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Hey are you so high you have sub 70 APM, but somehow find yourself in diamond? Can't find any control groups past 1,2,3? Check out this Terran hotkey setup. It's dope as fuck. Your hand doesnt have to move. It's kinda like an awesome version of grid. Of course its all kind of a moot point because Terran only needs 3 hotkeys, Command center, Baracks, and marines, but if you ever want to handicap yourself to give Zerg a chance then this is the hotkey setup for you! UPDATE: ALSO APPLIES TO ZERG/PROTOSS [url blocked] Put the file in Documents/Starcraft II/Accounts/<A BUNCH OF NUMBERS>/Hotkeys
![[image loading]](http://i.imgur.com/PifaK.jpg)
W: Build, Build Worker, Build Marine, Build Hellion, Build Viking, Stim, EMP, Siege, +1 Attack on Engy/Armory E: Build Advanced Structure, Build Marauder, Build Tank, Build Medivac, Cloak, Unsiege, +1 Armory R: Build Reaper, Build Thor, Build Raven, Unload Medivac S: Build Ghost, Build Banshee, Hold Position, +1 Ship attack D: Move, Build Battlecruiser, +1 Ship plating
1: Command Center 2: Barracks 3: Factory 4: Starport
Space Bar Attack/Lift off/land
C happens to be halt construction (perhaps should change because of reactor) F happens to be salvage and Ghost Hold Fire
Explananation: Basically W, E, R builds the first three units of each building. S & D fill the next two spots. W is used to build while E is build advanced structures. The building hotkeys are still the same. E calls down mules and makes OCs, R makes Planetaries. Q, A, Tab, Caps, ~ are your army control groups. I like Bio ball on Q, ghost on A. Drops on Tab & ~. S, D, F are hold position, move and patrol. Space bar is attack.
You can easily build workers, marines, tanks and medivacs with 1 W, 2 W, 3 E, 4 E. ( I considered moving tanks to W, hellions to E, and medivacs to W, vikings to E, but w/e)
Your army is always within reach at Q, second group at A or at Tab, your choice. Then Caps lock is there too if you need it. ~ is perfect for drops.
You dont have to reach to get Hold, Move or Patrol anymore
All your main abilities are on W, secondary abilities on E, tertiary (snipe) on R.
Also the upgrades at armory and engy bay are simple with a 1:1 mapping of W, E, S, D
Unbound Keys: Tab no longer switches between units in a group. Thats about it.
To Modify this for protoss is pretty simple
To modify it for zerg just use the building hotkeys for queens. You would have to map more keys to unit production, however. Probably W, E ,R, S ,D ,F, X, C, V
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Great thought but holy cow. It would take me a while to learn that.
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On May 20 2011 04:00 Budzlight wrote: Great thought but holy cow. It would take me a while to learn that. First game I lifted off and landed my baracks like 3 or 4 times while his mutalisks where attacking my base.
I won.
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Isn't this how painuser plays?
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When I read the title I totally pictured a douchebag with a striped polo and popped collar hanging out with his bros. Thanks for the laugh. This is a decent setup, but I wouldn't recommend switching if you are already comfortable with a normal system. I'm glad if it works for you.
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Wow, that is a really cool setup. Lately I've been thinking about switching to terran, then I'd bind Unit related hotkeys(abilities/build structure) to hotkeys close to 1234, and produce units close to 7890, so I'd have two "sides" of my keyboard, one for units and one for structures, divided by the TGB(or YHN) keys.
Attack on space is kinda fun tho. Space-move. I like it.
What about Base Camera View and Last Action View(backspace and space respectively on default hotkeys), any thoughts on putting them into the setup? Especially Last Action View, I think it is very useful for Terrans.
btw, why do you consider snipe a "third" ability? If anything, snipe is the secondary and EMP is the primary ability for ghosts, or is there some issue with cloaking that it must be the same as banshee cloaking?
Also, what did you do with switching between units in a group, or will you just go with the ctrl+click for each type of unit(when necessary)?
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On May 20 2011 04:01 Techno wrote:Show nested quote +On May 20 2011 04:00 Budzlight wrote: Great thought but holy cow. It would take me a while to learn that. First game I lifted off and landed my baracks like 3 or 4 times while his mutalisks where attacking my base. I won.
lmao. This is even cockier than landing manner mules!!
On topic, I'm a random player and I think I might use this setup as an inspiration to make an all around setup for all 3 races. I' already using sort of a custom/regular setup, but it's not really efficient IMO, and it doesn'tlet me use enough army hotkeys. So thanks for that!!
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On May 20 2011 04:09 Zephirdd wrote: Wow, that is a really cool setup. Lately I've been thinking about switching to terran, then I'd bind Unit related hotkeys(abilities/build structure) to hotkeys close to 1234, and produce units close to 7890, so I'd have two "sides" of my keyboard, one for units and one for structures, divided by the TGB(or YHN) keys.
Attack on space is kinda fun tho. Space-move. I like it.
What about Base Camera View and Last Action View(backspace and space respectively on default hotkeys), any thoughts on putting them into the setup? Especially Last Action View, I think it is very useful for Terrans.
btw, why do you consider snipe a "third" ability? If anything, snipe is the secondary and EMP is the primary ability for ghosts, or is there some issue with cloaking that it must be the same as banshee cloaking?
Also, what did you do with switching between units in a group, or will you just go with the ctrl+click for each type of unit(when necessary)? I dont use the base camera view or the last action view. I never used them before and now that my buildings are so easily selected I hardly have to look at my base. Last action view is only really useful for nukes, as Im pretty sure it tells you where the nuke is landing (doesnt it?).
I kinda wanted snipe to stay on R, so I put it there and put cloak on E. This is all personal preference however.
Ive found tabbing through units to be really ineffective, epecially when shit's getting real. Now that my army hotkeys are so easily accessible and in excess, I have no reason to tab through my units.
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Love the title of the thread though I think I will continue with the Idra/incontrol too lazy to change standard hotkeys
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I would never be able to do this. I tried modifying my hotkeys... and yeah no. I'm not one for adapting.
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On May 20 2011 04:14 Techno wrote: Last action view is only really useful for nukes, as Im pretty sure it tells you where the nuke is landing (doesnt it?).
No it doesn't, but should be useful for harassment for example, but yeah, I guess you're right in regarding that it isn't really that necessary 
What about the camera hotkeys(F5-F8?), any thoughts about that?
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On May 20 2011 04:19 Zephirdd wrote:Show nested quote +On May 20 2011 04:14 Techno wrote: Last action view is only really useful for nukes, as Im pretty sure it tells you where the nuke is landing (doesnt it?).
No it doesn't, but should be useful for harassment for example, but yeah, I guess you're right in regarding that it isn't really that necessary  What about the camera hotkeys(F5-F8?), any thoughts about that? Fuck camera hotkeys!
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This is pretty cool. It would take some time to get used to but it's prolly worth it.
If you come up with one for protoss please post it.
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On May 20 2011 04:08 Jayrod wrote: When I read the title I totally pictured a douchebag with a striped polo and popped collar hanging out with his bros. Thanks for the laugh. This is a decent setup, but I wouldn't recommend switching if you are already comfortable with a normal system. I'm glad if it works for you.
Did the guy you pictured have on a visor pointed slightly to the side? Mine did.
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Yo, could you post your hotkey document for us who are too lazy to manually create them .
I'm recently trying out terran and these sound awesome!
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Seems like a pretty solid setup, too lazy to completely remap my hotkeys but I've already added/changed a couple things here and there and I suppose I might be able to work in a couple things here. Thanks for the write up!
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On May 20 2011 04:21 darmousseh wrote: This is pretty cool. It would take some time to get used to but it's prolly worth it.
If you come up with one for protoss please post it.
Same shit, just change the abilities. It would be almost exactly the same.
W build workers W is the build command E is the advanced build command
Map build gateway units to W,E,R,S,D however you want " " robo " " " " stargate " "
Upgrades on W, E , R, S ,D Abilities on W, E ,R ,S, D
On May 20 2011 04:22 Bojas wrote:Yo, could you post your hotkey document for us who are too lazy to manually create them  . I'm recently trying out terran and these sound awesome!
Sure, where do I find it?
Thanks for the write up! I'm at work ¯\_(ツ)_/¯
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I don't play terran, but I have to say.....you're fucking awesome.
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Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.
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The hotkeys file can be found in <user name>/Documents/Stracraft II/Accounts/<number>/Hotkeys/Name-of-setup.SC2HOTKEYS
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Mmmmm I might try this out.... thanks for posting!
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On May 20 2011 04:25 trashcan wrote: Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. It comes down to the economy of motion and how your brain organizes things. Hotkey setups like these do limit the distance between important buttons, and are more logically set up for our brain. The only problem is that they go against the setups engrained in our brains for ~13 years. My only problem with this is if I were to play other races, it would confuse me more.
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On May 20 2011 04:22 Bojas wrote:Yo, could you post your hotkey document for us who are too lazy to manually create them  . I'm recently trying out terran and these sound awesome!
Sure, where do I find it?
C:\Users\YOURNAME\Documents\StarCraft II\Accounts
Then go to your account which should be one of the numbers. There open hotkeys, there should be one or more text files, one of them having a list of these hotkeys, and copy paste em here .
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is there a cycle through unit \ building button ? never found it rly. like having queens going through them
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Since this is a hotkey thread, does anyone know how to bind stuff to the mousewheel (the scroll, not mouse3)?
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On May 20 2011 04:25 trashcan wrote: Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. Pretty untrue. IdrA switched his hatcheries to Y.
But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about)
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For zerg only I added
attack = A or T patrol = Y W = control group 0.
Then I moved transfuse to G and any key that was T, just below T anyway. I use pinky or ring finger for army 1,2,3,4,W and pointer finger hits T or A whichever feels easier at the current finger/hand position. You also need to rebind some protoss/terran spellcaster hotkeys, for example I NP a high templar one game and storm wasn't binded to any key.
I haven't used it that much since it's tough to not use A for attack always.
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i need to take some time to engrave this in my brain. looks pretty awesome, im loving how macro feels with this layout. I couldnt bring myself to unbind tab though, but using the side of my thumb to space+move is pretty awesome
im lovin it
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Sorry for hijacking the thread, but the best hotkey setting imo for right handed people is to put everything on the right side of the keyboard, so you can use the right Ctrl key with your thumb. You don't need to move your hand, and it's extremely comfortable, you don't have to stretch your hand or break your pinky.
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Yo dawg those be some sick-ass shortcuts.
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Oh man, I had a hard enough time adjusting after I moved Immortal from I to R. Forget this, I'd go bronze for a month before I figured this out.
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interesting. i however, could never change from the default setup, i have spent too much time learning them to change. muscle memory and all.
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any similar set up for random players? :D go, someone make it!
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so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. It is way faster, and way better. Why move your hand to press M when you want to tell your medivacs to move on your bio ball?
Why move your hand to P to patrol?
Why move your hand to H for hold position?
Why not have all the unit production on the same keys?
Why move your hand past 4 to use hotkeys?
These all slow you down.
When I said this was Dope as Fuck, I meant it was Dope. As. Fuck.
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Never used custom hotkeys and never had the urge to either. I don't think they should be allowed either at pro events. I wonder how many pros or even pro koreans use them. I could see them considering them bm.
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i didn't know you can bind armies to the caps lock, tab, and the " ~ " keys...
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Isn't this just Grid?
I mean, literally that's grid except 4x3 instead of 5x4.
Nvm, saw the army groups.
My personal preference would be
1-5 Q-R+A-D+Z-C for commands TGB for unit groups.
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On May 20 2011 04:33 GoKu` wrote:Show nested quote +On May 20 2011 04:25 trashcan wrote: Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. Pretty untrue. IdrA switched his hatcheries to Y. But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about) Yes, IdrA's success is mainly due to the fact that he switched his hatcheries to Y. Realistically, hotkey changes will make you minimally faster which will never affect the outcome of the game
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I support this thread purely for the awesomeness of the title.
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On May 20 2011 05:15 awu25 wrote:Show nested quote +On May 20 2011 04:33 GoKu` wrote:On May 20 2011 04:25 trashcan wrote: Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though. Pretty untrue. IdrA switched his hatcheries to Y. But good layout but i would honestly flip unit and buildings around. you going to only need 4 hotkeys for Buildings (Unless you are like me and just do 1 cc's 2' Unit producing structures) but if you are going to want too do multi prong drops you will need maybe up to 6 for units (just something to think about) Yes, IdrA's success is mainly due to the fact that he switched his hatcheries to Y. Realistically, hotkey changes will make you minimally faster which will never affect the outcome of the game
Hotkeys can surely make you a lot faster. Did you play Brood War?Having to use 6-0 for hotkeys to have more than 5 was a HUGE deal. Sure, that game put more hotkeys to use (without multiple building selection and smaller hotkeys) but it still proves that good hotkeys are a big deal. Oh, and Burrow for Lurkers on "U"? Damn, that cost me a lot of games =(
I often find myself wishing I had more hotkeys that weren't on 6-0 but I haven't gotten used to using any. I plan to get to using "§" for scouts and overseers though.
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I have a custom hotkey layout as well, and I actually like mine better:
1-7 = Unit hotkeys Q, W, E = Building hotkeys (I use: Q = bases, W = production buildings, E = special stuff, e.g. engineering bays) R = main special ability (Terran = lift building/hide supply depot, Zerg = burrow) A, S, D, F, G = commands (attack, stop, move, patrol, hold fire) Z, X, C, V = special unit/building abilities (C is the most used one)
Units and upgrades in buildings are grid-based: units A-G, upgrades Z-V. Building construction for workers is standardized, too: A = barracks/gateway/pool, S = supply, D = gas, and so on.
// I guess someone who binds his barracks/factories/starports to different keys can easily use R as a building hotkey, too.
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Why doesn't anyone use the function keys? Those keys are in such a great position for camera saves/or additional hotkeys.
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1 2 3 4 = Production facilities and town hall.
Q W E R = army control groups
A S D = spells and abilities(including build basic and advanced structures for workers)
A S D F Z X C V = Unit production/Buildings/upgrades
~ and Tab = misc. (things like scouts, drops, eng bays)
Space = attack
B = patrol
There are several other hotkeys that may be unbound and its just user preference as to where they should go,i chose to put everything as close to the left side as possible.
I play random. I think the way I do it is a bit more organized as it is really just done in rows. It also transfers between races very easily. Zerg is a little different but hatches can go to either 1 2 or 3, queens at 4 and unit production takes up every key available for it. Everything is on the left side of the keyboard and very close together. There is also a lot of repeated use of the same button (I use A the most) so I find it to have really simplified control for me.
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1 2 3 4 - unit keys 5 - command centers 6 - buildings
ctrl q,w,a,d,z,x set camera f1-6 go to camera zone qwert upgrade row one asdf upgrade row two z - upgrade row 3
` lift building
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On May 20 2011 05:52 KevinIX wrote: Why doesn't anyone use the function keys? Those keys are in such a great position for camera saves/or additional hotkeys.
Because I seriously doubt the majority of the people screwing around with their hotkeys have lived/grown up in a world were you were stuck with one set of hotkeys, and you had to deal with it.
Sure it's fun an' cool and all to have a custom setup, but is it really so unbelievably hard to press 'a' instead of 'space' ? Burrrrr, I guess it's whatever you're used to.
Gone are the days where you'd download your favorite player's replays, just to see and copy their hotkey layout. Why bother when you can just stick to 1,2,3 and set whatever you want? *saddened*
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Yeah, I've moved around a few hotkeys as well.
I moved backspace to spacebar, moved ctrl groups 8, 9, 0 to tilde, q, capslocks
Immortal is now "r" instead of "i" (robo/star on 4, 4r much easier than 4i)
Cameras f1-f4 (shift to assign them respectively)
Protoss is layed out pretty well for maintaining the left side of the keyboard, so I only moved around some control groups and cameras, really.
For cameras, f2 is main nex, f3 2nd nex, f4 third nex, f1 warp-in pylon (late game, 2-4 bound to important expansions or other important areas on the map). I have found that forcing myself to use the cameras a lot has made me play waaayyy faster. I recommend getting a camera hotkey setup that works for you, and making yourself use it for important spots on the map. It really gives you a good feeling about your play the first time you see red dots appear in your main on the minimap, and you tap f2 box workers f3 click on mineral patches, and save all of your probes from blue-flame hellions. It is much less stressful than dragging your screen with the mouse around your bases, or having to move your mouse all the way to the minimap, and then all the way back to the center of your screen.
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Nice setup, a bit too cramped for my hands but glad you found something that works for you!
Also, thank blizzard for the server-side hotkey configuration storage
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You must type in caps like ALL THE TIME.
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Interesting set up! I prefer using the default hotkeys and then...
1 - CC 2 - Fac 3 - Rax 4 - Starport 5 - 9 - Units 0 - Upgrades
: )
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So some decent setups here but none seemed that great. I recently started getting some coaching and had to improve hotkeys even though I thought mine were good enough.
I'm really glad I did however, because I think I've found almost ideal setup for minimal movement, and maximum control group usage. It's definitely far superior to standard
It's basically GRID but asdfg is control groups 6-0 used for army. Works awesome for Terran, theres almost 0 middle row commands. for the odd commands (hold fire and repair) i shifted the middle grid row to hjkl;. Also added attack to space. Seems pretty awesome so far
in a nutshell:
12345 - Building control groups (best mapped as SP, fac, rax, CC, upgrades) qwert - GRID row 1 adfg - Army Control groups zxcvb - GRID row 3
Space - attack hjkl; - Grid row 2 which is never used. (maybe H for repair)
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Hi, if anyone could post how to change attack/attack move to space bar, that would be extremely appreciated. I can't seem to figure out what or where in the hotkey file I change.
Nevermind, just solved! put Attack=space under commands!
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On June 04 2011 01:11 Macmacmacmac wrote: Hi, if anyone could post how to change attack/attack move to space bar, that would be extremely appreciated. I can't seem to figure out what or where in the hotkey file I change.
Nevermind, just solved! put Attack=space under commands!
Or do it the slightly easier way: open up SC2 and go to hotkeys, pick a random unit and click attack, then change it from A to Space.
Yay no more crazy hotkey file madness!
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this is amazing for when I play terran. Unfortunately, I'm random so I can't use this for when I get the other races :<
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Wow crazy hotkey set up, Ive set up my own custom one as well. Just feels like you have to reach a damn mile to hit some hotkeys on the default setting. I have a friend that uses classic BW keys, mind boggling!
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The funniest shit his mentality on TvZ is spot on. Anyway seems like a radical change, but efficient at the same time.
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Czech Republic11293 Posts
I use custom hotkey setup as zerg with same idea in mind (although my keys are slightly different), I just wanna point out that you can set create/add to control group to alt+(the control group), my pinky just cant bend to shift all that well so thats what I use (I press ctrl with my thumb). I got used to the change after maybe 30 games and I am so much faster now, I reccomend this for everyone.
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lol wut
Sounds pretty awesome... but man, getting used to that X_X
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Some good ideas here, I already changed some hotkeys to make them easier (stimpack and land to F). I recommend at least to change hotkey for upgrades, 'cause it is something you don't use a lot and tend to forget, I put them as it would be in grid mode.
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note: this is coming from someone who didnt play a lick of sc1 and bw:
my apm jumped from approx 50-60 to 150-160 since using this hotkey setup. I also beat mOOnGLaDe 1v1. msg me for replay. i am master level 4v4 but not a lot of experience 1v1 (i mostly play custom matches or tournaments.
I recommend changing anything that you are confused about - such as 'last notification' which was previously 'spacebar' - to 'J' key. additionally, try to create secondary hotkeys that you are familiar with such as still using 'H' for hold position as well as 'S'.
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Hey. Bump cause alot of people wanted the hotkey file posted. [url blocked]
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On May 20 2011 04:25 trashcan wrote: Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.
cause the new layout might give you advantage after you get use of them
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Can anyone tell me where you can rebind Patrol? :/ I can't find it anywhere in the default hotkey settings.
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On June 04 2011 11:43 dunc wrote: Can anyone tell me where you can rebind Patrol? :/ I can't find it anywhere in the default hotkey settings. Click on any and then click the patrol icon.
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On June 04 2011 11:43 dunc wrote: Can anyone tell me where you can rebind Patrol? :/ I can't find it anywhere in the default hotkey settings.
you have to go through the units instead of the list
select any unit in the hotkey menu and the little box that appears in the bottom right in game with all the unit movement keys will pop up ... rebind it from there
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You caught me with the first line. I'm always high, yet can't seem to break the 150 or so APM barrier at mid masters.
I found all I had to do to improve efficiency was move patrol and hold position to Q and W respectively and I'm all over it now playing well.
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Or you, just, you know, use the standard hotkeys.
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Wow thats a crazy setup looks cool, but very hard to learn. Sounds like learning a whole new language hah.
For those of you who are looking for a more easier change that gives the same idea of a "one hand position"
There is nothing in the T hotkey setup that uses Q or W. So I put my hotkey 0 and 9 to Q and W. I then hotkey my raxes on Q and my Fact/Port on W. This setup has significantly increased my macro. Hitting Q then A and D for MM is so fast its sick. Tabbing through the fact and port is pretty nice to.
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On June 04 2011 11:44 Techno wrote:Show nested quote +On June 04 2011 11:43 dunc wrote: Can anyone tell me where you can rebind Patrol? :/ I can't find it anywhere in the default hotkey settings. Click on any and then click the patrol icon.
On June 04 2011 11:45 ShooTouts wrote:Show nested quote +On June 04 2011 11:43 dunc wrote: Can anyone tell me where you can rebind Patrol? :/ I can't find it anywhere in the default hotkey settings. you have to go through the units instead of the list select any unit in the hotkey menu and the little box that appears in the bottom right in game with all the unit movement keys will pop up ... rebind it from there
<3 thanks
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On May 20 2011 04:08 Jayrod wrote: When I read the title I totally pictured a douchebag with a striped polo and popped collar hanging out with his bros. Thanks for the laugh. This is a decent setup, but I wouldn't recommend switching if you are already comfortable with a normal system. I'm glad if it works for you.
Profiling. If you see a purple caddy do you assume there are a bunch a negros in it? You make me sick
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On May 20 2011 04:25 trashcan wrote: Always curious why people invest so much time switching layouts like this. It must take a long time to get used to so unless the standard layout was giving you THAT much trouble, why bother? I don't think this is any faster or better than the standard layout, just different though.
actually it doesn't take that much time at all.
what's the point of moving your hand when it doesn't need to.
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This looks fucking sick. I've been contemplating a switch to T for a long time, but I disliked so many things about the macro. This gave me all the more reason to make the change.
Great setup, again. Thanks!
edit: Quick question, since you didn't mention it before: are you using X and C for tech lab / reactor? Are you using the standard building hotkeys (ie: W for build, then B for Barracks, C for Command Center, R for Refinery, etc)? Thanks again!
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The title is satirical, correct?
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what file do i open up the hotkey with like after i save it what do i do with it to put it in the folder :O
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Holy crap man. and after all these games, i've been playing without a hotkey for my army because of my weird setup. Fantastic.
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On July 31 2011 06:53 Moonling wrote: what file do i open up the hotkey with like after i save it what do i do with it to put it in the folder :O Put it in
Documents/Starcraft II/Accounts/<A BUNCH OF NUMBERS>/Hotkeys
If there is no Hotkeys folder, create one.
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I coincidentally came up with insanely similar hotkeys but for zerg. Personally I use D for hold position, S for stop and F for patrol. Including stop makes more sense imo than including move, since its very very rare to use move. Given I don't use stop very much either, but it can be handy for quick worker spreading or stutter step micro.
In my set up I have space for base tabbing (for easy backspace method injects), T as attack and s & w for larvae. Alt also replaces ctrl when creating control groups (though atm i have both to ease transition). I also left tab as toggle and set up the f keys for locations.
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On August 30 2011 16:04 FirstGear wrote: I coincidentally came up with insanely similar hotkeys but for zerg. Personally I use D for hold position, S for stop and F for patrol. Including stop makes more sense imo than including move, since its very very rare to use move. Given I don't use stop very much either, but it can be handy for quick worker spreading or stutter step micro.
In my set up I have space for base tabbing (for easy backspace method injects), T as attack and s & w for larvae. Alt also replaces ctrl when creating control groups (though atm i have both to ease transition). I also left tab as toggle and set up the f keys for locations.
Can you upload your hotkey set up? Sounds interesting and want to try a new set up, time to move away from default 
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On August 26 2011 15:12 Kaitlin wrote:Sorry to necro this, but I was linked to it from here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=257590#15and I can't help but inquire: Why do you bind 'Move' to such a nicely placed key as 'D' ? Isn't there a better use for such a high value key ? Is D + Left click easier than Right click ? Move + Left click on an enemy unit causes your units to surround it better. Realistically though, its a legacy thing from warcraft 3 when you actually had the time to micro surrounds. Starcraft 2 does a pretty good job of autosurrounding anyway.
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Epic title Will definitely give it a try!
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Nice DLed. I am not a touch typist so this just makes sense.
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the "move" command is COMPLETELY useless. why would you ever use it instead of just a rightclick. should have swapped that with stop(as its different from hold position in a lot of situations)
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The only thing dope here is the title.
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Cool idea. I don't know how many games I will have to lose before I get used to attack moving using spacebar though, haha.
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yeh damn this is insane. I just use the standard hotkeys layout lol.
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On August 30 2011 16:52 isleyofthenorth wrote: the "move" command is COMPLETELY useless. why would you ever use it instead of just a rightclick. should have swapped that with stop(as its different from hold position in a lot of situations)
It might not have many real uses, if any, but I do know that you can use it to move a madivac on top of a unit without picking it up and the like. I doubt that's very useful. It might have other uses than that, though.
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epic. I'm switching to this right now just to check it out... Actually I might make my own variation based on this.
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I made the switch to this during the weekend. I used the grid before, which i felt less and less comfortable with as i play only terran. It took me about 20 custom games. I changed the lift command tough as it was too dangerous on space.
I have one tip to everybody learning to use a new hotkey setup or hotkeys in general: People will tell that if you don't know a specific hotkey hover the mouse over the icon and learn the key. Not many people seem to know that you can have all the hotkeys shown over each icon. Its in the gameplay settings of the Options menu. (Menu>Options>Gameplay>Command Hotkey Text). So with one glance u know the key u have to press. If u change the hotkey setup the game will update the letters accordingly
This also shows a T and R over your reactors and Techlabs when binded into one controlgroup. So i exactly know hoe many times i have to hit W for marines and how many times E for the rauders...very cool!
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I'm not sure about this lol. I use way more hotkey than whats in the op, and easily 5 army control groups against protoss mid-late game, later replacing control group 3(main command center). ctrl groups-- (1-bio, 2-viking, 3-ghost, 4- bio flank/or drop1, 5- drop2) ctrl groups 4 is usually all my barracks, I only change that to a drop later in the game when I need to do multi-attacks to hopefully end the game. or either switch out viking control group for a drop temporarily. Maybe that's my problem D: too much crap, simplify!?
And I changed my "W" key to patrol. I'm so used to standard setup, I think I would screw up controls or actions while under pressure or being cheesed if I made certain keys do so many things.
Only thing that stands out as being really helpful is the "space bar" for lifting and landing buildings.
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let this be known as the D.A.F.T layout
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YO CHECK IT OUT I GOT THE DOPEST TERRAN SET UP Y'ALL FRESH HOMIES EVER SAWN
FIRSSSS THING WE GON DO, TAKE ALL THE KEYS ON THE RIGHT, MOVE THAT SHIT TO THE LEFT
Next thing we gon' do, take all the keys in the middle and
MOVE BITCH,
GET OUT THE WAY, ONTO THE LEFT SIDE OF THE KEYBOARD,
GET OVER THERE!
THEN JUST WHEN YOU THINK THIS SHIT CAN'T GET 33% MORE BALLIN YOURE GONNA MOVE ALL THE KEYS ON THE LEFT -EVEN FUUUUURTHER LEFTTTTTTTTTTT- RIGHT OVER THE KEYS YOU USE FOR CHATTING DURING 100% OF YOUR PC USAGE, IM SERIOUS.
CERTIFIED DOPE SHIT MOTHAFUCKA RATE+SUBSCRIBE RETWWEEET
User was warned for this post
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On October 17 2011 19:45 Undercat wrote: YO CHECK IT OUT I GOT THE DOPEST TERRAN SET UP Y'ALL FRESH HOMIES EVER SAWN ...
CERTIFIED DOPE SHIT MOTHAFUCKA RATE+SUBSCRIBE RETWWEEET
Can I have some of that stuff, please?
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is the "fuck" really necessary for the title
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I thought this thread was gonna be one of those threads where theres a troll user who spams ridiculous tihngs.
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This purports to offer a level of efficiency that I have not yet conceived possible. Well done for sharing this.
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+ Show Spoiler +On October 17 2011 19:12 Armada Vega wrote: I'm not sure about this lol. I use way more hotkey than whats in the op, and easily 5 army control groups against protoss mid-late game, later replacing control group 3(main command center). ctrl groups-- (1-bio, 2-viking, 3-ghost, 4- bio flank/or drop1, 5- drop2) ctrl groups 4 is usually all my barracks, I only change that to a drop later in the game when I need to do multi-attacks to hopefully end the game. or either switch out viking control group for a drop temporarily. Maybe that's my problem D: too much crap, simplify!?
And I changed my "W" key to patrol. I'm so used to standard setup, I think I would screw up controls or actions while under pressure or being cheesed if I made certain keys do so many things.
Only thing that stands out as being really helpful is the "space bar" for lifting and landing buildings.
Well dude this layout features 5 keys for Armies and 4 (u can enable a fifth) for buildings. More than is not possible due to Blizz' restrictions
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On October 17 2011 19:45 Undercat wrote: YO CHECK IT OUT I GOT THE DOPEST TERRAN SET UP Y'ALL FRESH HOMIES EVER SAWN
FIRSSSS THING WE GON DO, TAKE ALL THE KEYS ON THE RIGHT, MOVE THAT SHIT TO THE LEFT
Next thing we gon' do, take all the keys in the middle and
MOVE BITCH,
GET OUT THE WAY, ONTO THE LEFT SIDE OF THE KEYBOARD,
GET OVER THERE!
THEN JUST WHEN YOU THINK THIS SHIT CAN'T GET 33% MORE BALLIN YOURE GONNA MOVE ALL THE KEYS ON THE LEFT -EVEN FUUUUURTHER LEFTTTTTTTTTTT- RIGHT OVER THE KEYS YOU USE FOR CHATTING DURING 100% OF YOUR PC USAGE, IM SERIOUS.
CERTIFIED DOPE SHIT MOTHAFUCKA RATE+SUBSCRIBE RETWWEEET
OnT: I'm for sure gonna learn this !
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Bump. Is anyone other than me still using this?
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Hi, I'm low GM player Zerg who officially switched to this setup.
Only difference is 1-6 are my ScreenSaves.
It's so good.
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those hotkeys are to crazy for me, but im glad they work for you!
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On November 09 2011 12:44 arbitrageur wrote: Hi, I'm low GM player Zerg who officially switched to this setup.
Only difference is 1-6 are my ScreenSaves.
It's so good.
Oh really?
TBH, I was considering getting something like this for myself back in Januaryish, but I just couldn't kick out of my usual hotkeys. Granted, if you were to learn it, then it would be really nice to not have to go to 8,9,0 for injects.
Oh hell, might as well retry learning this.
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Holy shit this honestly is dope as fuck
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On November 09 2011 12:44 arbitrageur wrote: Hi, I'm low GM player Zerg who officially switched to this setup.
Only difference is 1-6 are my ScreenSaves.
It's so good.
so do you have any key for all hatches? or just select larva at each hatch as you move through the camera/screen save
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Can someone explain to me how pro koreans have their hotkeys, i see them sitting even in the early game and spaming their keys, this i dont get, they have only a hatch/cc/nex and a few drones to do anything with but they still seam to spam what looks to me like 1-6 and q,w,e,r,t,a,s,d,f - all i do is hotkey my scouting worker and cc and then hit "s" to build new workers, så if i were to spam keys it would be the 2 hotkeys and "s", what is all the other keys for in pro gameing??
Ty to all that can help a noob. ^_^
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these guys are so fast later in the game that they need some time to warm up like tires of race cars do need to warm up to be fully functionally so basically they set up their camera hotkeys and try to get familiar with the layout of their playground,how good can i draw boxes to micro n stuff, how does my mouse/mousepad/keyboard feel to me in this place, HOW DO I FEEL? and check the ping through setting waypoints
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okay sure that makes sense, so they are just hitting all those keys to get "pumped", not because they actualy do something?
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Is something like this going to work on the mac? I don't know and never tested it because I don't want it to affect the game in any way if I can't replace it.
It looks really nice though, looks like a lot of time getting used to it. I might try it out if it CAN work on the mac.
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On November 12 2011 02:33 Absurd Bunny wrote: Is something like this going to work on the mac? I don't know and never tested it because I don't want it to affect the game in any way if I can't replace it.
It looks really nice though, looks like a lot of time getting used to it. I might try it out if it CAN work on the mac. Uhhh. Go to the options menu and hit the change hotkeys button?
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On November 09 2011 19:25 Epinephrine wrote: okay sure that makes sense, so they are just hitting all those keys to get "pumped", not because they actualy do something?
Early game you could just let your workers mine and then press whatever builds workers for you everytime you need to. What most pros do is setup their cameras, do a little bit of what most would call apm spamming and think about executing their builds.
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I set space to attack and it really is dope as fuck.
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On November 09 2011 19:25 Epinephrine wrote: okay sure that makes sense, so they are just hitting all those keys to get "pumped", not because they actualy do something?
its really just a habit nothing more
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Im trying out Space for attack from these keys, i tried these keys but it was too much of a change (lifting orbitals constantly lol) but im defo going to ttry space for attack seeing as i use groups 1 and 2 for army it can be quite awkward hitting A for attack all of the time
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On November 09 2011 19:25 Epinephrine wrote: okay sure that makes sense, so they are just hitting all those keys to get "pumped", not because they actualy do something? icwatyoudidthar
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Wow thanks for the set up been thinking of learning to play Terran and I'm still a bit all over the place with the keys, this set up looks much more comfortable once you've got used to it, I'm giving it a try. I like the Space to attack as I always didn't like using A plus having one set up between playing Protoss and Terran should hopefully help playing both races.
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lmao, I'm so glad this thread got resurrected, the OP is just perfect.
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I really like the concept of the idea. I recently got an extra account and have been playing terran as an offrace and havent really set in stone the hotkeys so I gave this a try. Thanks!
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On May 20 2011 05:11 Nizzy wrote: Never used custom hotkeys and never had the urge to either. I don't think they should be allowed either at pro events. I wonder how many pros or even pro koreans use them. I could see them considering them bm. Most pros use a couple; but don't use extensively unique hotkey setups. I know Koreans commonly move Immortal from I to R for example.
I've been considering alternate setups, my current control group setup is absolutely atrocious lol
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what is this i will never be able to understand these hotkeys. 1~4 ftw.
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Does anyone know how to get to the proper location for the hotkey file on a Mac? I can't seem to find the right place to import it and I kinda want to try this one out.
Edit: Nvm, just found it.
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I use grid anyway and this is similar
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Probably better in theory but rememorizing new hotkeys is hard.
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OP, u can actually split a couple army control groups to 5 and T and maybe even g if u want that many xD
So that you can go
` 5 TAB t CAPS (g)
You alternate with your pinky and index finger, so it's faster than just going through ` TAB CAPS q a with one finger
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On November 17 2011 11:33 DystopiaX wrote: Probably better in theory but rememorizing new hotkeys is hard.
old habits die hard
reminds me when I started using the new inject method... even though it's not as difficult as learning a whooooooooooooole new set of hotkeys it was definitely a pain to deal with.
but at the end it pays off (not sure if this one is much better than the most popular hotkey layouts though)
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the space bar config'd as ATTACK! is they key (no pun intended) in that setup
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A few months ago I changed q, tab, ` to hotkeys as well. However my change wasn't as drastic as this, everything else was still default. However those extra nearby hotkeys really helps!
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It surprises that TL mods allowed a topic to be named with the F word on it. Guess rules aren't for everybody -.-
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On November 17 2011 11:46 kiy0 wrote: It surprises that TL mods allowed a topic to be named with the F word on it. Guess rules aren't for everybody -.-
what's that supposed to mean rofl.... does everything have to be censored?
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On November 17 2011 11:55 nanaoei wrote:Show nested quote +On November 17 2011 11:46 kiy0 wrote: It surprises that TL mods allowed a topic to be named with the F word on it. Guess rules aren't for everybody -.- what's that supposed to mean rofl.... does everything have to be censored?
yes
think of the minors
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PLease make a picture of a keyboard for zerg and toss. I dont understand.
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For those who find some of the terran hotkeys akward, but don't want to learn a whole new hotkey setup, here's my suggestion:
Re-bind lift/land to F Re-bind load for bunkers/medivacs to F Re-bind patrol to Q
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The link to the Hotkeyfile doenst work anymore, can you reupload the file to an other site?
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Darkgrid just completely demolishes this on every level.
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i dont get why you would want to put your production on different hotkeys when you can just have all rax/fact/ports on one key and press tab?
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On February 18 2012 01:02 K4m4Hl wrote: i dont get why you would want to put your production on different hotkeys when you can just have all rax/fact/ports on one key and press tab?
I use tab, but I used to have them on different keys. It's mainly because you can put them on different rally points. For example if you were doing a TvT, you can have your Rax and Factory rallied at the front of your base while a Starport making a Banshee rallied to the opponent's base. This is good cause you can add on buildings, and rerally them without messing up other building's
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Hmm i dont see why you need this... I think its better to learn yourself move along keyboards very fast, when we will use F1-F5 Camera hotkeys + 0-9 hotkeys it will be neccessary, besides its not even that hard...Many Protosses still use 8-P, rahter than 5-e
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Curious what do you use instead of tab for toss. I'm kinda fond of using tab to select the gateways from warpgate since they're all under the one hotkey?
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Anyone else have an link? Megaupload got shut down, and all that. And I would really like to try these out. I suppose I could manually rebind them, but it would be much simpler to just get a file. Help?
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im just glad this thread got bumped so i could laugh at the title
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i could also use the config file. Anyone haz?
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