On April 01 2010 13:37 Shiverfish wrote: I guess I'll also throw in that I've never played SC2, nor do I have that much interest in its development.
Assuming you aren't trolling, which I find improbable, I'll say this.
Not having played SC2 does not make you an objective source of criticism on it. It merely makes you someone who speaks on a certain topic without knowledge of the topic (I am tempted to use stronger words to describe how aggravating that action is), and I say this because Starcraft and Starcraft 2 are not the same game. The changes that guarantee this are too many to enumerate here - you can find them out for yourself, by playing the game.
Secondly, not being interested in its development is, quite simply, bullshit. You are arguing against yourself when you state your expectations of SC2 map editor: guess what, it's part of the game. And then there's that huge wall of text in your blog about SC2. Maybe with the Orthodox Easter closing by, you wanted to make your rant look like a bunch of prophetic conjectures that are based on, well, nothing. You claim that the games are (or will be) about mechanical acting and not creative thinking; you simply fail to see the creative thinking showcased in every single match of BW or the SC2 beta out there - again, I don't have to enumerate, you'll simply deny it anyway because you are not able to understand it.
You don't like Starcraft, we get it. Starcraft 2 is very close to the first game for a reason. If you don't like that, there are plenty of other RTS/RPG games out there for you to try. At any rate, the only possible prank I see out of this is you being less of a casual shortsighted failure than you illustrate.
Hey, I clicked this thread ready to read some nice arguments I'd probably agree with. Stuff about the apparently lacking defender's advantage, the way the new engine throws off the balance which Blizzard is still at least somewhat basing their decisions from... Stalkers (the coolest unit) sucking...
Instead there is just a whole lot of rambling, touchy-feely words that don't actually present any sort of an argument and go on for freakin' ever. If you've made up your mind to hate SC2 and bitch about it, at least go about it the right way!
This is such a terrible blog, you havent even played sc2 yet your willing to bet on its failure? How can you do that? Thats like... not eating candy because you say you dont like it, but yet you havent had a single piece... Your a moron. GG
EDIT: I'm actually kinda +1 for him thinkin sc2 is going to just fail, maybe he wont try and play it and he'll eventually stop using teamliquid and thus reducing the horrible blog entries.
blahblahblah, i have no beta key, i dont like starcraft 2.
until i read the last sentence i planned to at least write a lengthy comment, but now that i have read through everything its just not worth the effort
this is probably the best response I have seen so far, as for the post itself the part at the end kinda killed any credibility it had for me, Id at least expect you to have played it to be making such a strong point about the game
I think he just doesn't want a good game like broodwar being replaced by a new game that's supposed to try and beat out its predecessor. I'm not gonna jump the bandwagon like everyone else is doing although I do agree he should've at least played the game first before making such a statement.
On April 01 2010 13:37 Shiverfish wrote: It eventually reaches a point where the game no longer presents novel scenarios for creative thinking, but rather becomes an exercise in rhythm and getting into the flow of the game. blablabla an exercise in hand-eye coordination and mechanics, almost something that seemed more like work than entertainment.
Ugh, hate this. This is a point of view held almost exclusively by players who have never reached the level of play they're talking about, and so don't grasp that even though the obvious variations in play they've come to regard as "creative thinking" are no longer present, there are subtler aspects to the game that have exactly the same role once play is optimized. If you "experienced this phenomenon" of totally mechanical play yourself, it's only because you chose to mindlessly copy high level play without any actual understanding of it.
Rest of your post basically boils down to THEY SHOULD HAVE NEW RACES BECAUSE THEY'RE NEW and the startling observation that, much like every competitive videogame ever, there will probably be more players interested in using the engine to get some shallow gratification(these kinds of "enjoyable", casual games are usually the ones which actually become boring and mechanical when you take them to a higher level of play, btw) than any sort of serious competition.
I really don't think anyone can say anything about sc2 if they never even played it nor did they even keep up with development.
Personally I thought sc2 was a lost cause but after actually playing it, I think it has much promise provided the right changes are made sooner or later.
EDIT: furthermore I'm almost certain you have no idea how the original BW panned out from the start.
Opening with an argument that is akin to saying "Modern games can't be successful without recurring fees and/or micro-payments" isn't the way to get me to consider your opinions. That said, I read it all and I disagree but I don't wish to bother elaborating as to why. Your thoughts are too scattered in the post to make them easily addressed. You also bounce between stating why the game is already stale to pointing out how it won't be stale. Which is it? Why say a game is doomed but have points in the text defending the game? Your goal should be to refute those points and if you can't then they should probably be dropped from your argument since they'll only work against it.
just in case you're trolling I'll keep this short:
1. starcraft is a timeless game because it has some core values. perfect balance is one. including 5 races and shitting on balance is not the way to go if sc2 shall be a long-term succesful rts (like sc:bw).
2. other companies remade exactly what made starcraft great and had a very positive reception in the sc community. armies of exigo is the best example - an absolutely fantastic competetion game only "doomed to failure" because it did not have the same marketing backup as blizzard's games and eventually was abandoned by its developers.
3. dota can be a lot of work too and i'm not sure if you HAVE played dota, but the "casual friendliness" you're speaking of is not given at all. when I played pub games "back in the day" there were always some high skillers who went ahead in levels and items and owned shit up. also team maneuvers and especially last hits need a lot of work on until you can reliably employ them, that's always where i lost interest in the game, same argument as yours.
if you're not trolling you have your very own view of how sc2 is supposed to be (different from sc1), that's ok, just that you should know the mentality here on tl and that we have absolutely zero understanding for this (and why should we - this is not ESPORTS)
On April 01 2010 13:38 Shiverfish wrote: Wow 13:37 on April fools day. This isn't a troll post or April fools day joke either, in case it might look like it.
DOUBLE FOOLED BAM BOOM BITCHES
Srsly I doubt the guy is retarded enough to claim such things without having followed the development or played the game at all.
On April 01 2010 13:38 Shiverfish wrote: Wow 13:37 on April fools day. This isn't a troll post or April fools day joke either, in case it might look like it.
DOUBLE FOOLED BAM BOOM BITCHES
Srsly I doubt the guy is retarded enough to claim such things without having followed the development or played the game at all.
I guess I'll also throw in that I've never played SC2, nor do I have that much interest in its development.
Then don't talk like you understand anything. You haven't played the game, You don't follow how it is developing, so why are you making random conjectures about it? Play the game first, then you can come back and try and give an informed opinion.
On April 01 2010 14:20 mOnion wrote: HOWEVER the sales for FPS's keep getting higher and higher ever single year, because tiny things are improved on, smoothness, graphics, incorporating multiplayer elements, etc etc.