The testmaps are out of order (testmap2 and testmap3) so that's possibly why there is confusion between the maps. Some people may not see the names and realize they are out of order or they are just referring to them in the order they are given. Either way, it's unclear unfortunately
Patch 1.2.1 on PTR - Page 14
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Yoshi Kirishima
United States10169 Posts
The testmaps are out of order (testmap2 and testmap3) so that's possibly why there is confusion between the maps. Some people may not see the names and realize they are out of order or they are just referring to them in the order they are given. Either way, it's unclear unfortunately | ||
Kmozar
Australia7 Posts
On February 04 2011 16:06 FabledIntegral wrote: You talking about this new map pool? If you're talking about the old one, they were just simply poor maps, even if we have somewhat "adapted" to the maps, it doesn't mean they are quality or fun to play on! I'm excited for these new maps, I think while definitely not perfect or even "top notch," they are easily an improvement on the existing map pool, which shows at least Blizzard is learning! Woops, I meant the new pool of maps, I didn't word that too well. | ||
XXXSmOke
United States1333 Posts
On February 04 2011 16:04 Kmozar wrote: There is already so much crying about the map pool... The players are supposed to adapt to the game and map pool, the game isn't meant to adapt to them. Oh really???? So Z's were supposed to just adapt to the game rather than the 10 second rush distance on steppes? Just played toss 3 times in a row on test map 3. Unbelivable the choke is force field heaven. Weve discussed it to death T late game is shit, only reason they do well is because of early game pushes. Im not saying T is doomed, just my frist observation after 4 tosses in a row on test map 3. | ||
FabledIntegral
United States9232 Posts
On February 04 2011 16:08 Kmozar wrote: Woops, I meant the new pool of maps, I didn't word that too well. NP, I assumed that's what you meant actually, just wanted to clarify On February 04 2011 16:08 XXXSmOke wrote: Oh really???? So Z's were supposed to just adapt to the game rather than the 10 second rush distance on steppes? Just played toss 3 times in a row on test map 3. Unbelivable the choke is force field heaven. Weve discussed it to death T late game is shit, only reason they do well is because of early game pushes. Im not saying T is doomed, just my frist observation after 4 tosses in a row on test map 3. I agree the T lategame is shit if you enter it on even terms, but I truly feel that T can still compete no problem, and the bigger the map, you'd think the more abusable drops would be, right? I'm actually really excited as a T player to get to the lategame more often. | ||
Wolf
Korea (South)3289 Posts
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dandan23
Malaysia101 Posts
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Sniffy
Australia290 Posts
On February 04 2011 16:08 XXXSmOke wrote: Oh really???? So Z's were supposed to just adapt to the game rather than the 10 second rush distance on steppes? Just played toss 3 times in a row on test map 3. Unbelivable the choke is force field heaven. Weve discussed it to death T late game is shit, only reason they do well is because of early game pushes. Im not saying T is doomed, just my frist observation after 4 tosses in a row on test map 3. T lategame being shit is your shit opinion. Just because you have no idea how to do anything other than Hellion/Stim bullshit doesn't mean every T doesn't. | ||
Jayrod
1820 Posts
Edit: ive loaded each one up now and I really like testmap 2 alot. I think the spawn locations might need to be fixed on a couple of the maps though. For instance spawning close posiitons on map 5 makes the xel nagas worthless. Same with map 2 as well. Overall pretty cool, surprised by short rush distances in certain spawns though. Id imagine they would fix the spawns as one rush distance was 25 seconds with a probe, seemed really close. the only map i dont care for is the space station one with the humongous ramps in the middle. overall a step in the right direction if the spawns are fixed. I think map 2 feels the most balanced... on face value. | ||
Dubpace
United States251 Posts
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Deadlyhazard
United States1177 Posts
On February 04 2011 15:15 0neder wrote: WHY DO BLIZZARD AND CUSTOM MAP MAKERS REFUSE TO USE THE DESERT/BADLANDS TILESET A LA DESERT OASIS? WTF!?!?!!?!? Because it's an ugly earthtone tileset that isn't clever in anyway. I hope both of those tilesets are somehow erased from the game. | ||
PBJ
United States141 Posts
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Ultra Brian
Canada22 Posts
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legatus legionis
Netherlands559 Posts
Edit: Also "SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information." I'm on EU, I really hope we get access to a PTR this time because we didn't get it the last time, and we might just never get it | ||
Arco
United States2090 Posts
Gonna try some out and see how they feel. | ||
Sobba
Sweden576 Posts
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fruiteater
4 Posts
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michaelhasanalias
Korea (South)1231 Posts
On February 04 2011 16:40 fruiteater wrote: This is how I feel about map3 so far. It seems to have scrap station main to nat distance, and delta quadrant rush distance.... and all the attack points are very narrow. The other maps I've played so far seem good. Hopefully LT2 will at least get a different tileset or a mirror flip. | ||
Ownos
United States2147 Posts
I like the second one too. The rest are kinda... ok? If these maps replace some of shittier maps on the ladder I'd consider it an improvement. Maps aren't great at first glance. We'll see. | ||
DerekJCEX
United States64 Posts
I'm happy Blizz is listening to the community and trying to improve the map pool, but I really can't understand why they don't try out GSL or iCCup maps. There has to be a reason for it. The people that made this game are smart. I'm sure they understand how much thought, time and effort the community has put in to coming up with new maps. They know these maps exists, and most of them are quite good. My question is, do they just look at them and be like "eh we can do it better", or do they have some policy that any official ladder map that they roll out has to be made by the Blizzard team? These are really the only two reasons I can come up with. I just don't understand | ||
Hypatio
549 Posts
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