blog Joined April 2009
Canada3642 Posts
June 18 2009 18:35 GMT
#46
my blog is turning into a flame fest lol
http://www.starcraftmecca.net - Founder
Kletus
Profile Blog Joined March 2008
Canada580 Posts
Last Edited: 2009-06-19 00:27:04
June 19 2009 00:21 GMT
#47
On June 18 2009 20:41 Adeny wrote:
I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts?


A terran stole my gas(I play zerg). First I lol'd. Then I adapted by just taking the gas at my nat instead.

Also screw your shit. You don't have to sacrifice precious workers just to build something.

Zerg placement not important? Enjoy vultures in your main popping drones and laying down mini-nukes. Or how about placing scourge against drops? Maybe positioning overlords against sairs too? Jeez.
Your resistance only serves to make my carapace harder.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
Last Edited: 2009-06-19 04:08:26
June 19 2009 04:08 GMT
#48
Sure sounds like you're a real toss yes. :p
觀過斯知仁矣.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17741 Posts
June 19 2009 07:10 GMT
#49
i get confused with how offended people get when you say their race is the easiest to learn
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
June 19 2009 14:30 GMT
#50
+ Show Spoiler +
On June 18 2009 22:49 Harem wrote:
Show nested quote +
On June 18 2009 20:41 Adeny wrote:
I actually find zerg to be the easiest race at the very low levels, just because of how their builds work. I.E. in a ZvT the zerg makes all the moves (disregarding mech, not enough experience with it). While the zerg only has to learn how to execute buildorders, the terran has to learn how to see, react, and execute the proper counter. The zerg can pretty much just pick a build at random. And because of this the terran has to learn alot of different timings, how to defend, when, with what, and where? Good building placement is also ridiculously important. Exposing a science facility to mutalisks can usually mean death right there, which is another thing the zerg doesn't have to bother with. The same concept applies to PvZ, and to some extent PvT where the terran has to strike before Protoss' econ kicks in, or else GG. So at the very lowest of levels, zerg is easier than protoss, protoss is easier than terran. I also think it's easier for a weaker protoss player to beat a stronger terran (strengths in relation to each other), because of the more variations that a toss player has with his builds, which skews the timings. Same thing for weaker zerg against protoss. Thoughts?

Show nested quote +
On June 17 2009 10:29 Underwhelmed wrote:
Your name seemed very familiar,and I just figured out why:
[image loading]

[image loading]

lmao
"come korea next time... FXO house... 10 korean, 10 korean"
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 20 2009 15:56 GMT
#51
The point system on ICCUP is actually very irritating, because it promotes playing lots of games. Im C- in 2v2 for example with thrash stats of 40-50 for example. It doesnt mean that I cant play the game, but I dont like the idea that anyone can get 2000pts if he has just a 25% winning ratio and plays enough games. I would really prefer the old neo-gamei system - you lose the same ammount of points that you can win.
Of course this has big disadvantages as people start to dodge a lot, but this is actually a real term of proving skill. At this moment you can get C+ with like 50-80 stats which is equal to a 30% win rate...
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