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Designing a Game & Hiring Freelancers? - Page 4

Blogs > Chill
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DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-02-07 14:46:35
February 07 2013 14:45 GMT
#61
On February 07 2013 17:45 Chill wrote:
Show nested quote +
On February 07 2013 17:13 rauk wrote:
for alpha testing why not just write a command line java program? the main work would be typing in 300 cards worth of stuff, but it makes it pretty easy for people to alpha-test when they only need to run a small java applet. it might be less "fun" without the physical cards but in terms of just testing the mechanics it should be okay.

The mechanics are fine. The pacing, drinking, confusion over rules, etc. are the things that need to be tested

drinking + confusion over rules sound like something I'd love to test :D

I was thinking this would be something fun to maybe test out at ASSEMBLY in a few weeks... until I remembered it's probably the only Finnish 'dry' event
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2013-02-08 06:10:22
February 08 2013 02:37 GMT
#62
Give this a website.
Have you seen Extra Credits?
It's great food for thought.

+ Show Spoiler [aaand here's an example of sleev…] +
[image loading]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
February 08 2013 03:42 GMT
#63
Card sleeves are just those clear plastic pockets you put cards in, right?
Moderator
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
February 08 2013 04:32 GMT
#64
On February 08 2013 12:42 Chill wrote:
Card sleeves are just those clear plastic pockets you put cards in, right?


Yes. KMC sleeves are the highest quality if you need some: http://www.amazon.com/KMC-pochettes-Barrier-Super-Series/dp/B0014Z1E0K/
We found Dove in a soapless place.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
February 08 2013 04:59 GMT
#65
On February 08 2013 13:32 Cel.erity wrote:
Show nested quote +
On February 08 2013 12:42 Chill wrote:
Card sleeves are just those clear plastic pockets you put cards in, right?


Yes. KMC sleeves are the highest quality if you need some: http://www.amazon.com/KMC-pochettes-Barrier-Super-Series/dp/B0014Z1E0K/

Awesome to know for future reference. Thank you.
Moderator
zatic
Profile Blog Joined September 2007
Zurich15358 Posts
February 08 2013 09:53 GMT
#66
I've been told http://boardgamegeek.com/ is the TeamLiquid of games and that you should have a look around there for input on how to make your own games.

Haven't had a look myself but I asked a friend who is very much into games.
ModeratorI know Teamliquid is known as a massive building
Leafs
Profile Joined February 2011
Canada41 Posts
February 08 2013 18:28 GMT
#67
Clearly you should bring the game to the next Barcraft and we can test it there :D
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
February 09 2013 03:34 GMT
#68
When the game gets up and running you should certainly get a pack to every barcrafting event and of course promote it heavily at Blizzard events and gaming events in general! PS you will surely cut costs if you can find a way to have about a third of the cards fairly low detail, low complexity art, and only a third or so really high quality liek that ogre picture...
megapants
Profile Blog Joined December 2009
United States1314 Posts
February 09 2013 07:04 GMT
#69
On February 06 2013 13:26 thedeadhaji wrote:
hmm, using your e-fame and tl-fame to promote a kickstarter where you'd produce good quality cards to the backers would probably have a pretty good chance of succeeding.

a few people have suggested kickstarter and i think that's a fine route, but it's obvious the game is in it's early conception and needs much more time put into it before it can successfully rake in enough money to support a kickstarter.

i think the most important part of having a successful kickstarter is to get people to care about your game: the simple premise of a strategic card game that directly incorporates drinking booze immediately peeked my interest. i would love to see how these games go down through something like a tutorial, "replay" or what have you. the sooner you get people to understand your game, the sooner you'll have people wanting to play your game.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
February 10 2013 02:24 GMT
#70
On February 09 2013 16:04 megapants wrote:
Show nested quote +
On February 06 2013 13:26 thedeadhaji wrote:
hmm, using your e-fame and tl-fame to promote a kickstarter where you'd produce good quality cards to the backers would probably have a pretty good chance of succeeding.

a few people have suggested kickstarter and i think that's a fine route, but it's obvious the game is in it's early conception and needs much more time put into it before it can successfully rake in enough money to support a kickstarter.

i think the most important part of having a successful kickstarter is to get people to care about your game: the simple premise of a strategic card game that directly incorporates drinking booze immediately peeked my interest. i would love to see how these games go down through something like a tutorial, "replay" or what have you. the sooner you get people to understand your game, the sooner you'll have people wanting to play your game.

Agreed. It's not there yet though. Still needs more internal testing then I will start posting more about it and getting public beta testing.
Moderator
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
Last Edited: 2013-02-10 05:24:05
February 10 2013 05:23 GMT
#71
That game looks extremely interesting. If it were available in a store nearby I'd definitely buy it for me and my buds.
Keep up the work on this dude! You're on to something good.
t(ツ)t
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 20 2013 01:35 GMT
#72
This would make an awesome gift if you could package up a starter kit for newbies. Seems to me it is a viable business.
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