The campaign map can be a bit overwhelming at first but I love the massive improvement. Though the Siege AI is still all over the place and a bit random. Too bad the encyclopedia still doesnt load for me in-game, having to alt-tab out for some brief info on things is a hassle. D:
Shogun: Total War 2 - Page 15
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Disregard
China10252 Posts
The campaign map can be a bit overwhelming at first but I love the massive improvement. Though the Siege AI is still all over the place and a bit random. Too bad the encyclopedia still doesnt load for me in-game, having to alt-tab out for some brief info on things is a hassle. D: | ||
Shauni
4077 Posts
By the way, what is the skirmish mode button for? Is it so they switch automatically or what? My daimyo never makes enough children. I only get one heir and he dies and I have to adopt adopt adopt. In this current situation i only have one general and no family members ;; | ||
Disregard
China10252 Posts
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MichaelZon
Finland21 Posts
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maartendq
Belgium3115 Posts
On March 21 2011 08:59 Shauni wrote: I think those samurai bowmen are way way more cost effective, you don't even need other troops that way. I remember fighting an unwinnable battle, all i had left was four scattered, half dead groups of (rank 4!) samurai bowmen against two general cavalry, three ashigaru spear and three groups of ashigaru archers, so i ran into a forest thinking I might take out his general at least, but their melee was so ridiculously good that they slaughtered the cavalry, barely suffering any losses against the spearmen and the enemies archers fled because they can't handle melee fights. I don't even know why there is an option for melee fight for the ashigaru archers, as they start fleeing as soon as you click the button. By the way, what is the skirmish mode button for? Is it so they switch automatically or what? My daimyo never makes enough children. I only get one heir and he dies and I have to adopt adopt adopt. In this current situation i only have one general and no family members ;; Skirmish lets ranged units automatically keep their distance from attacking melee units. | ||
GTR
51295 Posts
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Elegy
United States1629 Posts
On March 22 2011 13:35 GTR wrote: can anyone give me tips playing oda? if i go crush the rebellion, i get attacked from both tokugawa and saito and i can't seem to defend it =/ Use most of your starting gold to pay off Saito to to the north and then crush Tokugawa after defeating the rebellion. You should be able to beat Tokugawa pretty handily after killing the rebellion; once Tokugawa main army is destroyed, it's easy to take the rest of their provinces. I did Oda as my first campaign on hard/hard, conquered maybe 1/3 of japan or so before i switched to multilayer For any of the factions starting in dangerous positions, just buying off one of your enemies that you start at war with is usually a sure fire way to success, as the AI won't attack you right after unlike other TW games. I also always get indefinite military access and give it as well, in older TWs that prevented AIs from backstabbing you every time you went to war, dunno if it works in Shogun, but I haven't had any problems with that particular annoyance | ||
abominare
United States1216 Posts
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GGTeMpLaR
United States7226 Posts
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MaestroSC
United States2073 Posts
I would so be down to try this out on mutliplayer. I love these games where the battles reward strategic positioning/tactics more than apm. (i play at about 100 apm in SC2 = my downfall..workin on it atm) | ||
bibbaly
98 Posts
On March 22 2011 13:35 GTR wrote: can anyone give me tips playing oda? if i go crush the rebellion, i get attacked from both tokugawa and saito and i can't seem to defend it =/ You need to position your army correctly to crush the rebellion and have enough move points to get back in range of your castle to reinforce the push from the 2 clans. It seems that you HAVE to crush the rebellion with almost no losses which is entirely possible given the starting units. After that I made a western front of vassals stopping before kyoto and then moving east to crush everything I can before the realm divide, the vassal states make good cannon fodder and give you enough time to reposition your generals so that you won't lose 6-7 provinces without a fight. Also go out of your way to not piss off the ashikaga shogunate before the realm divide, as oda you can not afford a 2 front war let alone a 2 front war with constant reinforcement and harassment from enemy agents. Also for the generals of Oda I always grab the talent Ashigaru commander because it is IMO the best combination for the starting trait oda has. For any of the factions starting in dangerous positions, just buying off one of your enemies that you start at war with is usually a sure fire way to success, as the AI won't attack you right after unlike other TW games. I also always get indefinite military access and give it as well, in older TWs that prevented AIs from backstabbing you every time you went to war, dunno if it works in Shogun, but I haven't had any problems with that particular annoyance Using indefinite military access in diplomacy is exploiting the AI, it feels like the AI will agree to anything for that access to your lands which you can just take away with no repercussion, for example I started a new game as chokosabe and brokered my way into 1400 per turn for 15 turns from all surrounding factions at the price of allowing them access to my lands then swiftly denying it while still keeping the money per turn. | ||
URfavHO
United States514 Posts
On March 22 2011 13:35 GTR wrote: can anyone give me tips playing oda? if i go crush the rebellion, i get attacked from both tokugawa and saito and i can't seem to defend it =/ I must have just gotten lucky, but i was extremely patient with building up a single army. I struck the Tokagawa first taking them out somewhat early, then I regrouped and fended off an attack from the people to the left. As a whole, I think the oda are a little bit difficult to play as since it is hard to obtain a large source of income. Thus, the most viable strategy I found was to just mass up as many ashagaru as possible. Personally, it was most difficult to play as the Oda when you start reaching about 20 or so provinces after taking Kyoto because EVERY single clan decides to go to war with you, even your vassals(in my play through anyway). It was at that point that I decided to do the most honorable thing and give up and switch to the Mori, who have a very large and abundant income source in the form of the trading posts. | ||
Vipsanius
Netherlands708 Posts
It got interesting after I took kyoto, and everyone and his grandmother declared war on me. Had to do some epic army positioning to keep all my cities, but I had them in the end. After their all-out attack, I could easily counter and win. The only challenge was not to over-extend myself. Some interesting facts: - A vassal counts towards your number of victory regions. You can either make a vassal if you want trade income (which can be up to 1000 per turn), and you already have enough production facilities. I do not recommend making vassals early game, because I think the trade income could be notably lower and your vassals will turn on you (when you take all of Japan). - Ninja's are very good to snare armies, so it is always useful to have a few around near your front line. Is your main army away to crush some rebels? You can stall the enemy for a few turns before he takes a city. - Destroy all christian buildings. Unless you want the christian bonuses (earlier firearms), you shouldn't convert to christianity. If you want the christian daimyo achievement, just win a campaign, load the save before the last siege, convert to christianity, win. You can try out christianity to get that missionary in a later campaign, but if you convert to christianity now all of your regions will have uprisings, which is going to be very fun. - Do use siege engines. It saves half of your army falling from the walls. I learned this when taking kyoto. I had 2 stacks when I attacked, got half a stack when I won. If I were fighting a human opponent, I would have lost very hard. | ||
Entropic
Canada2837 Posts
On March 22 2011 15:09 mnofstl007 wrote: ... i need to get this. totally buying it since i start a 2 week break from school after tomorrow. I would so be down to try this out on mutliplayer. I love these games where the battles reward strategic positioning/tactics more than apm. (i play at about 100 apm in SC2 = my downfall..workin on it atm) Aside: 100 apm is more than enough for sc2. Look at Sjow, Goody, Axslav and Minigun. On topic: Is there any faction harder to play (read: start with) than Takeda? I tried Takeda on very hard and couldnt survive past turn 15-20 at all (and I started basically 10+ times, Im a masochist this way I know). | ||
curreh
Australia265 Posts
I was relatively good at sc2 but that skill has not really translated over to this game haha, nevertheless I'm playing it on hard I had a huge campaign against an enemy nation and my 1300 strong army eventually waded through ~2800 of their troops and took their castle, my army had been whittled down to around 300 lol and then was attacked by an ally of that nation 1500 strong. I subsequently let out a fatigued sigh and wow'd at how crazy the game was, now I'm getting ready to start a new campaign : ) I did some of the battle tutorials and they taught me a few things :D should really get around to doing the advanced castle siege one and the campaign one, that would help alot aha, If anybody could share some general tips they would be much appreciated! Oh and any suggestions for an enjoyable, relatively easy faction to play? I'm thinking of trying the chokosabe | ||
nitdkim
1264 Posts
before you are about to gain Legendary Status and everyone goes against you, use Diplomacy and gain alliance with everyone while getting a heavy economy going. Make sure to keep an eye on the diplomacy and have everyone at least Friendly towards you (give them money). Once you have a really good trade/farm going, invest in uber armies. Whoever is not allied to your allies and shogun, go and take their lands (use navy for transport). Then just make them into vassals (no need to deal with resistance etc). Keep vassals happy by giving them money from time to time. Once the divide comes, if you have good relations with your allies, they will side with you (no need to worry about people taking your land from all directions). Make sure to give your allies money and keep them happy. PS: Of course, this is like spending at least 2-4 years without taking another providence and just building up the economy to pump out high tier like they're free. Also, scout the map and use the special agents a lot. They'll be a lot of help dealing with unsatisfied settlements etc. | ||
TigerKarl
1757 Posts
1. Be careful where you expand. Try to get into a position where have a easy defense after the realm divide. Like try to get the 2 small islands or the Northern provinces. 2. Control the foreign trade ressources, thos will give insane income with a handful of trading partners. 3. Get your agent units early and use them to gain experience. The agents will be extremely useful later. 4. Try to get 4 full stack armies before the realm divide event. You will need them for staying alive. 5. Good army compositions should have 7-9 archers units and one mangonel. I like to fill up the rest with Yari Ashigaru and Naginata Samurai. No Cavalry needed in my opinion. 6. Try to force the opponents into attacking your castles. The AI doesn't work well there and you'll usually be able to defend with inferior armies. 7. Use autoresolve for battles that clearly favour you. If it is close you should play yourself. If the enemy attacks your castle and you have no chance of holding it you should still play the battle to cause more casualties to the enemy. 8. Do not lose regiments. They're too expensive. Try to have a similar casualty ratio on all your units and use the regeneration function of your units on your own territory between turns. 9. Do not rely on allies after the realm devide. Be prepared to be betrayed or even strike first. 10. After realm divide: Your income will suck. Try to have like 5 trading partners and at least one ressource with 10 trading ships. Occasionally choose making vassals over conquering a land to have more trading partners. 11. Use the income trick. Put your taxes on very high and lower them after one turn. Like this you will have superincome/normalincome/superincome/normalincome/... 12. Don't underestimate the value of Ashigaru troops. They should make the main part of your army because their cheap and fight well under a good general. That's all in can think of right now while watching GSTL :D | ||
curreh
Australia265 Posts
On March 22 2011 20:07 TigerKarl wrote: My recommendations for difficult: 1. Be careful where you expand. Try to get into a position where have a easy defense after the realm divide. Like try to get the 2 small islands or the Northern provinces. 2. Control the foreign trade ressources, thos will give insane income with a handful of trading partners. 3. Get your agent units early and use them to gain experience. The agents will be extremely useful later. 4. Try to get 4 full stack armies before the realm divide event. You will need them for staying alive. 5. Good army compositions should have 7-9 archers units and one mangonel. I like to fill up the rest with Yari Ashigaru and Naginata Samurai. No Cavalry needed in my opinion. 6. Try to force the opponents into attacking your castles. The AI doesn't work well there and you'll usually be able to defend with inferior armies. 7. Use autoresolve for battles that clearly favour you. If it is close you should play yourself. If the enemy attacks your castle and you have no chance of holding it you should still play the battle to cause more casualties to the enemy. 8. Do not lose regiments. They're too expensive. Try to have a similar casualty ratio on all your units and use the regeneration function of your units on your own territory between turns. 9. Do not rely on allies after the realm devide. Be prepared to be betrayed or even strike first. 10. After realm divide: Your income will suck. Try to have like 5 trading partners and at least one ressource with 10 trading ships. Occasionally choose making vassals over conquering a land to have more trading partners. 11. Use the income trick. Put your taxes on very high and lower them after one turn. Like this you will have superincome/normalincome/superincome/normalincome/... 12. Don't underestimate the value of Ashigaru troops. They should make the main part of your army because their cheap and fight well under a good general. That's all in can think of right now while watching GSTL :D wow thanks man! Lots of good information haha : ) I decided to keep on with my chokosabe campaign where the castle I just took is about to get crushed Running my general away lol : P I have 3 provinces and he has 5 of the veteran rank things, he has the circle now, and 4 general stars! Beefing him up he's becoming a beast ^_^ I won some really outmatched battle and he got a trait for heroism of some sorts which give all his units in battle +3 morale which seems really good! EDIT: oh and yeah the gstl at the same time lol : D I can't alt tab into shogun without having to restart the stream though which sucks : ( know of any way to fix that by chance? | ||
TigerKarl
1757 Posts
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curreh
Australia265 Posts
On March 22 2011 20:39 TigerKarl wrote: just play shogun 2 windowed. I have no technical problems with that and do it almost all the time! oh wow you can do that! you're a champion <3 | ||
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