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Also keep in mind that you can't warp in ghosts anywhere you want and instantly kill masses of units.
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Ghosts don't kill with EMP, the biggest disadvantage of all.
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removal of amulet is gonna turn PvZ into mass muta fest again. bye bye starcraft 2
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My friends and I forsee ourselves "Fun-or-Not'ing" a lot. We're really looking forward to this since we tend to scroll far down the Custom Game list to try out new games no one seems to play.
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On February 27 2011 08:04 vlnplyr wrote:Keep in mind that neither the ghost nor infestor can combine to create a very beefy melee unit that does extra damage to bio. You neglected to put that in your spreadsheet.
And he also left out. templars can storm Instantly with the amulet. Ghosts have to wait a bit to hit with emp. Templars can be warped in immediately into the battle field with forward pylon. Ghosts have to run from base to battle field.
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On February 27 2011 08:09 DooMDash wrote: Ghosts don't kill with EMP, the biggest disadvantage of all.
So if the problem is the word "kill", if psystorm let units at 1 HP, but don't kill, it would be ok then?
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On February 26 2011 10:20 KonohaFlash wrote:Show nested quote +On February 26 2011 10:16 Stiver wrote: This is a serious, non-troll question.
Is terran actually weak late game, or are a lot of terrans simply not used to making it very late in the game and can't adapt. Seems most terrans end it fairly early, and calling late game weak is odd. I used to play terran and preferred going late game because I was better at that type of game.
Understandably against TvP might favor protoss, but I can't see a late game scenario where Terran is hugely underpowered versus a late game Zerg. What people are talking about are the Tier 3 units hence late-game. Terran Late-game units are sluggish and weaker than say protoss. What do you mostly see in the late-game with terran? Marines, Tanks,Marauders, Medivacs and Vikings. You'll see a thor here and there but it's so rare to see Battlecruisers or Ravens being utilized.
I'm going to assume that's why they increased BC speed slightly.
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obviously if khaydarin amulet nerf is too big of a nerf it will be fixed. i can say for certain though that i wont be building any high templars if that nerf sticks and no one else will be for that matter. i honestly thought collossus were a bigger problem than templar...
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On February 27 2011 08:07 ZlaSHeR wrote:Also keep in mind that you can't warp in ghosts anywhere you want and instantly kill masses of units.
Also keep in mind ghosts can't kill units, the chart is split between old and new versions, the research times are meaningless, and the ghost damage is over-represented as most units have <100 shields.
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On February 27 2011 08:13 Apolo wrote:Show nested quote +On February 27 2011 08:09 DooMDash wrote: Ghosts don't kill with EMP, the biggest disadvantage of all. So if the problem is the word "kill" If psystorm let units at 1 HP it would be ok then?
Storms can be used against Zergs and work.
EMP is only for used hugely only againt Toss.
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On February 27 2011 08:09 DooMDash wrote: Ghosts don't kill with EMP, the biggest disadvantage of all.
People seriously need to stop bringing up this argument.
What else do you think the rest of the terran army is for? It's to kill the toss after the ghost reveals their balsa wood hull.
Do you seriously never have an army with your ghost when you EMP?
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The missiles in that video are the worst aim I have ever seen in my life.
Also--this fails to show the increase in damage to Armored units...such as Stalkers.
So, the video is biased.
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On February 27 2011 08:14 hidiliho wrote:Show nested quote +On February 27 2011 08:13 Apolo wrote:On February 27 2011 08:09 DooMDash wrote: Ghosts don't kill with EMP, the biggest disadvantage of all. So if the problem is the word "kill" If psystorm let units at 1 HP it would be ok then? Storms can be used against Zergs and work. EMP is only for used hugely only againt Toss.
(Let's forget some great use of EMP on infestors) Yes. Where's the problem?
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OMG Just look at this screenshot of some biased guy's excel file and TELL him the templar nerf isn't ridiculous. He's literally asking for it.
Come on. Seriously.
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On February 27 2011 08:15 Apolo wrote:Show nested quote +On February 27 2011 08:14 hidiliho wrote:On February 27 2011 08:13 Apolo wrote:On February 27 2011 08:09 DooMDash wrote: Ghosts don't kill with EMP, the biggest disadvantage of all. So if the problem is the word "kill" If psystorm let units at 1 HP it would be ok then? Storms can be used against Zergs and work. EMP is only for used hugely only againt Toss. Yes. Where's the problem?
Hence the nerf to amulet? What is the zerg's response to blanket cast to hydras?
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On February 27 2011 07:29 nodule wrote: I wish there was a way to see highlighted players response to this
I second this. I'm not happy about the Amulet removal, but I'll be the first to admit I'm a real low-level player who doesn't know much about the game. But I can definitely see that instant storms are too good. I just wish HTs were getting something. I'm really curious to see what the high-end players think about the patch.
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On February 27 2011 08:17 hidiliho wrote:Show nested quote +On February 27 2011 08:15 Apolo wrote:On February 27 2011 08:14 hidiliho wrote:On February 27 2011 08:13 Apolo wrote:On February 27 2011 08:09 DooMDash wrote: Ghosts don't kill with EMP, the biggest disadvantage of all. So if the problem is the word "kill" If psystorm let units at 1 HP it would be ok then? Storms can be used against Zergs and work. EMP is only for used hugely only againt Toss. Yes. Where's the problem? Hence the nerf to amulet? What is the zerg's response to blanket cast to hydras?
As far as i know, blizzard stated they felt P was too strong lategame vs T not Z, so i don't see where that is coming from. If the HT is being nerfed it's because of T bio's not Z. From what i know Z have much more trouble with colossus than HT. Actually do i rarely see a Z complain about HT.
On February 27 2011 08:20 illusi0n wrote: The biggest issue comparing the function of ghost and templar in TvP is that templars can be warped in instantly anywhere. This comes into play in the mid/lategame where protoss is clearly favoured. Even if you win a big fight against protoss and try to stomp one of his expansions he can instantly warp in 2 templars and decimate your already stimmed and damaged army with hardly any skill required. No wonder that the code S players think protoss is heavily favoured on the new GSL macro maps. ( btw im a random master player and i am always happy to play vs terra if i get toss, but not the other way around )
I don't see why since winrates PvT actually favor the T, at least at higher levels, according to Blizzard.
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The biggest issue comparing the function of ghost and templar in TvP is that templars can be warped in instantly anywhere. This comes into play in the mid/lategame where protoss sitting on eg. 3 bases and 6 gas is clearly favoured. Even if you win a big fight against protoss and try to stomp one of his expansions he can instantly warp in 2 templars and decimate your already stimmed and damaged army with hardly any skill required. No wonder that the code S players think protoss is heavily favoured on the new GSL macro maps. ( btw im a random master player and i am always happy to play vs terra if i get toss, but not the other way around )
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On February 27 2011 08:13 Apolo wrote:Show nested quote +On February 27 2011 08:09 DooMDash wrote: Ghosts don't kill with EMP, the biggest disadvantage of all. So if the problem is the word "kill", if psystorm let units at 1 HP, but don't kill, it would be ok then?
well difference between that and killing is actually huge, at least in pvt.
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I guess my problem with the Amulet is that if EMP and Fungal land, the damage and effect is guaranteed. Units have to stay in Storm for the damage to be done, which is why Protoss have to spam it.
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