Never said they gave terran advantage I just meant that "some" terrans I am not trying to speak for every single Terran. No need to talk shit kid.
Patch 1.3 on PTR - Page 87
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vvJustice
30 Posts
Never said they gave terran advantage I just meant that "some" terrans I am not trying to speak for every single Terran. No need to talk shit kid. | ||
xilaratu
United States233 Posts
I like all of the patch changes. | ||
iPlaY.NettleS
Australia4303 Posts
On February 26 2011 23:16 Lurk wrote: So, thors (T3) should be good vs zealots (T1) and banshees/battlecruiser (T3) should be good versus stalkers (T1) ? Now explain to me, why by your logic protoss T3 counters terran T1 but terran T3 doesn't counter protoss T1. thors? banshees? Temp archives is a dead end tech tree , you don't even get dark templars from it anymore. Thors need a machine shop and an armory , machine shop lets you also build tanks and armory upgrades said tanks so it's not a dead end tech tree Banshee , same deal , once you put the addon on the starport you can also build medivac Once again , temp archives is a dead end , expensive tech tree that needs to be very viable , compared to sc1 temp archives is a joke. Also stalkers isn't tier one , you need a cybernetics core to build. | ||
Shieru
Chile53 Posts
In late game, terran has a counter for every single thing, and some of them are massive counters, EMP doesnt only counter HT, but is a shield burner, and vikings are cheap so u can make ghost and still making vikings, I play 3 races my main now is zerg, but for educational proposes, i play 3 races and, the only problem I see is that terran players (again not all of them) are lazy and if they can not deal with something that will force them to use more multitask and think more about their strategies, they are happy with that even if that sacrifices balance. The infestor change gives me a little of hope agaisnt colossus/voidray, but i rly like to be 6 seconds stop instead of 4, cause if u wanna to make fungal kill something in the protoss deadball (colossi or voids) u will need to fungal and bring corruptors to kill the big units, and then atack, well i gues we can use 2 inestors love <3 | ||
thesideshow
930 Posts
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megainferno
Albania4 Posts
On February 26 2011 22:15 Johnranger-123 wrote: what you can do is warp in a templar before hand, problem solved leave a high templar or 2 at each base. Thats definitely not harsh on your economy/main army. You might be as well be saying "oh, mutalisks are so easy to defend. Just put a thor or 2 at all my bases. problem solved." | ||
Lurk
Germany359 Posts
On February 26 2011 23:19 Cabinet Sanchez wrote: lol the race which gets no punishment for missing it's macro feature but the others do... love it. mules let you oversaturate. they let you target one expansion specifically to milk it fast if it's in a risky position. they let you use them when you forget with no punishment, they let you recover your economy after being worker harassed unlike any other race (how many screenshots have we seen of 1 base remaining T with more income than 2 or 3 base P or Z, thanks to multiple mules) Need I go on? Wow, i don't even know where to begin. No punishment for missing the macro feature ... if i miss a mule, i'm going to have less minerals - i can use the mule later, but for now i'll have less minerals -> disadvantage. Other races macro features have more punishment ? Maybe zergs' has, but last i checked, energy piled up on nexi just like on orbitals. Either way, it's more like a disadvantage zergs have than an advantage terran/protoss have. And for the other stuff you mentioned - yeah, races are different, get over it. I cannot use mules to get out an important upgrade or unit faster and neither can i use a mule to produce 7 workers at once. But in terms of economy/income, mules DO NOT give terran an advantage, they just compensate for the other races' macro mechanics. | ||
vvJustice
30 Posts
On February 26 2011 23:23 Shieru wrote: Its amazing watch people arguing in favor of things that make the game easier for them, but doesnt care abaout balance at all, the amulet removal its just bad, sadly terran players (not all of them ofc) dont realize the power of their own race, the timings of the templar tech are huge, and is so gas expensive that most of the time, toss needs micro miracles to not be killed if he skipped colossi. In late game, terran has a counter for every single thing, and some of them are massive counters, EMP doesnt only counter HT, but is a shield burner, and vikings are cheap so u can make ghost and still making vikings, I play 3 races my main now is zerg, but for educational proposes, i play 3 races and, the only problem I see is that terran players (again not all of them) are lazy and if they can not deal with something that will force them to use more multitask and think more about their strategies, they are happy with that even if that sacrifices balance. The infestor change gives me a little of hope agaisnt colossus/voidray, but i rly like to be 6 seconds stop instead of 4, cause if u wanna to make fungal kill something in the protoss deadball (colossi or voids) u will need to fungal and bring corruptors to kill the big units, and then atack, well i gues we can use 2 inestors love <3 | ||
pluvos
39 Posts
On February 26 2011 23:24 thesideshow wrote: From experiences from WoW, blizzard likes to make unpopular choices, but in hindsight they always seem to get things right. I trust them. Besides, this is still PTR, subject to changes. Give them a chance! if you honestly think that blizzard makes good choices based on what they did with wow, you are delusional. | ||
Consummate
Australia191 Posts
There is a nerf and a buff here. If you only like getting 1 or 2 infestors, this is a nerf, but if you get like 6-8 infestors, this is an enormous buff since you can keep them fungal'd and get more damage out of it. But if they changed the damage to correspond with the duration change, then it is indeed a nerf. | ||
XenoKai
Canada53 Posts
+ Show Spoiler + wow, these are drastic changes in balance. I think this is a patch that influences progaming a lot! - No more viking flowers. ok, but why? Was there anything wrong with them? :/ - longer stim research time. Sounds good to me - no more amulet. not ok. Should have the amulet but not for instant storm. I have the feeling that just now, that people try to use storms more, they will disappear again because EMP is a lot stronger now... - Fungal changes. idk. We'll have to wait and see but making it a missle? why? This seems to be a really gamechanging patch.... How long did it take the last time they added it on PTR until it was implemented on the servers? WTF?? there was absolutely nothing ever mentioned about them changing ANYTHING with the vikins, let alone the way they "flower" | ||
Lurk
Germany359 Posts
On February 26 2011 23:22 iPlaY.NettleS wrote: thors? banshees? Temp archives is a dead end tech tree , you don't even get dark templars from it anymore. Thors need a machine shop and an armory , machine shop lets you also build tanks and armory upgrades said tanks so it's not a dead end tech tree Banshee , same deal , once you put the addon on the starport you can also build medivac Once again , temp archives is a dead end , expensive tech tree that needs to be very viable , compared to sc1 temp archives is a joke. Also stalkers isn't tier one , you need a cybernetics core to build. So now you want to somehow argue that terran has no tech equal to templars ? So once you get templars you win because i have nothing equal ? I don't get your reasoning. I only adapted your tier reasoning to show you how flawed it is. The SC2 tech patch is too complicated to break it down into "tiers". And either way, the game is not designed around higher tech units automatically countering lower tech ones. | ||
Consummate
Australia191 Posts
On February 26 2011 23:25 megainferno wrote: leave a high templar or 2 at each base. Thats definitely not harsh on your economy/main army. You might be as well be saying "oh, mutalisks are so easy to defend. Just put a thor or 2 at all my bases. problem solved." ??? Most people usually do leave a thor and a couple of marines in their base to prevent muta harass.... | ||
Lucius22
172 Posts
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ckukner
Turkey54 Posts
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syllogism
Finland5948 Posts
On February 26 2011 23:30 Consummate wrote: Correct me if I am wrong, but the Fungal growth duration change didn't nerf the damage, so instead of doing X damage over 8 seconds, you're still doing X damage but in 4 seconds. There is a nerf and a buff here. If you only like getting 1 or 2 infestors, this is a nerf, but if you get like 6-8 infestors, this is an enormous buff since you can keep them fungal'd and get more damage out of it. But if they changed the damage to correspond with the duration change, then it is indeed a nerf. Plus they are now much more effective in battle as they do double DPS as it also means enemy DPS drops much quicker. They also still delay pushes more than you'd think as terran has to wait until their units are healed unless they want to lose all the marines. Of course, this doesn't apply to ZvP. Actually they'll probably lose the marines anyway as the DPS is so high you only need two fungals even if they've a bunch of medivacs. The only issue is the speed of the missile, which is kind of slow. | ||
branflakes14
2082 Posts
On February 26 2011 23:11 Lurk wrote: Bringing the MULE-argument is like saying "Hey, i got no clue about the game but i wanted to say something regardless". Next time, before you post, you should maybe read some of the thousand threads that proved month ago that mules are not an advantage for terran. Have you got a link to a thread? | ||
Doppelganger
488 Posts
Anyway I hope they test stronger corrupters. Would like to see an improvement for Zergs in the fight against the Protoss death ball. And I would like to see a change to the Infestor AI so they don't move toward the enemy on their own. BTW as a Terran I think the longer upgrade time for stim is a ok. | ||
Lurk
Germany359 Posts
On February 26 2011 23:34 branflakes14 wrote: I'd love to read any proof that MULEs aren't an advantage. Have you got a link to a thread? http://www.teamliquid.net/forum/viewmessage.php?topic_id=187243 or http://www.teamliquid.net/forum/viewmessage.php?topic_id=158661 | ||
woowoo
France164 Posts
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