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Is "Noobs: Forget Everything But Macro" a Dogma? - Page 3

Blogs > Autofire2
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Offhand
Profile Joined June 2010
United States1869 Posts
November 09 2010 17:59 GMT
#41
Honestly, a common pitfall even into mid diamond is to see your army in a good position and just push forward and assume a win (and focus your attention elsewhere and macro or something). I've won a ton of games by just pulling back until the other guy is in a bad position and forcefielding up their escape route.

FF is probably the easiest example because the littlest bit of micro could decide a low level game, like blocking the ramp to a main while shutting down the natural.
Torture
Profile Joined May 2010
Canada221 Posts
Last Edited: 2010-11-09 21:16:21
November 09 2010 21:15 GMT
#42
When my roomie started playing SC2 he was having a pretty rough time because he'd never played an RTS before...had no idea what to do. Didn't know about control groups, shift queuing, etc.

I just stood behind him while he was playing every once and awhile and would be like ZOMG SUPPLY DEPOTS, MUUULE, BUILD ANOTHER RAX, PROBES, EXPAND"

He started beta in bronze and now he's in (low) diamond.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
November 09 2010 21:32 GMT
#43
The reason macro is most important for newbies is that it doesn't come down to trying to out control or be in 4 places at once on the map. If you simply have more stuff than your opponent there's nothing he/she can do to beat you. Once you get economy and unit production down you can move onto performing cute tactics and such.
I play random 2v2s and 4v4s doing absolutely bs strategies like cannon rush into FE + high templar, or take 4 bases and go mass baneling. And those things work because I just have so much more stuff than my opponent, even if he has a nice army composition.
Sup.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
November 09 2010 23:42 GMT
#44
Woah, great feedback

I think bad players don't know what good macro actually looks like.
-Chill

That's entirely, entirely possible. I think of Macro as

- Get a good economy. For T, my race, I think this means make workers constantly from all bases, especially in the early game, think of taking your second ASAP-around 50 for me (basically when siege mode comes out) unless there are special circumstances like a failed attack against me etc.

- Follow a smooth build order (something I oddly still struggle with...its weird how many times I mess up by upto 50+ minerals or 25 gas given that its only the first couple minutes of play) and, on that foundation, keep your money low by making new production buildings, units, SCVs and CCs when I have the money

- Keep building supply depots. This is by far my toughest task though ive gotten a lot better by hotkeying one SCV to 9 whose sole job it is to mine, build a depot, go back to mining, build a depot etc and then later in the game I put 2 or 3 SCVs to that task.

- Keep making units from every production building. The easiest task, at least for me. You instinctively always want more units.


I guess I must be missing something, but what else falls under the purview of Macro?


Zatic-
Exactly one week ago a newb friend of mine started playing multiplayer. Went 0-5 in his placements in the most ridiculous fashion and stranded in Bronze. He asked me for help. I sat down with him, had him play 2 games against the AI and told him how to make 3 barracks and make marine marauder from these barracks and attack move them into their death, and focus entirely on building more stuff.

He went on a 8 win streak immediately. He proceeded to win 2 our of 3 through Silver and Gold doing nothing but building marines and marauders and a-move them into the opponents base.

5 days (!) later he is exclusively matched against Platinum and Diamond, and maintains 50%, still doing nothing but a-moving his marine marauder groups, with the occasional stim.


Wow thats amazing. I would love to see that article, if you're producing it, or replays of your friend (high level reps theres so much going on its almost impossible to pick up on these basics)


Brood, Survius and Fairytail, thanks a lot. I don't want to quote everything because it would be quite long but its not only good advice, but a good explanation as to the disconnect, in a sense, between the understanding of SC2 between different levels.
NSGrendel
Profile Joined August 2010
United Kingdom235 Posts
November 10 2010 00:06 GMT
#45
To answer the original question:

Yes. Particularly in a game without many hard counters. Unless you count Protoss Air Vs Anything but roaches and zealots.
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