Dope As Fuck Terran Hotkeys - Page 2
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MrArarat
Argentina132 Posts
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Durn
Canada360 Posts
On May 20 2011 04:25 trashcan wrote: It comes down to the economy of motion and how your brain organizes things. Hotkey setups like these do limit the distance between important buttons, and are more logically set up for our brain. The only problem is that they go against the setups engrained in our brains for ~13 years. My only problem with this is if I were to play other races, it would confuse me more.Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. | ||
Bojas
Netherlands2397 Posts
On May 20 2011 04:22 Bojas wrote: Yo, could you post your hotkey document for us who are too lazy to manually create them . I'm recently trying out terran and these sound awesome! Sure, where do I find it? C:\Users\YOURNAME\Documents\StarCraft II\Accounts Then go to your account which should be one of the numbers. There open hotkeys, there should be one or more text files, one of them having a list of these hotkeys, and copy paste em here . | ||
Sqq
Norway2023 Posts
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hugman
Sweden4644 Posts
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GMonster
686 Posts
On May 20 2011 04:25 trashcan wrote: Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. Pretty untrue. IdrA switched his hatcheries to Y. But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about) | ||
bwally
United States670 Posts
attack = A or T patrol = Y W = control group 0. Then I moved transfuse to G and any key that was T, just below T anyway. I use pinky or ring finger for army 1,2,3,4,W and pointer finger hits T or A whichever feels easier at the current finger/hand position. You also need to rebind some protoss/terran spellcaster hotkeys, for example I NP a high templar one game and storm wasn't binded to any key. I haven't used it that much since it's tough to not use A for attack always. | ||
Ragnarawk
Canada32 Posts
im lovin it | ||
endy
Switzerland8970 Posts
You don't need to move your hand, and it's extremely comfortable, you don't have to stretch your hand or break your pinky. | ||
FenneK
France1231 Posts
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MangoTango
United States3670 Posts
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BoilOlo
United States139 Posts
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jinorazi
Korea (South)4948 Posts
go, someone make it! | ||
Techno
1900 Posts
so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. It is way faster, and way better. Why move your hand to press M when you want to tell your medivacs to move on your bio ball? Why move your hand to P to patrol? Why move your hand to H for hold position? Why not have all the unit production on the same keys? Why move your hand past 4 to use hotkeys? These all slow you down. When I said this was Dope as Fuck, I meant it was Dope. As. Fuck. | ||
Nizzy
United States839 Posts
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instantdry
Canada308 Posts
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Antisocialmunky
United States5912 Posts
I mean, literally that's grid except 4x3 instead of 5x4. Nvm, saw the army groups. My personal preference would be 1-5 Q-R+A-D+Z-C for commands TGB for unit groups. | ||
awu25
United States2003 Posts
On May 20 2011 04:33 GoKu` wrote: Pretty untrue. IdrA switched his hatcheries to Y. But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about) Yes, IdrA's success is mainly due to the fact that he switched his hatcheries to Y. Realistically, hotkey changes will make you minimally faster which will never affect the outcome of the game | ||
quentel
349 Posts
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Gigaudas
Sweden1213 Posts
On May 20 2011 05:15 awu25 wrote: Yes, IdrA's success is mainly due to the fact that he switched his hatcheries to Y. Realistically, hotkey changes will make you minimally faster which will never affect the outcome of the game Hotkeys can surely make you a lot faster. Did you play Brood War?Having to use 6-0 for hotkeys to have more than 5 was a HUGE deal. Sure, that game put more hotkeys to use (without multiple building selection and smaller hotkeys) but it still proves that good hotkeys are a big deal. Oh, and Burrow for Lurkers on "U"? Damn, that cost me a lot of games =( I often find myself wishing I had more hotkeys that weren't on 6-0 but I haven't gotten used to using any. I plan to get to using "§" for scouts and overseers though. | ||
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