I'll be back when new content comes out though!
Terraria: A 2-D Sandbox Adventure! - Page 29
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frogurt
Australia907 Posts
I'll be back when new content comes out though! | ||
Bombmk
Denmark95 Posts
On May 27 2011 21:32 ThaZenith wrote: Had a blast this last week playing on a large server with my 3 brothers. It's too bad that there's no longer any real reason to play once you have everything, as building crap doesn't feel fulfilling. Agree. Which is also why a lot of the comparisons to Minecraft have been somewhat misplaced. Sure there are a few mechanics that are similar. But the core gameplay is wildly different. Minecraft is about creativity, Terraria is about character progression and hack'n'slash. When you have done it all in Terraria and have everything, theres not much incentive to keep playing - as the contruction part is limited in dimensions, options and presentation. And in Minecraft there no goals, except the ones you set for yourself. Both games are well worth their price, but talking which of the two is better is definately a case of apples and oranges. But theres definately some potential for expansion of Terraria - and looking forward to seeing additional content. | ||
Scaramanga
Australia8090 Posts
On May 30 2011 16:23 mrzro wrote: This game is definitely worth 10 bucks. I can't wait till they add more and more cool features to the game. If anyone wants help with killing bosses or farming any kind of material, im down to help! Some of the things I made on my own world. My bedroom inside my unfinished house. Remade the first pipe in Mario for my 2nd PvP Arena. For some reason I couldn't upload my screenshot of the rest of the Mario level above the pipe. And I made something special I made for TeamLiquid seeing how this is my first post lol. I'm also starting to remake some of the maps from Super Smash Brothers for more PvP arenas. Wow that TL horse is epic :D Not sure if this was posted but here is a nice interview with one of the dev's, reassures me that the new content will be amazing | ||
KillerSOS
United States4207 Posts
I love these guys. | ||
teigi926
Canada11 Posts
man eating plant.....yeah i was told they drop them but i have killed atleast 25+ and nothing....not ever one... also is there any news of new bosses or more content?? | ||
Diks
Belgium1880 Posts
I'm really looking forward the future content as the game got dried pretty quick for me. But that was already a good experience. | ||
ItsFunToLose
United States776 Posts
On June 01 2011 11:39 Diks wrote: Thanks for the interview link caramanga. I'm really looking forward the future content as the game got dried pretty quick for me. But that was already a good experience. I also got to the end game rather quickly and feel pretty bored and unmotivated to keep playing. as a result, I am trying to set up a terraria event tomorrow where we all start new characters, have 30 minutes to find items, then have a massive PvP fest to decide the winner. blow it all up then do it again. http://www.teamliquid.net/forum/viewmessage.php?topic_id=228186 check it out and let me know if you might be interested | ||
Nem0
United States134 Posts
On June 01 2011 11:24 teigi926 wrote: Hi everyone, i've been playing Terraria currently for the last week or so and i cannot find the vines that i need for a ivy whip.....its driving me mad, how do would i find one faster? man eating plant.....yeah i was told they drop them but i have killed atleast 25+ and nothing....not ever one... also is there any news of new bosses or more content?? Honestly you should have found some by now. I found a couple in the first man-eater i killed so just make sure you inventory isn't full i guess. :/ | ||
N3rV[Green]
United States1935 Posts
I also made the flying jungle disc of death which is pretty sweet so far. Also, the pistol you buy from the dude at the shop is actually pretty sweet xD I don't think it will be too much longer till the first content patch, probably the next week or two. | ||
Scaramanga
Australia8090 Posts
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iNdEMAND
130 Posts
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bobbingmatt
Australia224 Posts
On June 03 2011 01:50 iNdEMAND wrote: New patch is out! If anyone wants the patch notes, here they are. http://www.terrariaonline.com/threads/1-0-3-change-log.19653/ + Show Spoiler + Player Players can no longer repeatedly double jump after touching the top of the world. Items NEW ITEM - Black Lens. NEW ITEM - Sunglasses. NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.) NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it! Fixed a bug that prevented Underground Jungle Seeds from spawning. Using the Cloud in a Bottle will now correctly reset fall distance. Set bonuses that provide more defense, now correctly match their tool-tip. All armor inventory icons have been improved. All player armor graphics have been improved. Iron, gold, meteor, and bone helmets have been changed graphically. Molten armor’s overall defense has been reduced. Meteor armor’s set bonus now reduces Space Gun mana cost to 0. Several magic items have had their damage increased. NPCs Added two new rare enemies that can both be found underground. The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory. All Skeleton graphics have been changed. The Guide now has hit and death effects. The Guide can now be killed by hostile NPCs. World Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification. Server / Multiplayer Created a console server with no video card requirement. Type help in the console for a full list of server commands. Increased client side multi-player security, this should help in the battle against broken character files. There is now a host and play option in the client, that will auto connect you to your own server world upon its creation. Corrected a bug that was causing the Server to send out liquid as water when it should have been lava. Clients are now able to connect to ports other than 7777. Slimes are synced better on multiplayer games. Accessories now correctly sync between players. Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge. Added -join <ip>, -port <port>, and -pass <password> command line parameters to the client to enable auto-join of servers. Misc. The game window is now re-sizable while in windowed mode. Full-screen resolution can now be changed in the options menu. Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window. Fixed several bugs that would crash the game during world generation. The new Meteor Armor sounds really cool. | ||
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Nem0
United States134 Posts
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Warpath
Canada1242 Posts
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carraway
264 Posts
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Scaramanga
Australia8090 Posts
Items * Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains. * New Vanity Items - Tuxedo Shirt and Pants * New Vanity Items - Plumber Outfit and Hat * New Vanity Items - Hero Outfit and Hat * New Vanity Item - Bunny Hood * New Vanity Item - Fish Bowl * New Vanity Item - Top Hat * New Vanity Items - Archaeologist's Outfit and Hat * New Vanity Item - Ninja Outfit. * New Vanity Item - Red Hat. * New Vanity Item - Summer Hat * New Vanity Item - Robe * New Vanity Item - Robot Hat * New Vanity Item - Gold Crown * New Item - Leather * New Item - Green Dye * New Item - Black Dye * You can now wear the Jungle Rose in your hair. * The Water Candle’s enemy spawn rate increase effect now works correctly when held * Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.) * Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip. * The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer. * Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick. * Phoenix Blaster has had a reduction of stats to balance better with other items of its tier. * Gem, Mushroom and Bottle sell values have been reduced. * Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger. * Angel Statues are now more rare of a find. NPCs * New NPC - Bunny * New NPC - Goldfish (Is also an Item) * New Enemy - Corrupt Bunny * New Enemy - Corrupt Goldfish * New Enemy - Piranha * New Enemy - Harpy * New Random Mini- Boss - King Slime * New Enemy - Bat * New Enemy - Jungle Bat * New Enemy - Jungle Slime * New Enemy - Snatcher * New Rare Enemy - Dr. Bones * New Rare Enemy - The Groom * New NPC - A Clothier will now move into your town when the conditions are met. * Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen. * Enemy spawn rates have been adjusted to account for the increased spawn distance. * Enemy projectiles no longer drop hearts or stars when killed by the player. * The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult. * Hornets no longer appear as if they are about to flip over while flying. * The Dead Miner is now a bit stronger. * Tim’s spawn chance has been reduced. Player * Players now have 1 second of invulnerability after they spawn. * The eat/drink animation now plays correctly. World-Gen * Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass. * Chasms are now less frequent to appear, but always have an orb. * Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles. * Jungle plants now grow underwater. Multiplayer * Increased client side security. * Selecting summon items will no longer cause monsters to summon. | ||
Petshop
Canada73 Posts
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gamerkhang
United States152 Posts
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xaeiu
432 Posts
On June 11 2011 04:35 gamerkhang wrote: Anyone find out anything about that corrupt bunny yet? yeah...on bloodmoon normal bunnies have a chance of turning into a corrupt bunny or if you put vile powder on it - both things at night though. vile poweder also works on goldfish and make s them corrupt goldfishes | ||
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