• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CET 19:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool37Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2291 users

Deeper Analysis of ZvT

Forum Index > Closed
Post a Reply
1 2 3 Next All
F13
Profile Joined April 2008
United States38 Posts
November 24 2008 07:10 GMT
#1
As some of you might know, I've created threads about how Terran is overpowered in the past. Well, I've taken time to research ZvT to its full potential and I'm going to give you some good thoughts on the entire concept of ZvT.

In the past, I blamed Terran was overpowered because m&m was too powerful and cost efficient. In the past, I felt like with micro, lings melt under m&m and they can move away from lurks easily. They can move away from dark swarm simply, and the only actual spell that hurts them is plague. In the past, I've also talked about how cost efficient T is with their vulture, turret (20 damage, fast fire, cheap cost, long range), goliaths (ultimate air attacker), valkirye (ultimate air to air). In the past, I've told that bunker is extremely cheap for the amount of protection and power it gives for contains and turtle, and how even fake bunker rush is advantageous to Terran. In the past, I've blamed how there are extremely few Zergs in the top of progaming because very few Zergs are capable of ZvT since T is overpowered to the max.

Well, I don't deny these accusations I've made, I still feel same about most of them, but I've realized the main issue why ZvT is so advantageous to T. The main reason, the simple reason, and the biggest reason....is not cost efficiency (but it is a huge factor) but Terran's ability to lift off command center.

Lets look at why this is so important. In higher level of starcraft, macro is extremely important. In order to have resources and macro and build units, you need to obtain enough bases to produce enough units. This is why fast expand and multiple bases are so common. But you all probably knew this already.

Now we look at the next step. We need to realize that destroying or delaying an expansion is much more economically damaging than losing the cost of minerals it took to make that base. For example, Protoss Nexus = 400 minerals. But a Zerg player would rather spend 500 minerals worth of lings to destroy that Nexus JUST to delay that expansion and losing all the lings, disregarding the actual mineral cost that each player lost. Because the longer it takes for that expansion to start running, the more likely that the Protoss will lose a lot more than 400 minerals because he lost all that mining time + gas'ing time.

Now lets look at modern ZvT. Terran usually uses marine&medics + science vessels + tanks to fight Zergs in normal ZvT. Zergs usually use zerglings and lurkers, scourges, ultras, defilers, etc. Notice how none of these units can attack air except scourges? Hydras are very weak in ZvT, and this is why its not used. Mutalisks are not always used, and even if they are, they die off throughout the game usually.
This is why lifting off CC is so critical to Zergs, because Zergs cannot destroy the Terran base because they cannot touch the command center. What makes it worse is that SCV have more life than drones, so the second Terran realizes that he cannot defend his expansion, he will simply lift CC and move all his SCV to main safely (lings are not ranged like marines so they cannot kill line-moving scvs easily, and SCV has more life than drones)

So in this scenario, after Zerg threat is out of the area, Terran can simply put CC back into the ground, and SCVs will start working again right away. It is definately not the same for Zergs. The moment even a small size group of m&m come, your drones pop VERY fast and your hatchery cannot simply be "lifted off"

Because Z has to wait for the hatchery to rebuild and THEN drones to rebuild, he loses quite a huge amount of mining and gas time. On the other hand, it takes T literally less than 5 seconds to get his expo running again.

What makes this even worse is that if the inflow of gas for Z stops, then he is in a lot of trouble because Z army consumes the most gas usually. T on the other hand doesn't need a lot of gas so making sure the expo's are up and running are not as important as it is to Zerg. Combine that with the inability to simply "lift" hatchery while Terran can simply lift "CC" and you get a not perfectly balanced ZvT.

And we know how important getting or losing an expansion can be to your game. Even though Terrans being able to lift off production buildings is also unfair, its not as important as being able to lift off CC. The most reasonable solution to this is let T lift off his usual buildings EXCEPT the command center. This simple concept totally upsets the balance of ZvT.

You can make a difference. We know the Blizzard still cares about SC:BW so lets give them mass e-mails trying to point this out in the slim hopes that they actually might change this.

In the meantime, if you're a frustrated Zerg player, I recommend using a queen or two during your game with ensnare. Ensnare makes a big difference, and queens will let you infest that lifted off CC if it is damaged enough. If the T has bad enough reflex to let you damage half the life of his CC, he deserves a nice infestation from the queen for playing a rigged matchup.

I will only respond to people who give a decent analysis on this thread so flame me all you want, I do not care. This has to be changed, look at how Top Zergs in progaming scene are dying out
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
ketomai
Profile Joined June 2007
United States2789 Posts
November 24 2008 07:23 GMT
#2
Terran has much less mobility than Zerg, and you fail to address the numerous advantageous Zerg has in the same sphere (defending and keeping expansions). Zerg commits a lot less to taking out a Terran expansion. This is usually due to the fact that most Terrans won't waste a group of marines to defend every expansion. At most, there will be a bunker and that's it. This allows for a lot of opportunities for Zerg to just overwhelm the expansion with as little as a group of lings and maybe a few lurkers. On the other hand, Zerg probably is the best in terms of expansion defense, with a dark swarm, which can be the equivalent or the greater than lift off, that often stalls long enough for the Zerg army to return to defend. All it requires is a defiler and a couple of lurkers (or a nydus). This would be enough to stop the entire Terran ball if needed, while Terran needs to commit a significant portion of his army to defend his expansions against a force much smaller. Arguing for a small thing like lifting off is like me arguing that Zergs should not be allowed to use their Nydus Canal any longer because it allows for too fast of a defense.
F13
Profile Joined April 2008
United States38 Posts
Last Edited: 2008-11-24 07:33:20
November 24 2008 07:32 GMT
#3
On November 24 2008 16:23 nevake wrote:
Terran has much less mobility than Zerg, and you fail to address the numerous advantageous Zerg has in the same sphere (defending and keeping expansions). Zerg commits a lot less to taking out a Terran expansion. This is usually due to the fact that most Terrans won't waste a group of marines to defend every expansion. At most, there will be a bunker and that's it. This allows for a lot of opportunities for Zerg to just overwhelm the expansion with as little as a group of lings and maybe a few lurkers. On the other hand, Zerg probably is the best in terms of expansion defense, with a dark swarm, which can be the equivalent or the greater than lift off, that often stalls long enough for the Zerg army to return to defend. All it requires is a defiler and a couple of lurkers (or a nydus). This would be enough to stop the entire Terran ball if needed, while Terran needs to commit a significant portion of his army to defend his expansions against a force much smaller. Arguing for a small thing like lifting off is like me arguing that Zergs should not be allowed to use their Nydus Canal any longer because it allows for too fast of a defense.


Great feedback, (I also appreciate your youtube account uploading videos!)

There are some things I have to argue about: I think Terrans commit alot less to defend than Zergs will. Each sunken = 175 minerals. 1 bunker = 100 minerals. A few sunkens will not stop a decent sized m&m army while 2 bunkers + a tank WILL stop a decent sized lurker/ling army. To further talk about this issue, because Zergs need to have more expansions than Terrans do, its only natural that Terrans have fewer expansions, which equals less units spent to defend because there are less expansions.

Dark swarm can hold off a m&m army IF Zerg has enough ground support units, and Vessel will simply irradiate the defiler anyway so the length of the dark swarm = how safe Zerg base will be. Furthermore, Dark swarm+ defiler is a not viable until hive, and we know how much more damaging losing a base is in early/mid game than compared to late game. Swarm definately is not greater than lift off.

I have already explained that lifting off IS a small thing but it is the root of how the expansions are destroyed/saved. That analogy definately doesnt work. How about you telling me losing expansions and keeping expansions are a small thing in Starcraft?

But I appreciate you pointing out possibility I missed. Yes Zerg is more mobile BUT what good is mobility if you can't touch their base/expansion and they can touch your base/expansion?
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
Last Edited: 2008-11-24 07:39:51
November 24 2008 07:36 GMT
#4
I have two things to say. First, I this thread doesn't belong in the strategy forum. Second, your premise that T>>Z is inaccurate. According to the TLPD, out of all TvZ's played, Terran wins 53.85% of the time (with 2800+ games played). That doesn't strike me as quite the unfair matchup that you portray.

edit: By not belonging in the strategy forum, I mean in the broodwar forum. Or the closed thread 'forum'. I also think your title is wildly inaccurate. Judging by the title, one would expect something insightful, which we have not received. I find your 'analysis' highly suspect.
Force staff is the best item in the game.
TheFlashyOne
Profile Blog Joined October 2008
Canada450 Posts
November 24 2008 07:43 GMT
#5
where do you get those matchup percentages? i can only get them by maps only.
Don't Spend your Life Dreaming, Live your Dream
Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
November 24 2008 07:44 GMT
#6
Great analysis, I agree with most of the issues you put up there. Expansions ARE a huge deal , especially in modern day SC and lifting off CC is the root of saving expansions in ZvT.

@CDRdude Does 53.85% sound perfectly balanced to you or does it sound slightly in favor of Terran? Because "perfectly balanced" should be 50.00%
Jaedong is the Hope of Zergs.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
November 24 2008 07:45 GMT
#7
dude if you think thats imba... just think about SaviOr style, just read carefully and look into it deep ok?

1) Nydus Canal
2) Plague/Swarm
3) Crack lings/Ultras
w/e
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 24 2008 07:48 GMT
#8
On November 24 2008 16:10 F13 wrote:
As some of you might know, I've created threads about how Terran is overpowered in the past. Well, I've taken time to research ZvT to its full potential and I'm going to give you some good thoughts on the entire concept of ZvT.

In the past, I blamed Terran was overpowered because m&m was too powerful and cost efficient. In the past, I felt like with micro, lings melt under m&m and they can move away from lurks easily. They can move away from dark swarm simply, and the only actual spell that hurts them is plague. In the past, I've also talked about how cost efficient T is with their vulture, turret (20 damage, fast fire, cheap cost, long range), goliaths (ultimate air attacker), valkirye (ultimate air to air). In the past, I've told that bunker is extremely cheap for the amount of protection and power it gives for contains and turtle, and how even fake bunker rush is advantageous to Terran. In the past, I've blamed how there are extremely few Zergs in the top of progaming because very few Zergs are capable of ZvT since T is overpowered to the max.

Well, I don't deny these accusations I've made, I still feel same about most of them, but I've realized the main issue why ZvT is so advantageous to T. The main reason, the simple reason, and the biggest reason....is not cost efficiency (but it is a huge factor) but Terran's ability to lift off command center.

Lets look at why this is so important. In higher level of starcraft, macro is extremely important. In order to have resources and macro and build units, you need to obtain enough bases to produce enough units. This is why fast expand and multiple bases are so common. But you all probably knew this already.

Now we look at the next step. We need to realize that destroying or delaying an expansion is much more economically damaging than losing the cost of minerals it took to make that base. For example, Protoss Nexus = 400 minerals. But a Zerg player would rather spend 500 minerals worth of lings to destroy that Nexus JUST to delay that expansion and losing all the lings, disregarding the actual mineral cost that each player lost. Because the longer it takes for that expansion to start running, the more likely that the Protoss will lose a lot more than 400 minerals because he lost all that mining time + gas'ing time.

Now lets look at modern ZvT. Terran usually uses marine&medics + science vessels + tanks to fight Zergs in normal ZvT. Zergs usually use zerglings and lurkers, scourges, ultras, defilers, etc. Notice how none of these units can attack air except scourges? Hydras are very weak in ZvT, and this is why its not used. Mutalisks are not always used, and even if they are, they die off throughout the game usually.
This is why lifting off CC is so critical to Zergs, because Zergs cannot destroy the Terran base because they cannot touch the command center. What makes it worse is that SCV have more life than drones, so the second Terran realizes that he cannot defend his expansion, he will simply lift CC and move all his SCV to main safely (lings are not ranged like marines so they cannot kill line-moving scvs easily, and SCV has more life than drones)

So in this scenario, after Zerg threat is out of the area, Terran can simply put CC back into the ground, and SCVs will start working again right away. It is definately not the same for Zergs. The moment even a small size group of m&m come, your drones pop VERY fast and your hatchery cannot simply be "lifted off"

Because Z has to wait for the hatchery to rebuild and THEN drones to rebuild, he loses quite a huge amount of mining and gas time. On the other hand, it takes T literally less than 5 seconds to get his expo running again.

What makes this even worse is that if the inflow of gas for Z stops, then he is in a lot of trouble because Z army consumes the most gas usually. T on the other hand doesn't need a lot of gas so making sure the expo's are up and running are not as important as it is to Zerg. Combine that with the inability to simply "lift" hatchery while Terran can simply lift "CC" and you get a not perfectly balanced ZvT.

And we know how important getting or losing an expansion can be to your game. Even though Terrans being able to lift off production buildings is also unfair, its not as important as being able to lift off CC. The most reasonable solution to this is let T lift off his usual buildings EXCEPT the command center. This simple concept totally upsets the balance of ZvT.

You can make a difference. We know the Blizzard still cares about SC:BW so lets give them mass e-mails trying to point this out in the slim hopes that they actually might change this.

In the meantime, if you're a frustrated Zerg player, I recommend using a queen or two during your game with ensnare. Ensnare makes a big difference, and queens will let you infest that lifted off CC if it is damaged enough. If the T has bad enough reflex to let you damage half the life of his CC, he deserves a nice infestation from the queen for playing a rigged matchup.

I will only respond to people who give a decent analysis on this thread so flame me all you want, I do not care. This has to be changed, look at how Top Zergs in progaming scene are dying out


If you having that much of a problem, build one queen. 100/100 and infest a lifted cc. That simple.

Or just have 5-6 muta hanging around, and if the terran lifts an injured CC have those muta come in quickly and snipe it down to infested health.

I just don't get how this is such a big deal?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
F13
Profile Joined April 2008
United States38 Posts
November 24 2008 07:50 GMT
#9
On November 24 2008 16:45 InfeSteD wrote:
dude if you think thats imba... just think about SaviOr style, just read carefully and look into it deep ok?

1) Nydus Canal
2) Plague/Swarm
3) Crack lings/Ultras


Ok all these things you pointed out are only viable in late game where hive tech kicks in. From what i've noticed, Terrans usually finish off the Zerg in mid game recent zvt games and last time I checked, you always had early/mid games but sometimes you could play a game where you didnt have to play late game. And what about them? go more in depth about them please



I'm also saying that CC lift is not THE reason why T>Z in TvZ but a major contributing factor. Combine that with Terran cost effectiveness and you will see how it can be rather not perfectly balanced
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
Last Edited: 2008-11-24 07:51:39
November 24 2008 07:50 GMT
#10
On November 24 2008 16:43 TheFlashyOne wrote:
where do you get those matchup percentages? i can only get them by maps only.

I got them from this thread.

On November 24 2008 16:44 Februarys wrote:
@CDRdude Does 53.85% sound perfectly balanced to you or does it sound slightly in favor of Terran? Because "perfectly balanced" should be 50.00%

I never claimed it was perfect. But it's a lot better than what the OP is saying, that the big scary terrans are being mean to us.

edit: To the guy two posts above me, with the huge quote and like 2 lines of text: Read his post next time, thanks.
Force staff is the best item in the game.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 24 2008 07:52 GMT
#11
On November 24 2008 16:44 Februarys wrote:
Great analysis, I agree with most of the issues you put up there. Expansions ARE a huge deal , especially in modern day SC and lifting off CC is the root of saving expansions in ZvT.

@CDRdude Does 53.85% sound perfectly balanced to you or does it sound slightly in favor of Terran? Because "perfectly balanced" should be 50.00%


Ohh noes! a 3.85% deviation over 2800+ games. Not imba.

Is chess a balanced game?
-Yes
Does white win more (statistically) than black?
-Yes
What is the percentage of win ratio? (53-56%)

In all actuality draws are the most common form of a chess game completion.

SO about that 3.85%, if its good enough for chess, it's good enough for SC
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
F13
Profile Joined April 2008
United States38 Posts
November 24 2008 07:53 GMT
#12
On November 24 2008 16:48 Misrah wrote:

If you having that much of a problem, build one queen. 100/100 and infest a lifted cc. That simple.

Or just have 5-6 muta hanging around, and if the terran lifts an injured CC have those muta come in quickly and snipe it down to infested health.

I just don't get how this is such a big deal?


Queens cannot infest a CC without it becoming halfway damaged. A T with good reflex will never let CC get that much damaged to infest it in the 1st place unless he makes a mistake and forgets about it.

I assure you, 5-6 mutas cannot damage it fast enough until turrets or marines kill them, and theoretically T player will not let CC get injured because they can simply react fast and lift off so your theory goes out the window
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
F13
Profile Joined April 2008
United States38 Posts
Last Edited: 2008-11-24 08:16:57
November 24 2008 07:55 GMT
#13
On November 24 2008 16:52 Misrah wrote:
Show nested quote +
On November 24 2008 16:44 Februarys wrote:
Great analysis, I agree with most of the issues you put up there. Expansions ARE a huge deal , especially in modern day SC and lifting off CC is the root of saving expansions in ZvT.

@CDRdude Does 53.85% sound perfectly balanced to you or does it sound slightly in favor of Terran? Because "perfectly balanced" should be 50.00%


Ohh noes! a 3.85% deviation over 2800+ games. Not imba.

Is chess a balanced game?
-Yes
Does white win more (statistically) than black?
-Yes
What is the percentage of win ratio? (53-56%)

In all actuality draws are the most common form of a chess game completion.

SO about that 3.85%, if its good enough for chess, it's good enough for SC


You need to factor in how modern ZvT has changed throughout the many years.

You cannot compare chess to SC, period
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
November 24 2008 07:56 GMT
#14
On November 24 2008 16:53 F13 wrote:
Show nested quote +
On November 24 2008 16:48 Misrah wrote:

If you having that much of a problem, build one queen. 100/100 and infest a lifted cc. That simple.

Or just have 5-6 muta hanging around, and if the terran lifts an injured CC have those muta come in quickly and snipe it down to infested health.

I just don't get how this is such a big deal?


Queens cannot infest a CC without it becoming halfway damaged. A T with good reflex will never let CC get that much damaged to infest it in the 1st place unless he makes a mistake and forgets about it.

I assure you, 5-6 mutas cannot damage it fast enough until turrets or marines kill them, and theoretically T player will not let CC get injured because they can simply react fast and lift off so your theory goes out the window

I have one question:
On November 24 2008 16:10 F13 wrote:
In the meantime, if you're a frustrated Zerg player, I recommend using a queen or two during your game with ensnare. Ensnare makes a big difference, and queens will let you infest that lifted off CC if it is damaged enough. If the T has bad enough reflex to let you damage half the life of his CC, he deserves a nice infestation from the queen for playing a rigged matchup.

Why are you disagreeing with yourself?
Force staff is the best item in the game.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 24 2008 07:56 GMT
#15
On November 24 2008 16:53 F13 wrote:
Show nested quote +
On November 24 2008 16:48 Misrah wrote:

If you having that much of a problem, build one queen. 100/100 and infest a lifted cc. That simple.

Or just have 5-6 muta hanging around, and if the terran lifts an injured CC have those muta come in quickly and snipe it down to infested health.

I just don't get how this is such a big deal?


Queens cannot infest a CC without it becoming halfway damaged. A T with good reflex will never let CC get that much damaged to infest it in the 1st place unless he makes a mistake and forgets about it.

I assure you, 5-6 mutas cannot damage it fast enough until turrets or marines kill them, and theoretically T player will not let CC get injured because they can simply react fast and lift off so your theory goes out the window


Ahh ok, in that case, if people are going to have insane and unlimited apm- then sure.

I have been in many games where the T does one of the following
1. Not Lift
2. Lift to late
3. Lift, brings in his army and then "secures" the expo.

If T does 1.
I win
If T does 2.
I win
If T does 3.
I win. Because if he is going to park is slow and immobile army over his expo, to finish my muta or what not, he just allows me to expand, or take the map. So woo hoo.

Either way, if T is lifting and running his SCV, he is losing mining time, gas time, and (from what you say) will run his army over there and kill my 12-24 cracklings- i come out on top. Economicaly, and map control wise.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 24 2008 07:58 GMT
#16
On November 24 2008 16:56 CDRdude wrote:
Show nested quote +
On November 24 2008 16:53 F13 wrote:
On November 24 2008 16:48 Misrah wrote:

If you having that much of a problem, build one queen. 100/100 and infest a lifted cc. That simple.

Or just have 5-6 muta hanging around, and if the terran lifts an injured CC have those muta come in quickly and snipe it down to infested health.

I just don't get how this is such a big deal?


Queens cannot infest a CC without it becoming halfway damaged. A T with good reflex will never let CC get that much damaged to infest it in the 1st place unless he makes a mistake and forgets about it.

I assure you, 5-6 mutas cannot damage it fast enough until turrets or marines kill them, and theoretically T player will not let CC get injured because they can simply react fast and lift off so your theory goes out the window

I have one question:
Show nested quote +
On November 24 2008 16:10 F13 wrote:
In the meantime, if you're a frustrated Zerg player, I recommend using a queen or two during your game with ensnare. Ensnare makes a big difference, and queens will let you infest that lifted off CC if it is damaged enough. If the T has bad enough reflex to let you damage half the life of his CC, he deserves a nice infestation from the queen for playing a rigged matchup.

Why are you disagreeing with yourself?



L O L insert facepalm
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
mjh
Profile Joined November 2007
United States133 Posts
November 24 2008 08:01 GMT
#17
on the 53.85% point...it can be a bigger deal when you're talking about a series. if matches are independent, in a BO3, T>Z by p^2+2*p^2*(1-p) = 55.8%, in a BO5, T>Z by 57.2%.

in chess you get to switch sides in a series, right? then it doesn't matter, as much.

on the OP, nevake says it right, there are numerous advantages/disadv on both sides that you don't talk about here.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 24 2008 08:02 GMT
#18
On November 24 2008 16:55 F13 wrote:
Show nested quote +
On November 24 2008 16:52 Misrah wrote:
On November 24 2008 16:44 Februarys wrote:
Great analysis, I agree with most of the issues you put up there. Expansions ARE a huge deal , especially in modern day SC and lifting off CC is the root of saving expansions in ZvT.

@CDRdude Does 53.85% sound perfectly balanced to you or does it sound slightly in favor of Terran? Because "perfectly balanced" should be 50.00%


Ohh noes! a 3.85% deviation over 2800+ games. Not imba.

Is chess a balanced game?
-Yes
Does white win more (statistically) than black?
-Yes
What is the percentage of win ratio? (53-56%)

In all actuality draws are the most common form of a chess game completion.

SO about that 3.85%, if its good enough for chess, it's good enough for SC


You need to factor in how modern ZvT has changed throughout the many years.

You cannot compare chess to SC, I'm comparing the balance issues between the game of SC itself, you're comparing the type of race of players that play chess.


LOL TYPE OF RACE OF PLAYERS THAT PLAY CHESS

I ROFLED HAAHAHAH

sorry
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
F13
Profile Joined April 2008
United States38 Posts
November 24 2008 08:02 GMT
#19
On November 24 2008 16:56 Misrah wrote:
Show nested quote +
On November 24 2008 16:53 F13 wrote:
On November 24 2008 16:48 Misrah wrote:

If you having that much of a problem, build one queen. 100/100 and infest a lifted cc. That simple.

Or just have 5-6 muta hanging around, and if the terran lifts an injured CC have those muta come in quickly and snipe it down to infested health.

I just don't get how this is such a big deal?


Queens cannot infest a CC without it becoming halfway damaged. A T with good reflex will never let CC get that much damaged to infest it in the 1st place unless he makes a mistake and forgets about it.

I assure you, 5-6 mutas cannot damage it fast enough until turrets or marines kill them, and theoretically T player will not let CC get injured because they can simply react fast and lift off so your theory goes out the window


Ahh ok, in that case, if people are going to have insane and unlimited apm- then sure.

I have been in many games where the T does one of the following
1. Not Lift
2. Lift to late
3. Lift, brings in his army and then "secures" the expo.

If T does 1.
I win
If T does 2.
I win
If T does 3.
I win. Because if he is going to park is slow and immobile army over his expo, to finish my muta or what not, he just allows me to expand, or take the map. So woo hoo.

Either way, if T is lifting and running his SCV, he is losing mining time, gas time, and (from what you say) will run his army over there and kill my 12-24 cracklings- i come out on top. Economicaly, and map control wise.


Of course you've been in many games where T forgets to lift, you're a freaking D player with lower apm than me, what do you expect? Yes, I saw your replays on your 'zerg on coke' thread. I'm talking about the Progaming scene, please read my post ENTIRELY before you quote my long post and throw in two stupid lines which I've already explained in the post. And even in pro scenes, there are times when Terran forgets to lift.

But that is Terran's own fault for doing so, its his negligance. He is given the full possibility to let his CC stay unharmed through his actions. However, the Zerg does not have a choice whether he is reactive or not. I'm saying that Terran HAS the power to let his cc not become damaged enough for queen to kick in, I'm not arguing whether he will or not.


Thanks.
Game might be semi-balanced but Terran is overpowered race, especially in TvZ
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 24 2008 08:03 GMT
#20
On November 24 2008 17:01 mjh wrote:
on the 53.85% point...it can be a bigger deal when you're talking about a series. if matches are independent, in a BO3, T>Z by p^2+2*p^2*(1-p) = 55.8%, in a BO5, T>Z by 57.2%.

in chess you get to switch sides in a series, right? then it doesn't matter, as much.

on the OP, nevake says it right, there are numerous advantages/disadv on both sides that you don't talk about here.


True in chess you switch sides, in starcraft you switch maps. So depending on the map pool, the 3.85/7.2% err in statistical balance can be countered.

Really I think that we are splitting hairs here, just me.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
16:00
StarCraft Madness Day 2
Airneanach150
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 264
SpeCial 173
EmSc Tv 30
MindelVK 30
Codebar 19
StarCraft: Brood War
Britney 20121
Calm 3059
Mini 290
Zeus 258
EffOrt 149
Dewaltoss 143
firebathero 133
ggaemo 115
actioN 84
Shine 57
[ Show more ]
Nal_rA 31
IntoTheRainbow 17
Oya187 8
Dota 2
Gorgc7418
LuMiX1
Counter-Strike
fl0m6109
Fnx 2842
pashabiceps1637
byalli641
Super Smash Bros
hungrybox671
Heroes of the Storm
Liquid`Hasu497
Khaldor478
Other Games
FrodaN2722
Grubby2458
Liquid`RaSZi1712
B2W.Neo682
Beastyqt495
Mlord436
Hui .94
Organizations
Other Games
gamesdonequick831
Dota 2
PGL Dota 2 - Main Stream76
StarCraft 2
EmSc Tv 30
EmSc2Tv 30
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 12
• Reevou 9
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota273
League of Legends
• Nemesis4162
• Shiphtur449
Other Games
• imaqtpie1089
Upcoming Events
PSISTORM Gaming Misc
23m
BSL
1h 23m
Replay Cast
14h 23m
Afreeca Starleague
15h 23m
Sharp vs Scan
Rain vs Mong
Wardi Open
17h 23m
Monday Night Weeklies
22h 23m
Sparkling Tuna Cup
1d 15h
Afreeca Starleague
1d 15h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.