I've seen ROOTDestiny useing Broodlords very effectivly in ZvP with a rediculous number of infestors for NP and mass fungal.
Overall a very nice build but i prefer to rely on infestors instead of hopeing to get out Broods
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FlaminGinjaNinja
United Kingdom879 Posts
I've seen ROOTDestiny useing Broodlords very effectivly in ZvP with a rediculous number of infestors for NP and mass fungal. Overall a very nice build but i prefer to rely on infestors instead of hopeing to get out Broods | ||
Matiz_pl
Poland163 Posts
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Antisocialmunky
United States5912 Posts
On May 21 2011 00:56 Matiz_pl wrote: It's rellying on ling roach hydra to beat everything before critical amount of collosi show up and then broods are required and nothing else (except ultra infestor) works vs them. Are you the Matiz from Supcom Ladder? | ||
Aerodynamic27
Canada115 Posts
btw i remember you back in the RA3 days, good times :D | ||
Matiz_pl
Poland163 Posts
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Antisocialmunky
United States5912 Posts
On May 21 2011 20:43 Matiz_pl wrote: Yeah im from supcom ladder, u played supcom as antisocial? I think i remember such player, the member of my clan xd! Nah, I wasn't that one in your clan cuz I was bad (I blame lag, as in the lag that Supcom had where 1 real game second went from 1 second to 5 seconds as you played). I remember watching some of your 2v2 games in FA. I think one of them was vs TLO and TBO and quite ridiculous. We should start an ex-Supcom thing in TL since I know Sir Loui lurked around here dunno if anyone else good like _PINK or BrainSteel are into SCII. | ||
Advocado
Denmark994 Posts
In short: This gave me a very easy win as a diamond against a master level protoss on Scrap Station. And that's a small map where I was pinned 2 bases to 3 for a little while. Thanks for coming up with this composition as it is obviously very strong. | ||
Matiz_pl
Poland163 Posts
On May 22 2011 06:25 Advocado wrote: I think this is what zerg needs instead of just more build orders. It needs to think critically about how we compose our armies when skill levels and bases are equal. We can't always be 2-3 bases ahead of the protoss and then expect our tech to beat the colussus. Zerg can also take the defensive against the expanding and teching protoss player and end up with powerful brood lords. In short: This gave me a very easy win as a diamond against a master level protoss on Scrap Station. And that's a small map where I was pinned 2 bases to 3 for a little while. Thanks for coming up with this composition as it is obviously very strong. Indeed, in this build zerg can expand actually like in broodwar and is able to be 2 bases ahead which is huge. | ||
Matiz_pl
Poland163 Posts
http://www.sc2rep.com/replays/(P)Bischu_vs_(Z)RGlMatiz_shakuras_plateau_sc2rep_com_20110522/8653 http://www.sc2rep.com/replays/(Z)RGlMatiz_vs_(P)Farmer_shakuras_plateau_sc2rep_com_20110522/8654 | ||
Syntaxs
Germany57 Posts
He tought me a lot of the build and how it works, with his help my ZvP improved that much, that i actually was GLAD to face a Protoss! Before it was like 20% win rate now i am 65%+, still doing big mistakes, but this build works very well. I really recommend it, but you need to have a good ammount of APM to scout and handle everything else. I'm glad that he posted the build now and goes for coaching and streams. and Gratulations for Exams! -Syntaxs Edit1: This build DOESNT RELY on the Opponent not to attack, you can defend every attack BUT the perfect way is IF the Protoss doesnt attack. But if he attacks he sets himself behind, but forces you to make units instead of getting 4+ bases running and as many drones as you want. | ||
Advocado
Denmark994 Posts
On May 23 2011 04:49 Matiz_pl wrote: I played 2 very good games vs Nerchio's protoss and I think it proved that the builid is viable. He didn't want replays to be posted though. I also played two top50 Grandmaster protosses today, turned out to be pretty good games im adding them to OP http://www.sc2rep.com/replays/(P)Bischu_vs_(Z)RGlMatiz_shakuras_plateau_sc2rep_com_20110522/8653 http://www.sc2rep.com/replays/(Z)RGlMatiz_vs_(P)Farmer_shakuras_plateau_sc2rep_com_20110522/8654 Your game against the first protoss showcased a nice deathball against mass voidray. He could have been a lot more active during the game. Second game was really good. It's pretty clear that once you get a base advantage and kill the colussus that the protoss army can't keep up. | ||
kirdie
Germany221 Posts
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Matiz_pl
Poland163 Posts
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loveeholicce
Korea (South)785 Posts
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CtrlAltDefeat
Israel106 Posts
How would you tweak the build for when a third is not available (i.e rocks), what time around to start making lings to take the rocks down? Also I have some trouble when toss goes relatively quick stargate (like right after expo) and denies the third for a long time (because of slow lair I can't make hydras, and many times I can't see the stargate without ovie speed/overseer). | ||
EvilZergling
United States194 Posts
I must say, I didn't think it was going to work but it's working so so well that I have received many BM messages from my opponents on how zerg is so OP hah. Thanks for sharing!! | ||
theMarkovian
Netherlands183 Posts
Once you have Broodlords, the fun stuff begins, as you have a ball that can actually fight the Protoss ball. And the mass expanding for gas feels rediculously awesome. | ||
Venomsflame
United States613 Posts
That said, your playstyle in the replays is very strong. As a player I think you pull off being greedy against toss very well and this type of timings will crush a "turtle toss." I also like the descriptions of your play in stages to introduce your own certain thought processes and the description of the game flow. | ||
Firesemi
Australia87 Posts
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theMarkovian
Netherlands183 Posts
On May 30 2011 18:23 Venomsflame wrote: I really don't think this is the next big thing at all. It's not, but is a very nice guide to timings. If you do this build and scout some form of early/midgame aggression, you can respond to it very well by just switching from droning to units, as you always have the tech ready to beat every kind of push. +1 Roaches for 6Gate, Hydra's for Immortal/Gateway pushes or Stargate/Gateway play, Spire just in time for some Corruptors vs. 2base Colossus timings and Broodlords at a time where normally, the Forcefield/4Colossus army spirals out of control. What I have played currently, I feel it is a build on the edge of greediness, without taking gambles/risks. | ||
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