On May 08 2011 03:47 Deja Thoris wrote:
May we know what the reason is for the warning here? I can normally read a post and judge with good accuracy where warnings and bans will occur but I just can't see this one. Is it the nerds and fatgirls references?
Show nested quote +
On May 03 2011 18:41 tyCe wrote:
Why is progaming so desirable anyway? That's a question that I don't really understand. I mean, I would love to be an elite professional footballer, but being an elite SC2 pro is completely different. You don't have the fame except to a bunch of fat, ugly fangirls and a bunch of nerds and casuals watching at their computers. You don't have great pay compared to other jobs you could have done (assuming that your intelligence and/or charisma is the reason for your SC2 success).. Further, your career is short and it is stressful to keep your position at the time. You have no employment prospects outside of the progaming scene after your career is done either. Furthermore, your achievements mean nothing to most people. Can you imagine telling your grandchildren that in your prime you were good at computer games? Video game fan is transient. Video games don't keep their popularity for more than 10 years. Even with BW in Korea, being a BW pro gives you a huge stigma when compared to other jobs you could have done with your brilliant RTS mind, e.g. lawyering, investment banking, corporate management, or even normal jobs like accounting or administration etc.
Sorry but 300k/year is NOTHING considering that:
1. your career is transient - maybe 3-5 years max
2. you have no education and/or work experience during your progaming career
3. you have no reasonable career prospects afterwards outside SC2 or progaming; no promotion prospects; i.e. you have no valid transition out of SC2, you are "all-in"
4. no substantial contact with social networks outside gaming; i.e. 90% of the people you know are gaming and are probably your rivals at some time and place
5. you have no girlfriend or at least no fulfilling relationship with your girlfriend, unless you make significant sacrifices in your SC2 career to do so
6. you have no real job security, and you have little say in how your career will be headed; SC2 is going to die out within the 15 years, and your ability will probably be surpassed in the next 1-2 years; might also get screwed over by map makers and Blizzard patch makers
7. even your fame is very limited and very transient; your fame is limited to nerds and casual enthusiasts who watch you on their computers; this group of people are notoriously fickle and will probably latch on the next big progamer and mostly forget about you (e.g. qxc ever since he went to study in Spain, Ret ever since he left Korea, Huk ever since he stopped winning tournaments)
8. the BIG one: if you were good enough to be making 300k/yr in SC2, you are probably talented enough to be making 300k/yr in another profession that may or may not be more fulfilling to you
IMO, progaming in SC2 has too much risk and too little reward. Only those without any other realistic prospects, and those who are still in high school and have a great talent in SC2, and of course those who had an SC2 progaming career fall into their laps without trying (e.g. IdrA and other BW foreign "pros"), should be actively pursuing a career out of SC2 progaming.
For those who claim that SC2 would be a great career for those who do it out of passion and not money, well let me ask you this: How passionate will you be about SC2 when you are forced to play 12 hours a day, everyday, and have to win the next tournament or the next show match or else you cannot buy your next meal or pay your next rent? How passionate will you be about SC2 when you realise you have been a total deadbeat for 9 months, relying on the dole and your grandmother's pension while you try to mass game to catch up to the top? How passionate will you be about SC2 when you see your former peers and friends move ahead in life, marrying, having kids, buying houses, and being able to financially support it?
User was warned for this post
Why is progaming so desirable anyway? That's a question that I don't really understand. I mean, I would love to be an elite professional footballer, but being an elite SC2 pro is completely different. You don't have the fame except to a bunch of fat, ugly fangirls and a bunch of nerds and casuals watching at their computers. You don't have great pay compared to other jobs you could have done (assuming that your intelligence and/or charisma is the reason for your SC2 success).. Further, your career is short and it is stressful to keep your position at the time. You have no employment prospects outside of the progaming scene after your career is done either. Furthermore, your achievements mean nothing to most people. Can you imagine telling your grandchildren that in your prime you were good at computer games? Video game fan is transient. Video games don't keep their popularity for more than 10 years. Even with BW in Korea, being a BW pro gives you a huge stigma when compared to other jobs you could have done with your brilliant RTS mind, e.g. lawyering, investment banking, corporate management, or even normal jobs like accounting or administration etc.
Sorry but 300k/year is NOTHING considering that:
1. your career is transient - maybe 3-5 years max
2. you have no education and/or work experience during your progaming career
3. you have no reasonable career prospects afterwards outside SC2 or progaming; no promotion prospects; i.e. you have no valid transition out of SC2, you are "all-in"
4. no substantial contact with social networks outside gaming; i.e. 90% of the people you know are gaming and are probably your rivals at some time and place
5. you have no girlfriend or at least no fulfilling relationship with your girlfriend, unless you make significant sacrifices in your SC2 career to do so
6. you have no real job security, and you have little say in how your career will be headed; SC2 is going to die out within the 15 years, and your ability will probably be surpassed in the next 1-2 years; might also get screwed over by map makers and Blizzard patch makers
7. even your fame is very limited and very transient; your fame is limited to nerds and casual enthusiasts who watch you on their computers; this group of people are notoriously fickle and will probably latch on the next big progamer and mostly forget about you (e.g. qxc ever since he went to study in Spain, Ret ever since he left Korea, Huk ever since he stopped winning tournaments)
8. the BIG one: if you were good enough to be making 300k/yr in SC2, you are probably talented enough to be making 300k/yr in another profession that may or may not be more fulfilling to you
IMO, progaming in SC2 has too much risk and too little reward. Only those without any other realistic prospects, and those who are still in high school and have a great talent in SC2, and of course those who had an SC2 progaming career fall into their laps without trying (e.g. IdrA and other BW foreign "pros"), should be actively pursuing a career out of SC2 progaming.
For those who claim that SC2 would be a great career for those who do it out of passion and not money, well let me ask you this: How passionate will you be about SC2 when you are forced to play 12 hours a day, everyday, and have to win the next tournament or the next show match or else you cannot buy your next meal or pay your next rent? How passionate will you be about SC2 when you realise you have been a total deadbeat for 9 months, relying on the dole and your grandmother's pension while you try to mass game to catch up to the top? How passionate will you be about SC2 when you see your former peers and friends move ahead in life, marrying, having kids, buying houses, and being able to financially support it?
User was warned for this post
May we know what the reason is for the warning here? I can normally read a post and judge with good accuracy where warnings and bans will occur but I just can't see this one. Is it the nerds and fatgirls references?
He was warned for the overall derogatory tone of the post.