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On February 07 2013 17:45 Chill wrote:Show nested quote +On February 07 2013 17:13 rauk wrote: for alpha testing why not just write a command line java program? the main work would be typing in 300 cards worth of stuff, but it makes it pretty easy for people to alpha-test when they only need to run a small java applet. it might be less "fun" without the physical cards but in terms of just testing the mechanics it should be okay. The mechanics are fine. The pacing, drinking, confusion over rules, etc. are the things that need to be tested  drinking + confusion over rules sound like something I'd love to test :D
I was thinking this would be something fun to maybe test out at ASSEMBLY in a few weeks... until I remembered it's probably the only Finnish 'dry' event
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Calgary25969 Posts
Card sleeves are just those clear plastic pockets you put cards in, right?
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Calgary25969 Posts
Awesome to know for future reference. Thank you.
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Zurich15317 Posts
I've been told http://boardgamegeek.com/ is the TeamLiquid of games and that you should have a look around there for input on how to make your own games.
Haven't had a look myself but I asked a friend who is very much into games.
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Clearly you should bring the game to the next Barcraft and we can test it there :D
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When the game gets up and running you should certainly get a pack to every barcrafting event and of course promote it heavily at Blizzard events and gaming events in general! PS you will surely cut costs if you can find a way to have about a third of the cards fairly low detail, low complexity art, and only a third or so really high quality liek that ogre picture...
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On February 06 2013 13:26 thedeadhaji wrote: hmm, using your e-fame and tl-fame to promote a kickstarter where you'd produce good quality cards to the backers would probably have a pretty good chance of succeeding. a few people have suggested kickstarter and i think that's a fine route, but it's obvious the game is in it's early conception and needs much more time put into it before it can successfully rake in enough money to support a kickstarter.
i think the most important part of having a successful kickstarter is to get people to care about your game: the simple premise of a strategic card game that directly incorporates drinking booze immediately peeked my interest. i would love to see how these games go down through something like a tutorial, "replay" or what have you. the sooner you get people to understand your game, the sooner you'll have people wanting to play your game.
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Calgary25969 Posts
On February 09 2013 16:04 megapants wrote:Show nested quote +On February 06 2013 13:26 thedeadhaji wrote: hmm, using your e-fame and tl-fame to promote a kickstarter where you'd produce good quality cards to the backers would probably have a pretty good chance of succeeding. a few people have suggested kickstarter and i think that's a fine route, but it's obvious the game is in it's early conception and needs much more time put into it before it can successfully rake in enough money to support a kickstarter. i think the most important part of having a successful kickstarter is to get people to care about your game: the simple premise of a strategic card game that directly incorporates drinking booze immediately peeked my interest. i would love to see how these games go down through something like a tutorial, "replay" or what have you. the sooner you get people to understand your game, the sooner you'll have people wanting to play your game. Agreed. It's not there yet though. Still needs more internal testing then I will start posting more about it and getting public beta testing.
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That game looks extremely interesting. If it were available in a store nearby I'd definitely buy it for me and my buds. Keep up the work on this dude! You're on to something good.
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This would make an awesome gift if you could package up a starter kit for newbies. Seems to me it is a viable business.
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