• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?3FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Weekly Cups (June 23-29): Reynor in world title form? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Unit and Spell Similarities BW General Discussion I made an ASL quiz
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 691 users

Design Club: The Carrier - Page 4

Blogs > LaLuSh
Post a Reply
Prev 1 2 3 4 All
Yiome
Profile Joined February 2014
China1687 Posts
July 10 2015 16:41 GMT
#61
On July 09 2015 04:56 uh-oh wrote:
I've been doing carrier builds since WoL(and stuck at plat forever), played much less recently because of my studies but I think I have a few extra things to say about carriers.

First, carriers are extremely upgrade dependent. Interceptors deal 5(+1/upgrade)x2 damage per attack, so each air attack upgrade increases 20% damage, which is crazy! On the other hand that also means that each point of armor reduces damage by 20%, which is also crazy. I believe it's one of the problems(along with build time) preventing an effective late game carrier transition, because when you try to transition into carriers opponent would already have +2 armor at least, and you have to invest in air attack upgrades to make them actually deal meaningful damage.

Another difference between BW and SC2 carrier is how fragile the interceptors are, in particular affected by the meta they exist in. In BW when you go carriers, terrans counter with goliaths, which are primarily used to damage the carriers themselves and zone them away without being able to tear interceptors apart. In SC2 however, when you go carriers people just counter with stim marines which are really good at melting interceptors. Same thing happens against zerg, albeit to a lesser extent because hydralisks have projectile attacks that takes time to travel to their target, which leads overkill on the interceptors and reducing the overall damage. But there are still fungal growths to consider, once rooted the interceptors simply wont do anything.

For the first problem a simple fix would be to change the interceptors attack to 10x1 to make it less upgrade dependent, or maybe reduce a bit if 50% less armor reduction for the target is too much, they are just numbers anyway.

For the second problem I suppose you could increase interceptor HP. Another idea is to increase the radius which the interceptors circle/flyby their targets when attacking. For those of you who dont know, blizzard stealth patched the interceptor flyby radius a long time ago(you can look at some old White-Ra videos to see them in action). I am not 100% sure about this but perhaps increasing the flyby radius would screw with the targeting AI a bit, as interceptors are constantly entering and getting out of range, anti air fire would have to keep switching targets instead of focusing down a single interceptor, which reduces the chances of them being destroyed.

Finally getting graviton catapult significantly increases interceptor launch speed(to almost instantly, still within launch range though), so please for the love of god research it while your first carrier is building! It's power comes from the fact that you get a damage burst on your first volley, which is probably going to kill a couple of units and immediately remove firepower from the enemy.

PS here's a trick of how I deal with the leash range problem(being unable to instantly launch trailing interceptors at a target between launch range and leash range) when you are trying to snipe a high value target. I approach a target(usually a hatch) I want to snipe from the side, launch interceptors at something within my carriers' launch range, then switch onto the target immediately after the interceptors are out. I think Grubby did this in a super epic WCS EU PvP where he launched his interceptors at his own msc(in front of the carriers), after which he switched target to a fleeing archon within leash range and killed it.

Thanks for this detailed reply very informative
I'll try to translate both this and the post into chinese and post on Neotv's forum, hopefully to get more attention on this.
tili
Profile Joined July 2012
United States1332 Posts
July 10 2015 16:54 GMT
#62
This is fantastic stuff. Who did the graphics?
Noam
Profile Joined September 2010
Israel2209 Posts
July 10 2015 17:56 GMT
#63
someone needs to update http://wiki.teamliquid.net/starcraft2/LaLuSh#Articles
Liquipedia
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2015-07-10 20:20:34
July 10 2015 20:16 GMT
#64
On July 11 2015 00:24 vOdToasT wrote:
Show nested quote +
On July 09 2015 22:34 c3rberUs wrote:
On July 09 2015 14:42 vOdToasT wrote:
On July 09 2015 06:38 Liquid`TLO wrote:
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!


That is a great example. DotA 1 and StarCraft 1 were successful in the past, but DotA 2 is being successful right now, proving that even today, babysitting isn't the only way to go.

I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive?


I wouldn't go as far as to call it counter intuitive, but as a beginner, you have to spend around 30 minutes learning things like item recipes and secret shops.
It's not as easy to pick up and play as LoL. The first times that I played DotA, I was quite lost.


There are a million small things to learn even beyond the basics. Like if you overshoot your blink distance with blink dagger, you will only blink 4/5ths of the max range. Also I have to face the direction I'm blinking within a certain degree arc if I want the blink to be instant (super important for heroes like puck).

And every item or spell has some special exception to how it interacts with certain spells or heroes. BKB provides magic immunity, yes? But there's still a list of ultimates that can pierce BKB.

Which orb effects stack and which don't? Which orb/bash effect has the priority if they should conflict? Which auras stack and which don't?

Oh you can purge spells in dota? But why can't I purge these spells?

When I RP with Magnus, I can decide which direction the RP'd targets are gonna end up in by move clicking a split second before the RP. I don't even have to physically turn to be able to do this.

The more you sit and think the more of this stuff you find. If I go through every individual hero in the game, I'm gonna find hundreds of weird interactions and weird special cases. And truth be told most of it has absolutely zero impact on beginner level play or beginner level enjoyment.

Beginners are busy learning the heroes, the spells, the locations of shops, the items. They can play for years and not even notice the fact that dota has a million high level complexities, condradictions and exceptions to exceptions.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
July 11 2015 14:29 GMT
#65
Using Dota2 as the example doesn't sound pretty good to me. While units in BW and to lesser extent SC2 had depth to them but they are not really overloaded with complexity in information. Moba games embrace complexity in information in general. The whole items and exception things are the example. BW and SC2 are pretty crisp and clean in information players should know but the complexity lies more in interaction and control. I prefer the game to be crisp and clean with depth. Things like Leash range,engine tweak for units to be more microable,etc are good things because they look simple on the surface but they have layers of depth to them.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
July 11 2015 15:04 GMT
#66
How did you make that GIF have such a high frame rate?
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
July 11 2015 15:29 GMT
#67
grats on being featured!

nice reply by uh-oh
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50110 Posts
July 11 2015 15:36 GMT
#68
On July 12 2015 00:04 SixStrings wrote:
How did you make that GIF have such a high frame rate?


I dunno but watching it in reverse is awesome, watching interceptors make probes is hilarious.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 11 2015 17:51 GMT
#69
On July 12 2015 00:04 SixStrings wrote:
How did you make that GIF have such a high frame rate?


It's not really a gif, what you're seeing is an mp4 or webm.

You just have to record/render it in 60fps. When you upload it on gfycat it's going to be in 60fps (unless you link to the gif version, which nobody does really).

But in order to get a non-gif gfycat to display on TL you need embed scripts enabled. I had an admin approve my post to get them to display on TL.
Falling
Profile Blog Joined June 2009
Canada11349 Posts
July 11 2015 23:07 GMT
#70
Great blog- very accessible post. I suck at carrier micro, but it is so fun. I really don't understand why they only implemented half of Carrier micro functionality- unless it was another fundamental misunderstanding like the Phoenix and move shot.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
riotjune
Profile Blog Joined January 2008
United States3392 Posts
July 12 2015 04:45 GMT
#71
I've always wondered how progamers microed their carriers and I tried to emulate it when BW was the thing. I had to make do with shitty explanations like "use patrol when carrier is moving" and "left click when interceptors are attacking a unit" etc. Nobody realized ranges played a major role (or used it in an explanation) in how the interceptors behaved. I myself was grasping in the dark on the test maps and was wondering why my carriers only behaved like I wanted 50% of the time.

SC2 came along and gave us a new perspective on the BW carriers. Too bad Nony's video came out in 2012. If I knew this back then I'd be stomping those terran goliaths and not the other way around.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
July 12 2015 18:58 GMT
#72
On July 09 2015 03:30 Heyoka wrote:
Petition to have LaLush be a part of the SC2 design team

This thread is amazing like all LaLuSh threads, I agree.
AKA: TelecoM[WHITE] Protoss fighting
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
July 12 2015 23:58 GMT
#73
On July 11 2015 05:16 LaLuSh wrote:
Show nested quote +
On July 11 2015 00:24 vOdToasT wrote:
On July 09 2015 22:34 c3rberUs wrote:
On July 09 2015 14:42 vOdToasT wrote:
On July 09 2015 06:38 Liquid`TLO wrote:
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!


That is a great example. DotA 1 and StarCraft 1 were successful in the past, but DotA 2 is being successful right now, proving that even today, babysitting isn't the only way to go.

I played DotA 1 religiously years ago but I have no idea on DotA 2. How is DotA 2 counter-intuitive?


I wouldn't go as far as to call it counter intuitive, but as a beginner, you have to spend around 30 minutes learning things like item recipes and secret shops.
It's not as easy to pick up and play as LoL. The first times that I played DotA, I was quite lost.


There are a million small things to learn even beyond the basics. Like if you overshoot your blink distance with blink dagger, you will only blink 4/5ths of the max range. Also I have to face the direction I'm blinking within a certain degree arc if I want the blink to be instant (super important for heroes like puck).

And every item or spell has some special exception to how it interacts with certain spells or heroes. BKB provides magic immunity, yes? But there's still a list of ultimates that can pierce BKB.

Which orb effects stack and which don't? Which orb/bash effect has the priority if they should conflict? Which auras stack and which don't?

Oh you can purge spells in dota? But why can't I purge these spells?

When I RP with Magnus, I can decide which direction the RP'd targets are gonna end up in by move clicking a split second before the RP. I don't even have to physically turn to be able to do this.

The more you sit and think the more of this stuff you find. If I go through every individual hero in the game, I'm gonna find hundreds of weird interactions and weird special cases. And truth be told most of it has absolutely zero impact on beginner level play or beginner level enjoyment.

Beginners are busy learning the heroes, the spells, the locations of shops, the items. They can play for years and not even notice the fact that dota has a million high level complexities, condradictions and exceptions to exceptions.


That means that the game has a high skill ceiling, which is great.. But a high skill ceiling does not always necessitate a high skill floor. Anyway, DotA does have a higher skill floor than some other games, but it's still popular. If it's fun, it's fun.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
PPN
Profile Joined August 2011
France248 Posts
July 13 2015 18:52 GMT
#74
I feel some readers here are mistaking the purpose of this blog post.

I think the point is not necessarily that SC2 carrier should be like BW carrier, it is that SC2 carrier lacks depth/potential. BW is only used as a reference of what has been done in the past and could be used/improved next. The very issue is that in its HOTS state, the Carrier is basically a a-move unit where what a pro does with it is not much different from what a lower league player would do with it. There is no trick, no advantage gained to manage it.
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
July 17 2015 12:26 GMT
#75
On July 09 2015 06:38 Liquid`TLO wrote:
Show nested quote +
On July 09 2015 06:31 vOdToasT wrote:
On July 09 2015 06:29 KaZeFenrir wrote:
Id see them saying they dont want to implement it because its hard to explain or read the mechanics. Theres no intuitive or obvious way that you learn the type of control given by the bw carrier. With unleash interceptors you have a blatant obvious way for a lesser player to grasp the mechanics you are trying to get them to use. I think its why air unit micro kind of sucks. It looks cool but how do you explain in game right off the bat how to micro a bw air unit without a tutorial?



I figured out how the carrier in Brood War works as a six year old.


The whole baby sitting philosophy in sc2 is a total joke. Most of us played broodwar as young kids and we understood easily. Dota2 is one of the most counter-intuitive flat out illogical games and look how they're doing!

Hard things don't matter too much for begginers cause they're caught up learning the basics and once they're advanced enough to have to care about the more difficult stuff it won't be confusing to them anymore.

I would even argue that it can make the learning process of a game more rewarding, if there's more things to figure out over a longer period of time you'll feel progress until you know it all, even when your mechanical skill isn't increasing.


honestly, Blizzard views their fanbase as dumb as rocks; they think that more than 9 deck slots in Hearthstone would be 'too confusing' for players.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 17 2015 12:35 GMT
#76
same reason mapmakers aren't allowed to change from 8x1500minerals +2x2500geysers or 6x1500 rich minerals +2x2500geysers
"Not you."
YokoKano
Profile Blog Joined July 2012
United States612 Posts
July 18 2015 11:18 GMT
#77
I think Blizzard has done a superb job on the LotV Carrier. Mine drags are back, and until players figure out the "real counter" Carriers reign supreme.

Here's a link to one of my favorite Carrier games where I use Deploy to zone Tempests.

http://lotv.spawningtool.com/1019/
IQ 155.905638752
L3monsta
Profile Joined May 2012
New Zealand149 Posts
September 02 2015 04:56 GMT
#78
Its nice to see this put so plainly and simply. I wasn't aware that Blizzard didn't fix the Carrier fully, I thought the only thing they didn't do was the trailing interceptors (because you have the upgrade to make Carriers launch them faster) and Interceptors healing inside carriers...
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 99
ProTech46
StarCraft: Brood War
Rain 6820
Horang2 2263
Hyuk 1463
EffOrt 724
BeSt 690
Larva 451
Mini 444
Stork 348
Soma 331
Soulkey 205
[ Show more ]
Rush 142
Sea.KH 60
ToSsGirL 53
[sc1f]eonzerg 39
Sharp 35
Free 30
soO 25
sorry 22
scan(afreeca) 13
Rock 10
Noble 10
Hm[arnc] 10
Terrorterran 5
Bale 4
Stormgate
RushiSC25
Dota 2
Gorgc6460
qojqva3610
XcaliburYe309
Counter-Strike
markeloff179
edward88
Super Smash Bros
Mew2King157
Other Games
singsing2216
B2W.Neo1370
hiko1115
crisheroes360
Lowko239
Pyrionflax234
Liquid`VortiX79
ArmadaUGS77
KnowMe18
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 90
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade623
Upcoming Events
Monday Night Weeklies
1h 34m
Replay Cast
9h 34m
Wardi Open
20h 34m
PiGosaur Monday
1d 9h
The PondCast
1d 19h
RSL Revival
2 days
WardiTV European League
3 days
RSL Revival
3 days
WardiTV European League
4 days
FEL
4 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.