Don't they ever get tired of flapping their wings all day?
Stalemates and Terran - Page 2
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SnowFantasy
4173 Posts
Don't they ever get tired of flapping their wings all day? | ||
Golbat
United States499 Posts
And what exactly about it is "a dumb proposal"? Or is saying other people's ideas are stupid without saying why a valid discussion technique these days? And mutalisks are air units. The point is that they fly. All i'm saying is that Terran buildings being able to fly off the map is a stupid way to force a stalemate, and that their air time should have a limit on it. Hell, it could even recharge while on the ground for all I care. | ||
SnowFantasy
4173 Posts
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HaNdFisH
Australia119 Posts
Two large armies are outside each other's bases across map. Protoss and zerg have the ability to produce units virtually anywhere they want on the map as long as their tech/food etc hasn't been destroyed completely (zerg from spread bases with many hatches, protoss from warpgate). Terran on the other hand has to produce all their units from barracks, typically in their main base. This means a few waves of reinforcements will be left in the terran base to die to the large enemy army while the other races can reinforce their attacking army. This in effect leaves protoss and zerg with an effective larger army than the terran in many circumstances, and they will be favoured to win a straight up fight against the remainders of the terran army. The lift off ability helps reduce the terran disadvantage in base races, due to their poorer reinforcement ability and provides them with a slightly different edge in these situations. I don't think you can call it imbalanced in isolation, obviously it helps terran, but they probably need it. | ||
ShatterZer0
United States1843 Posts
On December 25 2011 22:34 Probe1 wrote: Dude at this point like 45% of your posts could be responded to with the following: "Golbat uses Screech!. . . But it failed..." Like.. do you see other people getting fed up and shouting bullshit when 2 banelings kill 14 marines out of the blue or idk, one DT changes the entire course of the game? I've seen a player win a GSL match because they had a cloaked unit. I've lost to a Terran that just floated his shit. You get over it and if you want to be any good- you don't moan about it in a blog. We don't even care about our own shitty games that much, much less yours. I hate to give it to you so harshly but damn it all your posts turn out this way. Be like White-Ra. Always ask yourself this... What would White-ra do? Then do as White-ra would do. Also, fixed that for ya~! (screech can't be not very effective because it's not a damage dealing attack | ||
werynais
Germany1780 Posts
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Golbat
United States499 Posts
On December 25 2011 23:08 HaNdFisH wrote: For the sake of argument let us ignore the fact that the races are designed to be different, and by taking isolated differences between the races you can always find situations where they prove highly influential on the who comes out on top and look at a base race scenario. Two large armies are outside each other's bases across map. Protoss and zerg have the ability to produce units virtually anywhere they want on the map as long as their tech/food etc hasn't been destroyed completely (zerg from spread bases with many hatches, protoss from warpgate). Terran on the other hand has to produce all their units from barracks, typically in their main base. This means a few waves of reinforcements will be left in the terran base to die to the large enemy army while the other races can reinforce their attacking army. This in effect leaves protoss and zerg with an effective larger army than the terran in many circumstances, and they will be favoured to win a straight up fight against the remainders of the terran army. The lift off ability helps reduce the terran disadvantage in base races, due to their poorer reinforcement ability and provides them with a slightly different edge in these situations. I don't think you can call it imbalanced in isolation, obviously it helps terran, but they probably need it. That's a fair point, but if Terran engaged in a base-race, they could lift off their buildings and fly them to the opponent's main, thus nullifying their weaker reinforcement ability. That is something I have no problem with. The problem I have is after the terran has been soundly defeated, and has no ability to produce units, they should not be able to force a stalemate if the opponent has no such inability. | ||
y0su
Finland7871 Posts
as probe1 said: what would white-ra do? "more gg = more skill" [the more you lose, the more you learn] | ||
Elsid
Ireland318 Posts
Also the pokemon joke was pretty funny and rather apt, all your posts seem whiny to me and he described it rather funnily. | ||
TidusX.Yuna
United States239 Posts
You're in SILVER ..but you propose things like you know better than a multi million dollar company and thousands of professional players. You're going to remain in silver so long as you invest your time bitching instead of playing." This about sums it up. | ||
Golbat
United States499 Posts
On December 25 2011 23:17 Elsid wrote: The game is balanced asymmetrically it, zerg and protoss don't have the ability to force a stalemate because that's not their design. Also the pokemon joke was pretty funny and rather apt, all your posts seem whiny to me and he described it rather funnily. You haven't read all my posts, so you can't say anything about all of my posts. I'm not whining, i'm suggesting an additional balancing measure. Almost every single post that wasn't mine is attacking me as a person/player instead of discussing the topic at hand. Instead of thinking about another "awesome" Golbat joke, how about thinking about what I said, the way it would shift the balance in the game, and giving your thoughts. And then people wonder why i'm mad. If you don't have anything on topic to say, get the fuck out. | ||
Blazinghand
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United States25550 Posts
It was not a complete victory. I think the whole base trading thing in TvP is pretty unique/weird. I wouldn't go saying it's bad, though-- the lifting is an inherent mechanic for terran. also, if you say "well, only if they both have a unit", we still run into some issues. I once had a situation where my opponent's composition was literally a zealot, 3 cannons and a pylon in the middle of the 3 cannons, and I had 3 banshees and 3 floating barracks-- in this case, it was actually a draw. But should the lack of the zealot make it instead a "win" for me? As it were, this was before the draw mechanism was in place, so we both AFKed for a while (like, over an hour) before I gave up and decided to go for it, flying in my barracks to draw the cannon aggro to stack up / micro my banshees a bit (they were all injured). I managed to kill a cannon and kill the pylon, winning the game. In my opinion, the draw mechanic is dumb. there shouldn't be auto-draws. there should be an option where if nobody's mined in like 5 minutes, one player can OFFER a draw and the other can accept it. But it certainly is a problem that the system can force a draw. Overall, the whole draw thing is a tricky subject, and there's a lot of specific situations where any rule setup seems "dumb" but ultimately it's what we have. | ||
IceSlipper
Australia1028 Posts
How do you win a game of sc2? By destroying all of your opponents buildings/structures.. So you can't destroy his building(s), he cant destroy yours. What makes you any more entitled to this win than him? Units are merely a tool used to reach the end goal of the game and shouldn't have any influence at all on determining the outcome of a drawn game.. Stop ignoring the mechanics of the game, play to them. | ||
IceSlipper
Australia1028 Posts
On December 25 2011 23:35 Blazinghand wrote: That's an interesting thought. So this was a case where you lost your nexus, and your opponent SHOULD have lost his CC but was able to fly it over the abyss. However, you still had an army, but no economy and no way to produce one-- it was a base trade that, nominally, you "won", but you only won part of it-- whereas both of you lost your economy, your adversary also lost his barracks, depots, and scvs. It was not a complete victory. I think the whole base trading thing in TvP is pretty unique/weird. I wouldn't go saying it's bad, though-- the lifting is an inherent mechanic for terran. also, if you say "well, only if they both have a unit", we still run into some issues. I once had a situation where my opponent's composition was literally a zealot, 3 cannons and a pylon in the middle of the 3 cannons, and I had 3 banshees and 3 floating barracks-- in this case, it was actually a draw. But should the lack of the zealot make it instead a "win" for me? As it were, this was before the draw mechanism was in place, so we both AFKed for a while (like, over an hour) before I gave up and decided to go for it, flying in my barracks to draw the cannon aggro to stack up / micro my banshees a bit (they were all injured). I managed to kill a cannon and kill the pylon, winning the game. In my opinion, the draw mechanic is dumb. there shouldn't be auto-draws. there should be an option where if nobody's mined in like 5 minutes, one player can OFFER a draw and the other can accept it. But it certainly is a problem that the system can force a draw. Overall, the whole draw thing is a tricky subject, and there's a lot of specific situations where any rule setup seems "dumb" but ultimately it's what we have. In that situation the banshees could snipe the zealot, thus claiming the win.. But its all null and void as its part of the game design and shouldnt be changed because people like this lay claim to winning games (but being robbed of them) that they clearly did not win, as the goal of the game is to destroy your opponents buildings. | ||
Probe1
United States17920 Posts
Edit: Seriously, since you registered. Your first blog. I know I'm not being the bigger person by attacking your skill level or being so unsporting but god damn, you complain all the time and here you are talking about how the basic design choices of the game are flawed. Mules aren't supposed to be injects. Arbiters aren't supposed to be Science Vessels. Races are different. It sucks you lost but hopefully while your temp banned you'll spend more time playing and less time holding a grudge against one loss. Now if this happened every week in every tournament and it was a serious issue in deciding who the best player was, we'd have something too talk about. But damn it, it's just something that happens. I just played a guy that successfully bunker rushed me; I suicided my army for only a half of his, I lost more of my army on his PF third; and I just just barely held off his death push to even the game. Then he made one ONE fatal misstep and so many banelings met marines,, leaving him army-less as I bum rushed his production and took the game. He was pissed but I don't see his blog complaining that zerg macro is tooo strong or that running head long into a mess of shit that you know is there is too unforgiving. | ||
Mobius_1
United Kingdom2763 Posts
As an engineer from Terran Engineering Co., I have had enough of your disingenuous allegations. We engineer our Barracks, Factories, Starports and Command Centers with the utmost care to give our Terran commanders the ability to equip and train infantry, assemble tanks and ready starfighters within minutes. Our buildings all use tried and tested proprietary nuclear generators that will run nonstop for 10^12 years, once repurposed from construction tasks which drain significant amounts of energy. Our in-house boosters use the finest alloys that can withstand up to 700 hours of continuous use in full gravity environments. I ensure you that as long as our buildings are not subject to fire damage which severely affects the mineral alloy reinforcements in the plating they can remain in the air for much longer than the Blizzard servers can. We have patented our unique building flight technologies with the Intergalatic Trade Federation, however, we are willing to licence such technology to Zerg Evolution Inc and Aiur Construction Co., however, they have been unwilling to match our fees and negotiations are still in progress at this time. I am afraid I am unable to share further details as they constitute ongoing negotiations. | ||
Azure Sky
United States52 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=82796 | ||
DarkPlasmaBall
United States43790 Posts
On December 25 2011 23:48 Mobius_1 wrote: Dear Golbat, As an engineer from Terran Engineering Co., I have had enough of your disingenuous allegations. We engineer our Barracks, Factories, Starports and Command Centers with the utmost care to give our Terran commanders the ability to equip and train infantry, assemble tanks and ready starfighters within minutes. Our buildings all use tried and tested proprietary nuclear generators that will run nonstop for 10^12 years, once repurposed from construction tasks which drain significant amounts of energy. Our in-house boosters use the finest alloys that can withstand up to 700 hours of continuous use in full gravity environments. I ensure you that as long as our buildings are not subject to fire damage which severely affects the mineral alloy reinforcements in the plating they can remain in the air for much longer than the Blizzard servers can. We have patented our unique building flight technologies with the Intergalatic Trade Federation, however, we are willing to licence such technology to Zerg Evolution Inc and Aiur Construction Co., however, they have been unwilling to match our fees and negotiations are still in progress at this time. I am afraid I am unable to share further details as they constitute ongoing negotiations. You are awesome. + Show Spoiler + I'd love to hide a dark templar shrine or spire and then float it off to the corner of the map where it would never be discovered ♥ | ||
HaNdFisH
Australia119 Posts
As a representative from the Aiur Construction Co. I would like to mention that our government actually has regulations on emissions of pollutants to stop our planets becoming barren wastelands. The waste products produced by your reactors and boosters are far too toxic to be considered for use by us. We were willing to negotiate but your prices for equipment that wouldn't totally destroy the planets ecosystem within a few hundred years were to be quite frank, ridiculous. I don't see how we should be criticized by an organisation that condones the total devastation of entire solar systems, not to mention intentional wide-spread nuclear weapon use on their own planets; for example Korhal. We will be in contact with both your representatives and those from the Intergalactic Trade Federation in an attempt to have your government sign the Shakuras protocol on pollutants and nuclear use. | ||
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Seeker
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Where dat snitch at?36921 Posts
On December 25 2011 23:48 Mobius_1 wrote: Dear Golbat, As an engineer from Terran Engineering Co., I have had enough of your disingenuous allegations. We engineer our Barracks, Factories, Starports and Command Centers with the utmost care to give our Terran commanders the ability to equip and train infantry, assemble tanks and ready starfighters within minutes. Our buildings all use tried and tested proprietary nuclear generators that will run nonstop for 10^12 years, once repurposed from construction tasks which drain significant amounts of energy. Our in-house boosters use the finest alloys that can withstand up to 700 hours of continuous use in full gravity environments. I ensure you that as long as our buildings are not subject to fire damage which severely affects the mineral alloy reinforcements in the plating they can remain in the air for much longer than the Blizzard servers can. We have patented our unique building flight technologies with the Intergalatic Trade Federation, however, we are willing to licence such technology to Zerg Evolution Inc and Aiur Construction Co., however, they have been unwilling to match our fees and negotiations are still in progress at this time. I am afraid I am unable to share further details as they constitute ongoing negotiations. On December 26 2011 00:39 HaNdFisH wrote: Dear Terran Engineering Co, As a representative from the Aiur Construction Co. I would like to mention that our government actually has regulations on emissions of pollutants to stop our planets becoming barren wastelands. The waste products produced by your reactors and boosters are far too toxic to be considered for use by us. We were willing to negotiate but your prices for equipment that wouldn't totally destroy the planets ecosystem within a few hundred years were to be quite frank, ridiculous. I don't see how we should be criticized by an organisation that condones the total devastation of entire solar systems, not to mention intentional wide-spread nuclear weapon use on their own planets; for example Korhal. We will be in contact with both your representatives and those from the Intergalactic Trade Federation in an attempt to have your government sign the Shakuras protocol on pollutants and nuclear use. LOL!!!! And this, is why I love TL so much | ||
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