Design Club: The Carrier - Page 3
Blogs > LaLuSh |
tshi
United States2495 Posts
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fluidrone
France1478 Posts
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KeksX
Germany3634 Posts
On July 09 2015 03:30 Heyoka wrote: Petition to have LaLush be a part of the SC2 design team The thing is he is mostly just saying "this is how it was back in BW, it was better, and this is how it is in SC2, and it is bad". While that is true most of the time, Blizzard, or rather Browder, has said time and time again that they don't intend to copy BW. "If people want to play BW, go do it. This is not BW" is essentially what Browder said to Kennigit, HotBid etc. | ||
Riquiz
Netherlands402 Posts
I've always been amazed at how many small details/quirks the broodwar units have, whilst the sc2 units are fairly straightforward. I hope that more units will be like this some day... (As long as they are not as clunky and dumb as the corruptor, it would already make a huge difference) | ||
imre
France9263 Posts
On July 09 2015 03:30 Heyoka wrote: Petition to have LaLush be a part of the SC2 design team to lead if possible :D | ||
iaretehnoob
Sweden741 Posts
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c3rberUs
Japan11285 Posts
On July 09 2015 14:42 vOdToasT wrote: That is a great example. DotA 1 and StarCraft 1 were successful in the past, but DotA 2 is being successful right now, proving that even today, babysitting isn't the only way to go. I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive? | ||
JieXian
Malaysia4677 Posts
![]() On July 09 2015 20:01 KeksX wrote: The thing is he is mostly just saying "this is how it was back in BW, it was better, and this is how it is in SC2, and it is bad". While that is true most of the time, Blizzard, or rather Browder, has said time and time again that they don't intend to copy BW. "If people want to play BW, go do it. This is not BW" is essentially what Browder said to Kennigit, HotBid etc. yea I still remember watching that video. I think Sen was there too. Ludicrous. http://www.teamliquid.net/blogs/476513-making-a-proper-sequel-to-bw On July 09 2015 06:38 Liquid`TLO wrote: The whole baby sitting philosophy in sc2 is a total joke. Most of us played broodwar as young kids and we understood easily. Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing! Hard things don't matter too much for begginers cause they're caught up learning the basics and once they're advanced enough to have to care about the more difficult stuff it won't be confusing to them anymore. I would even argue that it can make the learning process of a game more rewarding, if there's more things to figure out over a longer period of time you'll feel progress until you know it all, even when your mechanical skill isn't increasing. yea... I blame the Steve Jobs cult for this stupid mindset. | ||
Yurie
11692 Posts
On July 09 2015 22:34 c3rberUs wrote: I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive? Dota 2 is the same as Dota 1, 99% true. There are some differences due to the engines and still a very few heroes not ported. | ||
Cazimirbzh
334 Posts
But it's such a drastic change (carrier being usefull!!!!) that it should not be adress before LOTV is more stable. Giving this ability to the carrier which can now be combined with others nice spells could lead to an imba situation (:p ) When the dust is settle and if protoss need a air buff it can be a easy viable option. | ||
DinoToss
Poland507 Posts
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Teoita
Italy12246 Posts
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boxerfred
Germany8360 Posts
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castleeMg
Canada757 Posts
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ejozl
Denmark3330 Posts
I can see some cool Carrier vs Widow Mine interaction where the Protoss player hits the stop button to try and not send all the Interceptors at once and have the mine shots hit fewer interceptors and stuff like that. | ||
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BisuDagger
Bisutopia19158 Posts
On July 09 2015 04:51 Vansetsu wrote: I feel like interceptors were alot more durable? Like they were either just more durable, or were completely healed once they docked and relaunched. Perhaps I am wrong? I get the whole leash micro thing, but I always feel like interceptors die a whole lot faster than they used to. Interceptors appear more durable in Brood War because they are usually deployed at a heavy ground mech (tanks/vultures) army that has a low Goliath count. In SC2 there is tons of AA between marines, vikings, thors in the TvP dynamic. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On July 10 2015 23:29 BisuDagger wrote: Interceptors appear more durable in Brood War because they are usually deployed at a heavy ground mech (tanks/vultures) army that has a low Goliath count. In SC2 there is tons of AA between marines, vikings, thors in the TvP dynamic. to tackle on to that, the BW mechanics allow for interesting games like this most recent one | ||
Koromon
United States304 Posts
On July 09 2015 06:38 Liquid`TLO wrote: The whole baby sitting philosophy in sc2 is a total joke. Most of us played broodwar as young kids and we understood easily. Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing! Hard things don't matter too much for begginers cause they're caught up learning the basics and once they're advanced enough to have to care about the more difficult stuff it won't be confusing to them anymore. I would even argue that it can make the learning process of a game more rewarding, if there's more things to figure out over a longer period of time you'll feel progress until you know it all, even when your mechanical skill isn't increasing. Dota2 and League are indeed quite illogical but for some strange reason League tries to make their stuff sound more reasonable? At least I know the reason they gave for not having denies was because they said it didn't make sense to kill allies to prevent exp and money. And my friends repeated that to me over and over again when they first tried to get me to play... and we all know that doesn't even remotely begin to rationalize the nonsensical things that happen in both League/Dota. But for them... at least this pretense of sensibility evidently did strike a cord with some people. But in the end... the implementation and mechanics of the game clearly don't need to strictly abide by that. So yes! More complicated stuff is good. Just write some bs about why it makes sense. | ||
vOdToasT
Sweden2870 Posts
On July 09 2015 22:34 c3rberUs wrote: I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive? I wouldn't go as far as to call it counter intuitive, but as a beginner, you have to spend around 30 minutes learning things like item recipes and secret shops. It's not as easy to pick up and play as LoL. The first times that I played DotA, I was quite lost. | ||
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BisuDagger
Bisutopia19158 Posts
On July 11 2015 00:08 amazingxkcd wrote: to tackle on to that, the BW mechanics allow for interesting games like this most recent one https://www.youtube.com/watch?v=VQBLrlHAZU8 One of the greatest TvPs as of late. This is such a perfect example of how the carrier works well in BW. | ||
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