Recommend me a game - Page 3
Blogs > Foucault |
Foucault
Sweden2826 Posts
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TheYango
United States47024 Posts
On October 01 2009 03:50 Foucault wrote: After TheYango ripped ToEE a new one I probably won't be playing it but instead go for Icewind Dale II I think. I probably went a bit overboard. I should probably list a few of the good things about it. 1) Skill system - skills are actually implemented well in non-combat encounters (definitely better than Infinity Engine or NWN). It handles them according to the D&D3.5 rules quite well, and aside from the omission of Knowledge skills, basically captures everything relevant. 2) Item crafting - this part is actually neat. Again, using the D&D3.5 rules, but actually makes it MORE useful than in the tabletop game (no one I know actually bothered to get those feats in a tabletop setting-either they'd play a class that got them for free, or they would just take whatever the DM gave them). I just don't like the fact that people always say the combat system of ToEE is good. It isn't. D&D3.5 is a simplistic, and downright imbalanced combat system, and for good reason: people are supposed to be able to work it out by hand. But why would you play a combat encounter that you could entirely work out on paper or in your head? Baldur's Gate and especially Baldur's Gate II bring a massive scale to play (fortress management, and a downright enormous world). Planescape Torment has better writing and character development than most DMs could bring to the table. ToEE is solid in comparison to other computer games, but honestly that doesn't say much. It doesn't make use of the fact that you're playing in front of a computer and not with a DM. On October 01 2009 03:24 Saddened Izzy wrote: Shame your computer is old maybe you have a xbobx360 or ps3 cuz fallout 3 is the shit. And the platinum or game or the year w.e edition has fallout 3 and all the DLC expansions. It's a good 50-300hours of game play if you roam alot. Fallout 3 is ok, but not amazing. The DLCs are definitely not that good compared to the vanilla game. And while it might be 300 hours of "content" a large portion of that's not believable (e.g., you get to the last part of the main story, and you go "oh, the fate of the world as I know it is hanging in the balance, but I'll just wander out a couple miles to the middle of nowhere and perform menial tasks for people that I just met and shouldn't care about"; that gets to be a little unbelievable). Then again, that's sort of a fault I've always found with Bethesda games--they go overboard with the lore and the world development, to the point that if you actually explore it all, you detract from the believability of your own character's scenario. | ||
Boblion
France8043 Posts
Planescape Torment -> best scenario/universe ever. If you liked BG you might like those too. | ||
Boblion
France8043 Posts
On October 01 2009 02:10 nofAcedAgent wrote: Unlike that psudeo realtime auto-pause crap like the Infinity engine games. lolilol | ||
Boblion
France8043 Posts
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Athos
United States2484 Posts
If you want an old school RPG I recommend picking up Chrono Trigger. I bought it for DS last week, and the game is definitely first rate. My only complaint would be that the additional content for the DS isn't exactly captivating and it's a bit on the short side at only 20 hours. However with 14 different endings you spend a long time playing through it, and probably enjoying it each time too. Oh and get Bioshock. Bioshock and Fallout 3 share the title of most engrossing game world for me. Bioshock's game world is more beautiful and detailed than Fallout 3, however Fallout 3 has more content and places to explore while Bioshock is almost completely linear. They both falter a bit on story in places, but when it comes to presentation both these games are A+. | ||
geometryb
United States1249 Posts
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SilverSkyLark
Philippines8437 Posts
On October 01 2009 02:34 Misrah wrote: Portal. need i say more? more cake imo. | ||
Mindcrime
United States6899 Posts
On October 01 2009 04:43 TheYango wrote: Fallout 3 is ok, but not amazing. The DLCs are definitely not that good compared to the vanilla game. And while it might be 300 hours of "content" a large portion of that's not believable (e.g., you get to the last part of the main story, and you go "oh, the fate of the world as I know it is hanging in the balance, but I'll just wander out a couple miles to the middle of nowhere and perform menial tasks for people that I just met and shouldn't care about"; that gets to be a little unbelievable). Then again, that's sort of a fault I've always found with Bethesda games--they go overboard with the lore and the world development, to the point that if you actually explore it all, you detract from the believability of your own character's scenario. That post reminds me of the guy who posted about how he rushed to get his advanced power armor in fallout 2 and then blamed the developers for making it too easy to get and ruining the game. that wasn't you was it? | ||
TheYango
United States47024 Posts
On October 01 2009 09:45 Mindcrime wrote: That post reminds me of the guy who posted about how he rushed to get his advanced power armor in fallout 2 and then blamed the developers for making it too easy to get and ruining the game. that wasn't you was it? I will admit I did that once, but I never complained about that. Doing that in Fallout 2 is very obviously not intended. On top of which, even if I was that guy, ad hominem doesn't advance your argument. My complaint with Fallout 3 is the exact opposite of that, so I don't see how it could remind you of that: you could be doing exactly what feels natural, finishing quests, and taking things as they come, and the game just ends. Rushing the Power Armor in FO2 is a silly complaint because it's fairly obvious that you're not supposed to do it (goes to high level areas involving multiple saves and reloads along the way, etc.). There's NO indication in FO3 that what you do is going to abruptly end the game, and it does. You have to go out of your way if you want to experience any of the real content, and that's what bothers me about it. Quests and exploration should feel natural, it should make sense that your character wants to go do those things, and in Fallout 3, it doesn't. Too much of the world is there "just because". It's Bethesda's development style, and I respect that, but at the same time, I think they got something right in Morrowind that they haven't come back to: their strength is in the exploration of the world, and because of that, their games would feel more natural if they focused on the exploration of the world. Having monumental parts of the main quest feel like they should be your primary focus only detracts from that--in order to explore the world you have to deliberately avoid what would make sense for your character to do, and that takes something away from the experience. | ||
Mindcrime
United States6899 Posts
On October 01 2009 04:43 TheYango wrote: (e.g., you get to the last part of the main story, and you go "oh, the fate of the world as I know it is hanging in the balance, but I'll just wander out a couple miles to the middle of nowhere and perform menial tasks for people that I just met and shouldn't care about"; that gets to be a little unbelievable). Then again, that's sort of a fault I've always found with Bethesda games-- sounds to me like you're blaming the developer because you can't stay in character and that makes it similar to the Fallout 2 power armor complaint. For some characters, there is nothing wrong with letting James rot in Vault 112 for a while; he abandoned me and now that I'm out I, like Sam Kinison, want to taste it all. | ||
Athos
United States2484 Posts
On October 01 2009 12:01 TheYango wrote: My complaint with Fallout 3 is the exact opposite of that, so I don't see how it could remind you of that: you could be doing exactly what feels natural, finishing quests, and taking things as they come, and the game just ends. Rushing the Power Armor in FO2 is a silly complaint because it's fairly obvious that you're not supposed to do it (goes to high level areas involving multiple saves and reloads along the way, etc.). There's NO indication in FO3 that what you do is going to abruptly end the game, and it does. You have to go out of your way if you want to experience any of the real content, and that's what bothers me about it. Quests and exploration should feel natural, it should make sense that your character wants to go do those things, and in Fallout 3, it doesn't. Too much of the world is there "just because". You know, when the game abruptly ends on you, is it really that hard to go back to a previous save? Yes, they should have let you save after the ending, but I don't think it's as big a deal as some people make it out to be. But you're right in that the best parts of Fallout 3 are the exploration, and that's where 80% of the games awesome content lie. Still, the main story does have a few awesome parts (vault 112) so it's definitely worth completing if only once. Also, I heard they patched this with the latest DLC. I haven't downloaded any of the DLC yet, but that's still a very much needed fix. | ||
Manit0u
Poland17167 Posts
Planescape: Torment - this game is absolutely brilliant in every way. The story, characters, atmosphere and gameplay. The Elder Scrolls III: Morrowind - one of the best RPG games ever created. KotOR - just avoid part 2, The Sith Lords and avoid playing a dark side character and it's actually a very good game. Jedi Knight II: Jedi Outcast - this game rules. Just make sure not to set it to the highest difficulty right off the bat or depression will loom over you even during the first part of the game. Dark Stone: Evil Reigns - pretty old but very fun game (if you can find it). Majesty 2: The Fantasy Kingdom Sim - rather repetetive but I like it so far (I have similar rig to you and it works fine) Heroes of Newerth - if you're into DotA | ||
Boblion
France8043 Posts
On October 02 2009 03:37 Manit0u wrote: Planescape: Torment - this game is absolutely brilliant in every way. The story, characters, atmosphere and gameplay. You mean dialogs | ||
Manit0u
Poland17167 Posts
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Kaniol
Poland5551 Posts
On October 02 2009 03:37 Manit0u wrote: My recommendations: Planescape: Torment - this game is absolutely brilliant in every way. The story, characters, atmosphere and gameplay. The Elder Scrolls III: Morrowind - one of the best RPG games ever created. KotOR - just avoid part 2, The Sith Lords and avoid playing a dark side character and it's actually a very good game. Jedi Knight II: Jedi Outcast - this game rules. Just make sure not to set it to the highest difficulty right off the bat or depression will loom over you even during the first part of the game. Dark Stone: Evil Reigns - pretty old but very fun game (if you can find it). Majesty 2: The Fantasy Kingdom Sim - rather repetetive but I like it so far (I have similar rig to you and it works fine) Heroes of Newerth - if you're into DotA Majesty 2 is very addictive until you finish campaign. Afterwards you just put this game away (plus last mission was for me easier than some previous ones, esp. the one with dragon :| ) | ||
TheYango
United States47024 Posts
On October 02 2009 00:30 Mindcrime wrote: sounds to me like you're blaming the developer because you can't stay in character and that makes it similar to the Fallout 2 power armor complaint. Uh, it's the exact opposite. In order to explore most of the world you HAVE to go out of character. Because in character the immediacy of what's going on means it makes more sense for you to finish your current preoccupation. At which point the game ends. On October 02 2009 00:30 Mindcrime wrote: For some characters, there is nothing wrong with letting James rot in Vault 112 for a while; he abandoned me and now that I'm out I, like Sam Kinison, want to taste it all. See, that doesn't work for all characters, and you shouldn't have to do that. Plus "tasting it all" is very different from "wandering around the desert for hours because someone told you something cool was out here" (more likely you found it online or heard from a friend something was there). On October 02 2009 02:36 Athos wrote: You know, when the game abruptly ends on you, is it really that hard to go back to a previous save? Yes, they should have let you save after the ending, but I don't think it's as big a deal as some people make it out to be. But you're right in that the best parts of Fallout 3 are the exploration, and that's where 80% of the games awesome content lie. Still, the main story does have a few awesome parts (vault 112) so it's definitely worth completing if only once. Also, I heard they patched this with the latest DLC. I haven't downloaded any of the DLC yet, but that's still a very much needed fix. You missed my complaint. The length and urgency of the main quest just plain doesn't fit everything else out there. If 80% of the content is going to be exploration, then the other 20% should be long enough or take you to enough places that those places that you explore don't feel like you're doing it just to explore. In light of the actual events your character is going through, exploring just for the hell of it makes no sense, particularly without the guarantee that there's anything to find. | ||
Athos
United States2484 Posts
On October 02 2009 06:16 TheYango wrote: You missed my complaint. The length and urgency of the main quest just plain doesn't fit everything else out there. If 80% of the content is going to be exploration, then the other 20% should be long enough or take you to enough places that those places that you explore don't feel like you're doing it just to explore. In light of the actual events your character is going through, exploring just for the hell of it makes no sense, particularly without the guarantee that there's anything to find. Thing is, if you purchase Fallout 3 you should most likely know the majority of the content lies amidst exploration and side quests, and if you buy the game without knowing this, It's unfortunate. But again, there is so much too Fallout 3 that at one point I found myself forgetting about the main quest altogether. I understand where Bethesda is coming from by not making the main quest too long. I even get why didn't make cover you most of the map either. They want you to discover the world for yourself, and I think that this is one of Fallout 3's strengths. You're going to want to find what's out there anyways, so should it really matter if the game doesn't hit you over the head with side quests? | ||
TheYango
United States47024 Posts
On October 02 2009 06:40 Athos wrote: Thing is, if you purchase Fallout 3 you should most likely know the majority of the content lies amidst exploration and side quests, and if you buy the game without knowing this, It's unfortunate. But again, there is so much too Fallout 3 that at one point I found myself forgetting about the main quest altogether. I understand where Bethesda is coming from by not making the main quest too long. I even get why didn't make cover you most of the map either. They want you to discover the world for yourself, and I think that this is one of Fallout 3's strengths. You're going to want to find what's out there anyways, so should it really matter if the game doesn't hit you over the head with side quests? Oh I realized that Fallout 3 would be all about the exploration. Having played through all of Daggerfall, Morrowind, and Oblivion, I knew full well how a Bethesda game plays out. Maybe it's my expectations from the older Fallout games, or maybe its the fact that the main quest feels more in the foreground of Fallout 3 than in Morrowind or Oblivion. In those games, the main quest was there, but they never felt particularly urgent, so exploring felt more natural. It just felt like at times Fallout 3's main quest made me feel like "I shouldn't be wandering a half hour walk away from the quest, but I am,". | ||
Mindcrime
United States6899 Posts
Clearly, the Brotherhood and the Enclave, both Eden and Autum's faction, are all kinds of gray. And yet we never get to explore this. I almost wish the FO3 Enclave had been as blatantly evil as the FO2 Enclave. We're shoehorned into being the Brotherhood's bitch. Or, almost as an afterthought, we can side with Eden by simply injecting the modified FEV that, in Broken Steel, has very little effect on the game world. And while there are portions of the main quest that would require the character to be insane to walk away from and remain in character, they are few and far in between in my opinion. And really... so what if the player walks away from the main quest? Pre-geck, that would mean the status quo will continue. If the player walks away post-geck, it means purified water for the wasteland. oh no...? | ||
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