So, I didn't see anything yet about this so I decided we needed a thread!
I actually just recently heard about this from my friend. I've been a fan of Creative Assembly's TW series since the original Shogun and I have to say it played a large part in the formation of my RTS years growing up along with Brood War. I used to go to my friends house who had a computer that could play it and I would just play away when he was done! I've always thought that Shogun was my favorite if it had Rome's engine and now it's going to be even better. Unfortunately, I did not like Empire as much as I anticipated. Though, not because it's not a good game, but because I dislike gunpowder warfare. In Shogun you had gunpowder units but they could be utterly destroyed by warrior monks and they were fairly late and carried their own religious penalty typically. Anyway, enough of my rant about TW.
Honestly, the graphical update is nice but what I'm actually the most excited about is the integration of Rome+ MTW + Empire mechanics.
Yea, I'm really looking forward to this as Shogun is easily my favourite of the Total War series. I'm hoping this will be somewhat of a return to forum for CA as their recent releases didn't quite engage me as much as I hoped.
I always enjoyed the simplicity of the Shogun map and environment, I feel that was the games strength that the subsequent games lost in some ways.
Always loved the little cut-scenes they had for the assassinations (both failed and successful) and I'm really glad to see them return.
Wow, after watching these trailers I'm pumped. This game is going to be awesome. Never played shogun, but Rome was awesome, and i hated empire, so glad to see a return to melee. Can't wait.
Yeah, I'm gonna keep my eye on this. I'm still playing Medieval II to this very day (although modded ;d Stainless Steel 6.3 FTW~!). The videos don't reveal much, so I'll keep my judgement reserved for now. I didn't get Empire and Napoleon (because I didn't like the time line), but I heard their games are becoming less and less mod-able.
One on the few games I'm really looking forward to! Played RTW a lot and I hope this game can at least be just as good. Haven't really tried the mods tbh, spent to much time in one campaign play through.
On November 19 2010 20:57 jtype wrote: Yea, I'm really looking forward to this as Shogun is easily my favourite of the Total War series. I'm hoping this will be somewhat of a return to forum for CA as their recent releases didn't quite engage me as much as I hoped.
I always enjoyed the simplicity of the Shogun map and environment, I feel that was the games strength that the subsequent games lost in some ways.
Always loved the little cut-scenes they had for the assassinations (both failed and successful) and I'm really glad to see them return.
Pretty much this, but I wonder why the map looks this weird. And why are units unnecessary animated on the map?
I loved Rome total war, bot none of the ones after that were engaging to me in any way whatsoever....mostly because of the AI. Rome could be annoying too in that respect, but it still felt mildly realistic. The medieval tws and empire, etc, just had horrific campaign AI, plus it was needlessly complicated. And by complicated, i don't mean hard, or deep. I just mean stupid crap. All the dumb diplomacy "options" you had that were useless 95% of the time anyways, because the fighting AI was so terrid you could rape any army you faced with the same setups, making peaceful diplomacy worthless. Not that you could go the peaceful route even if you tried, thanks once again to the terrible campaign AI.
The first Shogun was the best. Then they started adding more and more features they couldn't balance nor implement properly nor get the AI to properly use. The series also became more and more buggy and had too many technical issues. Not to mention they started making really gross historical errors starting with Rome (completely anachronistic Egyptians, overpowered cavalry and underpowered phalanx units).
I'm cautiously optimistic about this game because it seems like they're going back to their roots and cutting out a lot of extraneous features. I heard they're also going back to handcrafted maps for tactical battles. The randomly generated ones starting from Rome sucked because they were mostly flatland. Shogun was the best game in terms of having to use terrain advantages.
I'm also hoping for better diplomacy this time around. CA artificially made previous games harder by making the AIs gang up on the player to hide their weaknesses. I believe the AI were hard-coded to have someone declare war on the player if the player was at peace with everybody. So no matter how peaceful and friendly you were, somebody is bound to declare war on you if you're not at way with anybody at the time.
Looking a lot forward to this game. I was so young I didn't jack shit about what I was doing when playing the original Shogun:TW, but regardless I still found it fun as my first timebased RTS(apart from HMM, which really is less of an RTS).
If this game is anything like the boardgame that I played about 20 years ago i am so getting this. It units and map look very familar as well as the army card
I preordered for 34 Euro. Seems ok for me and the game will be so exciting. Just wait 2 months for patches and mods and the game will be even more kickass!
I sank a ton of hours into Rome when it came out. I didn't get Medieval because it seemed too much like a re-skinned Rome, so I instead got the Europa Barbarorum mod and spent a ton of hours on that instead. The EB mod turned it almost into a completely different game and IMO made it vastly superior to the original.
Anyway, I also avoided getting Empire and Naploeon because I don't like that style of warfare and also don't find that time period nearly as cool as the Rome/Medieval/Shogun periods. I kind of wanted to try the naval battles, but the poor reviews of Empire put me off completely. I only recently bought the Empire/Napoleon pack (forgot what it's called) because it was on sale, and I was pretty disappointed. However, I am hopeful that CA will go back to their roots and pull it off this time, and I do love Japanese history, so I've pre-ordered my copy of Shogun 2.
Ever since the fiasco that was empire: total war I'm not touching one of their games again until its confirmed that its playable at launch. Waiting for a year to have them patch a game into something that can run without crashing is not worth it. Besides that, the way creative assembly handled disgruntled customers was just horrible; censoring their forums to make the games look less broken, not helping people unable to run the game etc. Pre ordering this game is a huge gamble imo, wouldnt recomend anyone to do that from what I experienced.
Loved Medieval 2 : Total War sooo much. The feeling of fear when suddenly Mongols come knocking at your kingdom with maxed armies was so damn strong. Not to mention the Timurids with their Elephants mounted cannons blasting you precious cities... Let loose my awesome ninja samurais Muwahahaha
Looks pretty awesome so far. I'll admit I know very little about feudal Japan, and am much more a fan of Medieval Europe, so I was sort of hoping for Medieval 3 or Rome 2. The graphics look insanely good though for the number of units on the battlefield... I really hope my computer can handle this game... T_T;
I'm also a bit bummed about the number of unit types? I think he said 13-14? I suppose it makes sense considering we're looking at only Japan, but I loved the diversity in Medieval 2. Armies from various regions of the world were so different from each other. Trying to tackle Moorish horse-archer armies as early era Spain was crazy tough.
Eh? Rome and Medieval 2 did not exactly have the diversity of Medieval. If you look at unit stats, many of them were just reskinned versions of other units with virtually the same stats. The original Shogun and Medieval were the best games in the series. They removed a lot of the depth and the subtle things that can provide an advantage later on in the series.
On February 09 2011 04:37 andrewlt wrote: Eh? Rome and Medieval 2 did not exactly have the diversity of Medieval. If you look at unit stats, many of them were just reskinned versions of other units with virtually the same stats. The original Shogun and Medieval were the best games in the series. They removed a lot of the depth and the subtle things that can provide an advantage later on in the series.
If you played vanilla MTW2, sure. But the mod community is what's kept these games going so well.
Roma Surrectum mod makes RTW like 20x better than the original, and the Stainless Steel mod for MTW2 does the same for medieval2. Also did a lot for realism, because let's face it, horses will not blindly charge into a densely packed wall of spears/soldiers.
Huge fan of Total War series, my favorite by far is Shogun. Although, I probably sank many hours into MTW2 because of all the great mods, not to mention the improved AI... Seriously that is the weak point of every TW game. Been anticipating a Shogun remake for awhile, so hyped and excited when it was announced!
I think it'll have broken and shitty diplomacy as Rome Total War, Medevil Total War 2, Empire Total War I think it'll have broken and shitty siege battles like Medevil Total War 2 and (especially abhorrent) Empire Total war I think it'll have alot of useless and gameslowing character units like Rome Total War, Empire Total War and (by fucking god) Medevil Total War (so many shitty characters) Seriously assassins are the only units you need, kill everything else, profit.
So all in all it'll probably be a good game just like the rest, but held back from 1000% epicness because they once again didnt improve the diplomacy or the castle battles. Cmon all I want is an AI that isn't acting like a brick... And castles that don't make the unit ai act like paniced 4 year olds. ' EDIT: The multiplayer stuff actually sounds good. But I've been fooled before by those slick talking dasterds! I'll wait untill it comes out.
On February 11 2011 17:03 Krehlmar wrote: I think it'll have broken and shitty diplomacy as Rome Total War, Medevil Total War 2, Empire Total War I think it'll have broken and shitty siege battles like Medevil Total War 2 and (especially abhorrent) Empire Total war I think it'll have alot of useless and gameslowing character units like Rome Total War, Empire Total War and (by fucking god) Medevil Total War (so many shitty characters) Seriously assassins are the only units you need, kill everything else, profit.
So all in all it'll probably be a good game just like the rest, but held back from 1000% epicness because they once again didnt improve the diplomacy or the castle battles. Cmon all I want is an AI that isn't acting like a brick... And castles that don't make the unit ai act like paniced 4 year olds. ' EDIT: The multiplayer stuff actually sounds good. But I've been fooled before by those slick talking dasterds! I'll wait untill it comes out.
actually, if you've followed it at all you'd know they completely changed how siege battles will work in addition to how special characters like spies and assassins work
Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
lol.... that is some serious hate. You should probably relax and enjoy life a little more and worry less about the little things.
On the other hand, I agree three kingdoms would be fucking epic.
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
lol.... that is some serious hate. You should probably relax and enjoy life a little more and worry less about the little things.
On the other hand, I agree three kingdoms would be fucking epic.
Oh the hate is strong within me. It's a love-hate thing though. I love the Total War series. I hate that I've waited so many years and each time I've been slapped in the face with a dumber and dumber game. It was bad enough when they did Empire Total War, but then they followed it up with Napoleon, and I was about ready to puke. I absolutely detest the Colonial period and gunpowder warfare in general.
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
lol.... that is some serious hate. You should probably relax and enjoy life a little more and worry less about the little things.
On the other hand, I agree three kingdoms would be fucking epic.
Oh the hate is strong within me. It's a love-hate thing though. I love the Total War series. I hate that I've waited so many years and each time I've been slapped in the face with a dumber and dumber game. It was bad enough when they did Empire Total War, but then they followed it up with Napoleon, and I was about ready to puke. I absolutely detest the Colonial period and gunpowder warfare in general.
eh, Empire wasn't too bad
it wasn't anything compared to how good ME2 was, or especially Rome (my first and favorite)
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
Wow... although i do agree empire stunk. Napoleonic warfare is my favorite time period for warfare historically, but it just didn't make a good game. I didn't hate it that much though...
Anywhoo, from all the videos i've seen it really looks like they took a different approach graphically that i like. It seems more artistic than realistic in alot of ways.
Looks good, although I'm more interested in mods now, particularly after the shitty Empire game. Anyone here play the LOTR mod for Kingdoms, Third Age?
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
lol.... that is some serious hate. You should probably relax and enjoy life a little more and worry less about the little things.
On the other hand, I agree three kingdoms would be fucking epic.
Oh the hate is strong within me. It's a love-hate thing though. I love the Total War series. I hate that I've waited so many years and each time I've been slapped in the face with a dumber and dumber game. It was bad enough when they did Empire Total War, but then they followed it up with Napoleon, and I was about ready to puke. I absolutely detest the Colonial period and gunpowder warfare in general.
eh, Empire wasn't too bad
it wasn't anything compared to how good ME2 was, or especially Rome (my first and favorite)
but I didn't even bother trying Napoleon
Empire was pure fucking garbage at release. It wasn't the gameplay or the era though, but the bugs and crashes. Once patched it was pretty good, I'll agree. Napoleon is essentially what Empire should have been, really liked it for a while but a game with only five nations that matter and a campaign that scripted.. eh, got tired of it quickly. R:TW>M2:TW>Napoleon>Empire in my opinion, never played S:TW and M:TW though.
Looking forward to Shogun, R:TW which I probably spent most time on feels too outdated for me today, it'll be nice to play with the improved interface of newer total wars and use swords and arrows rather than gunpowder.
March is a good month, GSL with new maps, new Total War, Dragon Age 2... Arghghghg why is it still shitty and cold as hell February?
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out.
You do know that Shogun: Total War had gunpowder units(2) as well?
I'm going to wait on this. My first entry into the Total War series was when I tried out Napoleon: Total War. I hated it. Strategy was nice and all but the AI was so stupid.
"oh hey, the cavalry is charging us from a distance, let's SLOWLY turn around and THEN change to square formations."
Path finding was ridiculous for cavalry too - I would tell my men to charge at a line and they go like 3993384 kilometers north then head for the unit I commanded them to attack.
Shogun: Total War was one of the games I loved to play as a child and after I read about Shogun 2, I got totally excited about it. It sounds like it's going to be awesome. I haven't really played any other Total War games and don't know much about them, but I am not a huge fan of the 3D world map setup, it kind of felt more realistic with moving the pawns around the map, that you could actually see that it was set out on a table. No biggie though, I still cannot wait for it to be released and me and my friend are definitely going to check out the multiplayer campaign, sounds great as well. Demo is coming on the 22nd February on Steam, can't wait!
On February 19 2011 23:39 Babaganoush wrote: I'm going to wait on this. My first entry into the Total War series was when I tried out Napoleon: Total War. I hated it. Strategy was nice and all but the AI was so stupid.
"oh hey, the cavalry is charging us from a distance, let's SLOWLY turn around and THEN change to square formations."
Path finding was ridiculous for cavalry too - I would tell my men to charge at a line and they go like 3993384 kilometers north then head for the unit I commanded them to attack.
I hope Shogun improves the AI and such...
According to the PC Gamer hands on it's vastly improved, and Creative Assembly said that the AI has been a priority. As for the latter, they have been saying that every TW game and it has always been shitty until modders made it.. well, made it okay. I'm hoping it'll be good.
But the pathfinding was fine for cav in Napoleon as far as I can remember? It was horrible in M:TW and R:TW but I can't remember having any issues in N:TW, hm, might have been blinded by the fact that I was used to something much shittier.
Appearantly they want the focus to be on 'accessibility'. Every time I heard that word used to describe an upcoming game, it really ment the game would be easy, simplistic and without any depth. I really hope this will the exception to that rule, but I doubt it given how bad Empire and Napoleon were. The other problem is that this game will likely be much harder to mod then Rome and MTW2 which were improved 10x by the modding community.
Also, am I the only one that thinks that Medival: Total War 1 was the best one in the series (at least out of the box). That game seemed to have such incredible depth. Massive tech-trees, many nations with completely different army compostions and tons of diplomatic options...aaahh..good old times
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out.
You do know that Shogun: Total War had gunpowder units(2) as well?
Don't speak rubbish. Those were only good for giving xp to my warrior monks. I wasn't forced to use them in my armies at all. Their only purpose was to be there so I could cut them down and take satisfaction in killing filthy, dishonorable gun-wielding mongrel cowards.
I actually liked Empire. I thought it was a fun new take on the old RTW/MTW formula. By extension I didn't think Napoleon was that bad, either. Super excited for STW2 though
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out.
You do know that Shogun: Total War had gunpowder units(2) as well?
Don't speak rubbish. Those were only good for giving xp to my warrior monks. I wasn't forced to use them in my armies at all. Their only purpose was to be there so I could cut them down and take satisfaction in killing filthy, dishonorable gun-wielding mongrel cowards.
Doesn't change the fact that they were included as well.
I just hope the game will be good. The map is a big letdown, reminds me of Civilization. I'm with shineq in that regard.
Oh man, my Dad + Shogun Total War (the original stupid) is madness, utter madness. Talk about beaten the game on expert with every clan (even Oda), in full Japanese (he's white, so am I).
I hope it doesn't become too cartoony and western (english-only) that it doesn't appeal to him ^^
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
User was warned for this post
I really don't understand why in the hell I was warned for this post concerning ad hominem attacks. What exactly is ad hominem about my opinion of Creative Assembly? And what was the debate? There was no civility lost in the debate seeing as there was no debate to be had. I'm merely stating my opinion of CA's recent forays into gunpowder warfare. At no point in time did I insult another member of TL. Sorry but it's kind of ridiculous to warn me for flaming when I'm talking about a game company. As a purchaser of their games, I have a right to complain when I think they've gone in a wrong direction, much like other TL members have used harsh invectives towards certain Blizzard decisions. It's completely different from flaming another member of TL and using ad hominem attacks on them for the sake of debate.
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
User was warned for this post
I really don't understand why in the hell I was warned for this post concerning ad hominem attacks. What exactly is ad hominem about my opinion of Creative Assembly? And what was the debate? There was no civility lost in the debate seeing as there was no debate to be had. I'm merely stating my opinion of CA's recent forays into gunpowder warfare. At no point in time did I insult another member of TL. Sorry but it's kind of ridiculous to warn me for flaming when I'm talking about a game company. As a purchaser of their games, I have a right to complain when I think they've gone in a wrong direction, much like other TL members have used harsh invectives towards certain Blizzard decisions. It's completely different from flaming another member of TL and using ad hominem attacks on them for the sake of debate.
If your post wasn't inflammatory flaming, then I don't know what is. And guess what? The video game playing world is the west for the most part, not mainland Asia. So get off your high horse and quit your moaning. It wouldn't sell well, end of story. You're right, there is no debate. You're just inflammatory AND wrong. I'm an avid history buff, and even I don't know that much about the period/area your talking about. I certainly would not be pumped for a TW game based on that.
There is a free demo out on steam, im DLing it now to get a taste. I wish I could afford it when it comes out, but im prob gonna wait 6 months till its on sale for steam.
On February 23 2011 04:46 NukeTheBunnys wrote: There is a free demo out on steam, im DLing it now to get a taste. I wish I could afford it when it comes out, but im prob gonna wait 6 months till its on sale for steam.
great im at work and cant remotely access my pc at home to start the download how big is the demo?
On February 20 2011 02:06 Lann555 wrote: Appearantly they want the focus to be on 'accessibility'. Every time I heard that word used to describe an upcoming game, it really ment the game would be easy, simplistic and without any depth. I really hope this will the exception to that rule, but I doubt it given how bad Empire and Napoleon were. The other problem is that this game will likely be much harder to mod then Rome and MTW2 which were improved 10x by the modding community.
Also, am I the only one that thinks that Medival: Total War 1 was the best one in the series (at least out of the box). That game seemed to have such incredible depth. Massive tech-trees, many nations with completely different army compostions and tons of diplomatic options...aaahh..good old times
Same for me. I believe the first two games to be the best in the series. M:TW 1 had the most varied unit rosters that were actually significantly different from each other without all the fantasy units that started in Rome.
S:TW 1 had the most depth out of any game in the series. It's where high ground, rain, fog, bridges, forests and all sorts of other terrain and weather features made a difference.
On February 23 2011 04:46 NukeTheBunnys wrote: There is a free demo out on steam, im DLing it now to get a taste. I wish I could afford it when it comes out, but im prob gonna wait 6 months till its on sale for steam.
great im at work and cant remotely access my pc at home to start the download how big is the demo?
Personally I hate the shogun-theme, the whole samurai-culture is just silly to me... I am more of the sort who likes tons of gunpowder, luckily I will get them when I ally with europeeans.
A brief tutorial campaign and historical battles is available in the demo. Im on the campaign map right now, havent played out a battle yet, though I noticed theres more text details. Some values for units such as range, reload skill and ammo are shown, as opposed to having to look it up in the text files. Town statistics are more detailed too.
I have never played Empires or Napoleon(Shogun, Rome, M/M2) so not sure if they implemented anything from there.
Have to nitpick on the OP video, it wouldve been better in Japanese as opposed to English. ;/
edit: The campaign map is very limited in terms of any real functionality beyond basics. You're also limited to only 3 battles... The diplomacy system is similar just some minor changes while the family tree has a commission feature, where you can assign generals or family members job positions, such as a general, supply officer and etc. Each commission has their own stat upgrades.
Like all TW games, it requires a lot of patching. I havent tried the game on high since my 4770 cant handle it, but on medium with no AA or AF everything is pretty ugly and jaggy.
edit: I love how smooth the unit movement and attacks are.
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
User was warned for this post
I really don't understand why in the hell I was warned for this post concerning ad hominem attacks. What exactly is ad hominem about my opinion of Creative Assembly? And what was the debate? There was no civility lost in the debate seeing as there was no debate to be had. I'm merely stating my opinion of CA's recent forays into gunpowder warfare. At no point in time did I insult another member of TL. Sorry but it's kind of ridiculous to warn me for flaming when I'm talking about a game company. As a purchaser of their games, I have a right to complain when I think they've gone in a wrong direction, much like other TL members have used harsh invectives towards certain Blizzard decisions. It's completely different from flaming another member of TL and using ad hominem attacks on them for the sake of debate.
If your post wasn't inflammatory flaming, then I don't know what is. And guess what? The video game playing world is the west for the most part, not mainland Asia. So get off your high horse and quit your moaning. It wouldn't sell well, end of story. You're right, there is no debate. You're just inflammatory AND wrong. I'm an avid history buff, and even I don't know that much about the period/area your talking about. I certainly would not be pumped for a TW game based on that.
If your post isn't inflammatory flaming, then I don't know what is. And guess what? You're on a SC site, a video game which is dominated by S. Korea, which happens to be in... guess where? Mainland Asia! So get off your high horse and quit your moaning. You don't know shit about what would sell, end of story. You're right, there is no debate. You're just ignorant AND wrong. You don't know anything about history, if you don't even know about the entire ancient period of Asia (which constituted over half the population of the ancient world). I certainly would not be pumped to read another post about Asian history based on your absolute ignorance of the subject.
If your post wasn't inflammatory flaming, then I don't know what is. And guess what? The video game playing world is the west for the most part, not mainland Asia. So get off your high horse and quit your moaning. It wouldn't sell well, end of story. You're right, there is no debate. You're just inflammatory AND wrong. I'm an avid history buff, and even I don't know that much about the period/area your talking about. I certainly would not be pumped for a TW game based on that.
You have no clue how well Three-kingdoms era stuff sells in East Asia do you, and not just in China either.
Either way, I hope everyone remembers to wait until the first major patch or two has gone out before playing this to save a bunch of heartache, since the devs are true to form it seems xD
man this demo battle is hard...I'm gonna have to do the tutorial in case I'm missing how not to get your army fucked and then have to fight a million more men
On February 23 2011 10:27 ToT)OjKa( wrote: man this demo battle is hard...I'm gonna have to do the tutorial in case I'm missing how not to get your army fucked and then have to fight a million more men
Yeah, I'm not quite understanding how to beat this just yet... 4100 men to 2900... and a ton of naginata and katana samurai, which there really isn't an effective way to beat other than with arrows...
On February 23 2011 10:27 ToT)OjKa( wrote: man this demo battle is hard...I'm gonna have to do the tutorial in case I'm missing how not to get your army fucked and then have to fight a million more men
Yeah, I'm not quite understanding how to beat this just yet... 4100 men to 2900... and a ton of naginata and katana samurai, which there really isn't an effective way to beat other than with arrows...
beat it on normal a few times and decided to make a video of it, you just have to predict AI scripts and adjust accordingly. also, they don't really have cav so it's all about using the cav to get good flanks
apparently people already beat it on very hard but i've got plenty of time to go for that before march 15th
On February 23 2011 14:04 krazymunky wrote: so is there any way to affect your allies decision to not fight/betray you? (maybe place my army behind theirs lol)
oh that's a historical battle so it's scripted like that =D
Just played through the campaign tutorial. Was pretty fun. It definitely feels like it's taking the best of the orignal Shogun and putting it in the new-style engine, which is exactly what I've been hoping for ever since, well, Rome:TW onwards, really.
My only gripes are with the horrific voice narration in the end cut-scene after completing the tutorial (what is that accent? Some kind of Japanese-Indian hybrid?), although the other voices aren't too great either, but at least they're authentic. I would just prefer them to speak in Japanese and have it subbed.
Oh, the only other thing I wasn't too happy with was some of the issues I had with the interface, both in and out of battle. It seems like you could only sporadically deselect things, sometimes clicking elsewhere would and sometimes it wouldn't. Maybe it's just a bug, or maybe I'm just tired and missing something. Either way it's a minor annoyance and not a game-breaker.
Very pleased with it so far.
Has anyone else found their Ninja to be immortal? Seriously, mine just woulnd't die. Whether he failed or succeded he just kept on surviving. Made it pretty easy to level him up.
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
User was warned for this post
I really don't understand why in the hell I was warned for this post concerning ad hominem attacks. What exactly is ad hominem about my opinion of Creative Assembly? And what was the debate? There was no civility lost in the debate seeing as there was no debate to be had. I'm merely stating my opinion of CA's recent forays into gunpowder warfare. At no point in time did I insult another member of TL. Sorry but it's kind of ridiculous to warn me for flaming when I'm talking about a game company. As a purchaser of their games, I have a right to complain when I think they've gone in a wrong direction, much like other TL members have used harsh invectives towards certain Blizzard decisions. It's completely different from flaming another member of TL and using ad hominem attacks on them for the sake of debate.
If your post wasn't inflammatory flaming, then I don't know what is. And guess what? The video game playing world is the west for the most part, not mainland Asia. So get off your high horse and quit your moaning. It wouldn't sell well, end of story. You're right, there is no debate. You're just inflammatory AND wrong. I'm an avid history buff, and even I don't know that much about the period/area your talking about. I certainly would not be pumped for a TW game based on that.
If your post isn't inflammatory flaming, then I don't know what is. And guess what? You're on a SC site, a video game which is dominated by S. Korea, which happens to be in... guess where? Mainland Asia! So get off your high horse and quit your moaning. You don't know shit about what would sell, end of story. You're right, there is no debate. You're just ignorant AND wrong. You don't know anything about history, if you don't even know about the entire ancient period of Asia (which constituted over half the population of the ancient world). I certainly would not be pumped to read another post about Asian history based on your absolute ignorance of the subject.
Sorry to drop in your 'conversation' but why are you annoying others about which country or timeline CA uses for its franchise? It is their product, their money and their years worth of hardwork and not to mention decades worth of experience. If you think you can do better then go ahead and make your own game. We will all happily buy that if it will be even half as awesome as any CA game. And please don't pretend to speak on behalf of all Asians. I am an asian and I love the Japanese setting 10x more than 3 kingdoms. Has it occurred to you that we all have our own opinions and likings?
The AI is still pretty dumb IMO. Once my siege units depleted their ammo, they casually walked up to the archer to get shot. Since when was it a dishonor to run out of ammo?
And for anyone playing the tutorial, have you had the game ending bug where you can't merge your bow ships?
On February 23 2011 07:08 KaiserJohan wrote: The demo is huge, downloading atm.
Personally I hate the shogun-theme, the whole samurai-culture is just silly to me... I am more of the sort who likes tons of gunpowder, luckily I will get them when I ally with europeeans.
On the bright side you do get flintlock units in the full game...
I just hated everytime my cannons wouldnt stop firing in Napoleon when I told it to stop when the enemy was charging, thereby killing my units as well.
The demo was almost spectacular! My first close-up camera view of a fight between my ashigaru against theirs nearly had me at jaw-dropping excitement. However, there were a few flaws in a few places.
The statistics page gives a very organized and lengthy chart of nearly everything you'd like to know. Example: How many battles you won and lost. But there seemed to be a lack of one specific statistic, one in which I've been wanting to have implemented since Rome... A number representing the amount of soldiers in your empire. Come on, I'd really like to see how huge my army is in terms of manpower, not in terms of individual army cards. I have 22 cards? That's how many men?
Another flaw would be the assassin cut-scenes. The suspense was terrific, but the video was too long! After watching the assassin climbing the side of a castle for a grueling amount of unnecessary time, I finally decided to skip the videos altogether.
Overall, the demo certainly impressed me enough that I'll buy it when it comes out.
Basically like every other TW ever made. Can't really tell the intelligence of the AI or exactly how the turn based part turns out in a short demo though.
Multiplayer is what has me most interested, i hope that actually works out.
Visually it looked kinda wonky in alot of spots, runs and looks worse than Empire in a technical sense, but i guess it is only a demo. Why can't we put on AA? Artistically it's really nice though. Far more attention to color and style than previous games.
[QUOTE]On February 23 2011 16:27 DannyJ wrote: runs and looks worse than Empire in a technical sense, but i guess it is only a demo. QUOTE] Uh, really? Are you talking about Empire at release or when it got patched, or could you specify what you mean?
Don't have access to the demo right now but "runs worse than Empire" is a bloody bad thing, to say the least. Hm, hope I can run it without having everything on low.
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
User was warned for this post
I really don't understand why in the hell I was warned for this post concerning ad hominem attacks. What exactly is ad hominem about my opinion of Creative Assembly? And what was the debate? There was no civility lost in the debate seeing as there was no debate to be had. I'm merely stating my opinion of CA's recent forays into gunpowder warfare. At no point in time did I insult another member of TL. Sorry but it's kind of ridiculous to warn me for flaming when I'm talking about a game company. As a purchaser of their games, I have a right to complain when I think they've gone in a wrong direction, much like other TL members have used harsh invectives towards certain Blizzard decisions. It's completely different from flaming another member of TL and using ad hominem attacks on them for the sake of debate.
If your post wasn't inflammatory flaming, then I don't know what is. And guess what? The video game playing world is the west for the most part, not mainland Asia. So get off your high horse and quit your moaning. It wouldn't sell well, end of story. You're right, there is no debate. You're just inflammatory AND wrong. I'm an avid history buff, and even I don't know that much about the period/area your talking about. I certainly would not be pumped for a TW game based on that.
If your post isn't inflammatory flaming, then I don't know what is. And guess what? You're on a SC site, a video game which is dominated by S. Korea, which happens to be in... guess where? Mainland Asia! So get off your high horse and quit your moaning. You don't know shit about what would sell, end of story. You're right, there is no debate. You're just ignorant AND wrong. You don't know anything about history, if you don't even know about the entire ancient period of Asia (which constituted over half the population of the ancient world). I certainly would not be pumped to read another post about Asian history based on your absolute ignorance of the subject.
Sorry to drop in your 'conversation' but why are you annoying others about which country or timeline CA uses for its franchise? It is their product, their money and their years worth of hardwork and not to mention decades worth of experience. If you think you can do better then go ahead and make your own game. We will all happily buy that if it will be even half as awesome as any CA game. And please don't pretend to speak on behalf of all Asians. I am an asian and I love the Japanese setting 10x more than 3 kingdoms. Has it occurred to you that we all have our own opinions and likings?
CA isn't a volunteer mod community, they're a business. I don't understand why the hell you would talk about hard work and their money, etc. It's not their money. It's my money that keeps them afloat. You think a business runs without customers? In essence, you don't have a point at all here, other than it takes you 5 sentences to say a very trite and retarded argument, AKA "Make your own game if you don't like theirs."
And I don't care if you're Asian. Nor did I ever say I spoke for all Asians, which is a pretty ridiculous assumption for you to make. Btw, there's no such thing as a "Japanese setting." You mean Sengoku Era? Or you mean Akihabara Electronics District? God, I'll just stop now. Your whole post is a mishmash of nonsense.
On February 23 2011 10:27 ToT)OjKa( wrote: man this demo battle is hard...I'm gonna have to do the tutorial in case I'm missing how not to get your army fucked and then have to fight a million more men
Yeah, I'm not quite understanding how to beat this just yet... 4100 men to 2900... and a ton of naginata and katana samurai, which there really isn't an effective way to beat other than with arrows...
beat it on normal a few times and decided to make a video of it, you just have to predict AI scripts and adjust accordingly. also, they don't really have cav so it's all about using the cav to get good flanks
apparently people already beat it on very hard but i've got plenty of time to go for that before march 15th
Hahah figured out my personal problem to beating it. I didn't know Ashigaru had a spear wall ability LOL. They're way better when they got that on!
[QUOTE]On February 23 2011 17:02 vyyye wrote: [QUOTE]On February 23 2011 16:27 DannyJ wrote: runs and looks worse than Empire in a technical sense, but i guess it is only a demo. QUOTE] Uh, really? Are you talking about Empire at release or when it got patched, or could you specify what you mean?
Don't have access to the demo right now but "runs worse than Empire" is a bloody bad thing, to say the least. Hm, hope I can run it without having everything on low. [/QUOTE]
it runs much better than empire for me still today
I literally played empire a few days ago and the loading / tabbing on that took much longer than what it does in shogun (which isn't even that bad imo, reminds me more of what it was in medieval 2)
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
User was warned for this post
I really don't understand why in the hell I was warned for this post concerning ad hominem attacks. What exactly is ad hominem about my opinion of Creative Assembly? And what was the debate? There was no civility lost in the debate seeing as there was no debate to be had. I'm merely stating my opinion of CA's recent forays into gunpowder warfare. At no point in time did I insult another member of TL. Sorry but it's kind of ridiculous to warn me for flaming when I'm talking about a game company. As a purchaser of their games, I have a right to complain when I think they've gone in a wrong direction, much like other TL members have used harsh invectives towards certain Blizzard decisions. It's completely different from flaming another member of TL and using ad hominem attacks on them for the sake of debate.
If your post wasn't inflammatory flaming, then I don't know what is. And guess what? The video game playing world is the west for the most part, not mainland Asia. So get off your high horse and quit your moaning. It wouldn't sell well, end of story. You're right, there is no debate. You're just inflammatory AND wrong. I'm an avid history buff, and even I don't know that much about the period/area your talking about. I certainly would not be pumped for a TW game based on that.
If your post isn't inflammatory flaming, then I don't know what is. And guess what? You're on a SC site, a video game which is dominated by S. Korea, which happens to be in... guess where? Mainland Asia! So get off your high horse and quit your moaning. You don't know shit about what would sell, end of story. You're right, there is no debate. You're just ignorant AND wrong. You don't know anything about history, if you don't even know about the entire ancient period of Asia (which constituted over half the population of the ancient world). I certainly would not be pumped to read another post about Asian history based on your absolute ignorance of the subject.
Sorry to drop in your 'conversation' but why are you annoying others about which country or timeline CA uses for its franchise? It is their product, their money and their years worth of hardwork and not to mention decades worth of experience. If you think you can do better then go ahead and make your own game. We will all happily buy that if it will be even half as awesome as any CA game. And please don't pretend to speak on behalf of all Asians. I am an asian and I love the Japanese setting 10x more than 3 kingdoms. Has it occurred to you that we all have our own opinions and likings?
CA isn't a volunteer mod community, they're a business. I don't understand why the hell you would talk about hard work and their money, etc. It's not their money. It's my money that keeps them afloat. You think a business runs without customers? In essence, you don't have a point at all here, other than it takes you 5 sentences to say a very trite and retarded argument, AKA "Make your own game if you don't like theirs."
And I don't care if you're Asian. Nor did I ever say I spoke for all Asians, which is a pretty ridiculous assumption for you to make. Btw, there's no such thing as a "Japanese setting." You mean Sengoku Era? Or you mean Akihabara Electronics District? God, I'll just stop now. Your whole post is a mishmash of nonsense.
Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Just played the demo.. kind of. Are you fucking serious CA? STILL no restrict cursor for dual monitor users? Goddamn it, it's 2011.. I thought it was bad enough that it was an issue in Napoleon. Having to change settings for monitors each time I play is enough to keep me from playing, gah, I hope some fix will be released or that there's some tweak I don't know about.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I definitely preferred different unit skins, despite many of them filling the same basic roles (heavy cavalry, light cavalry, line infantry, ranged infantry), but since the entire campaign takes place in Japan, it'd be more historically accurate to have less unit variety.
I'm guessing the expansion is going to cover the Imjin War though, so hopefully China and Korea will be playable.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I definitely preferred different unit skins, despite many of them filling the same basic roles (heavy cavalry, light cavalry, line infantry, ranged infantry), but since the entire campaign takes place in Japan, it'd be more historically accurate to have less unit variety.
I'm guessing the expansion is going to cover the Imjin War though, so hopefully China and Korea will be playable.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I definitely preferred different unit skins, despite many of them filling the same basic roles (heavy cavalry, light cavalry, line infantry, ranged infantry), but since the entire campaign takes place in Japan, it'd be more historically accurate to have less unit variety.
I'm guessing the expansion is going to cover the Imjin War though, so hopefully China and Korea will be playable.
See now Imjin War would make me a happy person.
Unfortunately, CA stated they have no plans on adding Korea/China into the mix, due to possible unnecessary political issue it might stir up. Especially considering SEGA, the publisher, is japanese.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I definitely preferred different unit skins, despite many of them filling the same basic roles (heavy cavalry, light cavalry, line infantry, ranged infantry), but since the entire campaign takes place in Japan, it'd be more historically accurate to have less unit variety.
I'm guessing the expansion is going to cover the Imjin War though, so hopefully China and Korea will be playable.
See now Imjin War would make me a happy person.
Unfortunately, CA stated they have no plans on adding Korea/China into the mix, due to possible unnecessary political issue it might stir up. Especially considering SEGA, the publisher, is japanese.
... Unnecessary political issue? What in the? Lol? Do they not realize there are a ton of games sold in China/Japan that depict ancient Chinese/Japanese/Korean armies that fight each other? What kind of a pathetic excuse is that? I'm becoming more and more convinced that CA has some strange bias against ancient China, as if they don't want to go near it with a ten-foot pole or something. It's like anything that isn't ridiculously cliche or mainstream is just outside their ability.
Perfect example of a game with China/Japan fighting would be Warriors Orochi. I don't see any political issues getting stirred up by it.
I preordered it about 2 weeks ago. Now that i played the demo i'd say that was a good decision. Well, the beginners campaign is heavily scripted, but i've got a good feeling for the final game. About the AI it's a lot of hoping. The Battle seemed pretty hard, but i can not really comment too much about the AI here either. I am used to grouping my units together to move forward in a strong formation, but in the historical battle the units are witespread, so i tried to make my samurai death ball and got attacked from the front pretty quickly and then the stuff happened i don't want to spoler.
I had pretty poor computer performace to the end of the battle, but i am pretty sure that will be solved in the vanilla version. Last weeks of wating will be almost as tough as waiting for SC2
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I definitely preferred different unit skins, despite many of them filling the same basic roles (heavy cavalry, light cavalry, line infantry, ranged infantry), but since the entire campaign takes place in Japan, it'd be more historically accurate to have less unit variety.
I'm guessing the expansion is going to cover the Imjin War though, so hopefully China and Korea will be playable.
See now Imjin War would make me a happy person.
Unfortunately, CA stated they have no plans on adding Korea/China into the mix, due to possible unnecessary political issue it might stir up. Especially considering SEGA, the publisher, is japanese.
... Unnecessary political issue? What in the? Lol? Do they not realize there are a ton of games sold in China/Japan that depict ancient Chinese/Japanese/Korean armies that fight each other? What kind of a pathetic excuse is that? I'm becoming more and more convinced that CA has some strange bias against ancient China, as if they don't want to go near it with a ten-foot pole or something. It's like anything that isn't ridiculously cliche or mainstream is just outside their ability.
Perfect example of a game with China/Japan fighting would be Warriors Orochi. I don't see any political issues getting stirred up by it.
Just wait for someone to make that mod or wait until All Under Heaven of MIITW. ^_^
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I definitely preferred different unit skins, despite many of them filling the same basic roles (heavy cavalry, light cavalry, line infantry, ranged infantry), but since the entire campaign takes place in Japan, it'd be more historically accurate to have less unit variety.
I'm guessing the expansion is going to cover the Imjin War though, so hopefully China and Korea will be playable.
See now Imjin War would make me a happy person.
Unfortunately, CA stated they have no plans on adding Korea/China into the mix, due to possible unnecessary political issue it might stir up. Especially considering SEGA, the publisher, is japanese.
... Unnecessary political issue? What in the? Lol? Do they not realize there are a ton of games sold in China/Japan that depict ancient Chinese/Japanese/Korean armies that fight each other? What kind of a pathetic excuse is that? I'm becoming more and more convinced that CA has some strange bias against ancient China, as if they don't want to go near it with a ten-foot pole or something. It's like anything that isn't ridiculously cliche or mainstream is just outside their ability.
Perfect example of a game with China/Japan fighting would be Warriors Orochi. I don't see any political issues getting stirred up by it.
Just wait for someone to make that mod or wait until All Under Heaven of MIITW. ^_^
Yeah I'm really pulling for All Under Heaven. It's been a while with them though
... Unnecessary political issue? What in the? Lol? Do they not realize there are a ton of games sold in China/Japan that depict ancient Chinese/Japanese/Korean armies that fight each other? What kind of a pathetic excuse is that? I'm becoming more and more convinced that CA has some strange bias against ancient China, as if they don't want to go near it with a ten-foot pole or something. It's like anything that isn't ridiculously cliche or mainstream is just outside their ability.
Perfect example of a game with China/Japan fighting would be Warriors Orochi. I don't see any political issues getting stirred up by it.
So many games are banned in China because of that, its not even funny... But you are also right in the sense that mainland China only play pirated games anyways, so its not really a big factor.
According to history, that time period Japan did try to invade Korea, but they failed; after that the mongol came but they also fail to invade Japan. That should be possible in the expansion like the 1st game they did?
On February 19 2011 11:19 StorkHwaiting wrote: Thank god they're going back to the roots. I was fucking disgusted with all the gunpowder garbage they were putting out. The entire point of Total War was medieval combat. MELEE and arrows. Not fucking muskets and crap. I hate that era of military history. Glad to know a lot of other people felt the same way and CA started crying when their sales went way down. Bastards.
Too bad they don't have the balls to do a Three Kingdoms: Total War, which is long past due. They've already rehashed Europe and the Middle East a million times over, and now they're rehashing Japan too, yet they've completely ignored the Asian mainland which is such an obvious, obvious hole with so much history, different kingdoms, and military units, it's just embarrassing in my opinion. Where is my Three Kingdoms: Total War!? And wth did they pick a fob ass voice to narrate? Romans supposedly speak with an English accent, but I guess Asians get a fob. The racist stereotyping of CA disgusts me for how much they claim to study history and try to get things accurate. Spit in their faces!
User was warned for this post
I really don't understand why in the hell I was warned for this post concerning ad hominem attacks. What exactly is ad hominem about my opinion of Creative Assembly? And what was the debate? There was no civility lost in the debate seeing as there was no debate to be had. I'm merely stating my opinion of CA's recent forays into gunpowder warfare. At no point in time did I insult another member of TL. Sorry but it's kind of ridiculous to warn me for flaming when I'm talking about a game company. As a purchaser of their games, I have a right to complain when I think they've gone in a wrong direction, much like other TL members have used harsh invectives towards certain Blizzard decisions. It's completely different from flaming another member of TL and using ad hominem attacks on them for the sake of debate.
If your post wasn't inflammatory flaming, then I don't know what is. And guess what? The video game playing world is the west for the most part, not mainland Asia. So get off your high horse and quit your moaning. It wouldn't sell well, end of story. You're right, there is no debate. You're just inflammatory AND wrong. I'm an avid history buff, and even I don't know that much about the period/area your talking about. I certainly would not be pumped for a TW game based on that.
If your post isn't inflammatory flaming, then I don't know what is. And guess what? You're on a SC site, a video game which is dominated by S. Korea, which happens to be in... guess where? Mainland Asia! So get off your high horse and quit your moaning. You don't know shit about what would sell, end of story. You're right, there is no debate. You're just ignorant AND wrong. You don't know anything about history, if you don't even know about the entire ancient period of Asia (which constituted over half the population of the ancient world). I certainly would not be pumped to read another post about Asian history based on your absolute ignorance of the subject.
Sorry to drop in your 'conversation' but why are you annoying others about which country or timeline CA uses for its franchise? It is their product, their money and their years worth of hardwork and not to mention decades worth of experience. If you think you can do better then go ahead and make your own game. We will all happily buy that if it will be even half as awesome as any CA game. And please don't pretend to speak on behalf of all Asians. I am an asian and I love the Japanese setting 10x more than 3 kingdoms. Has it occurred to you that we all have our own opinions and likings?
CA isn't a volunteer mod community, they're a business. I don't understand why the hell you would talk about hard work and their money, etc. It's not their money. It's my money that keeps them afloat. You think a business runs without customers? In essence, you don't have a point at all here, other than it takes you 5 sentences to say a very trite and retarded argument, AKA "Make your own game if you don't like theirs."
And I don't care if you're Asian. Nor did I ever say I spoke for all Asians, which is a pretty ridiculous assumption for you to make. Btw, there's no such thing as a "Japanese setting." You mean Sengoku Era? Or you mean Akihabara Electronics District? God, I'll just stop now. Your whole post is a mishmash of nonsense.
You don't like it then don't buy it simple as that, why the hell do you keep disrupting this thread despite being warned? And seriously chill out.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I actually like a limited number of units. It makes the battles much more intense, and really makes good tacticians and strategists stand out. I loved fighting Roman factions with Roman factions in R:TW, and raping equal size and composition armies through good flanking, and having much more experienced troops and upgrades. I like the feeling of building up a war-hardened army and slaughtering all the technically equal armies of my enemies, because they keep throwing together armies with one star generals and no chevron units.
Loved every TW game. When Shogun first came out, I was telling all my friends 'just you fucking wait, this is the next big thing'. Then Med came out, everyone was like woah awesoem. THEN Rome came out...and it exploded :D
On February 24 2011 04:12 vyyye wrote: Just played the demo.. kind of. Are you fucking serious CA? STILL no restrict cursor for dual monitor users? Goddamn it, it's 2011.. I thought it was bad enough that it was an issue in Napoleon. Having to change settings for monitors each time I play is enough to keep me from playing, gah, I hope some fix will be released or that there's some tweak I don't know about.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I actually like a limited number of units. It makes the battles much more intense, and really makes good tacticians and strategists stand out. I loved fighting Roman factions with Roman factions in R:TW, and raping equal size and composition armies through good flanking, and having much more experienced troops and upgrades. I like the feeling of building up a war-hardened army and slaughtering all the technically equal armies of my enemies, because they keep throwing together armies with one star generals and no chevron units.
Getting pumped for S:TW2
How exactly does it make the battles more intense when all you have to do is slap mirrored units against each other and then watch your guys win because they have higher command bonus and xp stat boosts? Good flanking consists of clicking to the side, then behind your opponent, then into them.
I would think it's much more fun to maneuver around a large map, trying to get spearmen on cavalry, horse archers on heavy infantry, axemen on spearmen, etc, while there are diverse patchworks of shit going on everywhere with whose going to win up in the air, and your troops push through because of superior positioning, movement, rather than superior stats due to no-brainer play on the campaign map and a passive general boost, which was again derived from fighting against no brainer AI.
Is there a list of all the units anywhere? I haven't really looked at the details of Shogun 2 yet although I'm definitely buying it. I also like a bigger variety of units but they have to be actually different (like in TW/Rome and somewhat TW2). From what I remember from Empire you just had "Random-Name-Rifleman-#1", "Random-Name-Rifleman-#2", "Random-Name-Rifleman-#3", etc. with just slightly different stats.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I actually like a limited number of units. It makes the battles much more intense, and really makes good tacticians and strategists stand out. I loved fighting Roman factions with Roman factions in R:TW, and raping equal size and composition armies through good flanking, and having much more experienced troops and upgrades. I like the feeling of building up a war-hardened army and slaughtering all the technically equal armies of my enemies, because they keep throwing together armies with one star generals and no chevron units.
Getting pumped for S:TW2
How exactly does it make the battles more intense when all you have to do is slap mirrored units against each other and then watch your guys win because they have higher command bonus and xp stat boosts? Good flanking consists of clicking to the side, then behind your opponent, then into them.
I would think it's much more fun to maneuver around a large map, trying to get spearmen on cavalry, horse archers on heavy infantry, axemen on spearmen, etc, while there are diverse patchworks of shit going on everywhere with whose going to win up in the air, and your troops push through because of superior positioning, movement, rather than superior stats due to no-brainer play on the campaign map and a passive general boost, which was again derived from fighting against no brainer AI.
Ok, you completely misjudged and misrepresented everything I said.
The fun with mirrored armies is getting the most out of the rock /paper/scissors matchups, and maximizing the damage your "equal" units do to their opponents due to careful strategy and planning. For instance, building up and protecting a couple of elite infantry and cavalry units, training them to max armor and attack, getting them tons of easy battle experience until they have gold chevron experience, and then using them as my shock troops vs my "equal opponents". Sure, the battles themselves aren't always the most riveting once you get the general tactics down, but it's rewarding because of all the time I put in to make them a killing machine. At the same time, you have this lasting unit through most of your campaign that you're trying to protect and make the most of, and losing a unit like that to a moment of carelessness or overconfidence in their abilities...almost feels sad, like you lost your most loyal army. Nothing like having your "Old Gaurd" to go to when the battle gets a little close, and you know when you send that gold everything heavy cavalry group into the flank of your opponent in a really close battle, and you know they're going to fark some people up.
What isn't fun is fighting barbarian infantry with Parthian horse cavalry and armored elephants. Or Phalanxes vs Roman troops. Or etc, etc. When hundreds of different units are available, then little things become SOOOO easy to abuse. So you're not winning because you pulled half his infantry off the front line into your meat grinder while you kept the other half busy with skirmishers and the threat of a flank.....you're winning because there is no chance in hell German warbands are going to ever going to touch Parthian horse archers and heavy elephants. Or just running your legions in circles around phalanxes, while you pepper them with peltasts and onagers until they're broken and ready to route. Or your phalanx is in a beastly concave with good flank protection, and you know that even if the enemy had 2000 random infantry units, you'd still be untouchable just because the're basically nothing random swordsmen can do vs good spearmen.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I actually like a limited number of units. It makes the battles much more intense, and really makes good tacticians and strategists stand out. I loved fighting Roman factions with Roman factions in R:TW, and raping equal size and composition armies through good flanking, and having much more experienced troops and upgrades. I like the feeling of building up a war-hardened army and slaughtering all the technically equal armies of my enemies, because they keep throwing together armies with one star generals and no chevron units.
Getting pumped for S:TW2
How exactly does it make the battles more intense when all you have to do is slap mirrored units against each other and then watch your guys win because they have higher command bonus and xp stat boosts? Good flanking consists of clicking to the side, then behind your opponent, then into them.
I would think it's much more fun to maneuver around a large map, trying to get spearmen on cavalry, horse archers on heavy infantry, axemen on spearmen, etc, while there are diverse patchworks of shit going on everywhere with whose going to win up in the air, and your troops push through because of superior positioning, movement, rather than superior stats due to no-brainer play on the campaign map and a passive general boost, which was again derived from fighting against no brainer AI.
I don't know if you've browsed the encyclopedia, but there are a ton of units. The only missing thing are AP units, but I don't think the Japanese used axes and such anyway. Most of the foot unit types have ashigaru, samurai and monk versions.
The last game with a huge diversity of units where the stats mattered is M:TW 1 anyway. The last 3 games had tons of units but with mostly mirrored stats or with such slight variation that many units were just redundant.
On February 24 2011 03:28 StorkHwaiting wrote: Anyone else worried about how few unit choices there are in the game? I know they said they were going back to their roots, but having a lot of units was kind of the fun of it. This feels very barebones now, almost like they've got nothing but archetype troops to use. I guess the variety is in the masteries and generals? I dno :-\
P.S. Nice first post in the thread korea
Not sure what you think was fun about haveing alot units in the other games, since I always ended up just makeing the few units I thought was the best and never used alot of the others anyway.
Hmm, I don't know. I quite liked having lots of units. Like with Turkish faction, I liked how there was a big variety of archery units, some better at melee than others, and guys with bonus to armor damage, or morale dmg etc, it was just fun to look at a diverse army with lots of uniforms and colors and feel like I've got some huge sprawling empire with men from tons of different tribes fighting for me. I don't know, the pageantry and epicness of it mattered more to me than efficiency lol.
I actually like a limited number of units. It makes the battles much more intense, and really makes good tacticians and strategists stand out. I loved fighting Roman factions with Roman factions in R:TW, and raping equal size and composition armies through good flanking, and having much more experienced troops and upgrades. I like the feeling of building up a war-hardened army and slaughtering all the technically equal armies of my enemies, because they keep throwing together armies with one star generals and no chevron units.
Getting pumped for S:TW2
How exactly does it make the battles more intense when all you have to do is slap mirrored units against each other and then watch your guys win because they have higher command bonus and xp stat boosts? Good flanking consists of clicking to the side, then behind your opponent, then into them.
I would think it's much more fun to maneuver around a large map, trying to get spearmen on cavalry, horse archers on heavy infantry, axemen on spearmen, etc, while there are diverse patchworks of shit going on everywhere with whose going to win up in the air, and your troops push through because of superior positioning, movement, rather than superior stats due to no-brainer play on the campaign map and a passive general boost, which was again derived from fighting against no brainer AI.
Ok, you completely misjudged and misrepresented everything I said.
The fun with mirrored armies is getting the most out of the rock /paper/scissors matchups, and maximizing the damage your "equal" units do to their opponents due to careful strategy and planning. For instance, building up and protecting a couple of elite infantry and cavalry units, training them to max armor and attack, getting them tons of easy battle experience until they have gold chevron experience, and then using them as my shock troops vs my "equal opponents". Sure, the battles themselves aren't always the most riveting once you get the general tactics down, but it's rewarding because of all the time I put in to make them a killing machine. At the same time, you have this lasting unit through most of your campaign that you're trying to protect and make the most of, and losing a unit like that to a moment of carelessness or overconfidence in their abilities...almost feels sad, like you lost your most loyal army. Nothing like having your "Old Gaurd" to go to when the battle gets a little close, and you know when you send that gold everything heavy cavalry group into the flank of your opponent in a really close battle, and you know they're going to fark some people up.
What isn't fun is fighting barbarian infantry with Parthian horse cavalry and armored elephants. Or Phalanxes vs Roman troops. Or etc, etc. When hundreds of different units are available, then little things become SOOOO easy to abuse. So you're not winning because you pulled half his infantry off the front line into your meat grinder while you kept the other half busy with skirmishers and the threat of a flank.....you're winning because there is no chance in hell German warbands are going to ever going to touch Parthian horse archers and heavy elephants. Or just running your legions in circles around phalanxes, while you pepper them with peltasts and onagers until they're broken and ready to route. Or your phalanx is in a beastly concave with good flank protection, and you know that even if the enemy had 2000 random infantry units, you'd still be untouchable just because the're basically nothing random swordsmen can do vs good spearmen.
OK, this makes a lot more sense than your last post and I can agree with your points. Would have been nice if you'd just posted this first though, lol.
To Andrew: I saw the dictionary, but there really isn't much. They're just the same archetypal unit with a minor stat boost and not really any cool lore behind it. Hence why I think the Japan only world is a bit bland.
There are spearmen, katana men, naginata, no dachi, spear cavalry, katana cavalry, archer cavalry, archers, matchlock, firebomb, and ninja. So basically 11 units, but I just think it lacks flavor. Ashigaru or Samurai only changes stat values but basically the same and the clan versions lack cool lore. I guess only thing I'd like is Uesugi warrior monks and Takeda cavalry and the women warriors. But other than that, just blah. Medieval TW had much cooler lore, which is why I think if they wanted to do Asia again, least they could have done was include China and Korea and Mongol steppes. I used to be a huge fan of Total War but it seems they are catering to a different demographic nowadays and scared to touch the Asian mainland.
I'll stop posting in this thread though, because people who like Shogun will get mad and accuse me of derailing and tell me not to buy it. Which I might not at this point, knowing that there probably is nothing to look forward to other than some bland expansion where mongols invade and you can't even play as them and they're mostly just katana cavalry and archer cavalry reskinned with some minor stat changes. I really like some of the ideas they have for changing the campaign map with specialized provinces that focus on one troop type etc and interested to see how naval battles go, but I just wish they had a more diverse campaign map. After living through 15 years of Japan fetishism, I'm just getting a tad bit tired of the setting, and wish other Asian settings got as much play.
It's the same thing as in other games. All the different Turkish archers can be boiled down to their monk, samurai and ashigaru counterparts as well, with a few more variations. Not to mention that the Turks have one of the best unit rosters in both M:TW and M:TW 2. Most of the other factions sucked in comparison.
The biggest complaint I have right now is that the mouse scrolling on the campaign map for me has a 1-2 second delay. It's really annoying.
On February 24 2011 04:12 vyyye wrote: Just played the demo.. kind of. Are you fucking serious CA? STILL no restrict cursor for dual monitor users? Goddamn it, it's 2011.. I thought it was bad enough that it was an issue in Napoleon. Having to change settings for monitors each time I play is enough to keep me from playing, gah, I hope some fix will be released or that there's some tweak I don't know about.
Rage.
Are you serious? How have people not figured out that dual monitors are beginning to become a standard setup for a lot of gamers? How difficult could it be to just program a "Dual monitor" setting, if nothing else. x.x
One or two in the series has really impressed me so much and had me hooked to the point of it being ridiculous until I won the grand campaign.
In the latest additions I had a lot of issues with the macro view not really being developed in any fun way and a lack of depth in describing the units, especially artillery had me face palming and I just picked randomly.
Ugh, matchlocke samurai are far more powerful than the arquebusiers were in the original. The thing about the original with guns is that the troops had terribly low morale so while they did lots of damage, they were easy to break. I lost somewhere near 30-40 archers in a single volley from the matchlocke samurai on very hard. I've gotten so close to beating it so many times but Shimazu Toyohisa is fucking worthless because he throws himself and his fellow cavalry into Yari Ashigaru -__-;.
I remember playing the first Shogun many years ago and going into a battle with half my stack consisting of musket troops, while it was raining... I was only a little kid when I played my first Total Series game.
I thought the demo was ok, but a few things about the combat kept nagging me...
First of all, all of the units look the same from a distance. At least in Empire or Medieval 2, you could kind of tell what unit was what while zoomed out. Now I have no clue.
Also, the combat seemed a little fast. Perhaps this is because I'm used to Empire, but I barely blinked and my katana samurai had chewed threw 200 yaris. The battles seem over in under 10 seconds. I hope I'm not the only one bothered by this, it was definitely bugging me.
Archers also seem overpowered. But I think I'm obliged to say that every time I play a new strategy game with archers.
The original Shogun was made of all kinds of win....It was damn challenging starting on quite a few different locations, never helped that I sucked at diplomacy....I always ended up with massive armies by the time i conquered 1/3rd of Japan.
So far in the Demo, I like how they've done it. It's the original with more stuff added in and few twists and turns....I will definitely buy this on release.
I can bet a whole line of archers were kinda overpowered "back in the day" Anyways, ordered the limited ed. cause i've been told it contains a book(let) with all the art in it. The art is just amazing thinking about doing some tattoo's in that kind of style.
This is so much more fun than the limited and scriptet tutorial campaign. So everyone who's disappointed needs to check that out. In that forum you'll also find mods for unscripted battles and tommorow there'll probably be a mod for playing custom battles.
So i've been playing the demo campaign quite a bit now. I think the AI will do ok in the vanilla game. Not brilliant, not retarded as in Empire. This game will certainly have good dynamics in the campaign like in Shogun 1 and Medieval 1. So it's going to be awesome, there'll be other clans getting really strong and expanding to be really worthy opponents, and all of that not based on stupid scripts like in Napoleon.
Furthermore it seems that withing the next few hours there will be a modification that allows players to create own custom battles in the demo. http://www.twcenter.net/forums/showthread.php?t=429404 That's going to be huge.
On February 26 2011 08:09 Gryffindor_us wrote: Ugh, matchlocke samurai are far more powerful than the arquebusiers were in the original. The thing about the original with guns is that the troops had terribly low morale so while they did lots of damage, they were easy to break. I lost somewhere near 30-40 archers in a single volley from the matchlocke samurai on very hard. I've gotten so close to beating it so many times but Shimazu Toyohisa is fucking worthless because he throws himself and his fellow cavalry into Yari Ashigaru -__-;.
They could be more powerful. Ever heard of Nagashino?
Every TW game so far was ruined by it's sickeningly bad (siege) AI as well as the lack of campaign map multiplayer. I liked Empire a lot, but in the end it's boring as hell to fend off an entire army with just 2 units and the town militia.
Agreed. I'll be happy if they deal with the appalingly bad siege and building AI that has been in every. single. game. of theirs.
Played the demo and it looks amazing, both in scale and graphics. Battle was damn hard though and had a difficult time trying to keep track of everything. Small number of different units doesn't really bother me - it's much easier to create a balanced game with a small set of units to choose between, and that is pretty close to historical fact. Let's face it, at the end of the day the basic troops would be similar no matter what prefecture they are from, and they could have one or two small bonuses depending on historical background - Takeda's horses being known for their ability in battle, for example.
Looks good and I'll probably get it, but I'll be waiting until I see reviews - every game has shipped with a tonne of bugs just to meet some arbitrary deadline, something which has given them a bit of a reputation, I'll not be giving Creative Assembly my money until I know the game actually works out of the box.
On February 28 2011 15:05 chasfrank wrote: Every TW game so far was ruined by it's sickeningly bad (siege) AI as well as the lack of campaign map multiplayer. I liked Empire a lot, but in the end it's boring as hell to fend off an entire army with just 2 units and the town militia.
Campaign map multiplayer? Like hotseat; or do you really want to sit there and wait for your opponent to play his 45 minute turn?
On February 26 2011 08:09 Gryffindor_us wrote: Ugh, matchlocke samurai are far more powerful than the arquebusiers were in the original. The thing about the original with guns is that the troops had terribly low morale so while they did lots of damage, they were easy to break. I lost somewhere near 30-40 archers in a single volley from the matchlocke samurai on very hard. I've gotten so close to beating it so many times but Shimazu Toyohisa is fucking worthless because he throws himself and his fellow cavalry into Yari Ashigaru -__-;.
Ive beaten Very Hard, Shimazu Toyohisa doesnt ever move for me... ever.
The art to winning is yari wall. With it on even yari ashigaru can hold katana samurai off for ages.
On February 26 2011 08:09 Gryffindor_us wrote: Ugh, matchlocke samurai are far more powerful than the arquebusiers were in the original. The thing about the original with guns is that the troops had terribly low morale so while they did lots of damage, they were easy to break. I lost somewhere near 30-40 archers in a single volley from the matchlocke samurai on very hard. I've gotten so close to beating it so many times but Shimazu Toyohisa is fucking worthless because he throws himself and his fellow cavalry into Yari Ashigaru -__-;.
Ive beaten Very Hard, Shimazu Toyohisa doesnt ever move for me... ever.
The art to winning is yari wall. With it on even yari ashigaru can hold katana samurai off for ages.
Ashigaru are indeed vulnerable to archers, especialy in yari wall but enemyarchers are easy to take out with cavalry so its mostly not an issue im more bothered by gunners who in even one volley can kill ALOT of men.
Anyoen interested in watchnig a replay vs the Very Hard AI ive uploaded mine to media fire for a friend and the link's here http://www.mediafire.com/?xhro3322mouxswe
Well I DLed the demo and so far, I'm content with the game. My biggest fear was that my 3 year old junk of a laptop wouldn't be able to run it even on lowest, but so far so good. I might even try turning a few things on medium and giving it a spin. The game doesn't seem all that more demanding than Medieval II. I though there would be a insurmountable abyss between the requirements but it seems they scaled well.
I'll hold out on buying this game until I hear from TWC and TL what they think about the AI and modding possibilities. If it will be as dumb as in Empire I'll wait until TWC releases some AI mod (if it will be even possible), but I heard a bad rumor that TW games are becoming less and less mod friendly with each generation.
Anyway since I'm already posting, can someone tell me how to watch the replay posted above, and how to start those other campaigns I DLed from the TWC thread posted earlier?
Anyway since I'm already posting, can someone tell me how to watch the replay posted above, and how to start those other campaigns I DLed from the TWC thread posted earlier?
Dont know about the replay, but the campaign modification you wanna put the downloaded .pack file into the data folder of the game and start the tutorial campaign and you'll see that everything is free and awesome as hell!
Replays go in On Vista Machine: UserName: AppDate:Roaming:The Creative Assembly: Shogun 2: replays. however this will be invisable unless you make all folders visable which is in this guide here; http://www.misec.net/forum/board/FAQ/1139610900
I'm so excited for this, cant wait till the real game comes out. Its going to be awesome! The demo is really cool. The options don't work very well in the demo, but ones the real game is out and that works. I'm certain this game will live up to all my expectations.
The CUSTOM BATTLE CREATOR for the demo version has been released. You can download it at: http://www.twcenter.net/forums/showthread.php?t=429404 Follow the instructions on the first page to create your own battles will all availabe units and clans of the game. Definitely worth playing until the full release of the game!
The presentation of Shogun 2 at IEM Hannover was really awful, but the game itself seemed amazing to me. The map is huge and with a lot of details and sweet spots. I think there will be interesting locations and castles to fight. The game seemed to run really smooth, but there might be a long time again for the AI calculation between rounds. The Battle Creator, i posted some time ago, is sick. I've had some insanely nice battles, like 500 Elite Warriors against tons of Yari Ashigaru. Of course i won, but the battles run so beatiful. The Details of Graphic and motion capture is huge and the movement AI of my troops is good. So you won't have to wait like 5 minutes until your Gunners shoot after re-arranging, just a few seconds. This game is going to decrease my time for SC2 quite significantly.
After playing a few games on the battle creator I've noticed a few graphics problems. I'm not sure if this is because the demo didn't fully incorporate all the unit models or what, but when my samurai are mixed in with theirs, it's really hard to decipher who's on my side other than the pennants. I believe the low unit mixture/models have been discussed here? And from afar, maybe from about my archer's max range, the enemy have this milky white covering on them, particularly the samurai who have red clothing.
I've never really been that interested in that time period in Japan. I'll be playing Rome Total Realism and Starcraft 2 until the modders get a hold of RTW 2, plus by that time maybe I'll have a computer that'll actually be able to play it.
Btw, anyone know the requirements for this game? It's not something crazy like the 20 gb that ETW took up is it?
Dam, this means that there is another game that i want to play but dont have time to. I think i will give this one a miss considering SC2 and EVE are taking but all my time already. Hmm i was really look forwards to a new Total War about 6 months ago, but now the time has come, i wont be playing it. Oh well, mabye next time.
I really want to be excited about this, but it seems that the franchise started to go down the tube after RTW and so I find myself skeptical. Still, dling the demo and gonna hope for the best.
i loved the original total war shogun. i tried napoleon and empire but i dont like it cause most but all units shoots guns no sword fighting and arrows. i loved the medievel 2 too and added mod like SS and lord of rings which made it more fun. i cant wait till this game comes out i hope my comp can take it tho.
There are only two Total war games set After Shoguns time zone...
But its still awesome!
Oh, haha xD
Omg the multiplayer system is looking pretty neat! Much better than just hook up with someone and fight them in battle. Although I haven't seen everything yet, so far it doesn't look great but is nonetheless impressive for this kind of game.
Can anyone give me a good explanation of the strategies involved in Total War games? I always thought it has been a 1) Select group 2) Attack Area 3) Win battle thing...I'm really thinking about getting this game lately...
On March 14 2011 10:57 SpyWombat wrote: Can anyone give me a good explanation of the strategies involved in Total War games? I always thought it has been a 1) Select group 2) Attack Area 3) Win battle thing...I'm really thinking about getting this game lately...
While that might work for easy mode (there is no "attack area" button), the strategies are usually based on the mechanics of the game and require you (abet somewhat abusively sometimes due to AI) to take advantage of everything from unit compositions, formations, terrain, morale, etc.
a basic strategy would be say, engaging the bulk of enemy forces with infantry followed by flanking from the sides to collapse the opposing lines. The games are extremely deep and do excellent jobs of making you "feel like" a general
Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. AI shows up with 3 stacks of 3000+ units each. Find hill, camp with missiles, win 3 hour long battle. Victory screen pops up. Celebrate, go to toilet. Come back and see your game just crashed and didn't autosave your victory.
Every Total War has had that. The original Shogun even animated birds flying out of a forests if units moved through the woods. They finally brought that back in Shogun 2.
On March 14 2011 10:57 SpyWombat wrote: Can anyone give me a good explanation of the strategies involved in Total War games? I always thought it has been a 1) Select group 2) Attack Area 3) Win battle thing...I'm really thinking about getting this game lately...
You forgot the crucial step 4 in every Total War game: watch as your units just completely disregard your orders because the AI is garbage
I like TW but they are some of the most flawed games ever
On March 15 2011 02:13 Antisocialmunky wrote: Every Total War has had that. The original Shogun even animated birds flying out of a forests if units moved through the woods. They finally brought that back in Shogun 2.
Yes. The original one is the best. It had all these little touches. CA slowly started to reduce the effect of fog and weather and all sorts of little things in subsequent games. It's a good thing they're returning some of them in SW2.
On March 15 2011 01:49 Antisocialmunky wrote: Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. AI shows up with 3 stacks of 3000+ units each. Find hill, camp with missiles, win 3 hour long battle. Victory screen pops up. Celebrate, go to toilet. Come back and see your game just crashed and didn't autosave your victory.
Start a new campaign.
LOL. More like.
Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. Find weak enemy outpost alone and unguarded. Has 75 peasants defending it. Look at time........Crap, I really need to go to bed...I'll just autoresolve.
Battle Results: Crushing Defeat. You lost 785 men to their 35 men. Your capital is now on the verge of mutiny. 16 countries declare war on you. Your general converts to the other side. Your King gives birth to a farking retard, then dies of mumps at the age of 25.
On March 14 2011 10:57 SpyWombat wrote: Can anyone give me a good explanation of the strategies involved in Total War games? I always thought it has been a 1) Select group 2) Attack Area 3) Win battle thing...I'm really thinking about getting this game lately...
There is much more to it than what people here said, if youre really interested just search total war online on youtube, theres a guy who uploads and commentates battles nearly everyday so you can get a good idea how it works. I should say that I thought the battles were extremely chaotic and I had no idea what I was doing when I began (the ingame tutorial teaches you how to command 4 troops and suddenly youre controlling an army with no idea how battles were fought in that time >.<) Outside of the battles the campaign map is also very addictive.
You might wanna try Rome or Medieval 2 before buying Shogun though, theyre cheap nowadays and they work just like the newer ones, in some aspects they are even better. (more unit variety)
They changed a lot of hotkeys and such, its really chaotic since Im used to the M2TW. The battles are more fluid and fast pace, so its overwhelming at first.
I was constantly using F as my fire arrow key and then I also noticed you cant just activate them as a passive skill.
Cannot wait for this, I've always loved the TW series, although I didn't like Barbarian Invasion or Medieval, but I might try the mods for them and give them another try while I wait for Shogun 2 to unlock over Steam ^^
Despite their problems there is a lot to like about Total War games. The reason I haven't played any in a while is that it was practically impossible to find a 1v1 game online. I found Medieval II's lobby a deserted wasteland. Rome and Napoleon had mainly 2v2's, 3v3's etc. and almost no 1v1's so I would set one up, usually get no takers and just quit the game after 10 minutes or so.
The AI's always been pretty retarded so playing alone wasn't interesting. I've heard they did a lot of work on the AI for Shogun 2 so I'm keeping my eye on it. As usual, the look of the game is amazing.
On the other hand, Starcraft's multiplayer system is amazing. The ladder encourages people to play 1v1's. That and the game's popularity mean I can always find a match in less than a minute. My XBox and all those Steam sale games get neglected while I hit the ladder after work.
Please review the AI once you get to play against it.
What I hated about the earlier games in the series is that the AI was so bad at controlling it's armies. Therefor I had to set the battles to "very hard" which made their armies stronger than mine. This meant that I would have a good time maneuvering a battlefield but when I had to charge into melee on walls or in narrow cities I would lose 10x as many units as I would out in the open
On the other hand, Starcraft's multiplayer system is amazing. The ladder encourages people to play 1v1's. That and the game's popularity mean I can always find a match in less than a minute. My XBox and all those Steam sale games get neglected while I hit the ladder after work.
I was planning to play some multiplayer in Empire: Total War but never got around to it. I imagine that controlling large armies must be extremely stressful against a human player. Can anyone tell me about the matchmaking system, is it good?
On March 15 2011 01:49 Antisocialmunky wrote: Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. AI shows up with 3 stacks of 3000+ units each. Find hill, camp with missiles, win 3 hour long battle. Victory screen pops up. Celebrate, go to toilet. Come back and see your game just crashed and didn't autosave your victory.
Start a new campaign.
LOL. More like.
Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. Find weak enemy outpost alone and unguarded. Has 75 peasants defending it. Look at time........Crap, I really need to go to bed...I'll just autoresolve.
Battle Results: Crushing Defeat. You lost 785 men to their 35 men. Your capital is now on the verge of mutiny. 16 countries declare war on you. Your general converts to the other side. Your King gives birth to a farking retard, then dies of mumps at the age of 25.
Autosave. Overwrites last save for 7 days.
Never auto-resolve.
Ever. Also, I remember that before the patch, MII:TW's peasants were the best unit in the game. Attack speed became linked to animation speed so peasants would hit fast enough to interrupt the attacks of other units.
Also, from what I've seen and heard, the AI is pretty decent. The AI only needs to be decent... which it hasn't been since RTW(and only just so in RTW). You'll always be able to beat it in a stand up fight with equal numbers on flat terrain. However, the real challenge always has been fighting at 2/3:1 odds and coming out on top.
Actually just installed the game and starting to play it, if you want to watch the game: http://www.teamliquid.net/video/streams/Fuzer . (Yes i'm going for the legendary difficult and first try, lol) =)
On March 15 2011 01:49 Antisocialmunky wrote: Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. AI shows up with 3 stacks of 3000+ units each. Find hill, camp with missiles, win 3 hour long battle. Victory screen pops up. Celebrate, go to toilet. Come back and see your game just crashed and didn't autosave your victory.
Start a new campaign.
LOL. More like.
Select 'Very Hard.' Slowly build up your economy and defeat rebel strongholds. Tech up and you can finally support a great army of 800 men. Find weak enemy outpost alone and unguarded. Has 75 peasants defending it. Look at time........Crap, I really need to go to bed...I'll just autoresolve.
Battle Results: Crushing Defeat. You lost 785 men to their 35 men. Your capital is now on the verge of mutiny. 16 countries declare war on you. Your general converts to the other side. Your King gives birth to a farking retard, then dies of mumps at the age of 25.
Autosave. Overwrites last save for 7 days.
Never auto-resolve.
Ever. Also, I remember that before the patch, MII:TW's peasants were the best unit in the game. Attack speed became linked to animation speed so peasants would hit fast enough to interrupt the attacks of other units.
Also, from what I've seen and heard, the AI is pretty decent. The AI only needs to be decent... which it hasn't been since RTW(and only just so in RTW). You'll always be able to beat it in a stand up fight with equal numbers on flat terrain. However, the real challenge always has been fighting at 2/3:1 odds and coming out on top.
Only auto-resolve if you have the upgrade advantage. It's some weird mathematical equitation, but if you have 6 chevrons (3 silver) and some weapon and armor upgrades: you will not lose more than 100 troops to their 2000.
My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...
IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.
Like people at TWCenter say: the TW games are shit until modded by the community.
On March 15 2011 17:18 Latham wrote: My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...
IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.
Like people at TWCenter say: the TW games are shit until modded by the community.
the autoresolve feature has little to do with the battle or campaign ai. autoresolve is pure calculation, based on unit statistics, such as unit quality, fortification,...
i agree with the rest of the post. in m2 there was a bug where your enemies wouldnt move before you moved your units. if you had longbowmen you could destroy them.
On March 15 2011 17:18 Latham wrote: My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...
IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.
Like people at TWCenter say: the TW games are shit until modded by the community.
I wish they exclude siege features. AI siege is usually very very very bad when compared to normal ai, and that's saying something. Siege is boring to play out on both sides and maddening to autoresolve.
On March 15 2011 17:18 Latham wrote: My favourite thing about the AI was sieging a wooden fort with a full stack vs 3 units of defenders without a general, taking auto-resolve and getting "crushing defeat: 786 men lost vs 34 men lost". It boggles the mind how bad the AI is. I have many more fond memories like that from Rome and Medieval II...
IIRC the standard Creative Assembly AI is always ALWAYS bad is some way. Either it's stack spam, castle camping, or making stupid decisions like trying to siege a castle/town with an inferior army.
Like people at TWCenter say: the TW games are shit until modded by the community.
I wish they exclude siege features. AI siege is usually very very very bad when compared to normal ai, and that's saying something. Siege is boring to play out on both sides and maddening to autoresolve.
THIS. I hate sieges in RTW. And you cant auto-resolve. What I always did was just wait out the siege time. If they came out and fought, I would have 4 archer units and a catapult pouring arrows into their stacked up formations coming out of the gates.
On defense, your strategy is simple. Have 8 spearman/swordsmen units(depending on enemy army comp) and make a giant square around your center flag with flaming arrow archers in the middle. Keep the rest of your units units out front to harass and get the enemy to run around and get tired. You can't rout while in the town center, and they can. It's unfair really.
WTF. direct2drive downloaded the whole thing over night, i press launch to get the autoplay screen. choose install, enter keys etc... and the damned thing OPENS STEAM AND STARTS TO DOWNLOAD SHOGUN II.
just what i expected from a steam requiring game, really.
Yeh, I'm so sad they decided to concentrate on Nobunaga's Ambition recently rather than ROTK games (although NA is a great series as well). ROTK X is probably my most favorite TBS game.
KOEI was such a fucking awesome game developer... then Dynasty Warriors came.
On March 15 2011 21:56 GTR wrote: So hyped for this, Shogun was the only TW game I liked along with ME. Now, if they did a Three Kingdoms TW....
... but I'd rather have ROTK XII by KOEI than TK:TW
Yeah Shogun and the first Medieval got me totally hooked. All the subsequent TWs were kinda meh for me. Couldn't be bothered sitting through a campaign. I really hope shogun 2 lives up to my expectations, many hours that are supposed to be spent on uni work will instead be diverted to shogun 2 =P
On March 15 2011 21:56 GTR wrote: So hyped for this, Shogun was the only TW game I liked along with ME. Now, if they did a Three Kingdoms TW....
... but I'd rather have ROTK XII by KOEI than TK:TW
Yeah Shogun and the first Medieval got me totally hooked. All the subsequent TWs were kinda meh for me. Couldn't be bothered sitting through a campaign. I really hope shogun 2 lives up to my expectations, many hours that are supposed to be spent on uni work will instead be diverted to shogun 2 =P
hey, rome was pretty cool too :| (or maybe its just me hating the pope and getting excommunicated all the time lol )
but medieval 2 and the whole gunpowder tws were horrible. 4k units on the field, and 3950 just shuffle around bleakly watching their buddies fight for half an hour until its their turn.
These games didn't even have cavalry blasting through infantry ranks. Yay for shogun 2, were stuff actually fights again.
I'll never understand why Empire, and more specifically Napoleon get so much hate.
Believe it or not there are people interested in that kind of combat/military tactics. I loved them.
Rome is still my favorite though, I'm no fool. :D
Can't wait to get my hands on this one though, seems like they tried to really increase the difficulty the A.I. provides in battle, and the amount of connection you can feel to a unit; "Veteran Warriors". Seriously who isn't going to keep a personal pack of " Elite Warriors " to be feared throughout the nation; even if it's only imaginary.
Can't wait to hear some of your opinions on it, can't buy it till the end of the month, so build my anticipation.
Can't wait to get my new computer and play this. 2 weeks never seemed like such a long time.
In rome there was a bug that annoyed me where siege battles would let you fight again on the same turn if you saved/loaded and you could fire off all artillery/archer ammunition, save, load, and then replay the battle with the updated losses on the same turn. That bug made me accidentally feel like a cheater and ruined my parthian campaign.
On March 15 2011 22:38 GTR wrote: Yeh, I'm so sad they decided to concentrate on Nobunaga's Ambition recently rather than ROTK games (although NA is a great series as well). ROTK X is probably my most favorite TBS game.
KOEI was such a fucking awesome game developer... then Dynasty Warriors came.
*sigh*
The problem: NA series: Gets new games but no western releases and no fan translations ROTK series: Gets no new games but the latest ones were translated by fans and they got released here afterwards And yeah, I like both series. But playing it myself in Japanese, that doesn't work, it's just too complex.
Lol, I definitely see your point. But I like the scenario in general and those kinda hack'n'slash games are fun. So I can't really complain
On March 15 2011 23:01 jmack wrote: I'll never understand why Empire, and more specifically Napoleon get so much hate.
Believe it or not there are people interested in that kind of combat/military tactics. I loved them.
Rome is still my favorite though, I'm no fool. :D
Can't wait to get my hands on this one though, seems like they tried to really increase the difficulty the A.I. provides in battle, and the amount of connection you can feel to a unit; "Veteran Warriors". Seriously who isn't going to keep a personal pack of " Elite Warriors " to be feared throughout the nation; even if it's only imaginary.
Can't wait to hear some of your opinions on it, can't buy it till the end of the month, so build my anticipation.
Empire had an especially downright retarded AI, and that's saying something. M2 vanilla without patches or Xpack was pretty terrible too at times. But then again, I choose not to remember those hideous days I played vanilla, and choose to remember all the glory I had in the Stainless Steel mod.
Rome's AI wasn't sinning with intelligence either. Battle AI was always retarded in every game as far as I remember.
People hate on Napoleon because it's like a big band-aid they put over Empire. Napoleon came out 1 year after Empire, and only corrected those errors/shipped with those features, which Empire should have had already in retail. Also, there was a community mod which added a lot of features provided by Napoleon and fixed Empire's bugs, and also set in Napoleon's time, so the community feels even more ripped off for E:N. They could have waited with Empire's release and got their shit together, but they're a company and they need to make money, I get that. It's just that it seems they keep on relying on their community (modding one especially) to keep up with the slack. Their games wouldn't even have 1/3rd of their replayability if it wasn't for the modding community. Another thing is, they keep release games faster and faster. That's good for the hordes of average consumers that will buy it, and play it for 5 months, but the community that will play and keep this game alive for a few years onwards, would rather see more "mod-friendly" coding, and more polished games overall. They're losing their hardcore fanbase little by little by releasing 1 game roughly every year.
I know gameplay > historical accuracy but somethings in the TW games so far are ridiculous. Look at War Dogs in Rome. Look at cannon elephants in ME2. Look at Egypt's whole roster in Rome.
Wow, is it me or is the game really hard compared to previous total wars?
The way the AI cheats isn't even funny, 6 turns in 1 clan somehow already got destroyed, the clan next to me has as many units as i do but they're all on experience rank 2 or 3 for no reason whatsoever. I don't even have any of the good old rebels to take over closeby :E
On March 16 2011 00:32 snow2.0 wrote: Wow, is it me or is the game really hard compared to previous total wars?
The way the AI cheats isn't even funny, 6 turns in 1 clan somehow already got destroyed, the clan next to me has as many units as i do but they're all on experience rank 2 or 3 for no reason whatsoever. I don't even have any of the good old rebels to take over closeby :E
If this is really true, i'm going to rage. That is false difficulty. If the game developer has to compensate that badly for a terrible AI to provide a decent challenge for the player....something is wrong.
The modding community of total war games have always been awesome. Always got me some shiney super AI that made the game more challenging both battle ai and campaign ai ofc. But my biggest problem has always been.. Always been when fighting... why cant they get it right.. Everytime you have a huge fight, or a small one, 200 units stand there 'in combat' and there's like 4 people fighting and the rest are just watching and waiting for the bugged combat ai to kick in at random and that frustrated me more than anything lol
On March 16 2011 00:32 snow2.0 wrote: Wow, is it me or is the game really hard compared to previous total wars?
The way the AI cheats isn't even funny, 6 turns in 1 clan somehow already got destroyed, the clan next to me has as many units as i do but they're all on experience rank 2 or 3 for no reason whatsoever. I don't even have any of the good old rebels to take over closeby :E
If this is really true, i'm going to rage. That is false difficulty. If the game developer has to compensate that badly for a terrible AI to provide a decent challenge for the player....something is wrong.
Well i've played some more... and now i've overrun three regions east of the starting position for Chosokabe.
The AI has an unreasonable amount of experienced units up in the north, though.
Gonna try going there again now... i may have just read the game wrong. This time i just took a lot of early turns to simply mass up an unreal full doom army off the starting town. The AIs did the same, hardly any income left to build stuff with. Don't see small skirmishes coming any time soon.
On March 16 2011 01:26 RoosterSamurai wrote: Steam is "decrypting" the files now, and it keeps getting stuck at 74% Anyone else getting this?
leave it; people on the official boards claim that they just left it sitting for a while (like 30+minutes!) and it eventually got past 74. Just poor measuring off the progress, i guess.
On March 15 2011 23:01 jmack wrote: I'll never understand why Empire, and more specifically Napoleon get so much hate.
Believe it or not there are people interested in that kind of combat/military tactics. I loved them.
Rome is still my favorite though, I'm no fool. :D
Can't wait to get my hands on this one though, seems like they tried to really increase the difficulty the A.I. provides in battle, and the amount of connection you can feel to a unit; "Veteran Warriors". Seriously who isn't going to keep a personal pack of " Elite Warriors " to be feared throughout the nation; even if it's only imaginary.
Can't wait to hear some of your opinions on it, can't buy it till the end of the month, so build my anticipation.
Empire had an especially downright retarded AI, and that's saying something. M2 vanilla without patches or Xpack was pretty terrible too at times. But then again, I choose not to remember those hideous days I played vanilla, and choose to remember all the glory I had in the Stainless Steel mod.
Rome's AI wasn't sinning with intelligence either. Battle AI was always retarded in every game as far as I remember.
People hate on Napoleon because it's like a big band-aid they put over Empire. Napoleon came out 1 year after Empire, and only corrected those errors/shipped with those features, which Empire should have had already in retail. Also, there was a community mod which added a lot of features provided by Napoleon and fixed Empire's bugs, and also set in Napoleon's time, so the community feels even more ripped off for E:N. They could have waited with Empire's release and got their shit together, but they're a company and they need to make money, I get that. It's just that it seems they keep on relying on their community (modding one especially) to keep up with the slack. Their games wouldn't even have 1/3rd of their replayability if it wasn't for the modding community. Another thing is, they keep release games faster and faster. That's good for the hordes of average consumers that will buy it, and play it for 5 months, but the community that will play and keep this game alive for a few years onwards, would rather see more "mod-friendly" coding, and more polished games overall. They're losing their hardcore fanbase little by little by releasing 1 game roughly every year.
I know gameplay > historical accuracy but somethings in the TW games so far are ridiculous. Look at War Dogs in Rome. Look at cannon elephants in ME2. Look at Egypt's whole roster in Rome.
The main problem was that Empire was a buggy game like M2:TW before it. RTW was relatively good and is still one of the two dominant mod platforms in TW (the other being M2:TW because it looks so sexy and has a better campaign AI but 90% garbage battle AI). The problem with Empire is that they never actually fixed all the bugs(siege pathing) nor did they release the modding tools they promised. Instead they basically released the finally fixed ETW as Napoleon. Napoleon is actually a great game with a relatively good AI and fun campaign. Its quite polished and there aren't too many game killing bugs. However, it was kinda repetitive without the modding support and the somewhat one dimensional combat of the age. :\
On March 16 2011 00:32 snow2.0 wrote: Wow, is it me or is the game really hard compared to previous total wars?
The way the AI cheats isn't even funny, 6 turns in 1 clan somehow already got destroyed, the clan next to me has as many units as i do but they're all on experience rank 2 or 3 for no reason whatsoever. I don't even have any of the good old rebels to take over closeby :E
If this is really true, i'm going to rage. That is false difficulty. If the game developer has to compensate that badly for a terrible AI to provide a decent challenge for the player....something is wrong.
That stinks because they linked campaign and battle difficulty. I'm sure some Mitch or some other enterprising modder at twcenter will figure it out.
aww fuck, I really should watch the tabs I post in...
Anyway, the additional experience isn't nothing new. IIRC the comp always had some kind of advantage on higher difficulties. Granted, I think it was only a morale boost and money boost, never experience which is really important.
On March 16 2011 02:37 Latham wrote: aww fuck, I really should watch the tabs I post in...
Anyway, the additional experience isn't nothing new. IIRC the comp always had some kind of advantage on higher difficulties. Granted, I think it was only a morale boost and money boost, never experience which is really important.
i played on normal, not some higher difficulty :E unlike some others i didn't mod my demo to get some experience with real campaigning.
Went north, guy has a full army worth of 2-3 exp, with some random lvl FIVE archers in it. Wat :E
fought 5 battles until then, most legit unit exp i got is 2; most are still at 0. Player unit xp is working as usual, i guess.
Bug related, one of my generals decided his first battle was a great enough victory to just jump from 0 to lvl 4 instantly. Killed only 80 dudes, sup.
The only thing i got for this, is that it's all basic units s'far as i could tell. presumably teching up and just attacking with a bunch of samurai should take him out... but that exp is ridiculous, on normal difficulty too :E
On March 15 2011 22:49 snow2.0 wrote: These games didn't even have cavalry blasting through infantry ranks. Yay for shogun 2, were stuff actually fights again.
The gunpowder games are mostly ranged combat, true, but cavalry charges and melee combat happen.
On March 15 2011 22:49 snow2.0 wrote: These games didn't even have cavalry blasting through infantry ranks. Yay for shogun 2, were stuff actually fights again.
The gunpowder games are mostly ranged combat, true, but cavalry charges and melee combat happen.
they happen, but they dont run things down/thrust people away.
On March 16 2011 02:13 Gigaudas wrote: Tell me more!
Ok,
Combat flows incredably well and i've found myself and my opponent manouver for a fair few minutes trying to gain a positional advantage before battle proper even starts.
The buuilding mechanic works extremely well, ive played one person who 'camped' in a positional area and refused to move, so i capped two buildings, one which imporved my units melee combat and another which improved my units attack and defence, with these buffs i was able to break his hill defence. This provides a nice advantage to the aggressive player who may find himself forced to fight in a disadvantageous areas.
Combat is fast paced, but not uncontrolable and you dont need gosu apm. ou do however need to be watching for things can change quickly. Whilst only 1 action may be needed to fend off flanking cavalry you still need to be on the ball to see it coming.
On March 16 2011 02:13 Gigaudas wrote: Tell me more!
Ok,
Combat flows incredably well and i've found myself and my opponent manouver for a fair few minutes trying to gain a positional advantage before battle proper even starts.
The buuilding mechanic works extremely well, ive played one person who 'camped' in a positional area and refused to move, so i capped two buildings, one which imporved my units melee combat and another which improved my units attack and defence, with these buffs i was able to break his hill defence. This provides a nice advantage to the aggressive player who may find himself forced to fight in a disadvantageous areas.
Combat is fast paced, but not uncontrolable and you dont need gosu apm. ou do however need to be watching for things can change quickly. Whilst only 1 action may be needed to fend off flanking cavalry you still need to be on the ball to see it coming.
I saw a video mentioning "veteran units" in multiplayer, will people who 'play more games have advantages over people who play less (RPG style?). This one is important, I can't STAND shit like that (CoD, AoE3, pretty much every fucking game released lately).
On March 16 2011 05:38 optical630 wrote: why isny there a standard skirmish mode like in the other games where i pick my army, and we fucking brawl
whats all this conquest campaign map and avatar shit? i dont like it T_T
can someone point me in the direction of a REGULAR online game?
There is, have you played the avatar multiplayer it actualy works very well. There are normal total war multiplayer if you dont wanna do that.
On March 16 2011 04:21 Gigaudas wrote:
Is there a ladder for skirmish games?
I saw a video mentioning "veteran units" in multiplayer, will people who 'play more games have advantages over people who play less (RPG style?). This one is important, I can't STAND shit like that (CoD, AoE3, pretty much every fucking game released lately).
Yes,
Veteran units dont have a big buf, and crucialy, they cost more to recruit. Lets say for example Yari Ashigaru cost 350 koku, and level one veteran unit will cost 400 koku. Also you will get matched up vs people your level who have equal access to veteran units.
Veteran units do not become super men, for each level they gain ONE point of a single stat, say morale from 5 to 6. Bonus vs cavalry from 10 to 11.
On March 16 2011 09:18 Ulfsark wrote: I bought the hard copy of this game since i had a gift card but my laptop which I play wont read the discs so i cant install.
Think if I activate my game via steam if i can install it via steam? I know its a long shot but I am not sure if they will let me return it.
You're in luck. Just activate your game through Steam via your box code, and you can download it through Steam. Ez Pz.
no thats not what i meant, the game has no skirmish mode like in the rome or medieval 2 (didnt play etw or ntw so i cant comment)
instead there is that stupid avatar thing, i dont want to conquer a whole map to "win" my way to all the units, i want them from the get go. this isnt fun. its just forced rpg elements making the multiplayer imbalanced as one person could have unlocked a lot of the better units whereas someone may not have. and i especially dont like the idea of veteran units >_> i hope they bring a patch to implement skirmish mode
no thats not what i meant, the game has no skirmish mode like in the rome or medieval 2 (didnt play etw or ntw so i cant comment)
instead there is that stupid avatar thing, i dont want to conquer a whole map to "win" my way to all the units, i want them from the get go. this isnt fun. its just forced rpg elements making the multiplayer imbalanced as one person could have unlocked a lot of the better units whereas someone may not have. and i especially dont like the idea of veteran units >_> i hope they bring a patch to implement skirmish mode
i dont want rpg in my rts T_T its a shit idea.
I think it is fun. If everybody has all the same units then it doesn't feel like there is as much strategy. But instead, if you are conquering provinces, you'll have to think more before just rolling across a country like you could in empire: total war. If you think you're going to need some horses, then to knock out a province that provides them. As for veteran units.....Meh
On March 16 2011 09:18 Ulfsark wrote: I bought the hard copy of this game since i had a gift card but my laptop which I play wont read the discs so i cant install.
Think if I activate my game via steam if i can install it via steam? I know its a long shot but I am not sure if they will let me return it.
You're in luck. Just activate your game through Steam via your box code, and you can download it through Steam. Ez Pz.
Gigantic download however, it takes hours. For some reason even after I installed the game I had to redownload it again after activating the limited edition shit. I don't think it's nice to force steam when it takes a day or two to get the game installed.
no thats not what i meant, the game has no skirmish mode like in the rome or medieval 2 (didnt play etw or ntw so i cant comment)
instead there is that stupid avatar thing, i dont want to conquer a whole map to "win" my way to all the units, i want them from the get go. this isnt fun. its just forced rpg elements making the multiplayer imbalanced as one person could have unlocked a lot of the better units whereas someone may not have. and i especially dont like the idea of veteran units >_> i hope they bring a patch to implement skirmish mode
i dont want rpg in my rts T_T its a shit idea.
es there is still a custom battle mode, you couldnt take that out of the game
Also the system is set up so new players play against new players, therefore there will never be a situation where you are on all basic troops and your opponent is using all samurai. Also costs are balanced so even these all ashigaru units can take on samurai by numbers.
I'm definately going to try this game. Never liked TW Empire much, as the AI was so stupid. Either, they totally shot themselves apart, or my troops just started fleeing for no reason at all. So random.
ME2 was great though, I can still remember a battle I had basically lost, but I managed to "herd" the 7 remaining troops to the edge of the map, and then charged with my General (he only had 8 horses left). Thankfully the AI fled, and as he was right next to the edge of the map I won Took me like 40 min to do this, but man was I proud!
no thats not what i meant, the game has no skirmish mode like in the rome or medieval 2 (didnt play etw or ntw so i cant comment)
instead there is that stupid avatar thing, i dont want to conquer a whole map to "win" my way to all the units, i want them from the get go. this isnt fun. its just forced rpg elements making the multiplayer imbalanced as one person could have unlocked a lot of the better units whereas someone may not have. and i especially dont like the idea of veteran units >_> i hope they bring a patch to implement skirmish mode
i dont want rpg in my rts T_T its a shit idea.
es there is still a custom battle mode, you couldnt take that out of the game
Also the system is set up so new players play against new players, therefore there will never be a situation where you are on all basic troops and your opponent is using all samurai. Also costs are balanced so even these all ashigaru units can take on samurai by numbers.
I haven't played it yet, but in Napoleon you could skirmish against the AI. I did it several times. It'd be nuts if they took that out of Shogun.
On cavalry charges in Napoleon, I've had cav run down infantry. And I've definitely had guys fly when their unit got charged. Kinda hokey, if you ask me. Then again, I wasn't around in 1800. Maybe guys did go 20 yards when horses ran into them.
I like Heir of Carthage's TW commentary videos. Looks like he put up a Shogun one yesterday.
You can skirmish vs AI, I think the guy meant skirmish against another player (pick your own units etc.), can't say much about that because I didn't explore that part of the game as of yet.
First the game loading screen never disappears after a battle and I'm unable to save, resulting in having to force the program down and replay the battle. Endlessly, because you can't save...
Also, after the recent 1.1 update, I can't even start the game. Steam gives me some kind of error - incomplete installation (15). Anyone with similar problems? *edit* seems like everyone is have the last problem. Don't update to 1.1 it'll make the game unplayable.
On March 17 2011 06:05 Shauni wrote: Also, after the recent 1.1 update, I can't even start the game. Steam gives me some kind of error - incomplete installation (15). Anyone with similar problems?
Everyone has the same problem, the update essentially broke the game. Wait for a patch for the patch. Don't try to delete and re-download the files, that doesn't work.
The official forums and the steam forums are boiling right now.
On March 17 2011 06:41 Disregard wrote: Seems that the error is for players that got the digital version, my retail version works fine even after the steam update.
edit: Too bad I dont have time to dedicate myself to the game... Bah!
Nah, I also got the retail, I think it was the same problem for everyone, but it was fixed by the time you wrote this. It took less than an hour for them so nice reactions at least.
Does the game have any type of co-op at all? Because that's what I heard when they were going to release it. Some sort of Campaign Co-op and other things...
If not, looks like I have to start buckling down for the more competitive Multiplayer faster.
Im going to pick this up this weekend. I am an absolute HUGE fan of the total war series, I own every game and have played all of them over a hundred hours. The question I have about this game, can you sit down and play and look at the clock 6 hours later and feel like an hour has gone by? because thats how great the other games were.
I picked this game up yesterday and am loving it. Only other Total War games I've played are Medieval 2 and Rome, and I have to say I'm very rusty when it comes to how to fight battles. Does anyone know of a good tutorial that goes over battles pretty comprehensively?
I dunno, I managed to intercept a reinforcing AI since you always have a deployment arc If that's the only thing wrong with the AI, I'm not complaining.
On March 18 2011 19:43 Vequeth wrote: Siege AI is still really buggy im finding. Especially AI attacker reinforcements, they just seem to stand where they enter the field the whole fight.
are you sure it isnt just horses? horses suck at sieging so they have to dismount and the ai rarely does that. But the function to fight the battle multiplayer is a nice addition. I don't think it existed in any previous games, correct me if im wrong
On March 18 2011 19:43 Vequeth wrote: Siege AI is still really buggy im finding. Especially AI attacker reinforcements, they just seem to stand where they enter the field the whole fight.
Yeah, i had the same bug. Nevertheless this game is insane. Really challenging, epic battles, i love the strategic depth. As soon as the realm divide event takes place the pace of the game goes down and you're really struggling to survive. I love my Chosukabe Archers with golden Plate Naginata support.
I love this game. I just conquered the whole of Shikoku, in style. An alliance with a clan on the island made said clan attack one of our common enemies, resulting in heavy losses for both parties. I step in and conquer both my enemy's and my ally's town, while destroying their weakened and outnumbered armies. Granted, I play on normal difficulty, but being a complete asshole is kind of a guilty pleasure.
As usual I seem to have a lot more fun playing around in the TBS-part than in the RTS-part. Maybe I should consider getting Civ 5 when I've got some money on my bank account again. I've noticed the same trend while playing Rome: TW and Napoleon: TW: I autoresolved all battles save the most interesting ones, just to have more time tweaking my provinces and economics (I'm hellbent on keeping everyone happy).
I find the RTS battles to be a lot more interesting than the ones in Napoleon, though graphically somewhat less impressive (due to the lack of gunpowder effects, I guess). It's not that it looks bad, but I'm generally zoomed out way too much to really pay attention to how detailed the units are.
I haven't touched the multiplayer yet, and chances are I never will. Total War isn't the type of game I'd play online.
Gah, I want to buy this game but I can't bring myself to do it. Empire: TW was a huge waste of money and I would feel stupid for falling in that trap twice.
On the other hand, Rome is one of my best game-purchases ever.
On March 19 2011 04:10 maartendq wrote: As usual I seem to have a lot more fun playing around in the TBS-part than in the RTS-part. Maybe I should consider getting Civ 5 when I've got some money on my bank account again. I've noticed the same trend while playing Rome: TW and Napoleon: TW: I autoresolved all battles save the most interesting ones, just to have more time tweaking my provinces and economics (I'm hellbent on keeping everyone happy).
You might also consider Civ 4 instead of 5... Could save you quite some money, Civ 5 seems to be pretty "casual", while it's been critically acclaimed by all the people who never could get into Civ before, most of the older Civ fans were disappointed by it.
Just wanted to throw that out there, back to Shogun
On March 19 2011 04:10 maartendq wrote: As usual I seem to have a lot more fun playing around in the TBS-part than in the RTS-part. Maybe I should consider getting Civ 5 when I've got some money on my bank account again. I've noticed the same trend while playing Rome: TW and Napoleon: TW: I autoresolved all battles save the most interesting ones, just to have more time tweaking my provinces and economics (I'm hellbent on keeping everyone happy).
You might also consider Civ 4 instead of 5... Could save you quite some money, Civ 5 seems to be pretty "casual", while it's been critically acclaimed by all the people who never could get into Civ before, most of the older Civ fans were disappointed by it.
Just wanted to throw that out there, back to Shogun
Well, the only civilisation games I've played so far were CivNet (for those who remember that game) and Alpha Centauri. I was only 9 when I played the former, so I had little idea of what I was supposed to be doing, and 14 when I played the latter (I always chose the military faction because that one was by far the easiest to steamroll the AI with), so I don't mind a more casual experience. It doesn't have to be a whole lot more complicated than Total War's TBS map.
On March 18 2011 19:43 Vequeth wrote: Siege AI is still really buggy im finding. Especially AI attacker reinforcements, they just seem to stand where they enter the field the whole fight.
are you sure it isnt just horses? horses suck at sieging so they have to dismount and the ai rarely does that. But the function to fight the battle multiplayer is a nice addition. I don't think it existed in any previous games, correct me if im wrong
Was horses and archers, the first stack that attacked me dismounted fine and attacked. All the reinforcements just stood in the corner doing nothing.
On March 19 2011 07:19 Gigaudas wrote: Gah, I want to buy this game but I can't bring myself to do it. Empire: TW was a huge waste of money and I would feel stupid for falling in that trap twice.
On the other hand, Rome is one of my best game-purchases ever.
You might want to consider it. It feels much more like Rome than Empire, as far as battle mechanics go. Only it's more fast-paced.
The city-builder/world-map part of the game is a great improvement over any of the previous Total War games. The tech-trees, the leveling system for your generals and ninjas, the diplomacy, are all very well done. I can't really comment on it all, except to say it is very much different from any of the previous Total Wars, and overall feels a lot more balanced and interesting. There's a lot of different approaches you can take towards conquering and winning, and a lot of them are perfectly viable. I've taken down several daimyos without even using an army, just a high-level ninja-assassin.
I've played about 12-14 hours of the game, mostly in one campaign. Just conquered Kyoto and claimed the shogunate. Fun times.
Oh the pain of legendary mode, the only way to do anything against the infinite full stacks of enemy units is to take a fortified castle and abuse the seige AI to hell, that and not being able to load when you make mistakes, makes the game so much more like an epic struggle than any previous TW
Managing sea trade routes is time consuming task. Damn those OP pirate stacks!
edit: I actually lost my entire sea trade infrastructure in 1 turn before, essentially put me in debt... Cant survive in S2TW with just city taxes, and you cant have trade within your own provinces anymore. Only with other factions/clans. Starting to get the hang of things after playing Medieval 2 for so many years.
On March 19 2011 18:07 Disregard wrote: Managing sea trade routes is time consuming task. Damn those OP pirate stacks!
edit: I actually lost my entire sea trade infrastructure in 1 turn before, essentially put me in debt... Cant survive in S2TW with just city taxes, and you cant have trade within your own provinces anymore. Only with other factions/clans. Starting to get the hang of things after playing Medieval 2 for so many years.
I agree, it sucks to manage all of your fleets. Because the sea is so huge, it is practically impossible to "dominate" an entire area. Ships are really cheap though, and the trade routs bring in 2000 per turn for me, which is the only reason why i am not in debt.
I played some multiplayer yesterday and today, it seems quite volatile, the positioning of your general is very important. If you position your general wrong, it is like an autolose. It's like supreme commander, but now you have to take your ACU to the front.
Sorry guys . . I don't find this game as engaging as previous Total War titles . . . not as addicting either. I find myself quite prone to stopping, not the case with other Total War games =P
On March 21 2011 07:00 keit wrote: What is the strongest clan, im playing Date now and it's quite easy so far, except the beginning when my enemy was too OP.
My old hardware is really shining through though, the strategic map and the turns are so slow. :l
By strongest, I assume you mean easiest? Well there are 2 factors to consider when asking for strongest. Starting position and clan specialty.
I only played the demo so feel free to discard this advice, but I'd say Shimazu would be a perfect faction for a 1st playthrough. They're isolated, which would make them easy to expand with. Their 1st enemy would be the Mori most likely, and then Chosokabe. Very good geopolitical situation basis to form a vast and mighty empire, before engaging the other clans.
Their specialty lies in Katanas and generals. In other TW games I never really had issues with general loyalty, but it's a boon nonetheless. Katanas are a decent choice. Buffing foot soldiers is always good. I never liked heavily ranged armies in other TW games, because archers and musketeers had trouble taking over a city/castle in other games. Strong(er) melee units suits my style greatly.
Date would also be a good choice for similar reasons. Although you're expansion might be temporarily halted by the Uesugi, they'll have their own problems no doubt, spreading themselves thin with time. Charge bonus is nice, might help breaking morale on enemy lines.
Takeda has improved cavalry, but kinda fucked up starting position. Cavalry are very important/good in battle and having improved cavalry can surely be a great boon in battles. Also they can dismount and rape shit on foot too! If you can survive early-game cavalry superiority will win you many a battle later. Provided you can upkeep decent amounts of it.
I'd assume Mori and Chosokabe can also be rather successful if played right. The other clans are probably for the more advanced/experienced players that like the challenge.
Mass Ashigaru troops is the name of the game. Especially during the early game sieges, mass bow formations decimate the units inside the keep. Then all you need to do is have your melee infantry sweep up the rest. And ninjas are ridiculously effective, I train them early and they pretty much succeed in majority of their dirty tasks.
The campaign map can be a bit overwhelming at first but I love the massive improvement. Though the Siege AI is still all over the place and a bit random. Too bad the encyclopedia still doesnt load for me in-game, having to alt-tab out for some brief info on things is a hassle. D:
I think those samurai bowmen are way way more cost effective, you don't even need other troops that way. I remember fighting an unwinnable battle, all i had left was four scattered, half dead groups of (rank 4!) samurai bowmen against two general cavalry, three ashigaru spear and three groups of ashigaru archers, so i ran into a forest thinking I might take out his general at least, but their melee was so ridiculously good that they slaughtered the cavalry, barely suffering any losses against the spearmen and the enemies archers fled because they can't handle melee fights. I don't even know why there is an option for melee fight for the ashigaru archers, as they start fleeing as soon as you click the button.
By the way, what is the skirmish mode button for? Is it so they switch automatically or what?
My daimyo never makes enough children. I only get one heir and he dies and I have to adopt adopt adopt. In this current situation i only have one general and no family members ;;
I was wondering if there would be enough interest for the game in Team Liquid to start an online clan? I just got the game and havent really played it at all, but I started thinking that TL-clan owning the leaderboards might be a fun distraction :D
On March 21 2011 08:59 Shauni wrote: I think those samurai bowmen are way way more cost effective, you don't even need other troops that way. I remember fighting an unwinnable battle, all i had left was four scattered, half dead groups of (rank 4!) samurai bowmen against two general cavalry, three ashigaru spear and three groups of ashigaru archers, so i ran into a forest thinking I might take out his general at least, but their melee was so ridiculously good that they slaughtered the cavalry, barely suffering any losses against the spearmen and the enemies archers fled because they can't handle melee fights. I don't even know why there is an option for melee fight for the ashigaru archers, as they start fleeing as soon as you click the button.
By the way, what is the skirmish mode button for? Is it so they switch automatically or what?
My daimyo never makes enough children. I only get one heir and he dies and I have to adopt adopt adopt. In this current situation i only have one general and no family members ;;
Skirmish lets ranged units automatically keep their distance from attacking melee units.
On March 22 2011 13:35 GTR wrote: can anyone give me tips playing oda? if i go crush the rebellion, i get attacked from both tokugawa and saito and i can't seem to defend it =/
Use most of your starting gold to pay off Saito to to the north and then crush Tokugawa after defeating the rebellion. You should be able to beat Tokugawa pretty handily after killing the rebellion; once Tokugawa main army is destroyed, it's easy to take the rest of their provinces.
I did Oda as my first campaign on hard/hard, conquered maybe 1/3 of japan or so before i switched to multilayer
For any of the factions starting in dangerous positions, just buying off one of your enemies that you start at war with is usually a sure fire way to success, as the AI won't attack you right after unlike other TW games. I also always get indefinite military access and give it as well, in older TWs that prevented AIs from backstabbing you every time you went to war, dunno if it works in Shogun, but I haven't had any problems with that particular annoyance
... i need to get this. totally buying it since i start a 2 week break from school after tomorrow. I would so be down to try this out on mutliplayer. I love these games where the battles reward strategic positioning/tactics more than apm. (i play at about 100 apm in SC2 = my downfall..workin on it atm)
On March 22 2011 13:35 GTR wrote: can anyone give me tips playing oda? if i go crush the rebellion, i get attacked from both tokugawa and saito and i can't seem to defend it =/
You need to position your army correctly to crush the rebellion and have enough move points to get back in range of your castle to reinforce the push from the 2 clans. It seems that you HAVE to crush the rebellion with almost no losses which is entirely possible given the starting units.
After that I made a western front of vassals stopping before kyoto and then moving east to crush everything I can before the realm divide, the vassal states make good cannon fodder and give you enough time to reposition your generals so that you won't lose 6-7 provinces without a fight.
Also go out of your way to not piss off the ashikaga shogunate before the realm divide, as oda you can not afford a 2 front war let alone a 2 front war with constant reinforcement and harassment from enemy agents.
Also for the generals of Oda I always grab the talent Ashigaru commander because it is IMO the best combination for the starting trait oda has.
For any of the factions starting in dangerous positions, just buying off one of your enemies that you start at war with is usually a sure fire way to success, as the AI won't attack you right after unlike other TW games. I also always get indefinite military access and give it as well, in older TWs that prevented AIs from backstabbing you every time you went to war, dunno if it works in Shogun, but I haven't had any problems with that particular annoyance
Using indefinite military access in diplomacy is exploiting the AI, it feels like the AI will agree to anything for that access to your lands which you can just take away with no repercussion, for example I started a new game as chokosabe and brokered my way into 1400 per turn for 15 turns from all surrounding factions at the price of allowing them access to my lands then swiftly denying it while still keeping the money per turn.
On March 22 2011 13:35 GTR wrote: can anyone give me tips playing oda? if i go crush the rebellion, i get attacked from both tokugawa and saito and i can't seem to defend it =/
I must have just gotten lucky, but i was extremely patient with building up a single army. I struck the Tokagawa first taking them out somewhat early, then I regrouped and fended off an attack from the people to the left. As a whole, I think the oda are a little bit difficult to play as since it is hard to obtain a large source of income. Thus, the most viable strategy I found was to just mass up as many ashagaru as possible.
Personally, it was most difficult to play as the Oda when you start reaching about 20 or so provinces after taking Kyoto because EVERY single clan decides to go to war with you, even your vassals(in my play through anyway). It was at that point that I decided to do the most honorable thing and give up and switch to the Mori, who have a very large and abundant income source in the form of the trading posts.
Just finished my shimazu domination campaign on normal.
It got interesting after I took kyoto, and everyone and his grandmother declared war on me. Had to do some epic army positioning to keep all my cities, but I had them in the end. After their all-out attack, I could easily counter and win. The only challenge was not to over-extend myself.
Some interesting facts: - A vassal counts towards your number of victory regions. You can either make a vassal if you want trade income (which can be up to 1000 per turn), and you already have enough production facilities. I do not recommend making vassals early game, because I think the trade income could be notably lower and your vassals will turn on you (when you take all of Japan). - Ninja's are very good to snare armies, so it is always useful to have a few around near your front line. Is your main army away to crush some rebels? You can stall the enemy for a few turns before he takes a city. - Destroy all christian buildings. Unless you want the christian bonuses (earlier firearms), you shouldn't convert to christianity. If you want the christian daimyo achievement, just win a campaign, load the save before the last siege, convert to christianity, win. You can try out christianity to get that missionary in a later campaign, but if you convert to christianity now all of your regions will have uprisings, which is going to be very fun. - Do use siege engines. It saves half of your army falling from the walls. I learned this when taking kyoto. I had 2 stacks when I attacked, got half a stack when I won. If I were fighting a human opponent, I would have lost very hard.
On March 22 2011 15:09 mnofstl007 wrote: ... i need to get this. totally buying it since i start a 2 week break from school after tomorrow. I would so be down to try this out on mutliplayer. I love these games where the battles reward strategic positioning/tactics more than apm. (i play at about 100 apm in SC2 = my downfall..workin on it atm)
Aside: 100 apm is more than enough for sc2. Look at Sjow, Goody, Axslav and Minigun.
On topic: Is there any faction harder to play (read: start with) than Takeda? I tried Takeda on very hard and couldnt survive past turn 15-20 at all (and I started basically 10+ times, Im a masochist this way I know).
I'm loving this game, I really have no idea how to play it though : ( I was relatively good at sc2 but that skill has not really translated over to this game haha, nevertheless I'm playing it on hard
I had a huge campaign against an enemy nation and my 1300 strong army eventually waded through ~2800 of their troops and took their castle, my army had been whittled down to around 300 lol and then was attacked by an ally of that nation 1500 strong. I subsequently let out a fatigued sigh and wow'd at how crazy the game was, now I'm getting ready to start a new campaign : )
I did some of the battle tutorials and they taught me a few things :D should really get around to doing the advanced castle siege one and the campaign one, that would help alot aha, If anybody could share some general tips they would be much appreciated!
Oh and any suggestions for an enjoyable, relatively easy faction to play? I'm thinking of trying the chokosabe
before you are about to gain Legendary Status and everyone goes against you, use Diplomacy and gain alliance with everyone while getting a heavy economy going. Make sure to keep an eye on the diplomacy and have everyone at least Friendly towards you (give them money). Once you have a really good trade/farm going, invest in uber armies. Whoever is not allied to your allies and shogun, go and take their lands (use navy for transport). Then just make them into vassals (no need to deal with resistance etc). Keep vassals happy by giving them money from time to time. Once the divide comes, if you have good relations with your allies, they will side with you (no need to worry about people taking your land from all directions). Make sure to give your allies money and keep them happy.
PS: Of course, this is like spending at least 2-4 years without taking another providence and just building up the economy to pump out high tier like they're free. Also, scout the map and use the special agents a lot. They'll be a lot of help dealing with unsatisfied settlements etc.
My recommendations for difficult: 1. Be careful where you expand. Try to get into a position where have a easy defense after the realm divide. Like try to get the 2 small islands or the Northern provinces. 2. Control the foreign trade ressources, thos will give insane income with a handful of trading partners. 3. Get your agent units early and use them to gain experience. The agents will be extremely useful later. 4. Try to get 4 full stack armies before the realm divide event. You will need them for staying alive. 5. Good army compositions should have 7-9 archers units and one mangonel. I like to fill up the rest with Yari Ashigaru and Naginata Samurai. No Cavalry needed in my opinion. 6. Try to force the opponents into attacking your castles. The AI doesn't work well there and you'll usually be able to defend with inferior armies. 7. Use autoresolve for battles that clearly favour you. If it is close you should play yourself. If the enemy attacks your castle and you have no chance of holding it you should still play the battle to cause more casualties to the enemy. 8. Do not lose regiments. They're too expensive. Try to have a similar casualty ratio on all your units and use the regeneration function of your units on your own territory between turns. 9. Do not rely on allies after the realm devide. Be prepared to be betrayed or even strike first. 10. After realm divide: Your income will suck. Try to have like 5 trading partners and at least one ressource with 10 trading ships. Occasionally choose making vassals over conquering a land to have more trading partners. 11. Use the income trick. Put your taxes on very high and lower them after one turn. Like this you will have superincome/normalincome/superincome/normalincome/... 12. Don't underestimate the value of Ashigaru troops. They should make the main part of your army because their cheap and fight well under a good general.
That's all in can think of right now while watching GSTL :D
On March 22 2011 20:07 TigerKarl wrote: My recommendations for difficult: 1. Be careful where you expand. Try to get into a position where have a easy defense after the realm divide. Like try to get the 2 small islands or the Northern provinces. 2. Control the foreign trade ressources, thos will give insane income with a handful of trading partners. 3. Get your agent units early and use them to gain experience. The agents will be extremely useful later. 4. Try to get 4 full stack armies before the realm divide event. You will need them for staying alive. 5. Good army compositions should have 7-9 archers units and one mangonel. I like to fill up the rest with Yari Ashigaru and Naginata Samurai. No Cavalry needed in my opinion. 6. Try to force the opponents into attacking your castles. The AI doesn't work well there and you'll usually be able to defend with inferior armies. 7. Use autoresolve for battles that clearly favour you. If it is close you should play yourself. If the enemy attacks your castle and you have no chance of holding it you should still play the battle to cause more casualties to the enemy. 8. Do not lose regiments. They're too expensive. Try to have a similar casualty ratio on all your units and use the regeneration function of your units on your own territory between turns. 9. Do not rely on allies after the realm devide. Be prepared to be betrayed or even strike first. 10. After realm divide: Your income will suck. Try to have like 5 trading partners and at least one ressource with 10 trading ships. Occasionally choose making vassals over conquering a land to have more trading partners. 11. Use the income trick. Put your taxes on very high and lower them after one turn. Like this you will have superincome/normalincome/superincome/normalincome/... 12. Don't underestimate the value of Ashigaru troops. They should make the main part of your army because their cheap and fight well under a good general.
That's all in can think of right now while watching GSTL :D
wow thanks man! Lots of good information haha : ) I decided to keep on with my chokosabe campaign where the castle I just took is about to get crushed Running my general away lol : P I have 3 provinces and he has 5 of the veteran rank things, he has the circle now, and 4 general stars! Beefing him up he's becoming a beast ^_^
I won some really outmatched battle and he got a trait for heroism of some sorts which give all his units in battle +3 morale which seems really good!
EDIT: oh and yeah the gstl at the same time lol : D I can't alt tab into shogun without having to restart the stream though which sucks : ( know of any way to fix that by chance?
For me it is definitely worth the money. This game will be interesting for a long time with the support of an insane modding community. If it is worth the money for you i don't really know. You should check out the demo version. Tell me if you need links to the demo mods which makes it almost as sweet as the real game.
On March 22 2011 20:54 TigerKarl wrote: For me it is definitely worth the money. This game will be interesting for a long time with the support of an insane modding community. If it is worth the money for you i don't really know. You should check out the demo version. Tell me if you need links to the demo mods which makes it almost as sweet as the real game.
Game of the year, actually one of the first sequals in years that is just a pure improvement in (almost) every way to the successor.
HOWEVER: Shitloads of bugs on multiplayer. Crashes, crashes, disconnects (not loss for people who disconnect on purpouse so alot of cheating) bugs, not registering losses/wins/influence in clanwars etc. etc. etc. Less units than ever in singleplayer. Smaller researchtree but enough.
Still, great game in what it does, once they fix the bugs it'll be great.
On March 22 2011 21:16 TigerKarl wrote: Ok, here is what i recommend you to do: First play the tutorial campaign of the demo version to understand the game.
On March 22 2011 17:42 Vipsanius wrote: Just finished my shimazu domination campaign on normal.
It got interesting after I took kyoto, and everyone and his grandmother declared war on me. Had to do some epic army positioning to keep all my cities, but I had them in the end. After their all-out attack, I could easily counter and win. The only challenge was not to over-extend myself.
Some interesting facts: - A vassal counts towards your number of victory regions. You can either make a vassal if you want trade income (which can be up to 1000 per turn), and you already have enough production facilities. I do not recommend making vassals early game, because I think the trade income could be notably lower and your vassals will turn on you (when you take all of Japan). - Ninja's are very good to snare armies, so it is always useful to have a few around near your front line. Is your main army away to crush some rebels? You can stall the enemy for a few turns before he takes a city. - Destroy all christian buildings. Unless you want the christian bonuses (earlier firearms), you shouldn't convert to christianity. If you want the christian daimyo achievement, just win a campaign, load the save before the last siege, convert to christianity, win. You can try out christianity to get that missionary in a later campaign, but if you convert to christianity now all of your regions will have uprisings, which is going to be very fun. - Do use siege engines. It saves half of your army falling from the walls. I learned this when taking kyoto. I had 2 stacks when I attacked, got half a stack when I won. If I were fighting a human opponent, I would have lost very hard.
Its called Realm Divide, once you become Shogun it triggers.
consider buying the game from amazon.com as a download. It's 10$ cheaper and is 100% steam activated no matter how it is installed(whether it be with a disc or download).
Theres a huge problem with siege AI in this game, especially in the case where the enemy stack consists of mostly ashigaru units. Unless the enemy has ridiculously overwhelming numbers the units will rout so quickly, since their general never follows into the attack. Instead you have to lure him near the castle, I guess theres no real alternative to this exploit.
I'm playing as Chosokabe and assaulting castles is easier for them with their stronger archers. I just surround the castle while staying out of range of any siege towers and have my archers shoot the units inside until they run out of arrows. The +50% ammo tech and all sorts of accuracy buffs help out too.
i learnt the hard way that vassals turn on you when you take kyoto/realm divide... i had like 4 vassals (1-2 provinces each) that turned on me while all my armies were in the frontline
lost like 3 provinces to the traitor vassals before i was able to shift 2 armies to deal with them
On March 22 2011 23:34 tryclops wrote: consider buying the game from amazon.com as a download. It's 10$ cheaper and is 100% steam activated no matter how it is installed(whether it be with a disc or download).
So you're confirming you were able to activate it on Steam through the Amazon download ?
On March 22 2011 23:34 tryclops wrote: consider buying the game from amazon.com as a download. It's 10$ cheaper and is 100% steam activated no matter how it is installed(whether it be with a disc or download).
So you're confirming you were able to activate it on Steam through the Amazon download ?
As long as you get a cd key you should be able to activate it on steam.
Getting this as soon as I've built and stress tested my new pc. I played a little empire on a friends laptop once, and I heard this was better so I'm really excited.
Game is such a piece of shit, got to year 1570 and until then all enemies were derps and fell easily to my level 6 general army. Had over half the map but two of the strongest clans started churning out fullstacked lv6 armies one after another until I just got overwhelmed. Couldnt even reproduce armies fast enough to defend their fucking enormously gay zerging tactic.
On March 23 2011 06:29 keit wrote: Game is such a piece of shit, got to year 1570 and until then all enemies were derps and fell easily to my level 6 general army. Had over half the map but two of the strongest clans started churning out fullstacked lv6 armies one after another until I just got overwhelmed. Couldnt even reproduce armies fast enough to defend their fucking enormously gay zerging tactic.
ahahaha pro tip - When uncontestedly taking a castle, like a decent sized army of yours versus just the samurai retainers, leave your general outside -.- I made him climb the walls to join in on the slaughter and 6 of his bodyguard fell to their death lol, and now it takes so long for them to replenish! Do they replenish faster whilst garrisoned?
Oh and tiegrr, do you have any tips for winning disadvantaged battles? I won one decently before, was 900 v 1300 and I got attacked in the field, so I put all my army on a hill, with my archers at the front to shoot as the enemy charged up, and had a samurai hidden in the trees that flanked and broke a unit very well, that turned out okay! I lost 300 and the enemy lost 1100 ^_^
On March 23 2011 09:34 curreh wrote: ahahaha pro tip - When uncontestedly taking a castle, like a decent sized army of yours versus just the samurai retainers, leave your general outside -.- I made him climb the walls to join in on the slaughter and 6 of his bodyguard fell to their death lol, and now it takes so long for them to replenish! Do they replenish faster whilst garrisoned?
Oh and tiegrr, do you have any tips for winning disadvantaged battles? I won one decently before, was 900 v 1300 and I got attacked in the field, so I put all my army on a hill, with my archers at the front to shoot as the enemy charged up, and had a samurai hidden in the trees that flanked and broke a unit very well, that turned out okay! I lost 300 and the enemy lost 1100 ^_^
Winning disadvantaged battles is all about breaking morale, so the old TW trick of camping at the top of the highest hill and then flanking with whatever powerful cavalry/infantry into their rear/sides as the enemy units suffer from tired or better is the way to go. Crushing either the left or right flank allows you to envelop and apply pressure down the thin line of remaining enemy battle line; routs will ensue really quickly once you turn a single flank.
Downhill charge bonus is huge as well, especially potent against tired troops going uphill.
Sniping generals with some shock cavalry is massive if you can swing it, any big engagement is an auto win if you have a general and he doesn't...couple that with even a small cavalry charge from the rear or side and its automatic rout
Point is, killing units is not what you want to do, breaking morale is how you win battles
but I guess I just didnt level enough generals, just mainly focused on leveling one general, so the rest of em were like 2 stars.
also didnt do a single realtime battle, just autoresolved that shit. the battles are so boring lol
lol autoresolve in TW games has always been major fail...no point in even playing if you're gonna autoresolve. In real-time you could always win even with like 200 men vs 1000+ with good flanking and terrain use. I've won tons of battles in Rome outnumbered 10 or 20 to 1. But you can lose autoresolve even when you have like 2:1 3:1 advantage -_-
on normal it's pretty safe to autoresolve any battle that you've got at least a 65-75% chance of winning
granted you can easily cause more damage with less losses by playing out each individual battle. I personally only fight out battles that I know I will either lose through autoresolve, or not win as decisively through autoresolve as I need to
played through shimazu and chokosabe on normal and never came across serious risk of losing and I'm currently on a date campaign
once you get that full stack 6-star general he can pretty much autoresolve-victory any army he comes across and replinish within a turn or two given good infrastructure/tech and once you get 2-3 stacks of those you can't lose
I don't think battles are boring, but it's more of a "choose which battles to fight" type of thing because it's not my style to fight out each and every battle you come across in the campaign (at least on normal difficulty when I can get away with shortcuts)
from my understanding you really have to fight out every battle on very hard//legendary though (which makes sense)
Have been downloading for 4 hours... 15% to go...aaahhhh
but its partly goin slow cause im playing LoL while i wait. ( i know LoL is crap..but its free. I like HoN and Dota both more, but my WC3 is being shitty and i get tired of every match gettin ruined in the first 5 mins)
and about auto resolve, i think you should only do it when killing small troops with a big army. I'm not even good in TW, but i always manage to win battles with 2-1 disadvantage
I just had a 5 star general run away during a battle I was clearly winning, making me rage quit the entire campaign. He was my commissioner of warfare and the brother to my Daimyo. I have never felt so betrayed in my life.
It was like a 60/40 fight for the other guy cause he had 2 stacks of cavalry but I annihilated them with my yari then my yari and samurai engaged his infantry and I was dominating them so I sent in my general on foot just to speed it up a little. Their general joins in mounted and dies, they all rout and I just right click the whole stack to the archers when I hear "one of your units is running away!" or whatever the voice yells out, and it was my fucking general. He completely disappeared from my unit tab. I was confused but clearly still going to win by numerical advantage
My bow samurai and ashirugi archers ran out of ammo so I had like 4 stacks of guys marching on a stack of ashirugi archers and bow samurai that were left, they shoot one more volley at my guys, and my entire army routs. To fucking archers.
On March 23 2011 09:34 curreh wrote: ahahaha pro tip - When uncontestedly taking a castle, like a decent sized army of yours versus just the samurai retainers, leave your general outside -.- I made him climb the walls to join in on the slaughter and 6 of his bodyguard fell to their death lol, and now it takes so long for them to replenish! Do they replenish faster whilst garrisoned?
Oh and tiegrr, do you have any tips for winning disadvantaged battles? I won one decently before, was 900 v 1300 and I got attacked in the field, so I put all my army on a hill, with my archers at the front to shoot as the enemy charged up, and had a samurai hidden in the trees that flanked and broke a unit very well, that turned out okay! I lost 300 and the enemy lost 1100 ^_^
That's what makes Japan so much better than Europe for this type of game. Japan has so many mountains and rivers and choke points were properly positioning armies can get you a huge advantage while defending. It's not just a hill, forests provide cover against archers and makes infantry more effective against cavalry. A forested hill is the ideal hiding spot.
And don't forget bridge battles.
For replenishment, there are certain buildings that add to it when you are in that province. Also, generals get a bonus on some traits.
On March 24 2011 04:53 floor exercise wrote: I just had a 5 star general run away during a battle I was clearly winning, making me rage quit the entire campaign. He was my commissioner of warfare and the brother to my Daimyo. I have never felt so betrayed in my life.
It was like a 60/40 fight for the other guy cause he had 2 stacks of cavalry but I annihilated them with my yari then my yari and samurai engaged his infantry and I was dominating them so I sent in my general on foot just to speed it up a little. Their general joins in mounted and dies, they all rout and I just right click the whole stack to the archers when I hear "one of your units is running away!" or whatever the voice yells out, and it was my fucking general. He completely disappeared from my unit tab. I was confused but clearly still going to win by numerical advantage
My bow samurai and ashirugi archers ran out of ammo so I had like 4 stacks of guys marching on a stack of ashirugi archers and bow samurai that were left, they shoot one more volley at my guys, and my entire army routs. To fucking archers.
LOL. I goddamn hate when that happens. Let me share my own experience: Me, as the glorious Lord of England, decide to catch the scottish scum outside their castle walls. My army consists of: 6 units of longbowmen, 2 armoured kinghts cavalry, 2 pesants (to absord enemy charge) and 4 units of armoured sargeants as my shock troops. + General I catch right in the smack middle of the map: 6 scottish milita rubble, 4 militia spearmen, 2 irish kerns and 3 enemy generals.
I took position on a mountain, aiming to boost the already sick sick range of my longbowmen, trying to decimate my enemy's army even before I have to engage in melee.
They slowly advance. I ready my cavalry for a both sided flank, everything looks perfect. The enemy comes under fire from my bowmen and breaks into a run (charging me) and a loose formation. After 2 voleys from my longbowmen, my whole fucking army routes. Even before the peasants/knights/spearmen get to clash everything starts running away. W T F.
so i was new to this game. and fuck man tutorial is like so long to learn everything. i wanted to kill myself. i just finish the tutorial and finally starting the game.
I screwed up my Mori campaign on VH when I was unaware of the "Grandiose delusions" loyalty modifier. Since I only start with an the daimyo and the heir, after I wiped out the Amako clan in the north, my heir's loyalty dropped to 1. Too late with the metsuke and next turn an event comes up where I have to either force the heir to commit seppuku or give him another chance.
Of course not realising the effects our that, I choose to give him another chance... My damiyo's honour suffers, which in turn causes my overall clan happiness to dip... And not to mention one of the base modifers for loyalty is also your damiyo's honour.
Had to wait at least 4 years for the next child to come of age, since hiring generals is a rarity or trying to obtain a general using the "man of the hour" type tricks.
Just bought this game, it looks great on my computer. This is my first Total War game, so the battle mechanics took a while to get used to, but overall I really like them.
Humorously frustrating moment, I buy a monk (Uesugi clan) and send him out to sabotage the enemy army that just entered my territory, and he get discovered and killed immediately. On his very first mission. Stupid monk.....
As it is with army units, it's the same with agents.
Ninja > Monk > Metsuke > Ninja
If you feel that you need more generals, engage in battles without a daimyo or general and chances are that the game will give you the chance of promoting a brave soldier into a general. Don't use the autoresolve option without a general as your chance of losing is higher, so you'll have to play out the battle.
I just got Shogun 2 but I can't get it to work. As soon as I fire it up, before the game even loads, I get a BSOD and my PC resets. I have a PC good enough to run the game. From what I've read up to now it's a hardware issue which some people have fixed by updating drivers. I've already updated video drivers and now I'm doing the same with sound drivers. Next step would be BIOS, however, that scares me like hell hahahah, I'm a real noob at this.
My MB is a MS-7255 P4M9002-L by MSI. How do I update the BIOS??
On March 24 2011 08:10 mordk wrote: I just got Shogun 2 but I can't get it to work. As soon as I fire it up, before the game even loads, I get a BSOD and my PC resets. I have a PC good enough to run the game. From what I've read up to now it's a hardware issue which some people have fixed by updating drivers. I've already updated video drivers and now I'm doing the same with sound drivers. Next step would be BIOS, however, that scares me like hell hahahah, I'm a real noob at this.
My MB is a MS-7255 P4M9002-L by MSI. How do I update the BIOS??
I actually saw posts with the opposite recommendation. Esp. for video, some people have suggested downgrading the driver to an older version. Of course this all depends on your system setup.
Another trick is to take advantage of the negotiations early on to maximize your later macro. I convinced a few factions to let me bang their daughter for a few hundred gold.
After that they were pretty susceptible to my charm at Very Friendly. So I opened my borders to them for 20 turns for a few more hundred on turn 1. Made about 1.5k off 3 factions and purchased all important upgrades. (Don't get roads early on because it allows enemy troops to march to your castle much faster.) About 20 turns later, they renew this contract for 3-4k.
Lots of haters hate and declare war, so just defend that shit by crushing their army. Make sure you exterminate the stragglers. After your province is clear from outside invaders, offer a peace treaty, trade agreement, and charge them.
Every new year I look for new princesses to bang. When my neighbors get conquered, I offer new contracts to allow military into my base for some cash money. $_$
Yeah this game sucks for sure, trying to do battles in real time now. Thing is my bowmen wont fucking work, half of them turn the wrong way mid battle and just stare into the horizon. The rest im lucky if I get one volley off before the whole enemy is at my archers. Must be the slowest reloaders ever, they fire once and it takes like 2-3 hours before they reload.
Also, you can not wait for the enemy to attack you? I positioned my archers in a great line formation to wait until the enemy attacked me. Thing is though the enemy never attacked, didnt move a fucking muscle, was on 3x and then the battle ended with timelimit with 0 casualties for neither side.
On March 24 2011 08:54 keit wrote: Yeah this game sucks for sure, trying to do battles in real time now. Thing is my bowmen wont fucking work, half of them turn the wrong way mid battle and just stare into the horizon. The rest im lucky if I get one volley off before the whole enemy is at my archers. Must be the slowest reloaders ever, they fire once and it takes like 2-3 hours before they reload.
Also, you can not wait for the enemy to attack you? I positioned my archers in a great line formation to wait until the enemy attacked me. Thing is though the enemy never attacked, didnt move a fucking muscle, was on 3x and then the battle ended with timelimit with 0 casualties for neither side.
If you initiated combat, they would be defending. Archers reload pretty fast, you probably weren't in range. you can right click and drag to set up your archers in a suitable formation.
A common trick to engagement is baiting the enemy to charge into your archer/spearman line. Throw out some cannon fodder ashigaru out there and lure their troops in and pounce. Keep troops hidden in grass and have exposed archers and their general will charge. Catch their cavalry/general before they can retreat. If you position your units very favorably they will charge I notice. Also if the AI believes it has an overwhelming force, it will charge. so you can split up your main for with a few strike squads.
Lol I know how to setup formations, completed all battle tutorials without hassle.
Thing is tho I got like a 8 stack archer and 2 ashigaru army. shouldnt my fucking archers mow down every unit before they even get to battle? No, they just fucking get run over like bitches.
On March 24 2011 09:05 keit wrote: Lol I know how to setup formations, completed all battle tutorials without hassle.
Thing is tho I got like a 8 stack archer and 2 ashigaru army. shouldnt my fucking archers mow down every unit before they even get to battle? No, they just fucking get run over like bitches.
You clearly just don't enjoy the game. Eight groups of archers may mow down certain unit groups, but not heavily armored troops. Why not go for a more balanced army?
On March 24 2011 09:05 keit wrote: Lol I know how to setup formations, completed all battle tutorials without hassle.
Thing is tho I got like a 8 stack archer and 2 ashigaru army. shouldnt my fucking archers mow down every unit before they even get to battle? No, they just fucking get run over like bitches.
You clearly just don't enjoy the game. Eight groups of archers may mow down certain unit groups, but not heavily armored troops. Why not go for a more balanced army?
Cause it was my 2nd turn in my newly started campaign lol.
My point was just that I heard from several sources that archers were so OP that every battle was autowin if you massed them.
On March 24 2011 08:49 stfn wrote: Another trick is to take advantage of the negotiations early on to maximize your later macro. I convinced a few factions to let me bang their daughter for a few hundred gold.
After that they were pretty susceptible to my charm at Very Friendly. So I opened my borders to them for 20 turns for a few more hundred on turn 1. Made about 1.5k off 3 factions and purchased all important upgrades. (Don't get roads early on because it allows enemy troops to march to your castle much faster.) About 20 turns later, they renew this contract for 3-4k.
Lots of haters hate and declare war, so just defend that shit by crushing their army. Make sure you exterminate the stragglers. After your province is clear from outside invaders, offer a peace treaty, trade agreement, and charge them.
Every new year I look for new princesses to bang. When my neighbors get conquered, I offer new contracts to allow military into my base for some cash money. $_$
This was done on Legendary.
ahaha nicely put, banging other faction's daughters for gold : P I think I need to pay more attention to the diplomacy, atm all I'm trying to do is get people to trade with me, and nobody will T_T they're all indifferent to me and for some reason will not trade, and I'm holding one of the naval trade routes as well, any idea what it could be?
I got the hattori to trade with me and we had an alliance but they just betrayed me -.- They're the strongest clan in my game atm with like 11 provinces against my 6 so I'm in trouble now ahaha
Is your daimyo meant to stay at your capital and work on the family? lol because I'm getting no children as I'm using him as my main general
Its pretty funny though to nearly wipe out clans until they demand a peace treaty. Since when they offer it they are so desparate they will offer you all their gold if you demand it. So simply demand their whole treasury and then declare war on them and slaughter them. Ezpz money and one less clan to deal with.
On March 24 2011 08:54 keit wrote: Yeah this game sucks for sure, trying to do battles in real time now. Thing is my bowmen wont fucking work, half of them turn the wrong way mid battle and just stare into the horizon. The rest im lucky if I get one volley off before the whole enemy is at my archers. Must be the slowest reloaders ever, they fire once and it takes like 2-3 hours before they reload.
Also, you can not wait for the enemy to attack you? I positioned my archers in a great line formation to wait until the enemy attacked me. Thing is though the enemy never attacked, didnt move a fucking muscle, was on 3x and then the battle ended with timelimit with 0 casualties for neither side.
just because you don't know how to control your units doesn't mean the game sucks
the UI is fairly simple and easy to learn and you can easy make them turn any direction with the press of a button so when your archers are facing the wrong way, that isn't them not working it's you not positioning them correctly. you can always right-click drag any unit (or group of units) to create their formation or use some of these hotkeys
' forward / backwards ; turn right l turn left
also, it's normal to only get about 2 volleys off if an infantry charges straight at your line. once you get them off, retreat your archers behind your infantry (common tactic) so they can continue to be of use rather than have them sit in melee and get charged by infantry (or cavalry) and routed
and if you choose to start a battle on the campaign map, the enemy won't charge you unless they have the advantage. if you happened to start a battle, you have the burden of being on the offense.
if they started a battle, they will 99.99% of the time be the ones to attack (also, you should set battle time limit to 20 minutes rather than one hour, you'll almost never need more than 20 minutes in a 1v1)
one thing you can do even if you do go on the offense though (if you have ranged superiority) is advance your entire army within archer range and just pelt on them, they'll eventually launch a full charge even if you were the one to initiate the battle on the campaign map (which makes sense, who wants to just sit there and get pounded by hundreds of arrows?)
On March 24 2011 08:10 mordk wrote: I just got Shogun 2 but I can't get it to work. As soon as I fire it up, before the game even loads, I get a BSOD and my PC resets. I have a PC good enough to run the game. From what I've read up to now it's a hardware issue which some people have fixed by updating drivers. I've already updated video drivers and now I'm doing the same with sound drivers. Next step would be BIOS, however, that scares me like hell hahahah, I'm a real noob at this.
My MB is a MS-7255 P4M9002-L by MSI. How do I update the BIOS??
I have the same problem.... the only "method" I use is to do it 10 times... once in a while I can get into the game without the auto reboot.
I guess we have to reinstall window if we really want to solve this.
On March 24 2011 09:51 keit wrote: Its pretty funny though to nearly wipe out clans until they demand a peace treaty. Since when they offer it they are so desparate they will offer you all their gold if you demand it. So simply demand their whole treasury and then declare war on them and slaughter them. Ezpz money and one less clan to deal with.
Nice, I'm going to do this.
I bought Shogun 2 yesterday and I am very, very happy with the purchase.
On March 24 2011 09:51 keit wrote: Its pretty funny though to nearly wipe out clans until they demand a peace treaty. Since when they offer it they are so desparate they will offer you all their gold if you demand it. So simply demand their whole treasury and then declare war on them and slaughter them. Ezpz money and one less clan to deal with.
Nice, I'm going to do this.
I bought Shogun 2 yesterday and I am very, very happy with the purchase.
don't do it... you get really bad rep and nobody will ally you or trade with you. You will need to keep vassals in later stages of the game to trade with them and having a daimyo with great honor helps in preventing them from revolting.
Been playing some of the multiplayer co-op campaign with a friend of mine. All i can say is that CA have done a great job with this mode, it is like playing the singleplayer campaign but 10x better
On March 24 2011 08:49 stfn wrote: Another trick is to take advantage of the negotiations early on to maximize your later macro. I convinced a few factions to let me bang their daughter for a few hundred gold.
After that they were pretty susceptible to my charm at Very Friendly. So I opened my borders to them for 20 turns for a few more hundred on turn 1. Made about 1.5k off 3 factions and purchased all important upgrades. (Don't get roads early on because it allows enemy troops to march to your castle much faster.) About 20 turns later, they renew this contract for 3-4k.
Lots of haters hate and declare war, so just defend that shit by crushing their army. Make sure you exterminate the stragglers. After your province is clear from outside invaders, offer a peace treaty, trade agreement, and charge them.
Every new year I look for new princesses to bang. When my neighbors get conquered, I offer new contracts to allow military into my base for some cash money. $_$
This was done on Legendary.
The military access AI is the most exploitable part of the game, feels like cheating. The AI values military access into your lands so obscenely high that you can get anything you want out of them, making it trivial to exploit it for huge amounts of money in the early game.
Or, shatter any alliances at the start by having the AI team up on each other while you sweep up. No cost to yourself other than not being able to turn your starting province into BGH through the mass selling of military access. Hopefully they patch it to be less ludicrously desirable to the AI, turns diplomacy/economy into a joke.
Just saw the ninja failure videos of Shogun 2 and god, they suck. Why would they screw them up this much despite them being one of the best parts of the original Shogun
On March 24 2011 18:22 Lucumo wrote: Just saw the ninja failure videos of Shogun 2 and god, they suck. Why would they screw them up this much despite them being one of the best parts of the original Shogun
Well they could've hired a decent CGI team for one, not something that looks like what a college student can do in his spare time lol.
On March 24 2011 18:22 Lucumo wrote: Just saw the ninja failure videos of Shogun 2 and god, they suck. Why would they screw them up this much despite them being one of the best parts of the original Shogun
Well they could've hired a decent CGI team for one, not something that looks like what a college student can do in his spare time lol.
No, I don't mean that. I'm talking about the style. Why did they make the ninja seem like a complete retard when he fails? Honestly -.- And also, where is the blood?
On March 24 2011 18:22 Lucumo wrote: Just saw the ninja failure videos of Shogun 2 and god, they suck. Why would they screw them up this much despite them being one of the best parts of the original Shogun
Well they could've hired a decent CGI team for one, not something that looks like what a college student can do in his spare time lol.
No, I don't mean that. I'm talking about the style. Why did they make the ninja seem like a complete retard when he fails? Honestly -.- And also, where is the blood?
Your nostalgia goggles are foggy. The old assassination videos are just as cheesy.
The CGI however, is mentioned in reviews as being extremely terrible so if you don't notice it you can't have kept up on the progress in the recent years, so maybe you'll need to get back under your bridge.
On March 24 2011 18:22 Lucumo wrote: Just saw the ninja failure videos of Shogun 2 and god, they suck. Why would they screw them up this much despite them being one of the best parts of the original Shogun
Well they could've hired a decent CGI team for one, not something that looks like what a college student can do in his spare time lol.
No, I don't mean that. I'm talking about the style. Why did they make the ninja seem like a complete retard when he fails? Honestly -.- And also, where is the blood?
So, do you see the ninja getting stuck in a wall? Or do you see him jumping around like an idiot without any skill? They changed the style to a comedic-retarded one and that is what I don't like.
On March 25 2011 09:19 keit wrote: The CGI however, is mentioned in reviews as being extremely terrible so if you don't notice it you can't have kept up on the progress in the recent years, so maybe you'll need to get back under your bridge.
On March 24 2011 18:22 Lucumo wrote: No, I don't mean that
I don't care about the CGI, so maybe you'll need to learn to read other people's posts.
From the comments it seems like they are well received, and I think most of them are quite funny too. I'd say you are just a hater.
True about the blood though, game is ESRB rated Teen, so blood should be allowed.
Because the guy pulled the string, so of course he would fall down. He just hold too tightly on it.
Depends. There aren't that many people who played the first Shogun and because they don't know it, they can leave such comments(not that I would read comments on youtube anyway). I'm a hater because I'm heavily disappointed by how they changed the style(and removed the blood)? And I always thought "haters" are people who do so without any justified reason...
Shogun 2 definitely controls better than medieval 2. That's the thing I hated about medieval 2, it felt kind of chunky to play with when you were controlling your army.
This is definitely an improvement, but despite being of the same series, they are different. I think most people like certain total war games depending on the time periods rather than the play.
On March 23 2011 09:34 curreh wrote: ahahaha pro tip - When uncontestedly taking a castle, like a decent sized army of yours versus just the samurai retainers, leave your general outside -.- I made him climb the walls to join in on the slaughter and 6 of his bodyguard fell to their death lol, and now it takes so long for them to replenish! Do they replenish faster whilst garrisoned?
Oh and tiegrr, do you have any tips for winning disadvantaged battles? I won one decently before, was 900 v 1300 and I got attacked in the field, so I put all my army on a hill, with my archers at the front to shoot as the enemy charged up, and had a samurai hidden in the trees that flanked and broke a unit very well, that turned out okay! I lost 300 and the enemy lost 1100 ^_^
ZOMG i was dieing laughing when i read this. This thread is so full of laughs with stuff like this and the retarded armies that route when youre winning.
zomg thank you. btw i love this game, the most fun i have had in any of the TW series. Got to a point on my Shemazu campaign where i was bringing in nearl 10k per turn... and then i ran out of time...didnt realize i had to get my shit done by 1580... i was macro'ing like a beast lolol.
bahaha glad you enjoyed it : ) I'm now very patient with sieges because my army is very heavily archer based haha, just sitting outside pluck-pluck plucking some arrows into the castle for a long time lol :D
On March 25 2011 10:34 woowoo wrote: Is the game better than medieval 2?
Substantially I'd say. It's the best one since Rome.
Medieval 2 had too much shit happening sometimes. Religion, the race for gunpowder, Crusades, The New World, blowing the Pope and all the diplomacy/assassination/arranged marriage stuff too. Plus the world was extraordinarily large. To large I'd say. A Crusade could get called and it would be over before you got near the area to attack.
Empire is the same thing, but the fact that most of the weapons being gunpowder hurt it more-so. You'd end up in standoffs that focus more on artillery. I do think the ship battles in Empire were better though. In Shogun 2 you pull up and most everything else is automated. I much preferred the flanking attacks and the art of broadsides.
I've been playing total war games since shogun first game out and I've been waiting for this since Rome. starting to love creative assembly again :D. However I get the feeling attacking a castle is a bit crazy you cant really attack the walls, the only way I seem to win is by getting a shit ton of archers and just shooting in.
I definitly prefer this game over other rts's in team gameplay aswell. 2v2's are really fun ^^.
Messed us up several times. Since we started clicking away diplomacy slowly and copy pasted the hosts save files a few times things usually sorted out.
Both of us have a bug were wasd for moving does not work in macro mode and neither does space.
Besides all the bugs it's a decent game in the series. A lot feels like same old same old for example you still accidently miss move units in macro mode etc
Yeah unforunately it happens alot in total war games, they try to bring them out to often and they aren't as polished as they could be. They do support the release though and will eventually bring out patches.
Been trying to play on hard and have realized its complete bullshit. The ai just pops 2 exp 20 stack samurai armies out of its ass and people I don't even have borders with declare war on me without breaking a single alliance and them not having allies I'm at war with.
I've been having problems with formations. I form my entire army into a group and give them a formation. If I want them to move forward, I click something in front of me. However, if I don't click a spot that is right in front of the center of my army, the game makes my formation turn. Like if I click a forward spot a little bit right of center, the left side of my formation marches forward more than the right side.
On March 26 2011 01:14 andrewlt wrote: I've been having problems with formations. I form my entire army into a group and give them a formation. If I want them to move forward, I click something in front of me. However, if I don't click a spot that is right in front of the center of my army, the game makes my formation turn. Like if I click a forward spot a little bit right of center, the left side of my formation marches forward more than the right side.
U know where the dudes portrait is...?
Use that to move forward, it wont mess up formations
but yeah formations not as good as RTW, MTW and the original STW
Got to select tthem individual but meh
I want better Battle AI, waiting for the Mod Community, pple that do it for free make better crap then CA
On March 26 2011 00:15 Doko wrote: Been trying to play on hard and have realized its complete bullshit. The ai just pops 2 exp 20 stack samurai armies out of its ass and people I don't even have borders with declare war on me without breaking a single alliance and them not having allies I'm at war with.
I want Rome with the improved AI.
I play it on hard and see no such thing. The campaign is just taking advantage of ur situation
I played Oda and manged to fight off 4 armies cause of Poor Battle AI
i have yet to see any of these random full exp 20 stack armies appear out of nowhere on Hard difficulty.
at least its not like when you took over rome/vatican in medieval and then periodically have a massive 20 stack of fully armoured/exp pikemen and heavy cavalry army 'rebel'
On March 26 2011 01:14 andrewlt wrote: I've been having problems with formations. I form my entire army into a group and give them a formation. If I want them to move forward, I click something in front of me. However, if I don't click a spot that is right in front of the center of my army, the game makes my formation turn. Like if I click a forward spot a little bit right of center, the left side of my formation marches forward more than the right side.
these hotkeys will help you a lot:
' forward / backwards L turn left ; turn right
just use them while a unit (or group of them) is selected
also, hold space bar down to highlight the location any unit will be after marching
On March 26 2011 04:01 MrHoon wrote: I'm a huge Mount and Blade/Civ fan, but I've never played Total War
Will this game suit my tastes? Can't dl demo or play games till tuesday so I can't really try it out ;-;
i've played both of those games and enjoyed them and love total war games (have played all of them since rome except napoleon)
I think anyone who calls them self a strategy gamer would enjoy this game, but in the end it comes down to personal taste
On March 26 2011 01:14 andrewlt wrote: I've been having problems with formations. I form my entire army into a group and give them a formation. If I want them to move forward, I click something in front of me. However, if I don't click a spot that is right in front of the center of my army, the game makes my formation turn. Like if I click a forward spot a little bit right of center, the left side of my formation marches forward more than the right side.
these hotkeys will help you a lot:
' forward / backwards L turn left ; turn right
just use them while a unit (or group of them) is selected
also, hold space bar down to highlight the location any unit will be after marching
On March 26 2011 01:14 andrewlt wrote: I've been having problems with formations. I form my entire army into a group and give them a formation. If I want them to move forward, I click something in front of me. However, if I don't click a spot that is right in front of the center of my army, the game makes my formation turn. Like if I click a forward spot a little bit right of center, the left side of my formation marches forward more than the right side.
these hotkeys will help you a lot:
' forward / backwards L turn left ; turn right
just use them while a unit (or group of them) is selected
also, hold space bar down to highlight the location any unit will be after marching
On March 26 2011 01:14 andrewlt wrote: I've been having problems with formations. I form my entire army into a group and give them a formation. If I want them to move forward, I click something in front of me. However, if I don't click a spot that is right in front of the center of my army, the game makes my formation turn. Like if I click a forward spot a little bit right of center, the left side of my formation marches forward more than the right side.
these hotkeys will help you a lot:
' forward / backwards L turn left ; turn right
just use them while a unit (or group of them) is selected
also, hold space bar down to highlight the location any unit will be after marching
On March 26 2011 04:01 MrHoon wrote: I'm a huge Mount and Blade/Civ fan, but I've never played Total War
Will this game suit my tastes? Can't dl demo or play games till tuesday so I can't really try it out ;-;
i've played both of those games and enjoyed them and love total war games (have played all of them since rome except napoleon)
I think anyone who calls them self a strategy gamer would enjoy this game, but in the end it comes down to personal taste
Oh, thanks. I'm actually using those buttons, just not the forward and backwards ones. Didn't think of it.
Something I found out early on is that in previous games, if you asked a group of units to move, they'll attempt to move while keeping in formation. If you asked a group in STW2 to move, they'll attempt to move in the formation they had when you initially grouped them.
On March 26 2011 01:14 andrewlt wrote: I've been having problems with formations. I form my entire army into a group and give them a formation. If I want them to move forward, I click something in front of me. However, if I don't click a spot that is right in front of the center of my army, the game makes my formation turn. Like if I click a forward spot a little bit right of center, the left side of my formation marches forward more than the right side.
If you are moving ungrouped units, when you hold down right click on the left-most side of where you want your formation to move to and drag the mouse out to the right to set the number of rows and spacing.
When they're (all) grouped, doing that will not change the spacing or number of rows, dragging out to the right will simply alter where they are facing. They'll march in lockstep. If I'm controlling a large group of units I never click on an enemy unit, I set marching orders for past the unit, and then charge with individual units within the group when they're where I want them as the group formation keeps moving..
My mousewheel died a while ago and it put me off getting it. Can you play it without a mousewheel? From what I've seen there's lots of zooming in and out.
On March 26 2011 05:58 floor exercise wrote: I think you can only marry your generals and children to people outside of your own clan through the diplomacy screen
no you can have marriages between your generals and daughters. i think theres a certain age that once passed daughters cannot be married
On March 26 2011 05:58 floor exercise wrote: I think you can only marry your generals and children to people outside of your own clan through the diplomacy screen
no you can have marriages between your generals and daughters. i think theres a certain age that once passed daughters cannot be married
This would be weird since I've been trying to marry them since they were age <20 (this is when I discovered that I had clan management to think about)
On March 26 2011 05:58 floor exercise wrote: I think you can only marry your generals and children to people outside of your own clan through the diplomacy screen
no you can have marriages between your generals and daughters. i think theres a certain age that once passed daughters cannot be married
I guess it adds to their loyalty or something? I wish I had more kids to whore out
Some things just seem buggy. On my Uesugi campaign I have a 20 year old Daiymo with a 39 year old son. I didn't adopt him, he has been my son since the very beginning of the game. I only noticed like 30 turns in because he got pissed when I made my real son my heir.
Archers are useful for once. Probably the first time I carry more than 2 units of them when I'm not playing a faction that focuses on them or gets bonuses for them. They might be even slightly overpowered.
Castle sieges are a lot more fun than they were in the previous games.
The game plays very dynamically. Each new campaign, I see different power houses.
I personally like how every playable faction starts with 1/2 provinces only. Personal preference of small empires for me.
The bad:
I feel like the tech tree is very limited. You basically have to go the Chi route just to get improved farms so your empire won't riot when it's over 10 provinces. But then you need army tech for decent units to fight...
Income is very small. Taxes are hard to manage. The population seems very unflexible about them and riots quickly if you put them on high taxes.
In the previous games lower taxes = faster city growth. What do lower taxes give you now, since upgrading castles and unit producing structures takes tech not population?
Trade seems to be overpowered. Incidentally computer trade-blocks-alliances are fucking uncrushable.
Once I played Shimazu I controlled the western isle + Chosokabe isles, and Date/Takeda/Triforce guys had the other half between them. They attacked the trade-alliance guys and got fucking crushed by the trade-alliance block, which I find is retarded. The major clans should have a bit bigger advantage over the lesser clans.
Trade/Sea control is pivotal for domination. A bit sad.
The computer loves his ashigaru. Even when samurai are available for recruitment.
The comp cheats like hell. Gets free units out of sight, and can over the course of 1 turn a 0 exp army into a full 3-4 ranked army which is retarded beyond everything I've seen.
The ugly:
The campaign map is cramped like hell. All the terrain and mountains make you take the same routes every time. The AI only seems smarter, but thats only because it has to defend 1 path.
Almost no differences between clans, aside from banners and colors.
No units diversity. Everyone uses the same units.
I would like a bigger unit roster, but I guess it's fine.
Overall, it's good. Aside from the income issues and trade-block-alliances of doom, the game seems fine.
Won my first campaign as the chokugasas? The one's with archer bonus's today. I had 4 armies out and about conquering the mainland mainly pushing my way into kyoto. Finally conquer it (holy crap that stack is strong) and realize I have to hold it for four turns to win.
O well, shouldn't be a big deal since my armies should be capable of taking anything they throw at me unless... they land a full stack of units on my unprotected starting island. For some odd reason the AI doesn't decide to take the closest province but marches straight for my capital. I have time to build a samurai archer and a regular archer while trying to ship over one of my own stacks. When the attack comes I had 2 yuri ashi, the 2 bow ashi a bow samurai and the retainers total.
I'm down to under a hundred men all willing to fight to the death when I manage to get the last unit scaling my innermost walls to retreat to regroup. For some reason once repelled the AI never attacks again even though he has over 10x my units. So I sat for 45minutes while time whittled away and manage to abuse an AI for a win. Time to try another faction and not abuse AI to win (although I probably could've won anyways)
I found it pretty easy to become rich after getting a few provinces but it took some time and I had to sit on a big food surplus + low tax to get good growth. Agents are very good and in my next play through I will not use any points towards army until I have maxed out my agents, farms and many other of the chi.
My biggest concern besides all the bugs was that on hard in the co-op if played with mass agent style and very conservative play it was to easy. Once I advanced with my armies most provinces had no military presence and I had to few epic battles imo.
Going to play with Oda on hard in single player next hoping for more epicness. My strategy will be to play a very economic game with low tax, low tech and big food surplus using agents and get big with peasant armies
I feel like the tech tree is very limited. You basically have to go the Chi route just to get improved farms so your empire won't riot when it's over 10 provinces. But then you need army tech for decent units to fight...
Income is very small. Taxes are hard to manage. The population seems very unflexible about them and riots quickly if you put them on high taxes.
Those are actually good points because you really have to choose - army or tech and you also need to balance your army (don't just create elite stacks).
My biggest issue: BUGS, especially the end turn bug in mp campaigns. Ruined already 2 mp campaigns where we were close to winnig it (Oda+Takeda / Shimazu+Chosokabe). This really sucks and you can't do anything bout it -_-
I feel like the tech tree is very limited. You basically have to go the Chi route just to get improved farms so your empire won't riot when it's over 10 provinces. But then you need army tech for decent units to fight...
Income is very small. Taxes are hard to manage. The population seems very unflexible about them and riots quickly if you put them on high taxes.
Those are actually good points because you really have to choose - army or tech and you also need to balance your army (don't just create elite stacks).
My biggest issue: BUGS, especially the end turn bug in mp campaigns. Ruined already 2 mp campaigns where we were close to winnig it (Oda+Takeda / Shimazu+Chosokabe). This really sucks and you can't do anything bout it -_-
We had all kinds of bugs. Gotta have many saves and you got to exchange saves from host to the other person.
I also disagree with the tech tree being limited in a bad way. To me chi is kinda op so it's limited in that way maybe
On March 26 2011 05:58 floor exercise wrote: I think you can only marry your generals and children to people outside of your own clan through the diplomacy screen
no you can have marriages between your generals and daughters. i think theres a certain age that once passed daughters cannot be married
i dont know if there is a max age, but i married a 43 yr old daughter(no previous marriage) to my 15 yr old general. i know baller right/.
I haven't played a Total War game prior to Shogun 2. I just beat the game on easy last night, which was challenging enough for a first timer. Playing on normal this time and things are a lot smoother. However, I'm realizing that I always get rolf-stomped if I rolf-stomped everyone too quickly. What I mean by that is if I just mass up a few armies, and takeover everything as quickly as possible up till realm divide, then everyone just declares war on me and I'm done for, as my legion of Ashigarus won't be able to hold off the endless waves of assaults.
On March 27 2011 23:29 Advocado wrote: Which parts of the chi tree is op and how do you guys level up your agents?
I level them up by never having them idle, always with an army or a settlement. Then you try to find armies / characters you have a good chance against and you try some stuff.
my favorite agent is the monk because the best chi masteries to get first is zen and down the zen roads for my style at least.
This opens up for monks, getting monks means you have temples and those give + % to how fast you learn chi. So whenever you got the money for upgrading all your temples to the next level you want the the required chi art to be just finished imo.
Tea cermony is really good because it helps you set up trade etc. Scholarship helps out a lot as well when you have a few monks on the field and using them is even free.
Then basically every Bushido or Chi art is good, it's just a good idea to go down paths that gives speed to the upgrade of future arts. Starting out getting bushido is not very good imo. I like to have like 5+ generals giving max +% to bushido before.
Btw I just finished a single player campaign with Oda on hard and I didnt upgrade any forts, only recruited ashigaru, took Kyoto very early and used that for my almost all recruits to get extra XP.
Sumo Tournament, being shogun and monks enabled me to never stay behind in a captured settlement I could just explode in all directions and monks are helful for this as well because they can give + % to campaign movement speed. I waited a long time to put skills on my generals towards faster bushido to favor some + to my armies instead. When my generals started to get a few starts I eventually got the poet skill so I could get defence, attack, way of spear, way of bow pretty fast making my ashigaru armies that much better
On March 27 2011 20:29 Fishball wrote: I haven't played a Total War game prior to Shogun 2. I just beat the game on easy last night, which was challenging enough for a first timer. Playing on normal this time and things are a lot smoother. However, I'm realizing that I always get rolf-stomped if I rolf-stomped everyone too quickly. What I mean by that is if I just mass up a few armies, and takeover everything as quickly as possible up till realm divide, then everyone just declares war on me and I'm done for, as my legion of Ashigarus won't be able to hold off the endless waves of assaults.
Make sure to get as many generals as possible, having armies with no general fight and win can lead the possibility to promote a general.
Make sure to have only one general in each army, even if that general walks right next to another force. This way they all level up. It's crucial to get fast moment speed so you are flexible.
I have the same experience with everyone attacking me so I tried getting kyoto fast and that helped out. Everyone declared war on me but at least I had the + things from being shogun to help me out
I don't really understand the hype over this game. I've played a bunch of TW games and their quality seems to steadily DECLINE over time. Rome was pretty darn good and the last actually GOOD one I remember. This one though, it's supposed to be next gen graphics but it really doesn't look good. Jagged shit everywhere, super high contrast/reflections that make things look just BAD. Hell the campaign map looks bad even, with all settings maxed. Then as usual with CA it's buggy as hell, I spent quite a while in a siege last night just to have the game crash when I was about to win. It's just not impressive.
Edit: so I guess if you're happy with some traditional japanese music, some pretty underwhelming graphics and the obviously unfinished crash-prone game package, then this game is good. Personally I think I'll wait until it gets patched or modded quite a bit before I come back and spend some time on it.
Well, I played more than 20 hours, and I never crashed once, and I really think even in high details the game looks good. Not "OMG CRYSIS 2 AWESOME", but still good. I'm not someone who looks at the graphics anyway, the design's more important in my eyes.
As many of you, my main problem is the AI cheating, but I'm sure, as with all others TW games, mods will come out. Also thanks to the hype for this game. :D
I kinda agree though that CA should really plan to change their policy of debugging the freakin game before it's out...
On March 23 2011 09:34 curreh wrote: Oh and tiegrr, do you have any tips for winning disadvantaged battles? I won one decently before, was 900 v 1300 and I got attacked in the field, so I put all my army on a hill, with my archers at the front to shoot as the enemy charged up, and had a samurai hidden in the trees that flanked and broke a unit very well, that turned out okay! I lost 300 and the enemy lost 1100 ^_^
Ahhh I forgot I posted here.
Total War puts a big emphasis on positioning. Try and take down engagements as quickly as possible, and with the right units (swords vs infantry, yari vs cavalry, archers shooting infantry, you don't have to worry about naginatas as they do the same thing vs cavalry and infantry).
If your archers get attacked, don't let them sit there and get destroyed. Reinforce them and move the archers back to allow them to do what they're supposed to: shoot arrows.
Flanks have a huge impact on enemy morale as well. If you've got a unit in front engaging the enemy and you suddenly come in from the back, they'll be taking twice the amount of damage (surface area ) and will rout very quickly.
Cavalry charges from the back are usually the best way to flank, but make sure you don't stay. Remember that your cavalry have a Charge Bonus, so double click in from the back, and get out once the charge finishes. Rinse and repeat.
If you're HEAVILY outnumbered, try not to get into a Convex. Concaves are always better, meaning you're doing most of the attacking. Your units being in a Convex means they'll die much quicker and you might be surrounded when part of your wall collapses from routing. Try not to engage in the open, as you'll lose ALOT less men if you're near mountains or in a forest. If you can ambush or put your troops up against a mountain, they'll have less time to react or get hits in.
On March 27 2011 07:24 killanator wrote: Teamliquid.net is first place in clan competition! keep it up woot!
how i get into this?
I havent touched the multiplayer yet, still enjoying the campaigns. I am on my 4th..(?) one. I like to restart and try diff approaches/strategies to each campaign. N2m the one time where i accidentally got too powerful as the chosokabe be4 i was ready and had a group of 3 max armies (3 of my enemies allied up incl the shogunate) that took out my 3 individual max armies that i was using to conquer the map..and then my 5 vassals all turned against me and then 2 max armies landed on my island and killed my daimyo who was only bein defended by 4 groups of archers.
Or when i was chosokabe and lost 3 max armies in ships ... cause i was landing them all in diff provinces... all my generals gone and i was like "eff this i quit" and started over lol
BTW how do any of you get the blackship? The only time I killed it it was with 2 of my allies and all of our fleets grouped in 1 spot...and then my allie got control of it and used it to kill my fleet in the future -_-. I attacked it solo with 7-8 bow and 2-3 medium bunes and got roflstomped
On March 27 2011 07:24 killanator wrote: Teamliquid.net is first place in clan competition! keep it up woot!
how i get into this?
Join the Steam group, it's public so anyone can join. Then go to the clan page in game and join. I'm currently doing my best to bring us down, cause you know, I suck.
I love the Avatar battles so far. You get a bit of the Warhammer paint jobs, some RPG leveling up with your avatar and vet groups, and I'm still at the point where I can unlock more units. So it feels like I'm actually doing something in each battle. Though they really need to get rid of the siege units, they have no place and only invite camping :/
In my Oda campaign I made the mistake of taking Kyoto because I could. I didn't know everyone would turn against me and my vassals. And so I wasn't prepared for a three front war. I love Oda though, cheap and better peasant units are so awesome. You never have to stop warring to build up infrastructure, because your units are so cheap. And your cheap units can do well enough against samurai.
Why cant i get into the total war series ?? I've tried playing almost all of them and supposedly some of them were great games but its just seem kinda ... meh ?
I got the the advanced battle tutorial and it just seems so slow ... the units move soooo slowly and then minute i speed up the battle my general was dead when some enemies were hidden in the little village. All the units look and move the same with the distinction of one little icon on their banners and when i finally got into the battle it seemed so bleh ... whats the appeal here ? that my archers take 20 min to kill on regiment of melee units ? I know that the turn based portion of the game is good but whats the point in playing this without real time battles ? I can boot up Civ4 wich is infinitely better in that regard.
On March 26 2011 05:38 Patriot.dlk wrote: I have two daughters that I can't marry. I have unmarried generals but when I mark a daughter it says: "marriage requires an eligible daughter"
I don't understand why? They are getting to 30+ in age
No incest...? See if they're the same family. If you've adopted your generals, they're considered your sons. My 17 year old daiymo adopted a 35 year old general as his son.
Trying to do my part for team liquid but after i fight one battle it takes me literally hours to get a second battle unless i restart my computer, does anyone have a fix for this or is it just Creative Essembly's fault ?
On March 28 2011 08:31 Butcherski wrote: Why cant i get into the total war series ?? I've tried playing almost all of them and supposedly some of them were great games but its just seem kinda ... meh ?
I got the the advanced battle tutorial and it just seems so slow ... the units move soooo slowly and then minute i speed up the battle my general was dead when some enemies were hidden in the little village. All the units look and move the same with the distinction of one little icon on their banners and when i finally got into the battle it seemed so bleh ... whats the appeal here ? that my archers take 20 min to kill on regiment of melee units ? I know that the turn based portion of the game is good but whats the point in playing this without real time battles ? I can boot up Civ4 wich is infinitely better in that regard.
Can someone explain this game to me ?
The general isn't a fighting unit (for the most part). the appeal is the immerse campaign and how what you do early game affects you late game. Diplomacy, alliances, backstabs. All fun stuff
On March 27 2011 07:24 killanator wrote: Teamliquid.net is first place in clan competition! keep it up woot!
BTW how do any of you get the blackship? The only time I killed it it was with 2 of my allies and all of our fleets grouped in 1 spot...and then my allie got control of it and used it to kill my fleet in the future -_-. I attacked it solo with 7-8 bow and 2-3 medium bunes and got roflstomped
Try to engage when it almost leaves the map. Most of the time it's severly damaged from other attacks. I got it this way with a single medium bune and a single trade ship... it only had 1 cannon remaining. But now repaired it can take on an entire fleet and just roflstomps 1 ship per salvo :D
On March 27 2011 20:29 Fishball wrote: I haven't played a Total War game prior to Shogun 2. I just beat the game on easy last night, which was challenging enough for a first timer. Playing on normal this time and things are a lot smoother. However, I'm realizing that I always get rolf-stomped if I rolf-stomped everyone too quickly. What I mean by that is if I just mass up a few armies, and takeover everything as quickly as possible up till realm divide, then everyone just declares war on me and I'm done for, as my legion of Ashigarus won't be able to hold off the endless waves of assaults.
Make sure to get as many generals as possible, having armies with no general fight and win can lead the possibility to promote a general.
Make sure to have only one general in each army, even if that general walks right next to another force. This way they all level up. It's crucial to get fast moment speed so you are flexible.
I have the same experience with everyone attacking me so I tried getting kyoto fast and that helped out. Everyone declared war on me but at least I had the + things from being shogun to help me out
Ah, I do have generals though. To be more specific, I had 4 armies marching around, and my generals were all 4-6 stars. I was playing Date, short campaign on normal. Besides Kyoto and Miyagi, I held every province that I needed to win, and it was only 1663. The only reason I didn't take Miyagi yet, was because it belonged to be my one and only ally, and I was being nice... I guess I could have taken Kyoto if I focus all of my armies on it, but the main issue is just that my Ashigaru armies die quicker than I can replenish them when everyone starts to attack me, as my main training hubs are usually quite some distant away due to my extremely fast expansion. Basically the other clans would start invading me from multiple locations and I just cant really stop them due to the issues mentioned above. I guess the only way to do it is just to take Miyagi early, then hold just enough before realm divide, macro out some more and take Kyoto in a flash. Should still be able to do it before 1570 I think.
On March 27 2011 20:29 Fishball wrote: I haven't played a Total War game prior to Shogun 2. I just beat the game on easy last night, which was challenging enough for a first timer. Playing on normal this time and things are a lot smoother. However, I'm realizing that I always get rolf-stomped if I rolf-stomped everyone too quickly. What I mean by that is if I just mass up a few armies, and takeover everything as quickly as possible up till realm divide, then everyone just declares war on me and I'm done for, as my legion of Ashigarus won't be able to hold off the endless waves of assaults.
Make sure to get as many generals as possible, having armies with no general fight and win can lead the possibility to promote a general.
Make sure to have only one general in each army, even if that general walks right next to another force. This way they all level up. It's crucial to get fast moment speed so you are flexible.
I have the same experience with everyone attacking me so I tried getting kyoto fast and that helped out. Everyone declared war on me but at least I had the + things from being shogun to help me out
Ah, I do have generals though. To be more specific, I had 4 armies marching around, and my generals were all 4-6 stars. I was playing Date, short campaign on normal. Besides Kyoto and Miyagi, I held every province that I needed to win, and it was only 1663. The only reason I didn't take Miyagi yet, was because it belonged to be my one and only ally, and I was being nice... I guess I could have taken Kyoto if I focus all of my armies on it, but the main issue is just that my Ashigaru armies die quicker than I can replenish them when everyone starts to attack me, as my main training hubs are usually quite some distant away due to my extremely fast expansion. Basically the other clans would start invading me from multiple locations and I just cant really stop them due to the issues mentioned above. I guess the only way to do it is just to take Miyagi early, then hold just enough before realm divide, macro out some more and take Kyoto in a flash. Should still be able to do it before 1570 I think.
You have to hold kyoto for 1 year to be claimed the New Shogun. So you'll have to do it before 1569 or something.
On March 27 2011 20:29 Fishball wrote: I haven't played a Total War game prior to Shogun 2. I just beat the game on easy last night, which was challenging enough for a first timer. Playing on normal this time and things are a lot smoother. However, I'm realizing that I always get rolf-stomped if I rolf-stomped everyone too quickly. What I mean by that is if I just mass up a few armies, and takeover everything as quickly as possible up till realm divide, then everyone just declares war on me and I'm done for, as my legion of Ashigarus won't be able to hold off the endless waves of assaults.
Make sure to get as many generals as possible, having armies with no general fight and win can lead the possibility to promote a general.
Make sure to have only one general in each army, even if that general walks right next to another force. This way they all level up. It's crucial to get fast moment speed so you are flexible.
I have the same experience with everyone attacking me so I tried getting kyoto fast and that helped out. Everyone declared war on me but at least I had the + things from being shogun to help me out
Ah, I do have generals though. To be more specific, I had 4 armies marching around, and my generals were all 4-6 stars. I was playing Date, short campaign on normal. Besides Kyoto and Miyagi, I held every province that I needed to win, and it was only 1663. The only reason I didn't take Miyagi yet, was because it belonged to be my one and only ally, and I was being nice... I guess I could have taken Kyoto if I focus all of my armies on it, but the main issue is just that my Ashigaru armies die quicker than I can replenish them when everyone starts to attack me, as my main training hubs are usually quite some distant away due to my extremely fast expansion. Basically the other clans would start invading me from multiple locations and I just cant really stop them due to the issues mentioned above. I guess the only way to do it is just to take Miyagi early, then hold just enough before realm divide, macro out some more and take Kyoto in a flash. Should still be able to do it before 1570 I think.
You have to hold kyoto for 1 year to be claimed the New Shogun. So you'll have to do it before 1569 or something.
Yeah I know. Short campaign is before 1580, long is 1600. I was just listing the year as an indicator to how fast I'm rushing with those Ashigarus.
On March 27 2011 20:29 Fishball wrote: I haven't played a Total War game prior to Shogun 2. I just beat the game on easy last night, which was challenging enough for a first timer. Playing on normal this time and things are a lot smoother. However, I'm realizing that I always get rolf-stomped if I rolf-stomped everyone too quickly. What I mean by that is if I just mass up a few armies, and takeover everything as quickly as possible up till realm divide, then everyone just declares war on me and I'm done for, as my legion of Ashigarus won't be able to hold off the endless waves of assaults.
Make sure to get as many generals as possible, having armies with no general fight and win can lead the possibility to promote a general.
Make sure to have only one general in each army, even if that general walks right next to another force. This way they all level up. It's crucial to get fast moment speed so you are flexible.
I have the same experience with everyone attacking me so I tried getting kyoto fast and that helped out. Everyone declared war on me but at least I had the + things from being shogun to help me out
Ah, I do have generals though. To be more specific, I had 4 armies marching around, and my generals were all 4-6 stars. I was playing Date, short campaign on normal. Besides Kyoto and Miyagi, I held every province that I needed to win, and it was only 1663. The only reason I didn't take Miyagi yet, was because it belonged to be my one and only ally, and I was being nice... I guess I could have taken Kyoto if I focus all of my armies on it, but the main issue is just that my Ashigaru armies die quicker than I can replenish them when everyone starts to attack me, as my main training hubs are usually quite some distant away due to my extremely fast expansion. Basically the other clans would start invading me from multiple locations and I just cant really stop them due to the issues mentioned above. I guess the only way to do it is just to take Miyagi early, then hold just enough before realm divide, macro out some more and take Kyoto in a flash. Should still be able to do it before 1570 I think.
You have to hold kyoto for 1 year to be claimed the New Shogun. So you'll have to do it before 1569 or something.
Yeah I know. Short campaign is before 1580, long is 1600. I was just listing the year as an indicator to how fast I'm rushing with those Ashigarus.
Defender's advantage is pretty huge in this game. Try to ambush the invading armies and engage them at your castles. You'll be much more cost effective.
It feels crazy that my first big post in a long time is about something unrelated to SC2... but here goes:
How are you guys finding the Realm Divide mechanic? It's essentially the Mongol/Timurid-eque rubber-banding mechanic for Shogun 2.
Gaining "legendary" clan status and/or launching a bid for the shogunate by sieging Kyoto is more or less diplomatic suicide: you get a -5 diplomacy penalty which eventually snowballs into a permanent, irreversible -200 score. It makes retaining your allies impossible, and the AI stops fighting to begin a concerted effort to just smash your face in.
I understand why it was implemented because without it the late game'd be a giant, easy walkover, especially since you don't have to traverse much territory to capture a new castle. But Oda Nobunaga certainly didn't pave the way to a united Japan alone; he had to exercise shrewd diplomacy and political maneuvering. Suffice it to say that this mechanic proves vexing for those who've traditionally played Total War games this way.
THIS MOD HERE tweaks the Realm Divide mechanic as follows:
This mod changes the realm divide event significantly. Instead of a low initial diplomacy hit which adds up every turn by -5 points until you get a -200 penalty, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -4 points. That way allies and factions you have good relations with may stay on your side and diplomacy doesn't become impossible after the realm divide event.
The mod also contains some minor diplomatic adjustments: financial gifts and giving away you children as hostages both have longer lasting diplomatic effects (reduction of the effects each turn is now -4 instead of -5).
I'm playing a fresh game with this mod and my Date homeboys are sticking with me 40 turns after the Realm Divide kicked in, and we're up against the Hattori, Chikosabe, and the rest of the West. The game's escalated to a very epic East vs West civil war, and I'm enjoying it.
I recommend you guys give it a try! Seems solid and all you gotta do is unzip one file to the app folder!
On March 30 2011 23:57 dementus wrote: It feels crazy that my first big post in a long time is about something unrelated to SC2... but here goes:
How are you guys finding the Realm Divide mechanic? It's essentially the Mongol/Timurid-eque rubber-banding mechanic for Shogun 2.
Gaining "legendary" clan status and/or launching a bid for the shogunate by sieging Kyoto is more or less diplomatic suicide: you get a -5 diplomacy penalty which eventually snowballs into a permanent, irreversible -200 score. It makes retaining your allies impossible, and the AI stops fighting to begin a concerted effort to just smash your face in.
I understand why it was implemented because without it the late game'd be a giant, easy walkover, especially since you don't have to traverse much territory to capture a new castle. But Oda Nobunaga certainly didn't pave the way to a united Japan alone; he had to exercise shrewd diplomacy and political maneuvering. Suffice it to say that this mechanic proves vexing for those who've traditionally played Total War games this way.
THIS MOD HERE tweaks the Realm Divide mechanic as follows:
This mod changes the realm divide event significantly. Instead of a low initial diplomacy hit which adds up every turn by -5 points until you get a -200 penalty, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -4 points. That way allies and factions you have good relations with may stay on your side and diplomacy doesn't become impossible after the realm divide event.
The mod also contains some minor diplomatic adjustments: financial gifts and giving away you children as hostages both have longer lasting diplomatic effects (reduction of the effects each turn is now -4 instead of -5).
I'm playing a fresh game with this mod and my Date homeboys are sticking with me 40 turns after the Realm Divide kicked in, and we're up against the Hattori, Chikosabe, and the rest of the West. The game's escalated to a very epic East vs West civil war, and I'm enjoying it.
I recommend you guys give it a try! Seems solid and all you gotta do is unzip one file to the app folder!
Actually I think Oda Nobunaga did got ganged by almost half of Japan after he visited Kyoto and burn the biggest Buddhist shrine (a mountain) into ashes. He also killed every single woman and children there.
Basically only Tokugawa stick with him from the beginning to the end, he encountered countless betrayals in his life, up until the very end.
lol about seppuku and generals... my last 4 5 start generals have all had to seppuku since they will just rebel if you leave em.... kinda lame tho everytime i get a sick general i make him kill himself.
On March 30 2011 23:57 dementus wrote: It feels crazy that my first big post in a long time is about something unrelated to SC2... but here goes:
How are you guys finding the Realm Divide mechanic? It's essentially the Mongol/Timurid-eque rubber-banding mechanic for Shogun 2.
Gaining "legendary" clan status and/or launching a bid for the shogunate by sieging Kyoto is more or less diplomatic suicide: you get a -5 diplomacy penalty which eventually snowballs into a permanent, irreversible -200 score. It makes retaining your allies impossible, and the AI stops fighting to begin a concerted effort to just smash your face in.
I understand why it was implemented because without it the late game'd be a giant, easy walkover, especially since you don't have to traverse much territory to capture a new castle. But Oda Nobunaga certainly didn't pave the way to a united Japan alone; he had to exercise shrewd diplomacy and political maneuvering. Suffice it to say that this mechanic proves vexing for those who've traditionally played Total War games this way.
THIS MOD HERE tweaks the Realm Divide mechanic as follows:
This mod changes the realm divide event significantly. Instead of a low initial diplomacy hit which adds up every turn by -5 points until you get a -200 penalty, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -4 points. That way allies and factions you have good relations with may stay on your side and diplomacy doesn't become impossible after the realm divide event.
The mod also contains some minor diplomatic adjustments: financial gifts and giving away you children as hostages both have longer lasting diplomatic effects (reduction of the effects each turn is now -4 instead of -5).
I'm playing a fresh game with this mod and my Date homeboys are sticking with me 40 turns after the Realm Divide kicked in, and we're up against the Hattori, Chikosabe, and the rest of the West. The game's escalated to a very epic East vs West civil war, and I'm enjoying it.
I recommend you guys give it a try! Seems solid and all you gotta do is unzip one file to the app folder!
You gotta be be really active using marriages to secure your allies. I managed to have three nations by my side for a long time after realm divide.
Eventually one of them backfired on one of my allies for some reason but overall I kept all three until the end. I had trade with them from start and did at least one marriage with all of them. Getting some early daughters is very random though and to rely on them getting some seems fragile.
Until I found that mod I hadn't really bothered with diplomacy cause I knew realm divide was coming... basically didn't bother making friends with anyone, just built up at their borders and attacked everyone in my way.
Anyway, playing first campaign as Date on normal, early game I just held on to like 3 provinces and soon was generating a ton of income, used that to create 2 full stack armies of 50/50 samurai to peasant workers, branched both armies so one stack is moving through the north, the other moving through the south. I got around 10 provinces now, which is pretty much all of Eastern Japan. edit- also, to be clear. I put the .pack file in the "data" folder right? cause the linked instructions call it the "data directory" which doesn't exist...computer noob lol.
How is everyone doing? I'm taking it slow - only have 4 provinces right now on 'hard'. Too much macro.
I'm still trying to figure out the most efficient way to defend. Right now I take my whole army outside of the fort and crush them head on - when I'm crammed inside they tear me apart with arrows throughout the battle.
how long is the typical wait for online battles? i've hit find match the past 2 days and have had to wait over 5 minutes with no luck.. on the bright side, the TL.net clan is still tops by a huge margin
On April 01 2011 13:33 fush wrote: how long is the typical wait for online battles? i've hit find match the past 2 days and have had to wait over 5 minutes with no luck.. on the bright side, the TL.net clan is still tops by a huge margin
The multiplayer is horrendously buggy. Even for CA, it's truly shocking just how terrible their online service is thus far in terms of quality, and I never expect much from CA given their abysmal track record.
The actual online gameplay is entertaining and challenging (with good players ofc), with perhaps too much emphasis on persistent units, but it's absolutely ludicrous how difficult it is to simply get a game. Half of the 2v2s my clanmates and I try to play end up loading into sea battles (???) on a 3v3 map where 3 players are one on team or simply won't load at all, or you get a game where the countdown simply won't start even though everyone's armies are valid T_T
This game will be vastly more entertaining when they patch the online bugs out the actual gameplay is very nice, especially team games.
On April 01 2011 13:09 Xxio wrote: How is everyone doing? I'm taking it slow - only have 4 provinces right now on 'hard'. Too much macro.
I'm still trying to figure out the most efficient way to defend. Right now I take my whole army outside of the fort and crush them head on - when I'm crammed inside they tear me apart with arrows throughout the battle.
I'm the complete opposite. I love when they attack me cause the siege AI is so retarded. Case in point, I'm playing as the Date, the Uesegi launch a siege on my fortress with 1.5 full stacks (one attacking, the other half reinforcing. About 75% of his force are archers. I have one full set of stacks in my fortress, the city is upgraded enough that there are two "tiers" to the fortress. I ignore the sides that are completely archers and their 2 generals (cavalry).
The AI inevitably charges with its melee units on the walls. The game is set up as such so that the units can only enter a few at a time, so my units on the walls can spear and kill them as they set up while my archers hit them while they climb the wall. Most of the time they can make it up, but since they're against the walls 2-3 units can surround them and because of the morale system they'll rout and flee the castle. By this time they've actually managed to whittle down most of my force due to archers/more melee units, so I move to the "top" tier of my castle and wait. The AI does the "smart" thing and doesn't try to enter with archer units (weak melee) and proceed to fire into the castle, so I move my shit barely out of range. Archer units suck at killing mass numbers of units so I can just wait it out until they run out of ammo, occasionally a few units will try to climb the walls, but again, arrows are weak so I send out a few units to attack them. They rout because climbing walls with spearmen hitting you as soon as you get up is never good for morale, they all run out of arrows.
Here's the kicker: The AI will not move into your castle with just cavalry/archers. At this point in the battle I have like 200 men left, he has around 800. He could just have his archers engage in melee combat and kill me, but the siege AI is broken and everyone will just sit there even though they have no arrows left. Time runs out and I win.
With smaller siege battles, the same principles apply even if you have a chance of winning. Station melee units at the walls, ignore the archers, have your archers shoot the units climbing the walls. Once archers are left, have your melee units attack them. If you can't engage and win, wait for them to try and climb the walls and kill them. It's actually extremely easy.
As for my SP scenario, as the Date I've conguered about 25% of Japan. I'm on normal so people are stupid, I have around 4 ninjas assassinating the hell out of all the generals and shit. A couple of nations have gotten desperate so they sent their daimyo, heir, and 2 generals along with a full stack to attack my fortresses, these lead to the battles described above. I've caputured fortresses that are all the unit production buildings, so my choice of focusing on economic buildings in the beginning is paying off since I never had to build the high level samurai dojos or whatnot. I've made an ally in the Tokugawa, who like me for some reason even though I'm at war with literally all of Eastern and Central Japan; they're large enough that they provide a huge buffer from West Japan, it's basically me vs the Uesegi and their weak allies. Going to explore the area right next to Kyoto and buy off the Western adjacent province- I rushed the farm techs so all my provincial populations are large and I'm making 4k+ mostly from tax revenue (everyone hates me so I'm only trading with the Tokugawa), so I'm planning on just buying them off by marrying my one remaining single daughter as well as giving them large amounts of money. I can cross the Tokugawa lands, hit that province, and rush Kyoto with my 2 stack 5 star generals. Hopefully that will go well. ...damn that was long.
On March 31 2011 11:33 DarkwindHK wrote: Basically only Tokugawa stick with him from the beginning to the end, he encountered countless betrayals in his life, up until the very end.
He definitely did not endear himself to the other daimyos but a handful stayed loyal to him for a substantial period of time; Date Masamune comes to mind. But yeah, you're definitely right!
On April 01 2011 03:14 Patriot.dlk wrote: You gotta be be really active using marriages to secure your allies. I managed to have three nations by my side for a long time after realm divide.
I am, actively used marriage alliances in M2 too! My diplomatic strategy kinda revolves around "daughter poaching"; I feel like a creeper. In any case, the situation deteriorates at such a pace that you'd have to start throwing gold to maintain a few solid relationships with allies/vassals. I guess that's fine with clans on the Western front like Shimazu since they have many trade nodes to dominate, but I'm having problems applying that strategy as the other clans.
On April 01 2011 12:50 DystopiaX wrote: I put the .pack file in the "data" folder right? cause the linked instructions call it the "data directory" which doesn't exist...computer noob lol.
Yeap it works on that directory!
I think after playing through 6 grand campaigns (3 with the mod) I'm still not sure what to make of it. Neither situation seems satisfactory, but it's definitely a nice set of training wheels for novice players trying their first grand campaign.
How is everyone finding the Black Ship? That mofo is so insanely fast that I've become weak and resorted to auto-resolves when wanting to capture it I know, I know...
I played as Chosokabe and their samurai archers made siege battles easy for the most part. I just position them around the castle, out of range of the arrow towers, and proceed to kill all the enemy units inside the castle. The +50% to ammo tech is really powerful. The experience upgrades are also a bit more useful for archer units since they don't get as many casualties as melee units.
Is this game worth downloading/buying? From the posts I've read so far it seems like a deep game, and Japan's ''medieval'' culture always interested me..
On April 05 2011 04:37 OutlaW- wrote: Is this game worth downloading/buying? From the posts I've read so far it seems like a deep game, and Japan's ''medieval'' culture always interested me..
Yes it is. The main campaign is fun to play at least once. The factions only have minor differences, the largest being their starting location.
The combat against ai isn't that challenging. Even on legendary difficulty where the ai gets massive bonuses in combat you can usually win by playing better than the ai.
Oh, don't get cavalry, at most one unit to chase down enemies after the battle. They are so bad that sword cavalry lose against sword ashigaru in most cases. Only thing they can be used for is killing archers/siege weapons (don't get siege weapons either [they have too little ammunition for their cost], unless you simply want to have fun).
Multiplayer is bugged. Out of ~50 tries I've played ~10 games.
Liking the game so far only thing I don't like is how calvary seems to suck balls in this game while archers are too strong. I liked using more of a calvary/meele rome in mix which is pretty much pathetically bad for this lawl. If they made a game with rome battles/unit mix and this game's overworld improvements it would be perfect
are cav really that bad? from my games i've generally found that the good ol' cav advantage + hammer and anvil strikes still work wonders against ashigaru. on the other hand, having a lot more trouble routing veteran archers with the same cav force which seems to be a bit frustrating. i think archers are definitely a bit too effective because of the general lack of shields and godly aim, especially when you have an opponent putting down a lot of samurai archers that are impossible to rout even with upgraded cav.
Yea before you could flank around and crush archers pretty easily then come around and flank which was kind of the whole point of calvary =\. Now they take forever to kill the higher level archers...by the time ur done with them the damage is already done. Money better spent on more samurai/archers of ur own -_-
Archers actually suck at melee. Cavalry in the game just aren't strong enough to take advantage of it. Katana cavalry are too fragile to take on the heavy cav role. Try hitting an engaged melee samurai unit in the back, even katana samurai, who have no bonuses against cav. It still takes a while to rout them and the cav sustains a significant amount of casualties.
That said, katana cavalry can still be quite decent at taking out archers sometimes. And yari cavalry is awesome for chasing down routers and headhunting generals.
glad im not the only one who has completely abondoned having more than 1 cavalry unit per army. I only started adding 1 cavalry per army to hid in some trees in the middle of nowehere and then flank archers, but even then I could stick with nodachi samurai or the yari that have the combat speed ability... but ya evertime i try to use a cavalry unit it just gets smashed. I think its partly becaue 99% of the armys u fight are very archer/yari heavy and yari counter cavalry pretty hard. Even the samurai tho can rip through your cavalry it seems... so i just dont make them
I like 6 archer stacks 3-4 yari 2 stacks of no dachi samurai and then the rest general/kitana samurai units.
On April 05 2011 05:17 antelope591 wrote: Liking the game so far only thing I don't like is how calvary seems to suck balls in this game while archers are too strong. I liked using more of a calvary/meele rome in mix which is pretty much pathetically bad for this lawl. If they made a game with rome battles/unit mix and this game's overworld improvements it would be perfect
Actually I feel the opposite; I feel archers are not too useful, as they can only fire like once or twice and the melee line already hit you. If you face a all melee group of army, then your archers will just be crushed by the larger melee force which will definitely out flank your own smaller melee force.
Just beat a long campaign on legendary with Oda. So damn satisfying. Admittedly I was using the mod that changes "Realm Divide", so it was a good bit easier to maintain alliances.
Yowza. The Uesugi campaign is freaking hard. No matter what you do, you find yourself sandwiched between two other great clans - the extremely aggressive Takeda, and the Date, whose only avenue of expansion is straight through you - and both can get upgraded signature units must faster than you can.
Is your daimyo meant to stay at your capital and work on the family? lol because I'm getting no children as I'm using him as my main general
If you have a particularly badass daimyo - someone like Takeda Shingen or Uesugi Kenshin - it's tough to resist the urge to go out and stomp with them.
On the other hand, I screwed up in this regard when playing the Date, as having my daimyo on the front lines instead of making some kids meant that Date Masamune never got born.
I have an question. There is 1 or 2 of clan that I am friendly and very friendly with, however we aren't allies and I don't have any. I keep noticing their ships are parked right on a yellow trade route, and it appeared that I don't get any of the gold from it.
The hint keep saying that raiding trade route is an act of war, so are they actually raiding my trade route or is it something else, does that mean I just have to take him out?
Mhh, this game seems to roast my GPU. GTX 460 1Gb should handle it well, but after a while the temperatures skyrocket, multicoloured pixels, screen flickering and dropping back to windows are locking up the card. Awesome...
On May 04 2011 16:54 Argoth. wrote: Mhh, this game seems to roast my GPU. GTX 460 1Gb should handle it well, but after a while the temperatures skyrocket, multicoloured pixels, screen flickering and dropping back to windows are locking up the card. Awesome...
lower your resulution, it seems like the game cant handle 1900x1050 that good
On April 09 2011 03:00 KinneySL wrote: Yowza. The Uesugi campaign is freaking hard. No matter what you do, you find yourself sandwiched between two other great clans - the extremely aggressive Takeda, and the Date, whose only avenue of expansion is straight through you - and both can get upgraded signature units must faster than you can.
I agree i finally managed to complete it after , like 8 tries, i need to install darhmod to fix politics, i felt like politics is a complete lie in vanilla, u just got smashed by takeda no matter what you do, they however attacked me even with darthmod, but it gave me time to prepare and my allies stroked them from behind, while they was sieging me, from there on i took Date lands and started working my way to the west, With Realm Divide that become nightmare again, when i become getting random drops here and there while huge armies from every clans were coming from the west. I recommend everyone using ambushes from the forests, etc, without them its just impossible.
I think the Tokugawa campaign is harder than Uesugi so far. You start off as the Imagawa's vassals and your special bonus unit is kisho ninja, which are pretty useless to me.
On May 04 2011 20:45 Ghin wrote: I think the Tokugawa campaign is harder than Uesugi so far. You start off as the Imagawa's vassals and your special bonus unit is kisho ninja, which are pretty useless to me.
Tokugawa is fairly easy even on legendary. Most important part is the first 10 turns, when you in the first turn win a battle against the Oda army in your province and it retreats, then you follow it and kill it completely. The Oda will attack your army then and when you just retreat and dont engage in Battle the Oda will move back to Owari. Then they will defend against the Saito and you get enough time to make an army to conquer Owari.
After you took Owari, you make trade agreements with your neighbours, get yourself some money from selling the rights for other armys to walk through your country, when the Imagawa can send their armies through your lands they will go and attack the Kiso and not yourself.
After around 3-5 turns after you took Owari the Saito will declare war on you but they are easy to beat. Ok so now you control 3 Provinces and the Imagawa have 3 too. After they took over the Kiso the Imagawa will wait some turns and then they will attack you, you then beat the Imagawa and after that it is up to you how you want to continue
Uesugi is a lot rougher on higher dificulty settings because the distances are just huge between north Shinano, Eichigo and Etchu and these provinces are really bad too because their Ricefields are very bad quality
On May 04 2011 20:45 Ghin wrote: I think the Tokugawa campaign is harder than Uesugi so far. You start off as the Imagawa's vassals and your special bonus unit is kisho ninja, which are pretty useless to me.
Tokugawa is fairly easy even on legendary. Most important part is the first 10 turns, when you in the first turn win a battle against the Oda army in your province and it retreats, then you follow it and kill it completely. The Oda will attack your army then and when you just retreat and dont engage in Battle the Oda will move back to Owari. Then they will defend against the Saito and you get enough time to make an army to conquer Owari.
After you took Owari, you make trade agreements with your neighbours, get yourself some money from selling the rights for other armys to walk through your country, when the Imagawa can send their armies through your lands they will go and attack the Kiso and not yourself.
After around 3-5 turns after you took Owari the Saito will declare war on you but they are easy to beat. Ok so now you control 3 Provinces and the Imagawa have 3 too. After they took over the Kiso the Imagawa will wait some turns and then they will attack you, you then beat the Imagawa and after that it is up to you how you want to continue
Uesugi is a lot rougher on higher dificulty settings because the distances are just huge between north Shinano, Eichigo and Etchu and these provinces are really bad too because their Ricefields are very bad quality
Heir of Carthage attacked Imagawa first and allied with the Saito, he also just abused the metsuke to create armies in the back lines. Seems to be working so far.
Mori is the easiest campaign so far for me. Loving the sea domination and massive income from trade nodes.
EDIT: Didn't know you could get the Ashikaga Shogunate to be your vassal. They still did the Realm Divide later on though and became my enemy.
I love this fucking game, I really do, I started as the Master of Battle clan, blue from the tip of the island, and have been rampaging my down ever since. I've eliminated all the serious threats while allying with clans that pose no threat, this allows me to keep trade partners on my dishonored war hungry quest.
The A.I. rightly realized what I was up too and decided to pull the old MASS war on me and with my generals on the front lines, I was in trouble.
They decide to press my front lines where my Diamyo sat, but not just one clan, all of the clans, brought out every army and unit they could muster.
There sat my general, with a full army of his most experienced, and well equipped men on a castle to decide the fate of my campaign.
Again and again my army held. Miracle bow + castle defense wars with the army sometimes sloppily reinforcing, allowing me to isolate and destroy. Enemy turn after turn passed and my army was suffering heavy losses as it was battle after battle.
Finally the wars on this castle stopped, and I took a sigh of relief because if the reinforcements make it to the hands of this general on my next turn, it's gg, just need to survive the turn.
One of the final clans moves into position, "NO!" I scream, battle screen pops up. I believe it was 500-600 versus 700 + 1900 reinforcing ( Purple traitors!)
The 700 are quickly dispatched with bow focus, the 1900 however makes it straight onto the walls, this was it, my only intention was to make them pay for costing me this castle, more specifically my daiymo. I positioned everything to hold the wall they were trying to scale and left two units to hold the back door.
The front was being slaughtered, but holding, the back had been breached and the men were outside the range of my general. I charge the enemy at the back door with my general, changing the outcome of that battle. Unfortunately my general unit of 8 is now down to 2, my general and 1 man. I have 5 samurai Date-No-dachi Samurai and 5 Naginaata Samurai left and the purple bastards are still scalling the walls in the hundreds, 70ish men in two units climb up my wall. I'm terrified but hopeful. My general screams across the fortress until he is millimeters into range, the mens confidence is already breaking, and who could blame them.
I click "Stand and Fight" and I begin to thank the men for the honor they have shown today, and over this unbearable season.
.....but wait.....68/70.....53/70.........30/70
No... 5/5...4/5 still....could it really happen 25/70.....15/70
No fucking way.... HOLD MEN! HOLD! 0/70....enemy routing/70
Man I love this game. The only unit that was salvageable was my generals unit, but god damn I ran him down the coast and hooked up with that new full army. That army held that castle alone, against pretty much the entire world.
P.S. I took that new army and the general and I took revenge on every half health army that had tried to attack me, sweet vengeance.
On April 05 2011 10:02 MaestroSC wrote: glad im not the only one who has completely abondoned having more than 1 cavalry unit per army. I only started adding 1 cavalry per army to hid in some trees in the middle of nowehere and then flank archers, but even then I could stick with nodachi samurai or the yari that have the combat speed ability... but ya evertime i try to use a cavalry unit it just gets smashed. I think its partly becaue 99% of the armys u fight are very archer/yari heavy and yari counter cavalry pretty hard. Even the samurai tho can rip through your cavalry it seems... so i just dont make them
I like 6 archer stacks 3-4 yari 2 stacks of no dachi samurai and then the rest general/kitana samurai units.
Having 6 groups of katana cavalry is pretty damn good to take Kyoto since theres just like 20 groups of archers there, at least there were for me.
On April 09 2011 03:00 KinneySL wrote: Yowza. The Uesugi campaign is freaking hard. No matter what you do, you find yourself sandwiched between two other great clans - the extremely aggressive Takeda, and the Date, whose only avenue of expansion is straight through you - and both can get upgraded signature units must faster than you can.
The only way I found of beating this campaign is to use single generals with battles in time limit, and place the generals in chokepoints. Let the enemy attack you with their armies again and again, constantly running around them in a big square and grinding out a victory. This can but done even against takeda light cavalry if you keep enough distance to avoid activating their 'chase' mentality.
From there you have to expand upwards, kill Date (they are pretty fail compared to Takeda) and take the lands, as well as make ships to take an army to get the island just above you and to get 20 trade ships to the trade post above. Get some cash and grind out some ridiculously hard battles in order to get a foothold against Takeda who usually have other people knocking on their back door. From then on it's just about sweeping up the north of Japan, getting yourself some of those precious Date shrines for level 7 warrior monks and then laughing as you walk through everyone
This is the last Total War game I'm going to buy (I own all of them except Napolean).
Here's why.
Rome TW and Medieval 2 were leaps and bounds ahead of each other and Shogun: Total War. Each time I bought a new game I was impressed with all the new options and I still to this day fondly remember so many campaigns in both those games. There were constantly new elements and challenges opening up the further you progress and no matter how strong you grew, there was always someone to come knock at your door and say Hi, this is mine.
I enjoyed that. I enjoyed that a lot. I'll never forget the time I tried to hold Jerusalem outnumbered by eight times against the Mongols. Praying I could once again lead a sneak cav attack on their siege lines so my walls could hold off the thousands of elite troops outside my walls. I'll never forget moments like that or the eventual loss that still came as a mild surprise and later retaking of lost provinces. It was beautiful.
Empire was a fantastic game. It brought new innovation and new settings to a tried and true formula and I enjoyed it. There were game breaking bugs that took far too long to fix (lol pick Britain and never get invaded) but the sheer scale of the world made up for it. Though, after playing enough campaigns I realized that about half way through every time it was over. There was no way that the entire world united could stop me. Diplomacy, why? I can conquer all of you. Hell, I didn't even need to cultivate the conquered towns, I already had a power base big enough to win the campaign. All in all though, great times.
Napolean, which I did play and didn't buy was the same game with a much smaller world and while the tactics of battles evolved the rest of the game did not. It was disappointing to say the least.
And on to present day. Shogun 2. Bought on release, eager to see if it would be like M2:TW and expand on an original game with amazing new features and AI.
Nope.
Same old AI. Same semi broken diplomacy that requires you to modify the game in order to enjoy that aspect. The same increasing ire and hatred from both allies and others alike when you had the audacity to claim a province after a clan declares war on you. Naval combat is updated and uninteresting after enough times. The idea behind having a food supply was great but the implementation was terrible. Why build more than one market if in the long run you gain more wealth from having a food surplus than markets?
Then theres realm divide.
No matter what diplomatic wrangling you've managed up to this point, its gone now. All of your vassals and allies will turn on you. And theres no winning them back, even if you destroy them and turn them into vassals anew. Its fun fighting the world at once, but every campaign? No ty.
So, diplomacy is only the first act of the game and as far as naval combat goes.. once the Black Ship arrives and you capture it (An absurdly easy endeavor) you completely rule the oceans. You can afford to have your entire fleet on one side of Japan while the Black Ship alone holds the other side. Which leaves your enemies only one direction to attack. Straight up the middle. For that reason I enjoy (Present tense, I'm still playing even if I'm not paying for another TW) playing the northern clans much more than the southern. Their larger and wider provinces give the enemy armies much more room to avoid yours and much more meaningful campaigns for me.
So, I don't like realm divide and the constant "expansion" hatred from everyone. I think naval combat is a joke. The diplomacy is still an issue and I have to severely modify more than one thing just to make the game work how CA intended.
But that isn't enough to turn me off from TW.
DLC is. Empire started it and I was unhappy then . I have to buy the collector edition to get all the units? Huh. I guess the CE is more like the real game and the standard version is the "economy model". Well thats crap but I'll just deal with it. Oh I see, a lot of DLC has come out. Again, I don't need more units to have fun and the mod community is good enough to provide that anyway for free.
But Shogun 2 has taken this well past the simple additional content on top of the game. Within months of release another clan was released. M2:TW had over a dozen choices. Empire had around 10. S2:TW has .. ... what, 7? And now they are selling us additional clans? It's gone from the casual "Hey we thought we'd make some more content but since we're a business and the guys in the pen have to draw a salary, could you pay a few bucks for it?" To a marketing strategy, releasing part of the game then selling us the rest.
CA has turned from a powerhouse of strategy games, releasing eloquent and complete games that I can play for years into bit by bit micro transaction games where you have to wait years until they release a full game. No thank you Creative Assembly. I'll miss playing your new games, especially when my friends tell me how 1337 teh sweet stuff in the Limited Edition is, but I still have Rome. And I still have M2:TW. And to me, there is nothing better.
Also, I'll never have to worry that some idiot forgot to program in naval invasions for the AI.
The following retrospective has been written by either a genius or an insane man wearing a tinfoil cod piece {Obviously if men think with their dicks and the corporations are trying to read my thoughts, I want to block it out from the source}. I strongly urge you to consider me an insane man and write this off without comment, encouraging me will only give me gratification and not result in any change to CA's marketing and development process. I wish you all good night and good luck.
Rome TW and Medieval 2 were leaps and bounds ahead of each other and Shogun: Total War. Each time I bought a new game I was impressed with all the new options and I still to this day fondly remember so many campaigns in both those games. There were constantly new elements and challenges opening up the further you progress and no matter how strong you grew, there was always someone to come knock at your door and say Hi, this is mine.
I enjoyed that. I enjoyed that a lot. I'll never forget the time I tried to hold Jerusalem outnumbered by eight times against the Mongols. Praying I could once again lead a sneak cav attack on their siege lines so my walls could hold off the thousands of elite troops outside my walls. I'll never forget moments like that or the eventual loss that still came as a mild surprise and later retaking of lost provinces. It was beautiful.
Empire was a fantastic game. It brought new innovation and new settings to a tried and true formula and I enjoyed it. There were game breaking bugs that took far too long to fix (lol pick Britain and never get invaded) but the sheer scale of the world made up for it. Though, after playing enough campaigns I realized that about half way through every time it was over. There was no way that the entire world united could stop me. Diplomacy, why? I can conquer all of you. Hell, I didn't even need to cultivate the conquered towns, I already had a power base big enough to win the campaign. All in all though, great times.
Napolean, which I did play and didn't buy was the same game with a much smaller world and while the tactics of battles evolved the rest of the game did not. It was disappointing to say the least.
And on to present day. Shogun 2. Bought on release, eager to see if it would be like M2:TW and expand on an original game with amazing new features and AI.
Nope.
Same old AI. Same semi broken diplomacy that requires you to modify the game in order to enjoy that aspect. The same increasing ire and hatred from both allies and others alike when you had the audacity to claim a province after a clan declares war on you. Naval combat is updated and uninteresting after enough times. The idea behind having a food supply was great but the implementation was terrible. Why build more than one market if in the long run you gain more wealth from having a food surplus than markets?
Then theres realm divide.
No matter what diplomatic wrangling you've managed up to this point, its gone now. All of your vassals and allies will turn on you. And theres no winning them back, even if you destroy them and turn them into vassals anew. Its fun fighting the world at once, but every campaign? No ty.
So, diplomacy is only the first act of the game and as far as naval combat goes.. once the Black Ship arrives and you capture it (An absurdly easy endeavor) you completely rule the oceans. You can afford to have your entire fleet on one side of Japan while the Black Ship alone holds the other side. Which leaves your enemies only one direction to attack. Straight up the middle. For that reason I enjoy (Present tense, I'm still playing even if I'm not paying for another TW) playing the northern clans much more than the southern. Their larger and wider provinces give the enemy armies much more room to avoid yours and much more meaningful campaigns for me.
So, I don't like realm divide and the constant "expansion" hatred from everyone. I think naval combat is a joke. The diplomacy is still an issue and I have to severely modify more than one thing just to make the game work how CA intended.
But that isn't enough to turn me off from TW.
DLC is. Empire started it and I was unhappy then . I have to buy the collector edition to get all the units? Huh. I guess the CE is more like the real game and the standard version is the "economy model". Well thats crap but I'll just deal with it. Oh I see, a lot of DLC has come out. Again, I don't need more units to have fun and the mod community is good enough to provide that anyway for free.
But Shogun 2 has taken this well past the simple additional content on top of the game. Within months of release another clan was released. M2:TW had over a dozen choices. Empire had around 10. S2:TW has .. ... what, 7? And now they are selling us additional clans? It's gone from the casual "Hey we thought we'd make some more content but since we're a business and the guys in the pen have to draw a salary, could you pay a few bucks for it?" To a marketing strategy, releasing part of the game then selling us the rest.
CA has turned from a powerhouse of strategy games, releasing eloquent and complete games that I can play for years into bit by bit micro transaction games where you have to wait years until they release a full game. No thank you Creative Assembly. I'll miss playing your new games, especially when my friends tell me how 1337 teh sweet stuff in the Limited Edition is, but I still have Rome. And I still have M2:TW. And to me, there is nothing better.
Also, I'll never have to worry that some idiot forgot to program in naval invasions for the AI.
The following retrospective has been written by either a genius or an insane man wearing a tinfoil cod piece {Obviously if men think with their dicks and the corporations are trying to read my thoughts, I want to block it out from the source}. I strongly urge you to consider me an insane man and write this off without comment, encouraging me will only give me gratification and not result in any change to CA's marketing and development process. I wish you all good night and good luck.
thx, now i can feel sure about my utter decision of not playing TW anymore
I went back after making that extreme wall of text and tried to play through a new campaign. I just can't. I do have M2:TW installed though and I still after all these years haven't completed a Russian campaign so there's hope yet.
On June 17 2011 03:23 Snoman wrote: Man I still remember how excited I was for M2TW and how awesome the game was, nevermind all the mods that followed.
Then I bought Empire and had my heart broken as I played through the wreckage that was that piece of unfinished garbage.
I was hoping for Shogun 2 to be a return to former glory....Nope...carbon copy.
Thanks CA.
? Empire was garbage? Are you serious? Yah, it's tedious to play, but the level of sophistacation and effort needed to play that game is unparalleled at that point. And honestly, Shogun 2 was a great reboot of a series. The campaign is easy to get used to and the combat goes back to the good ol days of arrows and swords. Loved Shogun 2, can't wait for the new game!
anyone know why my shogun total war won't run anymore?
I first installed it via cd and that worked fine. Until i connected it to steam =S Now it won't start at all and just has that steam load-box thing and then it just closes itself, doesn't go into the game or anything.
btw, any thoughts on the DLC campaign coming out soon for Shogun?
bump again cause Shogun2 still won't start for me, and I have nfi why =[
I don't know if you're still around to see this, but what you gotta do is go to the tech support at www.totalwar.com and get help there for your problem.
The new DLC campaign came at the end of last month. "Rise of the Samurai" is much better than the original campaigns. However, multiplayer matchmaker games are still very much in need of bug fixes and balance changes even after all this time.
I wanted Shogun 2 to be good but I literally played it for half an hour before putting it down. Rome was the best Total War game followed closely by Medieval 2 and then Medieval one a fair bit behind that. At least in my opinion ^_^
On June 16 2011 22:38 Probe1 wrote: This is the last Total War game I'm going to buy (I own all of them except Napolean).
Here's why.
Rome TW and Medieval 2 were leaps and bounds ahead of each other and Shogun: Total War. Each time I bought a new game I was impressed with all the new options and I still to this day fondly remember so many campaigns in both those games. There were constantly new elements and challenges opening up the further you progress and no matter how strong you grew, there was always someone to come knock at your door and say Hi, this is mine.
I enjoyed that. I enjoyed that a lot. I'll never forget the time I tried to hold Jerusalem outnumbered by eight times against the Mongols. Praying I could once again lead a sneak cav attack on their siege lines so my walls could hold off the thousands of elite troops outside my walls. I'll never forget moments like that or the eventual loss that still came as a mild surprise and later retaking of lost provinces. It was beautiful.
Empire was a fantastic game. It brought new innovation and new settings to a tried and true formula and I enjoyed it. There were game breaking bugs that took far too long to fix (lol pick Britain and never get invaded) but the sheer scale of the world made up for it. Though, after playing enough campaigns I realized that about half way through every time it was over. There was no way that the entire world united could stop me. Diplomacy, why? I can conquer all of you. Hell, I didn't even need to cultivate the conquered towns, I already had a power base big enough to win the campaign. All in all though, great times.
Napolean, which I did play and didn't buy was the same game with a much smaller world and while the tactics of battles evolved the rest of the game did not. It was disappointing to say the least.
And on to present day. Shogun 2. Bought on release, eager to see if it would be like M2:TW and expand on an original game with amazing new features and AI.
Nope.
Same old AI. Same semi broken diplomacy that requires you to modify the game in order to enjoy that aspect. The same increasing ire and hatred from both allies and others alike when you had the audacity to claim a province after a clan declares war on you. Naval combat is updated and uninteresting after enough times. The idea behind having a food supply was great but the implementation was terrible. Why build more than one market if in the long run you gain more wealth from having a food surplus than markets?
Then theres realm divide.
No matter what diplomatic wrangling you've managed up to this point, its gone now. All of your vassals and allies will turn on you. And theres no winning them back, even if you destroy them and turn them into vassals anew. Its fun fighting the world at once, but every campaign? No ty.
So, diplomacy is only the first act of the game and as far as naval combat goes.. once the Black Ship arrives and you capture it (An absurdly easy endeavor) you completely rule the oceans. You can afford to have your entire fleet on one side of Japan while the Black Ship alone holds the other side. Which leaves your enemies only one direction to attack. Straight up the middle. For that reason I enjoy (Present tense, I'm still playing even if I'm not paying for another TW) playing the northern clans much more than the southern. Their larger and wider provinces give the enemy armies much more room to avoid yours and much more meaningful campaigns for me.
So, I don't like realm divide and the constant "expansion" hatred from everyone. I think naval combat is a joke. The diplomacy is still an issue and I have to severely modify more than one thing just to make the game work how CA intended.
But that isn't enough to turn me off from TW.
DLC is. Empire started it and I was unhappy then . I have to buy the collector edition to get all the units? Huh. I guess the CE is more like the real game and the standard version is the "economy model". Well thats crap but I'll just deal with it. Oh I see, a lot of DLC has come out. Again, I don't need more units to have fun and the mod community is good enough to provide that anyway for free.
But Shogun 2 has taken this well past the simple additional content on top of the game. Within months of release another clan was released. M2:TW had over a dozen choices. Empire had around 10. S2:TW has .. ... what, 7? And now they are selling us additional clans? It's gone from the casual "Hey we thought we'd make some more content but since we're a business and the guys in the pen have to draw a salary, could you pay a few bucks for it?" To a marketing strategy, releasing part of the game then selling us the rest.
CA has turned from a powerhouse of strategy games, releasing eloquent and complete games that I can play for years into bit by bit micro transaction games where you have to wait years until they release a full game. No thank you Creative Assembly. I'll miss playing your new games, especially when my friends tell me how 1337 teh sweet stuff in the Limited Edition is, but I still have Rome. And I still have M2:TW. And to me, there is nothing better.
Also, I'll never have to worry that some idiot forgot to program in naval invasions for the AI.
The following retrospective has been written by either a genius or an insane man wearing a tinfoil cod piece {Obviously if men think with their dicks and the corporations are trying to read my thoughts, I want to block it out from the source}. I strongly urge you to consider me an insane man and write this off without comment, encouraging me will only give me gratification and not result in any change to CA's marketing and development process. I wish you all good night and good luck.
brilliant :D
there really isnt anything better than M2:TW.... BUT....if we follow the pattern, we see that its Rome 2 what should be coming next. and come on, this HAS to be good. shogun is only shitty because it was focused on 1 country. you cant expect real variety there. but rome 2 and M3:TW, im sure they will be epic again. so lets hope
I like Shogun because it has a tight mix of units. Rome had too many fantasy units for a game that is supposedly based on history. The Egypt faction is completely anachronistic.
I visit totalwar.org from time to time and Shogun 2 is actually the best received game since the original Shogun and Medieval.
On October 29 2011 00:21 andrewlt wrote: I like Shogun because it has a tight mix of units. Rome had too many fantasy units for a game that is supposedly based on history. The Egypt faction is completely anachronistic.
I visit totalwar.org from time to time and Shogun 2 is actually the best received game since the original Shogun and Medieval.
History and theme is a pretty big factor in the TW-series, I really really liked Rome for that reason, since I've always been interested in that era. Medieval 2 also an age that I'm really interested in, but the game itself didn't live up to my expectations.. Empire on the other hand was really really awesome. I love the time-period, the history and the mood of the game.
Shogun 2 however, didn't hold my attention for long though I'm affraid it's just because im not that interested in Japaneese history, or maybe I am, but I just have a hard time relating to it, I don't know.. I guess I've grown away from my Samurai and Ninja-fascination
On October 29 2011 00:21 andrewlt wrote: I like Shogun because it has a tight mix of units. Rome had too many fantasy units for a game that is supposedly based on history. The Egypt faction is completely anachronistic.
I visit totalwar.org from time to time and Shogun 2 is actually the best received game since the original Shogun and Medieval.
History and theme is a pretty big factor in the TW-series, I really really liked Rome for that reason, since I've always been interested in that era. Medieval 2 also an age that I'm really interested in, but the game itself didn't live up to my expectations.. Empire on the other hand was really really awesome. I love the time-period, the history and the mood of the game.
Shogun 2 however, didn't hold my attention for long though I'm affraid it's just because im not that interested in Japaneese history, or maybe I am, but I just have a hard time relating to it, I don't know.. I guess I've grown away from my Samurai and Ninja-fascination
I took a college course on Rome's history roughly a year or so before Rome's release so that game just made me facepalm. Especially the Egyptian faction. God, that was so horrible. I believe it still is, by far (and I mean really far), the most historically inaccurate game that they've made. That's why it saddens me that it's the favorite game of many of the newer fans, probably because it was the first game in 3d.
This was an age before stirrups were used so infantry reigned supreme. The phalanx were slowly giving way to legions but they were both still the masters of the battlefield. Too bad cavalry and missile units actually reigned supreme in the game. The kill rates were also too high, almost arcade-like, which is very inaccurate for this time period as well.
On November 19 2011 11:09 nanospartan wrote: As a total noob at shogun 2 (i enjoyed screwing around in rome) do you guys have any tips for me in the game in terms of strategy?
Make use of your surroundings, go watch some youtube vids and read up on tactics.
Some other tips on the top of my head
Seige equipment may look op at first but they are really weak due to lack of mobility.
Yari cav is best cav (not familiar with dlc cav, should be good as well but I just do not have it)
Loanswords are amazing when veteran
Morale is the name of the game here so put many points into leadership so your troops do not break when the going gets tough.
Most of these are mechanics and units, for real strategy I would still reccomend The Art of War, just read up an Ebook on...the bay where pirates reside.
I found this game a lot more boring. There's almost no variety. All the factions have the same units. What I loved about Rome was the the crazy different factions and how you can abuse one unit. Yes the Egyptians were fantasy but they offered variety. Every corner of Rome TW had different opponents and armies to fight against.
A good friend of mine just bought this game for me. Have played every single release, but since Empire my laptop lacks the necessary hardware. Little does he know I won't be able to play it >.< Happened just the same with SC. Fail laptop.
This game is amazing. Got it during the holiday sales. Played a ton, completely my first campaign as the Hattori and I really, really highly recommend this game. It's not very micro intensive outside of multiplayer once you get used to the system but watching maxed out armies go at it is simply pleasurable.
Just started the Rise of the Samurai DLC and am slightly disappointed the map is the same (for obvious reasons) but there's plenty to keep me interested still.
Fall of the Samurai will be a lot better, it's more like empire total war with a better melee focus (I felt melee was borked in ETW, I wished for swords and shields) - and with the amazing fluidity of constantly firing ranks of infantry that surpasses even NTW.
Rise of the Samurai is freaking hard on legendary. Basically you can take 10 provinces and after that everybody starts attacking you T_T
easiest faction is probably the fujiwara because they are safe in the north but man the Minamoto are freaking impossible at least for me when I play on legendary. Even very hard which was a joke in the normal game is much harder.
I am happy about any advice to make it through a legendary campaign in Rise of the Samurai I just cant figure it out.
On January 15 2012 01:27 IntoTheheart wrote: Looks as though the gameplay is better, but is it just me or is the world map fairly small compared to Rome or Empire?
well think about it. I am sure you can figure it out
On January 15 2012 01:27 IntoTheheart wrote: Looks as though the gameplay is better, but is it just me or is the world map fairly small compared to Rome or Empire?
well think about it. I am sure you can figure it out
Guessing that it'll be smaller from the trailer but I haven't a clue. They might've divided each of the provinces into subsections too.
On January 15 2012 00:22 DarKcS wrote: Fall of the Samurai will be a lot better, it's more like empire total war with a better melee focus (I felt melee was borked in ETW, I wished for swords and shields) - and with the amazing fluidity of constantly firing ranks of infantry that surpasses even NTW.
It definitely looks more exciting. Thinking about actually getting it when it comes out...
On January 15 2012 01:27 IntoTheheart wrote: Looks as though the gameplay is better, but is it just me or is the world map fairly small compared to Rome or Empire?
Yeah it is, and there are a lot more chokes and narrow paths. But the upside for this is that the campaign AI doesn't act like a complete retard anymore.
god i want this game so bad. i just finished building my new computer. i have played every total war from the first shogun to empire. i loved playing rts games but i always wished to see battles on such a larger scale than those in age of empires etc. so when i found shogun total war 1 it was love at first sight.
Hope you already bought it on Steam during the holidays. Shit was an absolute steal. If you love the series though you probably won't mind the price lol. The large scale battles do make it quite a unique title in the genre. So fun to watch.
hey, i have seen that in the US steam shop there is a DLC called blood pack. Is it good?I would like to have it but stupid steam does not sell it in germany. So i need someone from the states who could gift it to me in exchange for money :D
On February 01 2012 11:32 terranluser wrote: hey, i have seen that in the US steam shop there is a DLC called blood pack. Is it good?I would like to have it but stupid steam does not sell it in germany. So i need someone from the states who could gift it to me in exchange for money :D
Really, it's not worth the money or the effort to get it. It's cool the first time you see it, but as you play it gets annoying since the blood effects are cheesy, and the blood splatter on your screen when you zoom into the battle can block your view.
I just got a Beta Key for Fall of the Samurai. If there's some interest about that Expansion Pack i can give you my impressions of the gameplay and answer questions.
On February 17 2012 01:42 jupiter6 wrote: when i was young medieval total war 1 was my favourite rts (loved the music and dark gothic atmosphere), never played MTW2 is it good ? http://www.youtube.com/watch?v=48DqBS0h25c <3
The big problem is that the developers have not made a really good AI since like forever. With Rome the world map became basically free for movement instead of sending your troops just from one province to another like in a board game, but this causes more problems that have not been solved. Therefore i personally think that Medieval 1 is the best game of the series, even though Rome, Medieval 2, Empire and Shogun 2 are interesting games, especially if you're willing to put some time into finding good mods. The mod scene for Total War games grew huge with Rome and Medieval 2, but has not had the same modding possibilities since then, based on the worse editability since Empire. For Medieval 2 there's for example a Lord of the Rings total conversion and people are still putting a lot of time and heart into that game.
On February 17 2012 01:30 TigerKarl wrote: I just got a Beta Key for Fall of the Samurai. If there's some interest about that Expansion Pack i can give you my impressions of the gameplay and answer questions.
Correct me if I'm wrong, but isn't there a NDA on the beta?
On February 17 2012 01:30 TigerKarl wrote: I just got a Beta Key for Fall of the Samurai. If there's some interest about that Expansion Pack i can give you my impressions of the gameplay and answer questions.
Correct me if I'm wrong, but isn't there a NDA on the beta?
I'll check that out, it's been quite a while since i sent my application for the beta, so we shall see.
Is anyone going to get the Fall of the Samurai? Would love to play with some people if I get the chance given. I'm looking forward to their changes, and hopefully some better optimization.
On March 22 2012 09:03 Fealthas wrote: This game is fun for a while, but now I can't force myself to play it. I need to get bored of games slower.
Real fun begins if you play vs people , not computer
nah the fun ended after I could not do my Musketeer formations anymore.
Was pretty neat seeing those Samurai hordes dying at the feet of my 4x3 formation of musketeer units with some Naginata support.
Because the row shooting was deactivated in the multiplayer you had to stretch out the units so that they were one line each. Then you made your formation with that line. Killed plenty of players with that because they thought my Musketeers would not be able to shoot :D
On November 19 2011 11:09 nanospartan wrote: As a total noob at shogun 2 (i enjoyed screwing around in rome) do you guys have any tips for me in the game in terms of strategy?
Make use of your surroundings, go watch some youtube vids and read up on tactics.
Some other tips on the top of my head
Seige equipment may look op at first but they are really weak due to lack of mobility.
Yari cav is best cav (not familiar with dlc cav, should be good as well but I just do not have it)
Loanswords are amazing when veteran
Morale is the name of the game here so put many points into leadership so your troops do not break when the going gets tough.
Most of these are mechanics and units, for real strategy I would still reccomend The Art of War, just read up an Ebook on...the bay where pirates reside.
You don't need to pirate it, there are many legitimate free versions of the book that have been published on the internet. A quick Google search will do.
Man, I can't into gun tactics. This is why I never played Empire man, but I'm going to force myself to get this down because it's a legit challenge. I'm trying to find this perfect mix between traditional units to guard from cavalry, modernized units to fuck shit up, and all that. Let alone trying to figure out what the hell is going on with my navy now.
So Fall of the samurai totally broke the game. 150 range line infantry? black bear is soo overpowered. I get being in the advantage at range but their melee stats are simply too high. Katana samurai should be able to cut down unarmored musketeers...
Right now the multiplayer is just people spamming their gun armies and shitting on everyone who doesnt have the DLC. If its FoTS vs FoTS its basically a camp fest to get the first shot in
On March 24 2012 17:55 Ushio wrote: So Fall of the samurai totally broke the game. 150 range line infantry? black bear is soo overpowered. I get being in the advantage at range but their melee stats are simply too high. Katana samurai should be able to cut down unarmored musketeers...
Right now the multiplayer is just people spamming their gun armies and shitting on everyone who doesnt have the DLC. If its FoTS vs FoTS its basically a camp fest to get the first shot in
Never play multiplayer so I wouldn't know. This campaign is bitchin' though.
The battle AI is SO retarded. The game itself is amazing, but the stupid ai almost ruins any single player mode. And in multiplayer, it totally lacks of balance. I didnt play the expansion, but in vanilla, expensive units are always better than a more crowded but cheaper units. It could be flawless, but fails hard in a few important aspects. 9/10
Reviving this thread just to say how awesome this game is!
I recently finished the novel Shogun. The daimyo in the novel is loosely based on Tokugawa so I bought this game with the intent of playing Tokugawa and owning shit up!
I lost in 2 turns....
Anyways, after several losses, I decided to give up Tokugawa and try something else. I'm now ruler of Northern and Central Japan and now making a stab for the Shogunate. I will rule all of Japan and convert the whole country to my Ikko Ikki religion!
On July 09 2013 15:20 KtheZ wrote: You should try head to head multiplayer sometime. Its quite poorly balanced but gives a plethora of very fun battlefield matchups
Multiplayer is scary T_T And I enjoy the micro management of my towns and armies too much to dive into MP yet :D
Anyone wanna get on Skype or somethin and play through a multiplayer campaign together? I've done it before with a friend and it was 100x more fun than single player so I'd like to try it again with someone. Hit me a PM or something if anyone wants to
I wouldn't say multiplayer is poorly balanced but it is a bit of a dice roll since you do not know what kind of army compositions your opponents are bringing.