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On April 17 2011 07:07 blade55555 wrote: why does morrow think that would work on crossfire? such a long rush distance xD. This seriously. This strategy worked on close position LT/Metal and steppes, not freaking crossfire.
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I think I liked Morrow better as a terran, he had a really good play but these games ain't really good.
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On April 17 2011 07:07 stephls wrote: Really great defense by Hasuobs. Great use of force fields You got to agree that's really a hard skill to use...
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On April 17 2011 07:07 T.O.P. wrote: All zergs have to do is be aggressive right? He was doing a timing push and he missed his timing dude. This is like Protoss doing a 6gate and being countered by Burrow. If you are gonna wait too long then you are going to lose
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On April 17 2011 07:07 T.O.P. wrote: All zergs have to do is be aggressive right? hehe, so it seems :D
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Hahaha, awesome picture. <3
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Almost brilliant, ended terrible. Hasu's control was good but Morrow was throwing away units to misrallies, waited too long, threw the spines in too early, etc. I guess Crossfire is a terrible map for Z, so why not try some huge risk to maybe win it by surprise.
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On April 17 2011 07:08 rexob wrote: sorrow and hasu sobs... lol
lmao so great
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On April 17 2011 07:07 imareaver3 wrote: ....and this is why Z aren't aggressive... Stop bullshit. Morrow overextended in that game we all saw that
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bad plan on that map. the chokes make that push pretty much impossible.
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really questionable decision making all series long. I mean if you aren't confident on cross, at least try something that circumvents the chokes.
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Great hold by bis.. err.. hasu!
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Forcefields so powerful on crossfire, I'm glad it's not on ladder :D
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On April 17 2011 07:08 Shalaiyn wrote: BoxeR vs Sen had me screaming. Morrow vs HasuObs has me screaming.
But can you spot the difference? MorroW vs HasuObs has a protoss in it?
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Bad map indeed, unfortunate that its even in the map pool.
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On April 17 2011 07:08 rexob wrote: sorrow and hasu sobs... lol
lololol brilliant. Too bad morrow, good effort though.
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Great defense by HasuObs, although I don't think this map actually works for that build that Morrow did.
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The defence was easy to do, you can't push a turteling protoss with colossus, just expand and take the map and not letting him taking another exp...
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Canada13378 Posts
On April 17 2011 07:08 Numy wrote:Show nested quote +On April 17 2011 07:07 SiguR wrote: Morrow took way too long to do that. A single colossus and 3 sentries will shut down any hydra push like that. That was not a great defense by hasu, that was a late hydra push by morrow. No they won't.
2 collossus with range, and three cycles of gateway units will though just want to point out the factors he seems to be ignoring
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the idea was good but there wasnt even a slight chance to take the game at that point bc the amout of forcefields available
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