• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:47
CET 23:47
KST 07:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
A cwal.gg Extension - Easily keep track of anyone A new season just kicks off [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread Canadian Politics Mega-thread US Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2119 users

Recommend me a game - Page 4

Blogs > Foucault
Post a Reply
Prev 1 2 3 4 All
Yaqoob
Profile Blog Joined March 2005
Canada3351 Posts
October 02 2009 22:02 GMT
#61
You should be also be able to run Oblivion on your computer if you want. You can use Oldblivion if you need.
김택용 Fighting!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
October 02 2009 22:28 GMT
#62
Mass Effect
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
Last Edited: 2009-10-02 23:58:51
October 02 2009 23:43 GMT
#63
On October 01 2009 03:50 Foucault wrote:
After TheYango ripped ToEE a new one I probably won't be playing it but instead go for Icewind Dale II I think.



Dont let one persons opinion stop you from experiencing the greatest CRPG combat system ever created.

TheYango, you did not specify if you played the co8.org modded version or the vanilla (broken) version. As I said Im not a D&D junkie (I just play the PC games) so I dont know the intricasies but I find it hard to belive that a community like Circle of Eight who are mostly 30+ year old D&D players, wouldnt do everything in their power to created a game as close to table top as and CRPG has ever come. And IMO thats exactly what they have done.

Could you please name a couple games that surpass TOEE's TBS Combat system? You seem to be aware of better ones, I would like to try them.

Also, as far your battle strategies go, I can say a few things.

1 - your battle sequence is pretty much the same as any infinity game (diable,buff,tank,kill - repeat). I dont understand your point.

2 - games of this nature can almost always be exploited to created a super character. This is a role playing game, it is your responsibility to play that ROLE. If you choose to make a uber-godly character, then thats your choice. I dont see this as a flaw in the game, I see it as quite the boon. TOEE is very much a sandbox game. Its a simple dungeon crawl. Make a party and see how long you can survive. Rinse/Repeat. So much fun.

3 - Again, perhaps you need to think outside the box a little bit and try some different strategies. Honestly its not the games fault that you choose to approch every battle in the same manner.

Let me just say a thing or two of why I think this game is "close to table top as they come" If your a D&D player, you would probably recognize these terms, if not, Im not gonna explain them.

- Ready vs Withdrawl, Ready vs Spell, Spell Counter, Ready Vs Approch, Feint, Withdrawl, Run, Flee, Coup De Grace, Trip Attack, Charge Attack, Fight Defensively, Cast Defensivley, Deal Non-Lethal Damage Five foot step, Full attack, Thrown Weapons, Spell components (certain spells require you to have "ingredients" in your inventory to cast), crafting, and so much more.

I could go on and on. These are all really intresting options and they make combat so tactical and diverse. I really dont understand your complaints.

I would also like to point out that i am infact a very big fan of the Black Isle games (RIP), but having recenty played through BG1&2 in some epic run through, I just really realised how lacking the combat was.

But to each his own I guess, my point is FOCAULT. I hope you at least give this a shot. Its a fantastic game.

EDIT: Here is a fantastic write-up of the game: http://www.rpgcodex.net/phpBB/viewtopic.php?t=23648 Please read this if you want to learn more about the game
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-10-03 02:09:55
October 03 2009 01:46 GMT
#64
On October 03 2009 08:43 nofAcedAgent wrote:
TheYango, you did not specify if you played the co8.org modded version or the vanilla (broken) version. As I said Im not a D&D junkie (I just play the PC games) so I dont know the intricasies but I find it hard to belive that a community like Circle of Eight who are mostly 30+ year old D&D players, wouldnt do everything in their power to created a game as close to table top as and CRPG has ever come. And IMO thats exactly what they have done.

They've done a fine job of modeling the tabletop system. And that's exactly what's bad about it. D&D tabletop is designed to be played with pen, paper, dice, and a DM. With a computer, you lose the DM, and gain the added complexity a computer can handle, but if you migrate the system rule-for-rule, you don't gain anything.

The Infinity Engine's combat system was not a faithful translation of D&D. A lot of hardcore fans bashed Baldur's Gate at time of release for it. It still became tremendously popular. You know why? Because it didn't need it. Having a stripped down combat system reduced the focus on combat, which, given the flawed nature of D&D's combat from the beginning, is a good thing. Effectively, ToEE is a game focused on trying to be good at all the things D&D is bad at. It's a good effort, but that's still not a formula for success.

On October 03 2009 08:43 nofAcedAgent wrote:
Could you please name a couple games that surpass TOEE's TBS Combat system? You seem to be aware of better ones, I would like to try them.

X-Com UFO Defense, Mount and Blade, some of the old Wizardry games. The former 2 aren't RPGs, but honestly, the plot in ToEE is too thin to redeem it as one.

On October 03 2009 08:43 nofAcedAgent wrote:
1 - your battle sequence is pretty much the same as any infinity game (diable,buff,tank,kill - repeat). I dont understand your point.

There are encounters in which the sequence did not apply. Those encounters were made more numerous with the myriad AI mods.

On top of that, BG1/2 and ESPECIALLY Planescape Torment were not as combat-centric as ToEE. ToEE has to ride on it's combat because in terms of world interaction, dialogue, and plot, it fails.

On October 03 2009 08:43 nofAcedAgent wrote:
2 - games of this nature can almost always be exploited to created a super character. This is a role playing game, it is your responsibility to play that ROLE. If you choose to make a uber-godly character, then thats your choice. I dont see this as a flaw in the game, I see it as quite the boon. TOEE is very much a sandbox game. Its a simple dungeon crawl. Make a party and see how long you can survive. Rinse/Repeat. So much fun.

If they wanted to make a good dungeon crawl, then Undermountain or Tomb of Horrors would have been better adventures to make (hell, I would have liked ToEE MUCH more if it had converted Tomb of Horrosr, and used appropriate variant sources like Tome of Battle to deal with the class imbalance). As it stands, the adventure-as-written for ToEE was meant to be somewhat story-driven, which makes it fail without a DM or well-developed characters to drive the plot.

The problem with D&D3E from day 1 is that there's no exploiting to do. A cleric or druid need to make no correct decisions to actually have a strong character--all the tools are spoon-fed to them. You could take toughness and skill focus in a ton of random skills you don't have, and your cleric would still be better than your Fighter past level 7.

It's one thing for you to exploit a flaw of the system to have an absurdly good character. It's entirely another if your character just *is* better when you hit a certain level.

On October 03 2009 08:43 nofAcedAgent wrote:
3 - Again, perhaps you need to think outside the box a little bit and try some different strategies. Honestly its not the games fault that you choose to approch every battle in the same manner.

It is the game's fault if it's possible for me to do so. A combat-centric game should have the expectation that some effort was spent on designing challenging encounters. Translating the PHB word-for-word into game mechanics is not hard development work, it's a one man job. Beyond that, there's nothing outstanding that ToEE seems to do with the combat mechanics. Add to that the fact that the adventure is also effectively straight-ripped from the sourcebooks, I don't see how you can't have the expectation for them to design interesting combat encounters. It's all that's left for them to do.

On October 03 2009 08:43 nofAcedAgent wrote:
Let me just say a thing or two of why I think this game is "close to table top as they come" If your a D&D player, you would probably recognize these terms, if not, Im not gonna explain them.

- Ready vs Withdrawl, Ready vs Spell, Spell Counter, Ready Vs Approch, Feint, Withdrawl, Run, Flee, Coup De Grace, Trip Attack, Charge Attack, Fight Defensively, Cast Defensivley, Deal Non-Lethal Damage Five foot step, Full attack, Thrown Weapons, Spell components (certain spells require you to have "ingredients" in your inventory to cast), crafting, and so much more.

Bolded the ones that actually ever get used. Of those, charge is only extensively used with feats/class features in tabletop that make it good (none of which are in ToEE). Defensive casting, full attack, 5-foot-steps, coup de grace, and spell components only create the illusion of choice (e.g. any situation where they're relevant, the choice to use them is obvious). At a table, they create roleplaying variation. At a computer, they're just meaningless busywork.

On October 03 2009 08:43 nofAcedAgent wrote:
I could go on and on. These are all really intresting options and they make combat so tactical and diverse. I really dont understand your complaints.

They're effectively null choices, like the Queen's abilities in SC2. Either they're worthless, and having them doesn't actually give you any choice. Or there's absolutely zero reason not to use them in the situations they're relevant.

On October 03 2009 08:43 nofAcedAgent wrote:
I would also like to point out that i am infact a very big fan of the Black Isle games (RIP), but having recenty played through BG1&2 in some epic run through, I just really realised how lacking the combat was.

Again, combat is not the focus of BG1&2. They bring enough to the table that a slightly gimped combat system doesn't hurt them.

On October 03 2009 08:43 nofAcedAgent wrote:
EDIT: Here is a fantastic write-up of the game: http://www.rpgcodex.net/phpBB/viewtopic.php?t=23648 Please read this if you want to learn more about the game

Welcome to the Codex, one of the biggest gaming-related troll pits on the internet. The posting quality in TL Closed Threads is higher than the acceptable post quality there. There are a few good contributors there, but they get absolutely zero respect from anyone. Personally, I find any evaluation from them highly suspect.
Moderator
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
Last Edited: 2009-10-03 03:40:28
October 03 2009 03:36 GMT
#65
Im still not clear wether you spent time playing the co8.org mod. You didnt really clearly say, so its hard to comment on alot of what you say.

Eh you really seem to be mad at the game for your choice in playstyle..

You say only a select of those tactical combat options are actually usefull, but the ones you didnt bold i used all the time. You also seem to be upset that TOEE is on the computer and not actual table top. I dont really get your point.

Ready vs Approch - Used very often. Put your lead fighters into this to get a free attack of opportunity when the enemy approches. Very vaulable.

Withdrawl - You can escape close range combat without the enemy getting an attack of opportunity. Fighter get too close to your mage? Now you know you can flee without getting one-hit-gibbed.

Trip Attack - Trip the enemy to the ground so you are able to perform a Coup De Grace, and hoppefully gib them.

Fight Defensivley - Gain Defense bonus while lossing chance to hit. Need your tank to survive longer while the ranged attack finish off the enemy?


I could go on for almost all the tactical options. Sure some are more usefull then others.

The combat engine is so well done, makes for such dynamic intense battles. Its all up to the players creativity. Its really unfortunate you seem to be locked into a certain playstyle, because your really missing the brilliance of TOEE. And I have to disagree, it is not the games fault that you abuse the system. It was designed that way purposfully. Really, most your complaints are your own making I feel. Pretty simmilar to your thoughts on Fallout3.

Your comment about the SC2 Queen is kinda silly, lets not turn this into theorycraft ok? Were talking about games that exist. Anyway, the options are not 'null' in the least.



I guess we can agree to disagree man

As to your game sugestions they are quite good but I was thinking more along the lines of D&D esque RPG games. Not Sqaud Based Shooters or whatever you would classify M&B as lol. Wizardry, while great absolutley pales in comparison to TOEE combat - seriously.

As far as RPGCodex goes, Im not fammilar with the site, and I certainly wasnt aware they were the scum of the internet as you depict. I found a very detailed article about the tactical combat options and I linked it for people who would like to learn more about TOEE. It documents combat well.




Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-10-03 04:08:53
October 03 2009 04:08 GMT
#66
On October 03 2009 10:46 TheYango wrote:


Show nested quote +
On October 03 2009 08:43 nofAcedAgent wrote:
I would also like to point out that i am infact a very big fan of the Black Isle games (RIP), but having recenty played through BG1&2 in some epic run through, I just really realised how lacking the combat was.

Again, combat is not the focus of BG1&2. They bring enough to the table that a slightly gimped combat system doesn't hurt them.


Well that is odd, i thought bg2 had a ton of combat, especially with the expansion, and with the ascension(?) mod it became a diablo.
BlueLaguna on West, msg for game.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-10-03 04:25:22
October 03 2009 04:22 GMT
#67
On October 03 2009 12:36 nofAcedAgent wrote:
Im still not clear wether you spent time playing the co8.org mod. You didnt really clearly say, so its hard to comment on alot of what you say.

I have played with co8.

+ Show Spoiler +

On October 03 2009 12:36 nofAcedAgent wrote:
Ready vs Approch - Used very often. Put your lead fighters into this to get a free attack of opportunity when the enemy approches. Very vaulable.

Not really. Any round where you'd ready vs. approach you may as well strike first. Not only do you avoid the possibility of them not approaching you, you also force them to use the withdraw action if they want to ignore your fighter. If they're too far to reach (e.g. you can't move + attack in the same round), you're better off spending the round getting off another close- or touch-range buff spell.

On October 03 2009 12:36 nofAcedAgent wrote:
Withdrawl - You can escape close range combat without the enemy getting an attack of opportunity. Fighter get too close to your mage? Now you know you can flee without getting one-hit-gibbed.

Tumble skill supercedes this, and your wizard can fit cross-class ranks into it. Static DC means that your Wizard will succeed often enough that you shouldn't need to withdraw, once you pass the early levels.

On October 03 2009 12:36 nofAcedAgent wrote:
Trip Attack - Trip the enemy to the ground so you are able to perform a Coup De Grace, and hoppefully gib them.

Wrong. Trip does not allow Coup de Grace. Coup de Grace only works against enemies that are incapable of responding (unconscious, dying, asleep, etc.)--if it works vs. tripped enemies, it's a bug.

Tripping is like charging--only good with relevant feats. The problem is that any enemy that would be worth tripping has much higher strength or dexterity than your fighters, meaning that they won't succeed reliably, because the feats to boost their tripping aren't there.

On October 03 2009 12:36 nofAcedAgent wrote:
Fight Defensivley - Gain Defense bonus while lossing chance to hit. Need your tank to survive longer while the ranged attack finish off the enemy?

Cool feature--rarely relevant.


On October 03 2009 12:36 nofAcedAgent wrote:
The combat engine is so well done, makes for such dynamic intense battles.

I will concede that the engine is good. It's a shame that it couldn't be put to a better rule system.

On October 03 2009 12:36 nofAcedAgent wrote:
Its all up to the players creativity. Its really unfortunate you seem to be locked into a certain playstyle, because your really missing the brilliance of TOEE.

What brilliance? Even if it was a good game, it wouldn't be "brilliant". There's no brilliance in straight-ripping the 3.5E PHB and a 2E adventure.

On October 03 2009 12:36 nofAcedAgent wrote:
And I have to disagree, it is not the games fault that you abuse the system. It was designed that way purposfully.

I highly doubt that taking a straight copy of someone else's ruleset is intentional design more than laziness.

And honestly, stop acting like I'm powergaming. I'm not. The whole problem with D&D3.5 is that it takes zero powergaming for spellcasters to be better than fighters. I wouldn't care if you had to take the perfect selection of feats in order for your cleric to win out against your fighter, but you don't. By level 10, spells just are better than feats, regardless of how you're picking them.

On October 03 2009 12:36 nofAcedAgent wrote:
Really, most your complaints are your own making I feel. Pretty simmilar to your thoughts on Fallout3.

Yes, they are in the same vein: someone playing the game through for the first time should be able to have a complete, natural experience. While these games have plenty of "bonus" content, the first-time-through experience, which is arguably just as important as subsequent playthroughs, is not a fulfilling a experience. A player who plays Fallout 3 for the first time and is just finishing quests as they come will find the game coming to an abrupt end. A player playing ToEE might find the combat options interesting, but will find that the game also comes to an end before any encounters truly necessitate them (particularly if he/she has had any experience with previous isometric RPGs). Will the second playthrough, where the Fallout player gets to explore the world, and the ToEE player gets to make kooky characters centered around different fighting styles be interesting? Yes. But that doesn't change the fact that the first playthrough (which makes up the majority of the playtime of the playerbase as a whole) was dry and uninspiring.

On October 03 2009 12:36 nofAcedAgent wrote:
Anyway, the options are not 'null' in the least.

They're null in the sense that they're not needed. The non-obvious ones never find situations where they're required of you.

On October 03 2009 12:36 nofAcedAgent wrote:
As to your game sugestions they are quite good but I was thinking more along the lines of D&D esque RPG games. Not Sqaud Based Shooters or whatever you would classify M&B as lol. Wizardry, while great absolutley pales in comparison to TOEE combat - seriously.

The problem is that D&D has become sort of the industry standard for fantasy RPG systems, and it's just a bad system. Class balance is not maintained (fighters are, in a loose sense superfluous after level 7, and reach actual uselessness by about level 10), CR and wealth-by-level create an artificial, uninteresting way of evaluating encounter difficulty, and the amount of useless things in the system with regards to combat just bog things down. In a well-developed roleplaying experience it's fine, but in a game that's as combat-centric as ToEE, I find it inadequate.

On October 03 2009 13:08 Cloud wrote:
Show nested quote +
On October 03 2009 10:46 TheYango wrote:


On October 03 2009 08:43 nofAcedAgent wrote:
I would also like to point out that i am infact a very big fan of the Black Isle games (RIP), but having recenty played through BG1&2 in some epic run through, I just really realised how lacking the combat was.

Again, combat is not the focus of BG1&2. They bring enough to the table that a slightly gimped combat system doesn't hurt them.


Well that is odd, i thought bg2 had a ton of combat, especially with the expansion, and with the ascension(?) mod it became a diablo.

It did, but my point was that there was enough substance in the non-combat stuff that a sub-par combat system was acceptable. It had a decent story, interesting mechanics like fortress management, and well-hashed out NPCs. ToEE has none of that backing up the combat system.
Moderator
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 164
CosmosSc2 21
StarCraft: Brood War
Shuttle 241
nyoken 29
yabsab 21
NaDa 18
Dota 2
NeuroSwarm122
League of Legends
JimRising 426
Counter-Strike
shahzam363
m0e_tv259
Other Games
summit1g6313
Grubby3800
FrodaN2748
Beastyqt772
mouzStarbuck217
C9.Mang0216
ZombieGrub114
syndereN112
ArmadaUGS77
Trikslyr67
KnowMe55
Livibee48
PPMD32
Organizations
StarCraft 2
angryscii 45
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 67
• RyuSc2 19
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2993
• WagamamaTV667
League of Legends
• Doublelift3686
• TFBlade820
Other Games
• imaqtpie1327
• Scarra1089
• Shiphtur142
Upcoming Events
Replay Cast
1h 13m
PiG Sty Festival
10h 13m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
11h 13m
Epic.LAN
13h 13m
uThermal 2v2 Circuit
16h 13m
Replay Cast
1d 1h
PiG Sty Festival
1d 10h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 11h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-19
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.