Designing a Game & Hiring Freelancers? - Page 2
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Tobberoth
Sweden6375 Posts
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G_G
Canada178 Posts
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Pumplekin
United Kingdom50 Posts
Step1: Don't get sued. | ||
DusTerr
2520 Posts
On February 06 2013 20:07 Pumplekin wrote: > It's a clone of Magic: The Gathering Step1: Don't get sued. at least he didn't call it "Liquid MTG" (although I think the name should be further from "magic"... maybe "Liquid Craft"). Also why not | ||
0x64
Finland4534 Posts
Hiring someone in india/china, is not cheaper, they know the online price for their skills, the world is global, what you save in money, you lose in quality. Your solution is to croudsource the graphics on teamliquid and get the game out for free. Put out the required designs, divide them through candidates and in the end divide the 1000$ to the design you select how you see it fair. You are really asking for a huge amount of work so their will be very few corners to cut. | ||
Sn0_Man
Tebellong44238 Posts
![]() Kickstarter really does seem like the best idea. | ||
Scip
Czech Republic11293 Posts
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btlVega
Germany53 Posts
My GF just graduated from one and I can tell you people like that are looking for things to put on their portfolios. Look for someone who specializes in print media. | ||
aike
United States1629 Posts
I'd hate to get into a dispute with a TL member kekeke that part made me laugh ![]() Anyways, talk to ariwa/toki, she does concept art type stuff (which is great for cards) maybe she can do some work for you or recommend people from her old art school. https://twitter.com/tokimonster http://www.teamliquid.net/forum/profile.php?user=ariwa | ||
GogoKodo
Canada1785 Posts
"To be eligible to start a Kickstarter project as a US creator, you need to meet the following requirements: —You are 18 years of age or older.* —You are a permanent US resident with a Social Security Number (or EIN). —You have a US address, US bank account, and US state-issued ID (driver’s license). —You have a major US credit or debit card. To start a project as a UK creator, you need to meet these requirements: —You are 18 years of age or older.* —You are a permanent UK resident either creating a project in your own name or on behalf of a legal entity with a Companies House Number. —You have a UK address, UK bank account, and government-issued ID (driver’s license or passport). —You have a major UK credit or debit card. *Parents and teachers can launch projects in collaboration with children under 18 only if the adult registers for the Kickstarter and payments accounts and is in charge of running the project itself." I know I've seen Canadian projects on there but I'm guessing they have US people involved will all the above required stuff. There are other sites that you may be able to use like http://www.indiegogo.com/ don't know the requirements for those. | ||
docvoc
United States5491 Posts
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hazdur
United States19 Posts
If I needed a lot of random custom art at resonable prices, I would poke around on deviantart and find someone whose art I liked, and was accepting comissions. It's perfectly normal on deviantart to hire someone for one piece of art. If it works out well, comission a few more. Why not search deviantart for starcraft related art? (Ruben de Vela?) Maybe you'll find soneone that's heard of you. (Also, buy a poster and support eports.) | ||
Sn0_Man
Tebellong44238 Posts
On February 07 2013 01:49 docvoc wrote: this could be a fun website game, though the card game stuff has kind of been overdone unless you create something very novel. Though this could be an awesome thing for TL. I just see going about this as a business venture being very risky. The point of it is as a social drinking game, not as a collectible card game (necessarily). Its hard to have social drinking game sessions over the internet ![]() | ||
Trozz
Canada3454 Posts
I would print and play this game. What's there not to love? edit: idea, For the stoner variant, replace swigs with tokes. | ||
UltimateHurl
Ireland591 Posts
On February 06 2013 12:28 WolfintheSheep wrote: Just a few comments about your plans: 1) The "in" thing for online art commissions is flat fee per work, obviously scaling with the quality that you're requesting. I'm not sure if you have an attachment to hourly pay (not sure why you would, but just saying), but it's something worth considering. It also allows you to decide against commissioning more art from that individual, and to protect yourself from inflated work hours. 2) Your 1 hour/image seems low. Obviously it will depend on the artist and the detail that you want, but you also must consider that "small art" like that on trading cards are usually larger works that are scaled down. It may seem inefficient, but it's much easier to create details on a larger canvas...makes the smaller image look nicer as well. 3) Is it a necessity to have one consistent artist doing all of the art? Take MTG, for example, that has dozens of artists doing a single set. 4) An artist's portfolio is not indicative of what you will actually get in the end. Not because they lied or anything, but because what you're paying them and the time they're spending may be vastly different than that gorgeous poster they display on their website. My personal recommendations (take them or leave them), if you decide to go forward with this: 1) Hire an individual to do your card template. Someone who can making a nice picture and someone who can make a working TCG format are not necessarily the same people, and having a functional card design that looks good will probably be important to you. 2) Get multiple artists. Gives your cards more diversity, gives you a little more flexibility mid-project, and it will let you get your 96 pieces of art much faster. 3) Make sure you payment schedules/systems, deadlines, etc. are discussed beforehand. Not saying that you should be a hardass and run a tight ship, but you absolutely want to have some legitimate points in case you get into an argument. Word of warning, some online artists have been known to take money and run. As an artist I'd agree with most of what is said here, also when you are hiring artists look for the art at A4 or some similar size (i.e. big) because it's more versatile and when shrunk will look better ![]() | ||
KingDime
Canada750 Posts
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Coagulation
United States9633 Posts
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Zocat
Germany2229 Posts
Also check with your printing company/shop what format they require (especially what dpi) On February 07 2013 02:02 UltimateHurl wrote: As an artist I'd agree with most of what is said here, also when you are hiring artists look for the art at A4 or some similar size (i.e. big) because it's more versatile and when shrunk will look better ![]() You cant say that's a low estimate. We have no idea what his style/demands are. It could very well be, that he's completely fine with Munchkin or even Order of the Stick quality. Just because he mentions the game(rules) is similar to MTG doesnt mean he wants to have the cards the same quality. For those who dont know: + Show Spoiler [Munchkin] + ![]() + Show Spoiler [Order of the Stick] + ![]() | ||
Noobity
United States871 Posts
You can't really give a reasonable estimate for how long it would take to do the artistic work without being able to do the artistic work yourself. That isn't meant to be a dig, but unless you work specifically with artists, or are an artist yourself, it's extremely hard to determine length of time necessary to be spent on an artistic work. IMO the best course of action would be to send off an art test for the people who want to do the work, including all the information you need on the piece you need them to complete, and use that to determine who you would want to use for the task. This would give you information on their artistic range, interpretations, and professionalism (as any unprofessional or overly professional individual would simply not take the time. Unprofessional individuals not believing they should have to complete an art test, overqualified individuals without the time to). By setting an "$x per image" rate of pay, you don't need to worry about the amount of time it would take them to complete the task, and don't have to worry about whether or not your pay is fair, because it's simply what you're paying and they can decide if it's something they're willing to work for. This also allows you to use different artists if one decides they didn't feel they could complete a certain image, negating your need to see artistic range. Take Magic: The Gathering for example, they use tons of different artists for their cards, and for the most part the cards all have different looks, styles, themes, etc. to them, but it doesn't take away from the game itself. International users may be difficult to work with, but they should have a basic grasp of the core concepts of art and design. IMO your best bet is to explain to an english speaking designer what you need done, and have them give you examples of how to explain that in design terms. IE "I want this drink to look blue" could be "use colder colors and tones to portray a frosty beverage". "Cold colors" and "tones" aren't necessarily something the average dude would know, but gets your point across well if you're talking to a designer. Hope some of this helped, sorry if it's all been said before. Good luck in the game creation though! Sounds like fun, let us know how it turns out! ![]() | ||
Wohmfg
United Kingdom1292 Posts
Get them as plastic cards! Not plastic coated or normal playing card. Plastic cards last sooo much longer than any other type of card. | ||
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