But idk. I'm not fabulous with theorycraft
The Death of the Hydra? - Page 32
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[TA]eccentric
Australia55 Posts
But idk. I'm not fabulous with theorycraft | ||
FreshDumbledore
Austria57 Posts
R.I.P. the reaper. | ||
omnigol
United States166 Posts
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theBlues
El Salvador638 Posts
On March 13 2011 03:12 FreshDumbledore wrote: so its the second almost dead unit in the game R.I.P. the reaper. you must not watch pro games, reaper scout is very popular in all matchups... | ||
FreshDumbledore
Austria57 Posts
On March 13 2011 03:57 TheBlueMeaner wrote: you must not watch pro games, reaper scout is very popular in all matchups... aye, just like the mothership and the carrier and the bc.. -.- | ||
smaugswe
Sweden121 Posts
This will make so everyone that is complaining on no t1 antiair will be happy. They arent so good OP on t1. And if you get the upgrades its worth the money and will not be a dead unit! ps. it has to get back its spitting!!! | ||
ToyotomiXD
Australia40 Posts
On March 13 2011 04:40 smaugswe wrote: Why dont Blizzard just make it abit more like bw it would fix them if u ask me Slower and t1 But there is a Speed upgrade for t2 samewith range. So T1 hydras that is like Marines on and off creep (maybe abit faster on creep or slower on non creep) This will make so everyone that is complaining on no t1 antiair will be happy. They arent so good OP on t1. And if you get the upgrades its worth the money and will not be a dead unit! ps. it has to get back its spitting!!! What? If your saying that they need a speed upgrade? In that case you have to imagine what it would do in PvZ and TvZ. In the former it would be considered 'OP' and a collosus magnet (as if toss needs [will need] more reasons to make colo) and it will really have very little affect in the latter since they remain to be glass canons. | ||
InsaniaK
Sweden120 Posts
On March 08 2011 09:33 La1 wrote: they wreak immortals , and gateway units and P air, their weakness is collsus Rather funny that you just explained the marine perfectly xD. Not balance whining just sayin'^^ | ||
Kipsate
Netherlands45349 Posts
However it will be very hard to nerf/buff either unit without having it severe balance problems concerning the other matchup, T(Bio balls and collosi etc). | ||
FuzZyLogic
United States141 Posts
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Dawski
Canada435 Posts
The first 10 mins of the game is getting as many drones as possible and getting burrow ASAP with roaches to defend 5 gate expand pressure then you use your mobile roaches with burrow to put pressure back on the protoss until they get their observer out. Meanwhile the toss is around 2 minutes away from getting collosi out and that isnt a big enough timing window to justify throwing down a hydra den AND a spire which you actually need for corruptors. Any larva spent on hydras during those few minutes before collosi production turn into wasted production. So yes in theory hydras do very well against gateway units and immortals it just doesn't fit in with the way play is developing | ||
d3_crescentia
United States4053 Posts
On March 12 2011 13:11 Ksi wrote: Yes, Dustin Browder completely misinterpreted Zerg from BW. Instead of having extra bases being a bonus, it is now an absolutely necessity just to even survive a single army vs army battle. According to David Kim at Blizzcon, they intentionally made all Zerg units absolutely horrible because they would be "overpowered with inject larva." As if having injected larva was any different from having macro hatcheries in Broodwar. Clearly you were not around for this thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195 | ||
FlaShFTW
United States9671 Posts
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FlamingTurd
United States1059 Posts
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GiantEnemyCrab
Canada503 Posts
the hydras need to mount on to roach's back and conquer + Show Spoiler + | ||
Turbo.Tactics
Germany675 Posts
On March 13 2011 06:20 d3_crescentia wrote: Clearly you were not around for this thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195 It's funny to look back on this thread. I always felt Injects were so powerful considering the old days of BW 5hatch etc. but now I feel as if I have to inject to stay equal to Terran and Protoss and think I am so far behind when I see my Queens with 40+ energy or so. But that's a good thing right? A few months ago I was crying how little SC2 requires to play.... those days are certainly over for me! | ||
OhMyGawd
United States264 Posts
On March 13 2011 03:12 FreshDumbledore wrote: so its the second almost dead unit in the game R.I.P. the reaper. Reapers are still an amazing, if not overpowered, unit. I have no clue why they are not used for a 1 rax expo build Terran is just too lazy to use them. | ||
Teejing
Germany1360 Posts
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uSnAmplified
United States1029 Posts
On March 13 2011 07:45 OhMyGawd wrote: I would not go as far to say they are amazing, they are still a good unit that could be used more often though. Reapers are still an amazing, if not overpowered, unit. I have no clue why they are not used for a 1 rax expo build Terran is just too lazy to use them. | ||
MorningLtMtn
United States17 Posts
On March 13 2011 06:24 FlaShFTW wrote: i think we need to give the hydras back that speed movement. everyone knows that zerg is the most mobile unit out of all the races, so y not give them back that speed. 150/150??? also, i suggest a change back to the old school BW Hydra. it was used many times back in BW because it fit and had SPEED. the hydra is one of my fav zerg units, please dont kill it... I'd rather have them come out with +1 armor than speed. That would justify the 50 gas spend, and how slow they are off creep. | ||
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