Hydra drops are really impressive, for example. If there were buffs to it, lowered supply or gas cost, or even just a speed upgrade are what I would like to see. I am pretty disappointed at how rare it is to win with a Hydra build. I've experimented with Infestor + Hydra in the past and that seems to have some potential on more macro heavy maps when you can actually afford it.
The Death of the Hydra? - Page 9
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oOOoOphidian
United States1402 Posts
Hydra drops are really impressive, for example. If there were buffs to it, lowered supply or gas cost, or even just a speed upgrade are what I would like to see. I am pretty disappointed at how rare it is to win with a Hydra build. I've experimented with Infestor + Hydra in the past and that seems to have some potential on more macro heavy maps when you can actually afford it. | ||
Xapti
Canada2473 Posts
All that for how much extra cost? just 25 minerals. | ||
Eknoid4
United States902 Posts
On March 08 2011 11:45 zzdd wrote: So if it ended up that only one hydra was made every game, you would say the unit has no problems? Just because you said zero doesn't mean that units that are made once don't have a problem. Also any good player would get more than one observer. A lot of good players don't. Or are you better than protoss in the GSL? My mistake. Hydra are a pure combat unit. Making 1 hydra is closer to making one stalker. Making one reaper is a lot more similar to making one egg of zerglings as far as function/purpose | ||
Subversion
South Africa3627 Posts
On March 08 2011 10:41 StrifeCro wrote: This is funny too because right now zerg players always get tricked into teching to hydras. Oh right I'm at lair now, lemme get this hydra den and get upgrade and tech up to hydras. Problem is 90 percent of the time, they antitech down to hydras. I laughed out loud at this. Hilarious, and so true | ||
bubblegumbo
Taiwan1296 Posts
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charlie420247
United States692 Posts
On March 08 2011 09:36 Arakash wrote: I also thought about it for a while, but came to the conclusion that more than the Hydra, the creep mechanic needs a change. It just sucks, that you almost never have Creep where you actually fight! If you could bring the creep in some way or form better to the Enemy, Hydras would do much better. (kinda a complete new topic, but meh) oh you mean if you could SOMEHOW, bring a MAGICAL unit with you that could generate creep on the fly, right on the field of battle. wow, wouldnt that be convenient seeing as they already have one=o | ||
Rkie
United States1278 Posts
On March 08 2011 09:05 bqzg wrote: i've been seeing a small resurgence of hydra in zvz and zvt, but it's almost never effective lol. i think hydras CAN be useful in zvp (most obvious uses are against 4gate immortal pushes or pheonixes), but i really dislike them on larger maps. harder to spread creep, harder to make them mobile enough to do anything, and its easier for pheonixes to pick them off in low numbers. i think the best fix would be for their upgrade to give +2 range, it wouldn't break the game or anything (as they're too weak right now) but give the hydra a much more useful role (a weak but powerful "siege" unit). Their lack of mobility compared to the muta in sc1 is why hydras were rarely used in ZvP (or any matchup for that matter). I have a feeling there will be some more strats developing soon with the mutalisk in sc2. | ||
vuvuzela1
United States16 Posts
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Dubpace
United States251 Posts
Particularly in ZvZ they are oddly effective if used in creative ways. | ||
arb
Noobville17917 Posts
On March 08 2011 12:04 Rkie wrote: Their lack of mobility compared to the muta in sc1 is why hydras were rarely used in ZvP (or any matchup for that matter). I have a feeling there will be some more strats developing soon with the mutalisk in sc2. If youre saying hydras were rarely used in ZvP in bw, or any matchup then i cant even begin to describe how wrong this statement is | ||
101toss
3232 Posts
On March 08 2011 11:55 Eknoid4 wrote: A lot of good players don't. Or are you better than protoss in the GSL? My mistake. Hydra are a pure combat unit. Making 1 hydra is closer to making one stalker. Making one reaper is a lot more similar to making one egg of zerglings as far as function/purpose The main reason only one observer is built is since it takes up precious production time from the robo when colossi/immortals are so important. Making one hydra is much more different than making a pair of lings/reaper. You end up paying not just for a hydra, but an additional 100/100+drone for the tech. Compare this to lings/reaper, where the tech is always there in every game. | ||
Rkie
United States1278 Posts
On March 08 2011 12:06 arb wrote: + Show Spoiler + On March 08 2011 12:04 Rkie wrote: Their lack of mobility compared to the muta in sc1 is why hydras were rarely used in ZvP (or any matchup for that matter). I have a feeling there will be some more strats developing soon with the mutalisk in sc2. If youre saying hydras were rarely used in ZvP in bw, or any matchup then i cant even begin to describe how wrong this statement is Sorry, wrong word. Maybe I should have used not as oftenly used rather than rarely. But I only meant that because I was referring to map control. Yes hydras can do that, but having an army of mutalisks is by far superior in map control ability imo. | ||
101toss
3232 Posts
On March 08 2011 12:12 Rkie wrote: Sorry, wrong word. Maybe I should have used not as oftenly used rather than rarely. But I only meant that because I was referring to map control. Yes hydras can do that, but having an army of mutalisks is by far superior in map control ability imo. Hydras were unused in ZvZ since they get decimated by lings, mutas, and lurkers. | ||
cHaNg-sTa
United States1058 Posts
On March 08 2011 11:48 Canucklehead wrote: Someone wasn't watching moon's hydra drops at iem. So you need 150/150 hydra range, 100/100 overlord speed, 200/200 overlord drop, and constantly drop on top of protoss expos when they're not paying attention (not to mention a lot of other units to prevent just a base trade) is the solution to the hydra? Something sounds wrong about that. | ||
101toss
3232 Posts
On March 08 2011 12:16 cHaNg-sTa wrote: So you need 150/150 hydra range, 100/100 overlord speed, 200/200 overlord drop, and constantly drop on top of protoss expos when they're not paying attention (not to mention a lot of other units to prevent just a base trade) is the solution to the hydra? Something sounds wrong about that. Ling drops are much more powerful and cheaper. Also, I tend not to include the 100/100 overlord speed since it's such an important tool for scouting. | ||
arb
Noobville17917 Posts
On March 08 2011 12:13 101toss wrote: Hydras were unused in ZvZ since they get decimated by lings, mutas, and lurkers. Hydras were required vs mech vs terran(when it was still popular) and required to survive alot of protoss pushes unless they just turtled with sunk spore lurk which was pretty common | ||
DoubleReed
United States4130 Posts
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101toss
3232 Posts
On March 08 2011 12:31 DoubleReed wrote: It doesn't help that Queens are actually far more effective AA units in terms of pure cost effectiveness. Obviously they're slower, but to chase AA down you really need mutas or corruptors anyway... Zerg has the best macro mechanic QQ But really, 7 range AA? Holy cow, | ||
3clipse
Canada2555 Posts
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annul
United States2841 Posts
On March 08 2011 09:06 Mailing wrote: After 1.3, Hydra will never be seen in ZvZ again. Infestors and their + damage to armored will take over their DPS role IMO. This will also be the same for void rays and stalkers.... hydra just don't live long enough for their DPS to matter. Bring THESE back. waaaat. how do you get the classic campaign into sc2? | ||
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