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Active: 690 users

Design Club: The Carrier - Page 3

Blogs > LaLuSh
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Prev 1 2 3 4 Next All
tshi
Profile Joined September 2012
United States2495 Posts
July 09 2015 09:57 GMT
#41
This is a great technical blog post. But I think for Blizzard to move on this, they need to have their hands held and shown that it's a viable thing to do in their eyes with their perspectives (as misinformed as they may be).
scrub - inexperienced player with relatively little skill and excessive arrogance
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 09 2015 10:46 GMT
#42
Lalush vs "x" carrier showmatch <3 hype!!!!
"not enough rights"
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-07-09 11:02:10
July 09 2015 11:01 GMT
#43
On July 09 2015 03:30 Heyoka wrote:
Petition to have LaLush be a part of the SC2 design team


The thing is he is mostly just saying "this is how it was back in BW, it was better, and this is how it is in SC2, and it is bad".


While that is true most of the time, Blizzard, or rather Browder, has said time and time again that they don't intend to copy BW. "If people want to play BW, go do it. This is not BW" is essentially what Browder said to Kennigit, HotBid etc.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
July 09 2015 12:01 GMT
#44
Seems like a cool way to make the carrier a more interesting unit.

I've always been amazed at how many small details/quirks the broodwar units have, whilst the sc2 units are fairly straightforward.

I hope that more units will be like this some day...

(As long as they are not as clunky and dumb as the corruptor, it would already make a huge difference)
Caster man does casting on yt/RiquizCasts
imre
Profile Blog Joined November 2011
France9263 Posts
July 09 2015 12:44 GMT
#45
On July 09 2015 03:30 Heyoka wrote:
Petition to have LaLush be a part of the SC2 design team


to lead if possible :D
Zest fanboy.
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
July 09 2015 13:00 GMT
#46
Retargeting during retreat really should be in, if only because intuitively that's how it would work, not like interceptors would have to refuel after 10 seconds of combat. Trailing interceptors look a bit odd and with fungal and parasitic bomb might even hurt protoss more. A buff to interceptor launch speed seems like the cleaner solution for that, if it's needed.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 09 2015 13:34 GMT
#47
On July 09 2015 14:42 vOdToasT wrote:
Show nested quote +
On July 09 2015 06:38 Liquid`TLO wrote:
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!


That is a great example. DotA 1 and StarCraft 1 were successful in the past, but DotA 2 is being successful right now, proving that even today, babysitting isn't the only way to go.

I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive?
WriterMovie, 진영화 : "StarCraft will never die".
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
July 09 2015 13:37 GMT
#48
To be fair people should also give credit to Ahli

On July 09 2015 20:01 KeksX wrote:
Show nested quote +
On July 09 2015 03:30 Heyoka wrote:
Petition to have LaLush be a part of the SC2 design team


The thing is he is mostly just saying "this is how it was back in BW, it was better, and this is how it is in SC2, and it is bad".


While that is true most of the time, Blizzard, or rather Browder, has said time and time again that they don't intend to copy BW. "If people want to play BW, go do it. This is not BW" is essentially what Browder said to Kennigit, HotBid etc.


yea I still remember watching that video. I think Sen was there too. Ludicrous.

http://www.teamliquid.net/blogs/476513-making-a-proper-sequel-to-bw

On July 09 2015 06:38 Liquid`TLO wrote:
Show nested quote +
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


The whole baby sitting philosophy in sc2 is a total joke. Most of us played broodwar as young kids and we understood easily. Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!

Hard things don't matter too much for begginers cause they're caught up learning the basics and once they're advanced enough to have to care about the more difficult stuff it won't be confusing to them anymore.

I would even argue that it can make the learning process of a game more rewarding, if there's more things to figure out over a longer period of time you'll feel progress until you know it all, even when your mechanical skill isn't increasing.


yea... I blame the Steve Jobs cult for this stupid mindset.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Yurie
Profile Blog Joined August 2010
11799 Posts
July 09 2015 14:23 GMT
#49
On July 09 2015 22:34 c3rberUs wrote:
Show nested quote +
On July 09 2015 14:42 vOdToasT wrote:
On July 09 2015 06:38 Liquid`TLO wrote:
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!


That is a great example. DotA 1 and StarCraft 1 were successful in the past, but DotA 2 is being successful right now, proving that even today, babysitting isn't the only way to go.

I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive?


Dota 2 is the same as Dota 1, 99% true. There are some differences due to the engines and still a very few heroes not ported.
Cazimirbzh
Profile Joined February 2014
334 Posts
July 09 2015 16:24 GMT
#50
I love you Lalush for trying, Really good article.
But it's such a drastic change (carrier being usefull!!!!) that it should not be adress before LOTV is more stable. Giving this ability to the carrier which can now be combined with others nice spells could lead to an imba situation (:p ) When the dust is settle and if protoss need a air buff it can be a easy viable option.
DinoToss
Profile Joined August 2013
Poland507 Posts
July 09 2015 16:34 GMT
#51
There is less burst dmg in SC2 also.
My wrist really started to flare up. My colossi number started to pile up and with the last of my concentration I prepared for a win.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 09 2015 16:36 GMT
#52
Awesome as always.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2015-07-09 22:30:25
July 09 2015 22:29 GMT
#53
Feature News this already, TL. Blizzard, start listening. LaLuSh, awesome work, props to Nony and everyone else involved. This is awesome stuff and exactly what we need to stay healthy and constructive as a community.
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
July 09 2015 23:06 GMT
#54
good post, i remember watching nonys video a while back and being mind blown by those carrier tricks
AKA: castle[eMg]@USEast/ iCCup
ejozl
Profile Joined October 2010
Denmark3354 Posts
July 10 2015 00:54 GMT
#55
Doesn't even have to be this, it just has to be revisited. So that it is actually possible to play well with what they call 'boring attack move units,' cause Blizzard have themselves called the Carrier that and that it would be a problem if Carriers were strong, because it's not a skillful unit.
I can see some cool Carrier vs Widow Mine interaction where the Protoss player hits the stop button to try and not send all the Interceptors at once and have the mine shots hit fewer interceptors and stuff like that.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
Last Edited: 2015-07-10 14:29:43
July 10 2015 14:29 GMT
#56
On July 09 2015 04:51 Vansetsu wrote:
I feel like interceptors were alot more durable? Like they were either just more durable, or were completely healed once they docked and relaunched. Perhaps I am wrong? I get the whole leash micro thing, but I always feel like interceptors die a whole lot faster than they used to.

Interceptors appear more durable in Brood War because they are usually deployed at a heavy ground mech (tanks/vultures) army that has a low Goliath count. In SC2 there is tons of AA between marines, vikings, thors in the TvP dynamic.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 10 2015 15:08 GMT
#57
On July 10 2015 23:29 BisuDagger wrote:
Show nested quote +
On July 09 2015 04:51 Vansetsu wrote:
I feel like interceptors were alot more durable? Like they were either just more durable, or were completely healed once they docked and relaunched. Perhaps I am wrong? I get the whole leash micro thing, but I always feel like interceptors die a whole lot faster than they used to.

Interceptors appear more durable in Brood War because they are usually deployed at a heavy ground mech (tanks/vultures) army that has a low Goliath count. In SC2 there is tons of AA between marines, vikings, thors in the TvP dynamic.


to tackle on to that, the BW mechanics allow for interesting games like this most recent one

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Koromon
Profile Joined May 2012
United States304 Posts
July 10 2015 15:11 GMT
#58
On July 09 2015 06:38 Liquid`TLO wrote:
Show nested quote +
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


The whole baby sitting philosophy in sc2 is a total joke. Most of us played broodwar as young kids and we understood easily. Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!

Hard things don't matter too much for begginers cause they're caught up learning the basics and once they're advanced enough to have to care about the more difficult stuff it won't be confusing to them anymore.

I would even argue that it can make the learning process of a game more rewarding, if there's more things to figure out over a longer period of time you'll feel progress until you know it all, even when your mechanical skill isn't increasing.


Dota2 and League are indeed quite illogical but for some strange reason League tries to make their stuff sound more reasonable? At least I know the reason they gave for not having denies was because they said it didn't make sense to kill allies to prevent exp and money. And my friends repeated that to me over and over again when they first tried to get me to play... and we all know that doesn't even remotely begin to rationalize the nonsensical things that happen in both League/Dota.

But for them... at least this pretense of sensibility evidently did strike a cord with some people. But in the end... the implementation and mechanics of the game clearly don't need to strictly abide by that. So yes! More complicated stuff is good. Just write some bs about why it makes sense.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
July 10 2015 15:24 GMT
#59
On July 09 2015 22:34 c3rberUs wrote:
Show nested quote +
On July 09 2015 14:42 vOdToasT wrote:
On July 09 2015 06:38 Liquid`TLO wrote:
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!


That is a great example. DotA 1 and StarCraft 1 were successful in the past, but DotA 2 is being successful right now, proving that even today, babysitting isn't the only way to go.

I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive?


I wouldn't go as far as to call it counter intuitive, but as a beginner, you have to spend around 30 minutes learning things like item recipes and secret shops.
It's not as easy to pick up and play as LoL. The first times that I played DotA, I was quite lost.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
July 10 2015 16:17 GMT
#60
On July 11 2015 00:08 amazingxkcd wrote:
Show nested quote +
On July 10 2015 23:29 BisuDagger wrote:
On July 09 2015 04:51 Vansetsu wrote:
I feel like interceptors were alot more durable? Like they were either just more durable, or were completely healed once they docked and relaunched. Perhaps I am wrong? I get the whole leash micro thing, but I always feel like interceptors die a whole lot faster than they used to.

Interceptors appear more durable in Brood War because they are usually deployed at a heavy ground mech (tanks/vultures) army that has a low Goliath count. In SC2 there is tons of AA between marines, vikings, thors in the TvP dynamic.


to tackle on to that, the BW mechanics allow for interesting games like this most recent one

https://www.youtube.com/watch?v=VQBLrlHAZU8

One of the greatest TvPs as of late. This is such a perfect example of how the carrier works well in BW.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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