• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:57
CET 06:57
KST 14:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2097 users

Patch 1.2.1 on PTR - Page 16

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 14 15 16 17 18 40 Next All
mepho
Profile Joined July 2010
Canada9 Posts
Last Edited: 2011-02-04 08:31:24
February 04 2011 08:25 GMT
#301
I played and tested out some of the new maps, it is a good step for blizzard... here are my initial thoughts

Map 1 - identical to lost temple except middle is now wider and more open 1 zelnaga tower, island expansion is connected via destructible rocks. No more cliff for drops. More friendly for zergs

Map 2 - Lots of narrow pathways good for toss, tons of grass for hidden pylons, I feel like this will play like jungle basin unless u spawn cross position

Map 3 - Horrible map has 2 open gold expansions 2 back door rocks to your natural including a wide ramp on ur natural... and some weird cliffs that you can walk up and down beside 3rd bases...

Map 4 - Natural is very close, the middle of the map will probably not have much play in the game, T and P will fight in the narrow pathways that are covered in vents. I think this map is interesting will need to play more on it.

Map 5 - Expansions are very far apart from each other, 3rd base should be the gold unless spawned close, some strange destructible rocks, not quite sure how i feel about it. Think it will be a decent map

edit woops maps 2 and 3 were not in order haha
teser
Profile Joined July 2010
United States156 Posts
Last Edited: 2011-02-04 08:46:08
February 04 2011 08:30 GMT
#302
It doesn't really look like the close spawn rush distance is any further on the new LT. I really wish they would, at the very least, make the rush distances the same for all spawn locations so there isn't an rng advantage built in to the map. However I do really like the other changes on LT, particularly the removal of the cliff behind the natural.
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2011-02-10 07:12:18
February 04 2011 08:38 GMT
#303
On February 04 2011 17:05 Ownos wrote:
Anyone ACTUALLY run these maps through SC2 analyzer before calling foul on rush distances? Would be nice if someone did that *hint* *hint* *nudge*

+ Show Spoiler [TestMap1] +
[image loading]


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

+ Show Spoiler [TestMap2] +
[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]

+ Show Spoiler [TestMap3] +
[image loading]


[image loading]

[image loading]

[image loading]

[image loading]

+ Show Spoiler [TestMap4] +
[image loading]


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

+ Show Spoiler [TestMap5] +
[image loading]


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
Last Edited: 2011-02-04 08:42:17
February 04 2011 08:40 GMT
#304
I think it's also worth noting that the choke point concealing the natural expansion is now probably twice as wide in the NEW LT
It's not favored for terrans anymore in any manner other than that there is a sort of choke point concealing the natural

Also noteable for a terran:
Ling run-ins are going to be hell. I used to stop these by making a wall with my buildings between the ramp and my expansion command center, so that lings could only enter through a single point which would pass by a bunker... but now they're all wide open, I.E. like metalopolis, making the number of buildings required for this sort of wall in very large.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 04 2011 08:40 GMT
#305
Just by looking at the maps:
TestMap1 looks nice. Lost temple without cliff drops and with a large open space for flanking. This could be a good standard macro map and a much needed solid addition to the current map pool. I'm looking forward to seeing some games on it.
I don't like any of the other maps since they have weirdly layouted naturals and/or consist of only cramped spaces. TestMap4 is playable I guess.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 04 2011 08:44 GMT
#306
Still no large maps in the style of the current iCCup map pool.

I feel like until we have some larger maps that make all-ins weaker, we'll never see any evolution of SC2.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
rickybobby
Profile Joined October 2010
United States405 Posts
February 04 2011 08:46 GMT
#307
why doesnt blizzard put more expos in -_-
syllogism
Profile Joined September 2010
Finland5948 Posts
February 04 2011 08:47 GMT
#308
I don't think they should add GSL maps into normal map pool, especially some preliminary maps gomtv just happened to find available in a short time frame. Ideally there would be separate map pools for perhaps Masters/Grandmaster leagues and the rest, in which case those maps could perhaps be added to the pool.
DarkRise
Profile Joined November 2010
1644 Posts
February 04 2011 08:48 GMT
#309
On February 04 2011 17:46 rickybobby wrote:
why doesnt blizzard put more expos in -_-


I think the number of expos are decent
anymore than that is just ridiculous, I like long games but i don't want to watch a 2 hour game
YourMom
Profile Joined April 2010
Romania565 Posts
February 04 2011 08:56 GMT
#310
Did they get pro players thoughts on how maps should be before they made them ?
I'm very good at making carriers.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 04 2011 08:59 GMT
#311
I don't get why they're adjusting the AT/RT matchmaking once again instead of simply removing that "feature".

AT vs. AT and RT vs. RT worked perfectly in War3 and to this day I can't understand the reasoning behind changing this in SC2. The only issue there is are the loading times and I'll gladly accept those if it'll mean team games will actually be fair once again. No more premade teams rolling random ones, no more partial ATs unbalancing RT games (signing up for 3vs3 with a 2 man premade etc).
greycubed
Profile Joined May 2010
United States615 Posts
February 04 2011 09:02 GMT
#312
LOVE the new Lost Temple.
http://i.imgur.com/N3ujB.png
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 04 2011 09:06 GMT
#313
On February 04 2011 17:46 rickybobby wrote:
why doesnt blizzard put more expos in -_-


Test Map 2 has 14.
jpditri
Profile Blog Joined October 2010
United States86 Posts
February 04 2011 09:08 GMT
#314
I think at the very least this is Blizzard demonstrating that they are listening to the player community-- these maps aren't perfect (no map ever will be, simply because the game will continue to evolve)-- but they are at least taking the initiative to add new test maps. Given that a unified map pool benefits e-sports in general (by 'generalizing' practice for the professionals), Blizzard has a vested interest in sponsoring better maps... even when you consider things as esoteric as "balance" Blizzard always moves slower than the community; what they are doing here is adding more test maps to the pool to garner more community opinion and collect more data.

They will take the feedback from this experiment, remove some maps from the pool, add some more, and the hardcore players will be upset they didn't go further and kill all the pro-player dislikes, and all the casuals will either be confused by the changes and/or will be mad that their 2base all-ins are now nullified.

To the point: the map-pool by Blizzard will always err on the side of a diverse map pool, regardless of what the community is doing-- pro level players will always want diverse and intriguing maps, where casuals will want as little change to their gameplay as possible; Blizzard has a vested interest in both communities.

The addition of more Blizzard sanctioned maps is a good thing overall, and that only through extensive testing by the community can a map be really judged for both fairness, and "fun"ness.
Zidane
Profile Blog Joined July 2008
United States1689 Posts
February 04 2011 09:13 GMT
#315
why is there always crap in the middle? They should just leave it open.
ScarletKnight
Profile Joined August 2010
United States691 Posts
Last Edited: 2011-02-04 09:17:09
February 04 2011 09:16 GMT
#316
Hm. I'll hold judgement on the new maps until I play them myself. I like where Blizzard is taking this. They look larger and more open, but the amount of rocks and debris is standard Blizzard and still bothers me a bit. Some of them look to have incredibly close positions on some spawns.

But they seem like maybe they coded it so only horizontal and cross position play are possible, which would make them much better.

Props to Blizzard though for listening to the community and releasing new ladder maps, regardless of who they're made by. GSL maps or not, this proves that they listen and realize that some maps are a problem due to positioning and size. All these maps seem bigger and more macro-oriented for the most part.

The smart thing to do would have been if it was coded for only cross positions. We'll wait and see how these work out on the PTR. This looks promising.
Looks like I picked the wrong week the quit sniffing glue
weaknurse
Profile Joined October 2010
Australia320 Posts
February 04 2011 09:26 GMT
#317
On February 04 2011 18:13 Zidane wrote:
why is there always crap in the middle? They should just leave it open.

I could never understand this either.
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-02-04 10:09:32
February 04 2011 09:37 GMT
#318
Im really astonished that people really thought that Blizzard will add non-Blizzard maps to their own ladder xD. That wont happen anytime soon.

Well time to play some customs on the new maps
Some better pics of the maps.
+ Show Spoiler [Test Map 1] +
[image loading]

+ Show Spoiler [Test Map 2] +
[image loading]

+ Show Spoiler [Test Map 3] +
[image loading]

+ Show Spoiler [Test Map 4] +
[image loading]

+ Show Spoiler [Test Map 5] +
[image loading]
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
RouaF
Profile Joined October 2010
France4120 Posts
February 04 2011 09:38 GMT
#319
We'll have to wait and see but those maps honestly look awful. The GSL ones seem to be very much interesting. I say this despite being a terran player
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
February 04 2011 09:49 GMT
#320
Redesigned LT is good, everything else is trash. Huge naturals, short distance between bases, rocks that make naturals worse and the map with backdoor rocks that is literally spitting distance between bases. Yeah I'm glad Blizzard finally put out maps, but for the love of god leave it to the community, PLEASE STOP TRYING TO MAKE MAPS BLIZZARD, just implement community maps ><!
@QxGDarkCell ._.
Prev 1 14 15 16 17 18 40 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 187
NeuroSwarm 113
trigger 4
StarCraft: Brood War
hero 2193
Shuttle 1214
Zeus 658
Leta 497
yabsab 48
Noble 26
Icarus 12
Sharp 0
Dota 2
monkeys_forever506
League of Legends
JimRising 755
Super Smash Bros
C9.Mang0261
Other Games
summit1g19647
WinterStarcraft350
ViBE103
Fuzer 92
kaitlyn11
Organizations
Other Games
gamesdonequick518
StarCraft: Brood War
UltimateBattle 96
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 42
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1514
• Scarra1302
• Lourlo968
• Stunt347
• HappyZerGling142
Upcoming Events
Wardi Open
6h 3m
Monday Night Weeklies
11h 3m
Replay Cast
17h 3m
WardiTV Korean Royale
1d 6h
BSL: GosuLeague
1d 15h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.