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I played a ladder match last night that ended in a base race. I had more units than he did, so I figured that I would win. I forgot that I was playing against a Terran. I had 300 minerals so I built pylons across the map, and continued stomping through his base. Then all of a sudden, his shit lifted off and flew off the edge of the map. I went back and killed all of his units that were still in my base, but not before he killed my nexus. I had no way to kill his buildings, and he had no units. It ended in a stalemate/tie/whatever.
The point of this blog is that that is fucking bullshit. If I had been playing a Zerg or Protoss, in the same situation, I would have won outright. But because of fucking building lifts, he was able to rob me of my rightfully-earned ladder points. Some may simply see this as me bitching about a few points in a lower league game (Silver), but I also have a solution to this problem.
My idea is that if a stalemate happens, and one player has no units, that the player who does have units remaining wins. This will completely avoid this stupid shit where Terrans can get lucky and lift their buildings when I have no flying units/probes/money for nexus etc. If you have no units at the end of the stalemate timer, you lose.
Comments, concerns? Tell me what you think.
IF YOU HAVE NOTHING CONSTRUCTIVE TO SAY, GO AWAY. THANK YOU
   
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How about blizzard gets rid of Flying buildings?
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That doesn't really work, because flying buildings is a hallmark of Terran play since Vanilla SC. I think it is a good and unique feature for the race, but maybe if they added something like a flight timer where if the building doesn't land in a certain period of time it crashes, or only has a certain amount of fuel before it force-lands or crashes if not over land.
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On December 25 2011 22:19 Golbat wrote: I played a ladder match last night that ended in a base race. I had more units than he did, so I figured that I would win. I forgot that I was playing against a Terran. I had 300 minerals so I built pylons across the map, and continued stomping through his base. Then all of a sudden, his shit lifted off and flew off the edge of the map. I went back and killed all of his units that were still in my base, but not before he killed my nexus. I had no way to kill his buildings, and he had no units. It ended in a stalemate/tie/whatever.
The point of this blog is that that is fucking bullshit. If I had been playing a Zerg or Protoss, in the same situation, I would have won outright. But because of fucking building lifts, he was able to rob me of my rightfully-earned ladder points. Some may simply see this as me bitching about a few points in a lower league game (Silver), but I also have a solution to this problem.
My idea is that if a stalemate happens, and one player has no units, that the player who does have units remaining wins. This will completely avoid this stupid shit where Terrans can get lucky and lift their buildings when I have no flying units/probes/money for nexus etc. If you have no units at the end of the stalemate timer, you lose.
Comments, concerns? Tell me what you think.
How do you forget what race you are playing against? + Show Spoiler +Yeah, I know this isn't really meant literally but as you said in another post flying buildings are kind of a distinct trait for the Terran race. This needs to be considered when thinking about base racing.
Also, you seem to forget that the goal of StarCraft is to eliminate opposing players by destroying all of their buildings. If you can't destroy their buildings you don't deserve a win.
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What about ZVZ where one guy has a spine and one guy a zergling? Surely the guy with the zerglingh shouldn''t win? Or a PvP where one guy just has a phoenix left?
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Dude at this point like 45% of your posts could be responded to with the following:
"Golbat uses Screech!. . . It's not very effective.."
Like.. do you see other people getting fed up and shouting bullshit when 2 banelings kill 14 marines out of the blue or idk, one DT changes the entire course of the game?
I've seen a player win a GSL match because they had a cloaked unit. I've lost to a Terran that just floated his shit. You get over it and if you want to be any good- you don't moan about it in a blog. We don't even care about our own shitty games that much, much less yours.
I hate to give it to you so harshly but damn it all your posts turn out this way. Be like White-Ra.
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A lot of non-Terrans agree with your sentiment, and I understand where you're coming from. Terrans certainly have the advantage when it comes to base-racing.
Besides giving lifted structures some sort of energy-specific bar (like gasoline) that counts down as the building runs out of flying fuel (and then once it hits zero, the building is automatically destroyed over water or forced to land over land), I don't think there's a solution.
You'll just need to make sure you save 400 minerals and a probe during a Terran base race, no matter what. ::shrugs:: You have different strategies against different races- that's part of your strategy against Terran (and really should be for all base races if you think it's going to be so close that it could force a stalemate).
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Sorry, if you don't want this to happen you are going to have to win games in a more convincing fashion. None of this base race stuff.
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On December 25 2011 22:30 msl wrote: What about ZVZ where one guy has a spine and one guy a zergling? Surely the guy with the zerglingh shouldn''t win? Or a PvP where one guy just has a phoenix left?
Well perhaps if you counted turrets/cannons/spine/spore as attacking units, then this problem is solved. In the PvP example, what does the other guy have? If the other guy has units, he either can kill the phoenix or he can't if he has no units, he loses.
And Terran has an unfair advantage because of building lifts. If he couldn't lift his buildings, he would have lost, so the ability to lift his buildings and avoid a loss is stupid. If Terran buildings had a maximum time they could spend in the air, similar to an energy bar or something, I wouldn't have a problem at all.
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Hey. Your whining is neglecting my Christmas present. I gave you truth.
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On December 25 2011 22:34 Probe1 wrote: Dude at this point like 45% of your posts could be responded to with the following:
"Golbat uses Screech!. . . It's not very effective.."
Like.. do you see other people getting fed up and shouting bullshit when 2 banelings kill 14 marines out of the blue or idk, one DT changes the entire course of the game?
I've seen a player win a GSL match because they had a cloaked unit. I've lost to a Terran that just floated his shit. You get over it and if you want to be any good- you don't moan about it in a blog. We don't even care about our own shitty games that much, much less yours.
I hate to give it to you so harshly but damn it all your posts turn out this way. Be like White-Ra.
All of the bold, underlined and italicized parts are where you're being an asshole. I give my take on an imbalance I see in the game with a relatively calm and intelligent mindset. And then you go off and be a huge prick, without adding anything meaningful to the conversation. Go away.
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On December 25 2011 22:40 Golbat wrote:Show nested quote +On December 25 2011 22:30 msl wrote: What about ZVZ where one guy has a spine and one guy a zergling? Surely the guy with the zerglingh shouldn''t win? Or a PvP where one guy just has a phoenix left? Well perhaps if you counted turrets/cannons/spine/spore as attacking units, then this problem is solved. In the PvP example, what does the other guy have? If the other guy has units, he either can kill the phoenix or he can't if he has no units, he loses. And Terran has an unfair advantage because of building lifts. If he couldn't lift his buildings, he would have lost, so the ability to lift his buildings and avoid a loss is stupid. If Terran buildings had a maximum time they could spend in the air, similar to an energy bar or something, I wouldn't have a problem at all.
Imagine a base race scenario where the Terran's buildings burn down and he loses, even though his army can destroy you. That is supposedly COMPLETELY unfair to the terran and he would be creating a blog post whining about it.
Not every race should have the same attributes, this is what makes SC so awesome.
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On December 25 2011 22:46 Rotodyne wrote:Show nested quote +On December 25 2011 22:40 Golbat wrote:On December 25 2011 22:30 msl wrote: What about ZVZ where one guy has a spine and one guy a zergling? Surely the guy with the zerglingh shouldn''t win? Or a PvP where one guy just has a phoenix left? Well perhaps if you counted turrets/cannons/spine/spore as attacking units, then this problem is solved. In the PvP example, what does the other guy have? If the other guy has units, he either can kill the phoenix or he can't if he has no units, he loses. And Terran has an unfair advantage because of building lifts. If he couldn't lift his buildings, he would have lost, so the ability to lift his buildings and avoid a loss is stupid. If Terran buildings had a maximum time they could spend in the air, similar to an energy bar or something, I wouldn't have a problem at all. Imagine a base race scenario where the Terran's buildings burn down and he loses, even though his army can destroy you. That is supposedly COMPLETELY unfair to the terran and he would be creating a blog post whining about it.
That is incorrect, because if my army killed his base before his army killed my base or my army, he dun goofed.
I will submit that in my case I also dun goofed, but in a less direct way. I failed to save 400 minerals for a new nexus, and this hypothetical Terran forgot to save his entire base. There is a big difference there.
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It's like if the only moves your pokemon had were Earthquake and Magnitude and your opponent's pokemon has levitate. Except you're a Golbat.
Make air units next time.
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You're kidding right? That's the .. ffs
You're in SILVER ..but you propose things like you know better than a multi million dollar company and thousands of professional players. You're going to remain in silver so long as you invest your time bitching instead of playing.
Good luck and merry christmas.
On December 25 2011 22:51 Rotodyne wrote: OK I'm done here, this has been discussed to death in other places and people have been complaining (but mostly defending) this feature for over 10 years. It won't change, I can tell you that much.
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OK I'm done here, this has been discussed to death in other places and people have been complaining (but mostly defending) this feature for over 10 years. It won't change, I can tell you that much.
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"Make air units next time" Because I should expect to base race every time I push out? My first attack at like 8 minutes was what started the baserace because his units went the long way around the map and we didn't meet in the middle. That's an ignorant thing to say.
"Something about you being a Golbat" Fuck you and everyone you know. It wasn't funny the first time, and hasn't gotten funnier. At all
"QQ it won't change stop talking about it already wah" That's why I proposed the changes that I said. It's just an idea I had born out of not winning a ladder match due to building lifts.
"You're in silver you won't get any better by whining" You're still the guy being an ass and not being helpful or constructive. I'm offering an opinion, and my league has nothing to do with weather or not it is a viable idea.
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It's a dumb proposal though lol
Really, just be more mindful of the fact that some Terran buildings can move before you decide to base race.
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This is the advantage of playing terran, if you're playing against a terran it's your fault if you don't save the money for a nexus or have any air units. Also calm the fuck down "Fuck you and everyone you know" isn't what I would refer to as "a relatively calm and intelligent mindset".
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The problem with this complaint is that it essentially comes down to "If I was in the same situation vs the other two races I win". There are so many comparable situations when versing zergs or protoss that it's not even worth using examples. The only difference was you experienced a tie rather than an outright loss.
It seems unfair but it's not. All the races are different, they don't have to be equal in any given situation, in your case: base-racing.
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Also, Mutalisks should have to land every once in a while.
Don't they ever get tired of flapping their wings all day?
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"Fuck you and everyone you know isn't a response to a calm and intelligent argument, it's a response to another asshole who makes a stupid Pokemon joke.
And what exactly about it is "a dumb proposal"? Or is saying other people's ideas are stupid without saying why a valid discussion technique these days?
And mutalisks are air units. The point is that they fly. All i'm saying is that Terran buildings being able to fly off the map is a stupid way to force a stalemate, and that their air time should have a limit on it. Hell, it could even recharge while on the ground for all I care.
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Why should it have to land other than because it caused you to losenot win a game?
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For the sake of argument let us ignore the fact that the races are designed to be different, and by taking isolated differences between the races you can always find situations where they prove highly influential on the who comes out on top and look at a base race scenario.
Two large armies are outside each other's bases across map. Protoss and zerg have the ability to produce units virtually anywhere they want on the map as long as their tech/food etc hasn't been destroyed completely (zerg from spread bases with many hatches, protoss from warpgate). Terran on the other hand has to produce all their units from barracks, typically in their main base. This means a few waves of reinforcements will be left in the terran base to die to the large enemy army while the other races can reinforce their attacking army. This in effect leaves protoss and zerg with an effective larger army than the terran in many circumstances, and they will be favoured to win a straight up fight against the remainders of the terran army.
The lift off ability helps reduce the terran disadvantage in base races, due to their poorer reinforcement ability and provides them with a slightly different edge in these situations. I don't think you can call it imbalanced in isolation, obviously it helps terran, but they probably need it.
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On December 25 2011 22:34 Probe1 wrote: Dude at this point like 45% of your posts could be responded to with the following:
"Golbat uses Screech!. . . But it failed..."
Like.. do you see other people getting fed up and shouting bullshit when 2 banelings kill 14 marines out of the blue or idk, one DT changes the entire course of the game?
I've seen a player win a GSL match because they had a cloaked unit. I've lost to a Terran that just floated his shit. You get over it and if you want to be any good- you don't moan about it in a blog. We don't even care about our own shitty games that much, much less yours.
I hate to give it to you so harshly but damn it all your posts turn out this way. Be like White-Ra.
Always ask yourself this...
What would White-ra do?
Then do as White-ra would do.
Also, fixed that for ya~! (screech can't be not very effective because it's not a damage dealing attack
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Races are different, did you not konw?
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On December 25 2011 23:08 HaNdFisH wrote: For the sake of argument let us ignore the fact that the races are designed to be different, and by taking isolated differences between the races you can always find situations where they prove highly influential on the who comes out on top and look at a base race scenario.
Two large armies are outside each other's bases across map. Protoss and zerg have the ability to produce units virtually anywhere they want on the map as long as their tech/food etc hasn't been destroyed completely (zerg from spread bases with many hatches, protoss from warpgate). Terran on the other hand has to produce all their units from barracks, typically in their main base. This means a few waves of reinforcements will be left in the terran base to die to the large enemy army while the other races can reinforce their attacking army. This in effect leaves protoss and zerg with an effective larger army than the terran in many circumstances, and they will be favoured to win a straight up fight against the remainders of the terran army.
The lift off ability helps reduce the terran disadvantage in base races, due to their poorer reinforcement ability and provides them with a slightly different edge in these situations. I don't think you can call it imbalanced in isolation, obviously it helps terran, but they probably need it.
That's a fair point, but if Terran engaged in a base-race, they could lift off their buildings and fly them to the opponent's main, thus nullifying their weaker reinforcement ability. That is something I have no problem with. The problem I have is after the terran has been soundly defeated, and has no ability to produce units, they should not be able to force a stalemate if the opponent has no such inability.
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instead of qqing why don't you simply file this away as a learning experience. If you're in a base race situation with terran you need to play differently to win.
as probe1 said: what would white-ra do? "more gg = more skill" [the more you lose, the more you learn]
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The game is balanced asymmetrically, zerg and protoss don't have the ability to force a stalemate because that's not their design.
Also the pokemon joke was pretty funny and rather apt, all your posts seem whiny to me and he described it rather funnily.
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"You're kidding right? That's the .. ffs
You're in SILVER ..but you propose things like you know better than a multi million dollar company and thousands of professional players. You're going to remain in silver so long as you invest your time bitching instead of playing."
This about sums it up.
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On December 25 2011 23:17 Elsid wrote: The game is balanced asymmetrically it, zerg and protoss don't have the ability to force a stalemate because that's not their design.
Also the pokemon joke was pretty funny and rather apt, all your posts seem whiny to me and he described it rather funnily. You haven't read all my posts, so you can't say anything about all of my posts. I'm not whining, i'm suggesting an additional balancing measure. Almost every single post that wasn't mine is attacking me as a person/player instead of discussing the topic at hand. Instead of thinking about another "awesome" Golbat joke, how about thinking about what I said, the way it would shift the balance in the game, and giving your thoughts. And then people wonder why i'm mad. If you don't have anything on topic to say, get the fuck out.
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Blazinghand
United States25550 Posts
That's an interesting thought. So this was a case where you lost your nexus, and your opponent SHOULD have lost his CC but was able to fly it over the abyss. However, you still had an army, but no economy and no way to produce one-- it was a base trade that, nominally, you "won", but you only won part of it-- whereas both of you lost your economy, your adversary also lost his barracks, depots, and scvs.
It was not a complete victory.
I think the whole base trading thing in TvP is pretty unique/weird. I wouldn't go saying it's bad, though-- the lifting is an inherent mechanic for terran. also, if you say "well, only if they both have a unit", we still run into some issues. I once had a situation where my opponent's composition was literally a zealot, 3 cannons and a pylon in the middle of the 3 cannons, and I had 3 banshees and 3 floating barracks-- in this case, it was actually a draw. But should the lack of the zealot make it instead a "win" for me? As it were, this was before the draw mechanism was in place, so we both AFKed for a while (like, over an hour) before I gave up and decided to go for it, flying in my barracks to draw the cannon aggro to stack up / micro my banshees a bit (they were all injured). I managed to kill a cannon and kill the pylon, winning the game.
In my opinion, the draw mechanic is dumb. there shouldn't be auto-draws. there should be an option where if nobody's mined in like 5 minutes, one player can OFFER a draw and the other can accept it. But it certainly is a problem that the system can force a draw.
Overall, the whole draw thing is a tricky subject, and there's a lot of specific situations where any rule setup seems "dumb" but ultimately it's what we have.
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Let me ask you this (maybe you can think about it while you enjoy your temp ban lulz). How do you win a game of sc2? By destroying all of your opponents buildings/structures..
So you can't destroy his building(s), he cant destroy yours. What makes you any more entitled to this win than him? Units are merely a tool used to reach the end goal of the game and shouldn't have any influence at all on determining the outcome of a drawn game..
Stop ignoring the mechanics of the game, play to them.
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On December 25 2011 23:35 Blazinghand wrote: That's an interesting thought. So this was a case where you lost your nexus, and your opponent SHOULD have lost his CC but was able to fly it over the abyss. However, you still had an army, but no economy and no way to produce one-- it was a base trade that, nominally, you "won", but you only won part of it-- whereas both of you lost your economy, your adversary also lost his barracks, depots, and scvs.
It was not a complete victory.
I think the whole base trading thing in TvP is pretty unique/weird. I wouldn't go saying it's bad, though-- the lifting is an inherent mechanic for terran. also, if you say "well, only if they both have a unit", we still run into some issues. I once had a situation where my opponent's composition was literally a zealot, 3 cannons and a pylon in the middle of the 3 cannons, and I had 3 banshees and 3 floating barracks-- in this case, it was actually a draw. But should the lack of the zealot make it instead a "win" for me? As it were, this was before the draw mechanism was in place, so we both AFKed for a while (like, over an hour) before I gave up and decided to go for it, flying in my barracks to draw the cannon aggro to stack up / micro my banshees a bit (they were all injured). I managed to kill a cannon and kill the pylon, winning the game.
In my opinion, the draw mechanic is dumb. there shouldn't be auto-draws. there should be an option where if nobody's mined in like 5 minutes, one player can OFFER a draw and the other can accept it. But it certainly is a problem that the system can force a draw.
Overall, the whole draw thing is a tricky subject, and there's a lot of specific situations where any rule setup seems "dumb" but ultimately it's what we have. In that situation the banshees could snipe the zealot, thus claiming the win.. But its all null and void as its part of the game design and shouldnt be changed because people like this lay claim to winning games (but being robbed of them) that they clearly did not win, as the goal of the game is to destroy your opponents buildings.
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I hope you realize one day that the reason I'm so hostile towards you is because you've been doing this since you registered. People read what you write Golbat..
Edit: Seriously, since you registered. Your first blog. I know I'm not being the bigger person by attacking your skill level or being so unsporting but god damn, you complain all the time and here you are talking about how the basic design choices of the game are flawed. Mules aren't supposed to be injects. Arbiters aren't supposed to be Science Vessels.
Races are different. It sucks you lost but hopefully while your temp banned you'll spend more time playing and less time holding a grudge against one loss.
Now if this happened every week in every tournament and it was a serious issue in deciding who the best player was, we'd have something too talk about. But damn it, it's just something that happens.
I just played a guy that successfully bunker rushed me; I suicided my army for only a half of his, I lost more of my army on his PF third; and I just just barely held off his death push to even the game. Then he made one ONE fatal misstep and so many banelings met marines,, leaving him army-less as I bum rushed his production and took the game.
He was pissed but I don't see his blog complaining that zerg macro is tooo strong or that running head long into a mess of shit that you know is there is too unforgiving.
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Dear Golbat,
As an engineer from Terran Engineering Co., I have had enough of your disingenuous allegations. We engineer our Barracks, Factories, Starports and Command Centers with the utmost care to give our Terran commanders the ability to equip and train infantry, assemble tanks and ready starfighters within minutes.
Our buildings all use tried and tested proprietary nuclear generators that will run nonstop for 10^12 years, once repurposed from construction tasks which drain significant amounts of energy. Our in-house boosters use the finest alloys that can withstand up to 700 hours of continuous use in full gravity environments. I ensure you that as long as our buildings are not subject to fire damage which severely affects the mineral alloy reinforcements in the plating they can remain in the air for much longer than the Blizzard servers can.
We have patented our unique building flight technologies with the Intergalatic Trade Federation, however, we are willing to licence such technology to Zerg Evolution Inc and Aiur Construction Co., however, they have been unwilling to match our fees and negotiations are still in progress at this time. I am afraid I am unable to share further details as they constitute ongoing negotiations.
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On December 25 2011 23:48 Mobius_1 wrote: Dear Golbat,
As an engineer from Terran Engineering Co., I have had enough of your disingenuous allegations. We engineer our Barracks, Factories, Starports and Command Centers with the utmost care to give our Terran commanders the ability to equip and train infantry, assemble tanks and ready starfighters within minutes.
Our buildings all use tried and tested proprietary nuclear generators that will run nonstop for 10^12 years, once repurposed from construction tasks which drain significant amounts of energy. Our in-house boosters use the finest alloys that can withstand up to 700 hours of continuous use in full gravity environments. I ensure you that as long as our buildings are not subject to fire damage which severely affects the mineral alloy reinforcements in the plating they can remain in the air for much longer than the Blizzard servers can.
We have patented our unique building flight technologies with the Intergalatic Trade Federation, however, we are willing to licence such technology to Zerg Evolution Inc and Aiur Construction Co., however, they have been unwilling to match our fees and negotiations are still in progress at this time. I am afraid I am unable to share further details as they constitute ongoing negotiations.
You are awesome.
+ Show Spoiler +I'd love to hide a dark templar shrine or spire and then float it off to the corner of the map where it would never be discovered ♥
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Dear Terran Engineering Co,
As a representative from the Aiur Construction Co. I would like to mention that our government actually has regulations on emissions of pollutants to stop our planets becoming barren wastelands. The waste products produced by your reactors and boosters are far too toxic to be considered for use by us. We were willing to negotiate but your prices for equipment that wouldn't totally destroy the planets ecosystem within a few hundred years were to be quite frank, ridiculous.
I don't see how we should be criticized by an organisation that condones the total devastation of entire solar systems, not to mention intentional wide-spread nuclear weapon use on their own planets; for example Korhal. We will be in contact with both your representatives and those from the Intergalactic Trade Federation in an attempt to have your government sign the Shakuras protocol on pollutants and nuclear use.
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Seeker
Where dat snitch at?36945 Posts
On December 25 2011 23:48 Mobius_1 wrote: Dear Golbat,
As an engineer from Terran Engineering Co., I have had enough of your disingenuous allegations. We engineer our Barracks, Factories, Starports and Command Centers with the utmost care to give our Terran commanders the ability to equip and train infantry, assemble tanks and ready starfighters within minutes.
Our buildings all use tried and tested proprietary nuclear generators that will run nonstop for 10^12 years, once repurposed from construction tasks which drain significant amounts of energy. Our in-house boosters use the finest alloys that can withstand up to 700 hours of continuous use in full gravity environments. I ensure you that as long as our buildings are not subject to fire damage which severely affects the mineral alloy reinforcements in the plating they can remain in the air for much longer than the Blizzard servers can.
We have patented our unique building flight technologies with the Intergalatic Trade Federation, however, we are willing to licence such technology to Zerg Evolution Inc and Aiur Construction Co., however, they have been unwilling to match our fees and negotiations are still in progress at this time. I am afraid I am unable to share further details as they constitute ongoing negotiations.
On December 26 2011 00:39 HaNdFisH wrote: Dear Terran Engineering Co,
As a representative from the Aiur Construction Co. I would like to mention that our government actually has regulations on emissions of pollutants to stop our planets becoming barren wastelands. The waste products produced by your reactors and boosters are far too toxic to be considered for use by us. We were willing to negotiate but your prices for equipment that wouldn't totally destroy the planets ecosystem within a few hundred years were to be quite frank, ridiculous.
I don't see how we should be criticized by an organisation that condones the total devastation of entire solar systems, not to mention intentional wide-spread nuclear weapon use on their own planets; for example Korhal. We will be in contact with both your representatives and those from the Intergalactic Trade Federation in an attempt to have your government sign the Shakuras protocol on pollutants and nuclear use.
LOL!!!! And this, is why I love TL so much
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How is it your win if you can't accomplish the goal of the game, neither does he? He used the game mechanics to force a draw and its perfectly fine. If you got 2 dark templars (perm-cloak!) blocking a ramp that leads to your last pylon and he has no detection / ghosts or medivacs, he can't win even if he has 200/200 and all buildings but an command center...
Now tell me is it his win or is it a draw? Stop complaing - the Terran used your mistake of having all units somewhere else and killed your nexus - your mistake.
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On December 25 2011 23:48 Mobius_1 wrote: Dear Golbat,
As an engineer from Terran Engineering Co., I have had enough of your disingenuous allegations. We engineer our Barracks, Factories, Starports and Command Centers with the utmost care to give our Terran commanders the ability to equip and train infantry, assemble tanks and ready starfighters within minutes.
Our buildings all use tried and tested proprietary nuclear generators that will run nonstop for 10^12 years, once repurposed from construction tasks which drain significant amounts of energy. Our in-house boosters use the finest alloys that can withstand up to 700 hours of continuous use in full gravity environments. I ensure you that as long as our buildings are not subject to fire damage which severely affects the mineral alloy reinforcements in the plating they can remain in the air for much longer than the Blizzard servers can.
We have patented our unique building flight technologies with the Intergalatic Trade Federation, however, we are willing to licence such technology to Zerg Evolution Inc and Aiur Construction Co., however, they have been unwilling to match our fees and negotiations are still in progress at this time. I am afraid I am unable to share further details as they constitute ongoing negotiations. I feel like this is the perfect response.
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hey guys, I lost to roaches so clearly they need to CHANGE ROACHES
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Races being different from eachother?
CRAZY!!!
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weren't you the guy who was 'smarter than everyone else' who you knew?
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On December 25 2011 22:51 Probe1 wrote:You're kidding right? That's the .. ffs You're in SILVER..but you propose things like you know better than a multi million dollar company and thousands of professional players. You're going to remain in silver so long as you invest your time bitching instead of playing. Good luck and merry christmas. Show nested quote +On December 25 2011 22:51 Rotodyne wrote: OK I'm done here, this has been discussed to death in other places and people have been complaining (but mostly defending) this feature for over 10 years. It won't change, I can tell you that much.
I'm afraid I have to agree with this. Terran's ability to lift off is an integral part of that race, and you should keep that in mind before you attempt to base race.
GL and Merry Christmas!
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This vaguely makes me remember the trick to making the Protis Sniper was to lift off the nexus...
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On December 26 2011 00:39 HaNdFisH wrote: Dear Terran Engineering Co,
As a representative from the Aiur Construction Co. I would like to mention that our government actually has regulations on emissions of pollutants to stop our planets becoming barren wastelands. The waste products produced by your reactors and boosters are far too toxic to be considered for use by us. We were willing to negotiate but your prices for equipment that wouldn't totally destroy the planets ecosystem within a few hundred years were to be quite frank, ridiculous.
I don't see how we should be criticized by an organisation that condones the total devastation of entire solar systems, not to mention intentional wide-spread nuclear weapon use on their own planets; for example Korhal. We will be in contact with both your representatives and those from the Intergalactic Trade Federation in an attempt to have your government sign the Shakuras protocol on pollutants and nuclear use.
Dear Sir,
We intended to discontinue our nuclear line of weaponry in line with intergalactic treaties. However, our Emperor, His Majesty Lim Yo Hwan decreed that we must continue after he found love using "Three Nuclears".
While we are keen on most of the provisions of the Shakuras Protocol, we feel it unfairly ignores the space-time continuum distortion effects caused by Protoss Warp Technology and also the negative effects on biological diversity caused by Zerg mutations and colonisations. We disregard the Shakuras Protocol as a fair and balanced treaty until those concerns are addressed. Thank you for being in touch.
Regards
PS Our most sincere apologies, due to restrictions from the Chamber of Commerce brought by our Minister TSL_Polt, we are unable to export our patented EMP modules.
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lol can't take OP seriously especially after his IM SMARTER THAN EVERYONE blog.
Looks like he thinks he's smarter than everyone on TL too judging from his posts
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