|
On March 30 2013 00:28 Liquid`Jinro wrote:Show nested quote +On March 29 2013 22:04 spinesheath wrote: Time travel within an actual multiplayer game would be epic: 1 second into the game a massive army of your own units suddenly appears in front of your base, sent from the future in order to take out the opponent while he is still weak.
Once you crush your opponent, you have to click "keep playing", build up the aforementioned massive army and send it back in time or else you could never have taken out your opponent in the first place. You have to remember the exact army composition and location too. There's actually an RTS game with this exact mechanic out there... I think it's out of beta by now. Indie game, can't remember the name, but absolutely crazy concept. Graphics and UI not to my taste but crazy that they managed to execute that concept into an actual game imo! Not exactly. Achron allows you to change the past. But that gives rise to paradoxa which I don't like and avoided. If you are traveling to the past, then you have to already be there in the past the first time you are in the past.
If we combine time travel and the anthropic principle (as in: stuff only exists because/when I observe it), then we can change the past as long as neither player had a chance to notice the change back in the past. But then whatever you send in the past can not be controlled until the time where you sent it to the past, or else you would have observed it before. If someone scouts the area where something that was sent into the past is supposed to be before the time when it is sent into the past, it won't be observed and thus must have disappeared between the time of time travel and the time of scouting the area.
Things get at lot better if we only allow sending stuff into the future.
|
hahaha is this mean to be super sarcastic or what?
|
While Brood War did not break literary boundaries, its narrative and dialog were, for many, a compelling piece of work in comparison to StarCraft II.
You're obviously wearing your nostalgia goggles. Writing has never been Blizzard's strong suit.
|
On March 30 2013 01:46 marcelluspye wrote: no lan 0/10
But there once was....
Great blog 5/5
|
What if the time travel took you to a time when Starcraft didn't exist, causing your game to uninstall itself?
Holy shi-
|
omg that Age of Empires screen. Everything about this article is gold.
|
On March 30 2013 04:06 awwnuts07 wrote:Show nested quote +While Brood War did not break literary boundaries, its narrative and dialog were, for many, a compelling piece of work in comparison to StarCraft II. You're obviously wearing your nostalgia goggles. Writing has never been Blizzard's strong suit.
Who could forget the gripping words, "Looks like you run over someone's dog, sarge..." or my personal favourite "I got your Zerg right here!"
|
|
Oh, to think of the balance cries that would come
Good, unexpected read.
|
I have to admit that I'm not sure if you're trolling, or if Blizzard's trolling, or if this is some kind of hoax, or the truth, but either way its awesome ^^
|
c) The game reverts to previous patches. For instance, roaches suddenly cost 1 supply, Fungal Growth is once again instant cast, and additionally something something Bunker build time. Oh god. I laughed so hard at this.
|
I actually think we'll get something like this, or at least the campaign will take place several years after HotS with you going back in time and undoing certain things. I have a hunch you will prevent kerrigan from killing mengsk for some reason just to ruin everything you did in hots.
|
|
|
Lunacy of the Roids Legislature of the Boys Liability of the Toys Elasticity of the Soy Legitimacy of the "Real" McCoy
all of these should be names of the first preview trailer parodys
|
Bill Gamer: Dude, I time warped and now I gotta play zerg! Ted Gamer: Bogus!
... keep it up shindigs ... ... ... I want to touch your pastel nyan cat keyboard. The previous sentence is not an innuendo ...
|
Canada11218 Posts
On March 30 2013 04:06 awwnuts07 wrote:Show nested quote +While Brood War did not break literary boundaries, its narrative and dialog were, for many, a compelling piece of work in comparison to StarCraft II. You're obviously wearing your nostalgia goggles. Writing has never been Blizzard's strong suit. Nah. Not all of us played SC when we were super young. I played the actual campaign 2-3 years before SC2 came out and I have replayed it a couple times since then because for an RTS it's a pretty decent story. Hard to have nostalgia if both game playthroughs were contemporary.
I would say the pooh, poohing over Blizzard's past stories is more revisionist rather than this supposed nostalgia. I really don't recall people so consistently talking disparagingly about Blizzard's storytelling until after SC2 came out (or maybe sometime in the WoW years, I don't know.)
|
I enjoyed the BW stories a bit more because it was the story about the Korpulu Sector, not just about the characters (though that was important too). It really felt like you were unraveling the mystique of the SC universe. Maybe because I'm an SC lore nerd but SC2's CORE story didn't add too much in that regard. However, I thought the Primal Zerg stuff was really cool and a great part of HotS as it actually expanded on SC2 lore. Wings of Liberty did a great job too actually in the subtle details laid around the campaign.
I also really enjoyed Dehaka and Abathar as characters because they weren't human and had a very unique personality. They really shine through.
I think people poke fun at SC2 because of the dialogue. I mean a lot of people remember the phrases "queen bitch of the universe" or "some day I'll be the one that kills you" and really well done monologues during campaign levels. SC2 doesn't have a lot of that.
There will always be a nostalgia factor, but I think its better to acknowledge that and design around it. HotS did a better job of that than WoL. I'm actually pretty excited for Legacy of the Void...and a part of me legitimately cannot shake the fact that time travel will be involved.
|
nice one!
reaver for life!
|
On March 30 2013 04:06 awwnuts07 wrote:Show nested quote +While Brood War did not break literary boundaries, its narrative and dialog were, for many, a compelling piece of work in comparison to StarCraft II. You're obviously wearing your nostalgia goggles. Writing has never been Blizzard's strong suit.
Geopolitical story with a few memorable characters >>>>>> shit cowboy love story with a few planets mixed in
On March 30 2013 10:56 emc wrote: I actually think we'll get something like this, or at least the campaign will take place several years after HotS with you going back in time and undoing certain things. I have a hunch you will prevent kerrigan from killing mengsk for some reason just to ruin everything you did in hots.
This man speaks the truth. HotS made WoL's story irrelevant. LotV will make any story we advanced in HotS irrelevant.
Also, nerf bunkers.
|
|
|
|