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Stunted Growth of SC2 - Page 7

Blogs > Plexa
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sertas
Profile Joined April 2012
Sweden890 Posts
April 21 2012 05:55 GMT
#121
I love to see foreigners do well its A LOT more exciting then having 8 korean in Ro8... so please foreigners do something exciting, it only needs to be 1 foreigner in the whole tournament doing well and as long as there is, that is a lot more exciting to follow.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-04-21 06:40:14
April 21 2012 06:38 GMT
#122
I agree the SC2 scene is completely missing the story element of progamers like we saw in GSL 1 with Fruit Dealer. Notice that GSL 1 only had a really good story to it, and probably GSL 2 but that was mostly because of Boxer.

Its not East vs West though that is the solution I think, but you are spot on with the whole notion of 'faceless' progamers. The problem is that the GSL format does not allow for the creation of good stories. I mean, just look how much hype MC/MMA/Boxer/FruitDealer creates? Why, because they have great stories behind them and it gives us a reason to follow them.

I blame GomTV, their ranking system just destroys any chance of an under-dog story, notice that GSL 1 was the only one with an actually good story. The reason? Its obvious, there was no ranking system prior to that, and Cool[fou] was the big underdog, if it was the ranking system we have now, we would never have that story. GSL should just adopt a much more freeflowing ranking system that allows stories to develop.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
April 21 2012 06:45 GMT
#123
Hmmm I couldn't agree more! I love Starcraft but I am limited to the amount I watch by the amount I enjoy playing. I did not watch much IPL4 cause I find myself attached to a few players and if they get knocked out early I will just smash on some games instead. But anything that has DeMuslim, Thorzain, or Sjow then I can't help but watch. Crazy thing is I'll sit and watch the whole tournament if they are still in it.

If I could add anything to your thoughts I would say that it also helps that a lot of Korean teams have a B-team if you will. Beside complexity most of the rosters for foreign teams are rather small. EG for example had decent players in StrifeCo and Axslav but they let them go. No teams are helping to foster new talent. I'm not saying you they have to pay them but just the chance to learn from better players could foster in some new talent.
xO gaming owner
treekiller
Profile Joined July 2010
United States236 Posts
April 21 2012 06:57 GMT
#124
As a white foreigner I resent the assumption that I am automatically a fan of other foreigners. My favorite players are all Korean. How can you call Alive and Squirtle faceless koreans? What fan of SC2 doesnt know who they are?
All good things must come to an end. Therefore, SC2 will last forever
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 21 2012 07:12 GMT
#125
On April 21 2012 11:11 Talin wrote:
I think the reality of it has more to do with player's skill and display of skill than anything else, actually.

I would say that in the 99% of all Starcraft 2 pro games ever played, the winner simply does not impress - he does not have a very good showing, and the kind of play that can really blow people's minds seems to happen only several times a year if we're being honest. The consequence is that it's extremely difficult for great players to express themselves and show who they are and what exactly are they good at by playing the game - which, in turn, causes people who watch the game to cling to players that stand out in some other way.

I still feel like it has absolutely nothing to do with a player's nationality. When unknown Korean players actually SHOW glimpses of brilliance and perfection in play, they gain a massive following on the foreign scene. MMA was the people's champion and one of the most popular players in the world WAY before he even made it into Code S, let alone won it. So were DRG, HerO, Bomber - and even some players who didn't make it (Sage comes to mind).
I agree that this can happen, and has happened to some extent with a number of players (MMA, sage, hero and so on). But actually nationality does have something to do with it. Since people have been drilled on "korean invasion" and whatnot for so long the "koreans are coming" storyline is something that people are interested in so in that sense nationality matters. Noname foreigners become overnight sensations when they beat out a few koreans, whereas the converse is not true.

In fact if you look at it, at least half the most popular Korean players all became popular before they even qualified for Code A. By all standards, they too should have been "faceless". They didn't give interviews, they didn't travel to foreign events, in fact they didn't show up anywhere except for a couple of GSTL matches. Hell, DRG was becoming popular when he was just a streamer with zero competitive showings (pre-MVP era), based on his play alone. But when they played the game, they showed how good they are, and it just set them apart from every other GSTL player, Code A player, and even the current top players and mvp/NesTea duo that dominated back then.
Well, DRG became popular because he was an absolute GSTL beast. Not only that he was able to showcase a unique style of ZvT which caught peoples eye (similar to spanishiwa in a sense). I don't think anyone has become famous off of their stream in Korea; the same can't be said for the foreigner scene, though.

On the other hand, you have a tremendous number of players who just happen to win games and stick around. It's very much the Squirtle/Lucky archetype. They get results, especially so in foreign events, but they simply don't impress, which is an expectation that people have of their champions, and it's a very reasonable expectation to have. Players can absolutely become popular by playing good and showing off their skill - without ever showing their face on camera or interacting with fans or creating "storylines" or speaking english.

But showing results is absolutely not the same as showing skill, and very few players (Korean or otherwise) have done the latter often enough to become known for it. Those that did have overwhelming support and interest of the foreign scene, and not just on TL forums, but in front of a live crowd at events (MMA at MLG and Blizzcon, HerO at Dreamhack, MKP who got sponsored by fans to travel to an MLG, etc). In fact they continue to be more popular and more known in casual circles than current Code S players even if they struggle and fail to get results for months, and they're very unlikely to fall into obscurity in the foreseeable future.

EDIT:



I can't imagine the same amount of passion and excitement for a Squirtle vs aLive final if it happened anywhere in the world.
You might be right, in fact I'm sure you're right. But I don't think what I'm saying is mutually exclusive to what you've said here
Administrator~ Spirit will set you free ~
Hoodlum
Profile Blog Joined December 2010
United States350 Posts
April 21 2012 07:12 GMT
#126
On April 21 2012 15:57 treekiller wrote:
As a white foreigner I resent the assumption that I am automatically a fan of other foreigners. My favorite players are all Korean. How can you call Alive and Squirtle faceless koreans? What fan of SC2 doesnt know who they are?

He said that not everyone is gonna think that way and also I think hes considering very casual viewers. I know a few people who watch SC with me and know who some foreigners are but they don't know who Alive or Squirtle are, hell outside of Nestea, MKP, and MC I don't think they know any other koreans. Obviously the HC fans are gonna know these guys but you have to consider the other guys, the guys who help grow esports by rooting for that one or two foreigners they relate to.
xO gaming owner
Resolve
Profile Joined August 2010
Singapore679 Posts
Last Edited: 2012-04-21 08:21:58
April 21 2012 07:52 GMT
#127
Derp. I reread the blog again. Although I agree with you that the "bad" foreign players should constantly be weeded out, but I don't really see where the new talent is going come from (dying player-base) until at least the release of the next expansion.
Synwave
Profile Joined July 2009
United States2803 Posts
April 21 2012 07:53 GMT
#128
I agree with all your points but I can't help but beg the question: Aren't you defining "esports" a bit too specifically?
Sure if you want average joe that watches halo to cheer then your points are well stated and valid. But didn't wc3, bw, and numerous other games become serious draws for fanship without mainstreaming? Didn't they grow organically to become what they were going to become?

I guess my point is that you are defining a thing by popular widespread appeal and then judging the sc2 scene by failing to meet that definition. Perhaps that definition is correct, I simply think that it is only one way of looking at it.

A very thought provoking article. Thank you Plexa for your perspective on this.
♞Nerdrage is the cause of global warming♞
Manit0u
Profile Blog Joined August 2004
Poland17706 Posts
Last Edited: 2012-04-21 08:45:28
April 21 2012 08:43 GMT
#129
I wonder what is going to happen when OSL, SPL and other tournaments will switch to SC2 along with current top of the food chain of BW...

For the moment I guess I'll stick with HoN where Koreans can't do shit and Euro teams are dominating (along with Australians).
Time is precious. Waste it wisely.
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
Last Edited: 2012-04-21 10:01:03
April 21 2012 09:59 GMT
#130
On April 21 2012 11:11 Talin wrote:
I think the reality of it has more to do with player's skill and display of skill than anything else, actually.

I would say that in the 99% of all Starcraft 2 pro games ever played, the winner simply does not impress - he does not have a very good showing, and the kind of play that can really blow people's minds seems to happen only several times a year if we're being honest. The consequence is that it's extremely difficult for great players to express themselves and show who they are and what exactly are they good at by playing the game - which, in turn, causes people who watch the game to cling to players that stand out in some other way.

I still feel like it has absolutely nothing to do with a player's nationality. When unknown Korean players actually SHOW glimpses of brilliance and perfection in play, they gain a massive following on the foreign scene. MMA was the people's champion and one of the most popular players in the world WAY before he even made it into Code S, let alone won it. So were DRG, HerO, Bomber - and even some players who didn't make it (Sage comes to mind).

In fact if you look at it, at least half the most popular Korean players all became popular before they even qualified for Code A. By all standards, they too should have been "faceless". They didn't give interviews, they didn't travel to foreign events, in fact they didn't show up anywhere except for a couple of GSTL matches. Hell, DRG was becoming popular when he was just a streamer with zero competitive showings (pre-MVP era), based on his play alone. But when they played the game, they showed how good they are, and it just set them apart from every other GSTL player, Code A player, and even the current top players and mvp/NesTea duo that dominated back then.

On the other hand, you have a tremendous number of players who just happen to win games and stick around. It's very much the Squirtle/Lucky archetype. They get results, especially so in foreign events, but they simply don't impress, which is an expectation that people have of their champions, and it's a very reasonable expectation to have. Players can absolutely become popular by playing good and showing off their skill - without ever showing their face on camera or interacting with fans or creating "storylines" or speaking english.

But showing results is absolutely not the same as showing skill, and very few players (Korean or otherwise) have done the latter often enough to become known for it. Those that did have overwhelming support and interest of the foreign scene, and not just on TL forums, but in front of a live crowd at events (MMA at MLG and Blizzcon, HerO at Dreamhack, MKP who got sponsored by fans to travel to an MLG, etc). In fact they continue to be more popular and more known in casual circles than current Code S players even if they struggle and fail to get results for months, and they're very unlikely to fall into obscurity in the foreseeable future.

EDIT:

http://www.youtube.com/watch?v=rcLFrElfjBM

I can't imagine the same amount of passion and excitement for a Squirtle vs aLive final if it happened anywhere in the world.


On April 21 2012 05:44 Jumperer wrote:
This wouldn't be a problem at all if sc2 was entertaining to watch.


On April 21 2012 05:42 Kraznaya wrote:
so this thread is

"marketing is why people are still rooting for incontrol and tyler and idra when they could be rooting for illusion, and marketing for the short term will kill sc2 foreign scene in the long term"



These 3 posts sum up what I would have to say about this topic and why I don't care about competitive SC2 at all since the beta ended.
Edit: Oh, and I wouldn't throw in Nony there, because he's actually a legit player.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
April 21 2012 10:07 GMT
#131
How did MKP and DRG become non-faceless ? MC is explainable, but MKP and DRG seems carry over from GSL/GSTL. Genuinely curious.
HS: cascades#1595 || LoL: stoppin
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 21 2012 10:14 GMT
#132
On April 21 2012 19:07 cascades wrote:
How did MKP and DRG become non-faceless ? MC is explainable, but MKP and DRG seems carry over from GSL/GSTL. Genuinely curious.

When MKP first played, he used "BoxeR" as his name. That was enough to get the initial attention. Then he solidified it in an important TvZ series in the GSL 2, he turned over a game with the "debut" of Marine micro.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 21 2012 10:27 GMT
#133
On April 21 2012 19:14 ZenDeX wrote:
Show nested quote +
On April 21 2012 19:07 cascades wrote:
How did MKP and DRG become non-faceless ? MC is explainable, but MKP and DRG seems carry over from GSL/GSTL. Genuinely curious.

When MKP first played, he used "BoxeR" as his name. That was enough to get the initial attention. Then he solidified it in an important TvZ series in the GSL 2, he turned over a game with the "debut" of Marine micro.

plus he always got 2nd place, which is remniscent for some as similair to Yellow

Ow yeah, Dragon got famous for streaming alone due to his habit of entertaining the viewers rather then serious ladder, this is however an exception.
WriterXiao8~~
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-04-21 11:06:51
April 21 2012 10:47 GMT
#134
On April 21 2012 16:12 Plexa wrote:
Show nested quote +
On April 21 2012 11:11 Talin wrote:
I think the reality of it has more to do with player's skill and display of skill than anything else, actually.

I would say that in the 99% of all Starcraft 2 pro games ever played, the winner simply does not impress - he does not have a very good showing, and the kind of play that can really blow people's minds seems to happen only several times a year if we're being honest. The consequence is that it's extremely difficult for great players to express themselves and show who they are and what exactly are they good at by playing the game - which, in turn, causes people who watch the game to cling to players that stand out in some other way.

I still feel like it has absolutely nothing to do with a player's nationality. When unknown Korean players actually SHOW glimpses of brilliance and perfection in play, they gain a massive following on the foreign scene. MMA was the people's champion and one of the most popular players in the world WAY before he even made it into Code S, let alone won it. So were DRG, HerO, Bomber - and even some players who didn't make it (Sage comes to mind).
I agree that this can happen, and has happened to some extent with a number of players (MMA, sage, hero and so on). But actually nationality does have something to do with it. Since people have been drilled on "korean invasion" and whatnot for so long the "koreans are coming" storyline is something that people are interested in so in that sense nationality matters. Noname foreigners become overnight sensations when they beat out a few koreans, whereas the converse is not true.

Show nested quote +
In fact if you look at it, at least half the most popular Korean players all became popular before they even qualified for Code A. By all standards, they too should have been "faceless". They didn't give interviews, they didn't travel to foreign events, in fact they didn't show up anywhere except for a couple of GSTL matches. Hell, DRG was becoming popular when he was just a streamer with zero competitive showings (pre-MVP era), based on his play alone. But when they played the game, they showed how good they are, and it just set them apart from every other GSTL player, Code A player, and even the current top players and mvp/NesTea duo that dominated back then.
Well, DRG became popular because he was an absolute GSTL beast. Not only that he was able to showcase a unique style of ZvT which caught peoples eye (similar to spanishiwa in a sense). I don't think anyone has become famous off of their stream in Korea; the same can't be said for the foreigner scene, though.

Show nested quote +
On the other hand, you have a tremendous number of players who just happen to win games and stick around. It's very much the Squirtle/Lucky archetype. They get results, especially so in foreign events, but they simply don't impress, which is an expectation that people have of their champions, and it's a very reasonable expectation to have. Players can absolutely become popular by playing good and showing off their skill - without ever showing their face on camera or interacting with fans or creating "storylines" or speaking english.

But showing results is absolutely not the same as showing skill, and very few players (Korean or otherwise) have done the latter often enough to become known for it. Those that did have overwhelming support and interest of the foreign scene, and not just on TL forums, but in front of a live crowd at events (MMA at MLG and Blizzcon, HerO at Dreamhack, MKP who got sponsored by fans to travel to an MLG, etc). In fact they continue to be more popular and more known in casual circles than current Code S players even if they struggle and fail to get results for months, and they're very unlikely to fall into obscurity in the foreseeable future.

EDIT:

http://www.youtube.com/watch?v=rcLFrElfjBM

I can't imagine the same amount of passion and excitement for a Squirtle vs aLive final if it happened anywhere in the world.
You might be right, in fact I'm sure you're right. But I don't think what I'm saying is mutually exclusive to what you've said here


No it's not, in fact I'd like to take back the statement that nationality doesn't matter at all (I was writing that at 4 AM and got a bit carried away ). In retrospect, I have to concede that it's pretty obvious that there are different standards for Korean players and foreign players, especially when it comes to breaking out into the scene.

My point, in a nutshell, was that players (specifically Korean players) that are actually talented and capable of showing off skill in the games they play transcend that kind of foreign popularity bias with relative ease - and, in turn, generate excitement and create very memorable experiences for casual and hardcore fans alike, perhaps even more so than many foreigners would. I don't think many would have complained or showed lack of interest if the MMA vs DRG Blizzard Cup finals happened at IPL4. I would say the majority of fans would leave extremely satisfied with the experience.

The problem right now is that there are very few of these players, while the scene is oversaturated with players that do not possess such qualities and are very far from being "paragons" of SC2, yet they deliver very good results nonetheless. In my eyes, this is what creates the "faceless player" problem much more so than these players being Korean or their lack of presence in media and social circles.

Another related problem IMO is that the game itself can be very harsh and punishing to players who try to play on razor's edge (the way top progamers should be expected to play). The return-on-skill-investment in SC2 appears to be worryingly low right now and conservative play with strategic twists will net better results on average.

Edit: DRG got quite popular by streaming while he was on ProS (he didn't even stream on TL, somebody restreamed his Korean stream). In fact, that and ladder are what led to his first english interview article. Also I remember him being hyped on TL a while before he even joined MVP, and being compared to NesTea or proclaimed better than NesTea by a lot of people. Given that it's not mainstream recognition, but it was still recognition during a period when he was a complete nobody in the pro scene.
Cubu
Profile Blog Joined February 2011
1171 Posts
April 21 2012 10:57 GMT
#135
If stories behind players is the difference between whether or not sc2 is interesting for them, perhaps they'd be better off watching american 'wrestling'.

Esports is about competition among progamers with skills that differentiate them from amateurs. I think maybe foreigners just want esports (like that of korea) just for the sake of having esports.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-04-21 12:23:18
April 21 2012 12:21 GMT
#136
Been saying it for ages, people want "SC2 to grow" yet the scene keeps inviting the same 30-40 players to their tournaments. Make everything open, make everyone earn it. That simple. No excuses. If a big name gets knocked out by an unknown player...guess what? That player is probably good...and perhaps that "known" player was overhyped and the unknown will become known.

No tournament right now has the balls to make their tournament 100% open because they want short term "e-sports prosperity" for a few instead of giving everyone, including 100% unknowns/unestablished players a chance to make it.

And no, you cannot say TSL3 was 100% open - it also had many invites. I will give you credit that TSL3 has been the most open tournament to date though.

As for the "koreans killing e-sports thing," I also agree 100% about that and how that makes entry even more difficult for "second gen foreign pros." People already made posts/blogs about this ages ago, how it's utterly stupid to basically hand koreans all foreign money. I believe catz was one of the most outspoken people on the issue, but forum warriors and "e-sports evangelists" simply pitchforked and said everyone was being racist.

How does anyone expect a foreign scene, let alone the entire scene to grow if every single prize purse is basically going to korean players from established korean teams etc. It makes little jonny USA/every foreign team basically say, "wow, fuck sending players to LANs." To get to these big events to "make a name for yourself" is a huge gamble even for the best players due to bracket luck + the mass korean invasion. 400+ dollars for hotel/plane/whatever, you get there, knocked out by a korean and you gain zero exposure, no casted matches, etc...do the math. You would be better off investing that money in online poker.

So yeah, I basically agree but i've said it before and a few other brave souls have about how the scene needs to have open tournaments not this invite bs. Make everyone earn their stay in the scene, and if they are at the cream of the crop then they will re-qualify regardless. Don't just hand it to them and say "fuck you" to the unknown / new players that are looking to make a name for themselves.

Nothing is going to change on this though, I highly doubt it. Because tournaments want that short term viewership boost, they are going to keep giving hand-outs to get exposure/audience for their tournament. Foreign e-sports is an old gentlemen's club right now tbh.
Sup
chocopaw
Profile Blog Joined May 2011
2072 Posts
April 21 2012 12:27 GMT
#137
Reading this makes me sad. Because in some points you are probably right, casuals want to see more foreigners. Which confirms me in my wish to not see eSports/SC2 growing any further (see my last blog: http://www.teamliquid.net/blogs/viewblog.php?id=328039 ).

It will be interesting to see what happens with the influx of the bw pros later this year, who are undoubtedly skillwise not only in another league, but on another planet. Maybe people who really love the game will still happily attend MLGs/IPLs etc. where every foreigner is eliminated in the first round. But maybe not. In that case there will still be the Korean tournaments.

@zul:
What negativity in the LR thread are you refering to exactly?
http://twitter.com/lechocopaw
Psychobabas
Profile Blog Joined March 2006
2531 Posts
April 21 2012 12:38 GMT
#138
On April 21 2012 21:21 avilo wrote:
Been saying it for ages, people want "SC2 to grow" yet the scene keeps inviting the same 30-40 players to their tournaments. Make everything open, make everyone earn it. That simple. No excuses. If a big name gets knocked out by an unknown player...guess what? That player is probably good...and perhaps that "known" player was overhyped and the unknown will become known.

No tournament right now has the balls to make their tournament 100% open because they want short term "e-sports prosperity" for a few instead of giving everyone, including 100% unknowns/unestablished players a chance to make it.

And no, you cannot say TSL3 was 100% open - it also had many invites. I will give you credit that TSL3 has been the most open tournament to date though.

As for the "koreans killing e-sports thing," I also agree 100% about that and how that makes entry even more difficult for "second gen foreign pros." People already made posts/blogs about this ages ago, how it's utterly stupid to basically hand koreans all foreign money. I believe catz was one of the most outspoken people on the issue, but forum warriors and "e-sports evangelists" simply pitchforked and said everyone was being racist.

How does anyone expect a foreign scene, let alone the entire scene to grow if every single prize purse is basically going to korean players from established korean teams etc. It makes little jonny USA/every foreign team basically say, "wow, fuck sending players to LANs." To get to these big events to "make a name for yourself" is a huge gamble even for the best players due to bracket luck + the mass korean invasion. 400+ dollars for hotel/plane/whatever, you get there, knocked out by a korean and you gain zero exposure, no casted matches, etc...do the math. You would be better off investing that money in online poker.

So yeah, I basically agree but i've said it before and a few other brave souls have about how the scene needs to have open tournaments not this invite bs. Make everyone earn their stay in the scene, and if they are at the cream of the crop then they will re-qualify regardless. Don't just hand it to them and say "fuck you" to the unknown / new players that are looking to make a name for themselves.

Nothing is going to change on this though, I highly doubt it. Because tournaments want that short term viewership boost, they are going to keep giving hand-outs to get exposure/audience for their tournament. Foreign e-sports is an old gentlemen's club right now tbh.


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felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 21 2012 13:03 GMT
#139
Interesting thoughts. But I think, while you were talking about some of the issues, you missed one big difference between the Korean scene and the "foreign" scene. Not to beat a dead horse, but Scarlett is a good example of this. Travel times, distances, and costs to get into the GSL for Koreans is a lot less than similar travel expenses for foreign players. They also aren't stuck with visa issues, as they are all in one country. They are a microcosm, with an already decent interest in esports in general. Now, on the foreign side... At IPL4, if Playhem hadn't done their sponsor me tournament, we would never have seen Scarlett. It's not that she isn't a good player (especially considering the equipment she plays with) but that it just would cost too much for her to attend even ONE major foreign event without someone else paying the way. In North America, this means you have to find a way to get to an MLG - which can be expensive to any non-team affiliated player because more likely than not, that means flying and a hotel. MLG doesn't have their events in cheap hotels, either - I went to MLG Orlando, and the only reason I didn't wind up paying ~$700 for just the hotel is because I know where to find cheaper hotels in the general area. And THAT was only possible because I could drive from Northwest Florida - a flight adds on another $400 or so, since I'm not close enough to a "real" hub airport to get a cheap flight. Outside of the established pros... most of the ladder warriors probably can't afford to attend the big tournaments, where teams will absolutely notice you if you make a good run. (Again, like Scarlett.) In Europe, I can't really talk about travel costs and problems - it might be easier in some ways (better rail systems) and harder in others. But for a foreigner to get noticed by the community at large, they have to get into a big, well known event - and most don't pay the travel for their contestants. (Kudos to MLG for starting to do this.)

Grr. Typing at work, got distracted in the middle of this (quick, hide the TL page!) but... I think the idea I was aiming at is there.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Mysti_
Profile Joined May 2011
France185 Posts
April 21 2012 13:59 GMT
#140
For me it has nothing to do with the players but with the game itself, it's getting repetitive and boring and i'm sure the viewer count will dramatically decrease until hots comes out.
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." - "Ability is of little account without opportunity." Napoléon
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