[TSL] Ro16 Day 3 - Page 258
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ZeraToss
Germany1094 Posts
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entropius
United States1046 Posts
On April 17 2011 07:07 Lasbike wrote: It's over for morrow's army, hasuobs had a colossus. Yep -- hydras are sort of an all-or-nothing unit; countered so hard by colossi/storm. There may be a timing window where zerg can do damage with a hydra push but it is so thin and so difficult to judge. | ||
Chaosvuistje
Netherlands2581 Posts
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Barca
United States418 Posts
He should have just pressured and not over committed, maybe forced some cannons and cut probes. He would have been fine. | ||
TheAwesomeAll
Netherlands1609 Posts
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KiNGxXx
7928 Posts
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Huragius
Lithuania1506 Posts
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Kvothe
201 Posts
On April 17 2011 07:07 NoXious90 wrote: what can morrow do He could not waste almost 10 units by bad rallies, bad movement. | ||
Z3kk
4099 Posts
Didn't know he was that good~~ :3 Great game! ^^ | ||
Zaraphiston
United States26 Posts
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Inex
Bulgaria443 Posts
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Tyri
Germany453 Posts
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Larp
United States206 Posts
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Lennon
United Kingdom2275 Posts
User was temp banned for this post. | ||
Vetrocide
Norway600 Posts
Not blaming morrows loss on map im just saying its imbalanced:/ | ||
DailYLeet
Germany827 Posts
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MoonBear
Straight outta Johto18973 Posts
On April 17 2011 07:07 MoonBear wrote: 13:20 Queens used as meatshields. Creep tumours advance aggressively. FFs go down. Spine Crawlers die. Colossus are out. Canon support helps rips through the zerg army. "He's going to have to change his name to MouzSports.Sorrow after that battle." - Day[9] 16:00 As the Protoss ball moves forward, Morrow just ggs. mouz.HasuObs 2 vs 1 mouz.MorroW | ||
DarkPlasmaBall
United States43524 Posts
On April 17 2011 07:07 AlBundy wrote: When Protoss have so many sentries, it's hard to find a good positioning,especially on this portion of the map. Flanking and surrounding is mandatory IMHO. And gg ! Happy birthday! | ||
ZeraToss
Germany1094 Posts
GG BUTTON | ||
Qwix
531 Posts
On April 17 2011 07:07 WindCalibur wrote: Very good idea but I don't think the execution was good enough. This and forcefields + cannons holding everything off. | ||
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