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Patch 1.2.1 on PTR - Page 18

Forum Index > Community News and Headlines
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Node
Profile Blog Joined October 2009
United States2159 Posts
February 04 2011 10:53 GMT
#341
To me, it looks like they basically tried to recreate Metalopolis as many times as possible. Spawning in close positions on maps 1, 3, 4, and 5 is going to suck just as much as it does to do so on Metal / LT now. I also just think there's a general lack of places to expand on many of the maps. One thing Delta Quadrant did right was give players a bajillion places to put up expansions. On these maps it's pretty much given where your third is going to be. Another common theme is that there's generally no easy fourth base, though this isn't necessarily a very bad thing.

Also, and this isn't really a criticism, destructible rocks fetish much?

Regardless, it's at least a step in the right direction, and putting in new maps will certainly make ladder games more fun in the long run even if there are a couple of duds. I just wish they took more cues from amazing ICCUP maps like Europa that make me think "damn, that's awesome" every time I see it.
whole lies with a half smile
nihoh
Profile Blog Joined May 2010
Australia978 Posts
February 04 2011 10:54 GMT
#342
Every map I looked at I kept nodding my head... Guess its a favourable reaction from me!
Dont look at the finger or you will miss all that heavenly glory.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-04 10:56:14
February 04 2011 10:55 GMT
#343
The initial impression is that these could be fun ladder maps, but probably not big/open enough to provide entertaining top level games from a spectators point of view
DooMDash
Profile Joined May 2010
United States1015 Posts
February 04 2011 10:59 GMT
#344
Map 4 sucks, tanks hitting the main, loL!!
S1 3500+ Master T. S2 1600+ Master T.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 04 2011 10:59 GMT
#345
How to enrage a community by Blizzard -level 464 Troll Wizard
1) Step 1: Make a bunch of useless maps with imbalanced spawn positions, too close rush distances, stupid to defend naturals (Desert Oasis) and gimmicky back doors everywhere.
2) Step 2: Force players to ladder on these crap maps with only a few thumbs downs with no communication about when they will be updated for far too long a time.
3) Step 3: Leave to simmer for 6 months...... community gets annoyed and makes own maps.
4) Step 4: Jump in with a whole host of new maps just as gimmicky as the first lot!
Problem eSports fans?
(sorry, I hate memes usually but that just fits too well)
Don't hate the player - Hate the game
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 04 2011 11:00 GMT
#346
On February 04 2011 19:41 BLinD-RawR wrote:
Show nested quote +
On February 04 2011 19:22 Patriot.dlk wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't see that being an issue. I assume GSL will cancel that move and use these maps. Any other move would be the wrong one


No they would rather still use their maps as they are more balanced at the moment.....plus it's easier for them to give feedback to the maps and map issues take much less time to rectify.


What is this comment based on?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50979 Posts
Last Edited: 2011-02-04 11:08:29
February 04 2011 11:02 GMT
#347
On February 04 2011 19:53 Node wrote:
To me, it looks like they basically tried to recreate Metalopolis as many times as possible. Spawning in close positions on maps 1, 3, 4, and 5 is going to suck just as much as it does to do so on Metal / LT now. I also just think there's a general lack of places to expand on many of the maps. One thing Delta Quadrant did right was give players a bajillion places to put up expansions. On these maps it's pretty much given where your third is going to be. Another common theme is that there's generally no easy fourth base, though this isn't necessarily a very bad thing.

Also, and this isn't really a criticism, destructible rocks fetish much?

Regardless, it's at least a step in the right direction, and putting in new maps will certainly make ladder games more fun in the long run even if there are a couple of duds. I just wish they took more cues from amazing ICCUP maps like Europa that make me think "damn, that's awesome" every time I see it.


yeah Europa is one kickass map,but the point is that poeple will always looks at iCCup maps as:

1)too big(false)
2)remakes of BW maps(some are but most of them are original like Europa and Enigma)

On February 04 2011 20:00 Ribbon wrote:
Show nested quote +
On February 04 2011 19:41 BLinD-RawR wrote:
On February 04 2011 19:22 Patriot.dlk wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't see that being an issue. I assume GSL will cancel that move and use these maps. Any other move would be the wrong one


No they would rather still use their maps as they are more balanced at the moment.....plus it's easier for them to give feedback to the maps and map issues take much less time to rectify.


What is this comment based on?


Gisado's Star Challenge(the tourney that tests these maps).

Race Balance Information (Winning Rate on Gisado Star-Challenge)

Terminus RE P 40% T 50% Z 57%
Tal'Darim Altar P 57% T 42% Z 54%
Crossfire SE P 54% T 53% Z 40%
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Nayl
Profile Joined March 2010
Canada413 Posts
February 04 2011 11:04 GMT
#348
On February 04 2011 20:00 Ribbon wrote:
Show nested quote +
On February 04 2011 19:41 BLinD-RawR wrote:
On February 04 2011 19:22 Patriot.dlk wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't see that being an issue. I assume GSL will cancel that move and use these maps. Any other move would be the wrong one


No they would rather still use their maps as they are more balanced at the moment.....plus it's easier for them to give feedback to the maps and map issues take much less time to rectify.


What is this comment based on?


Based on the fact that GSL maps have been tested by Gisado Star challenge by semi-pros and has been adjusted.

GSL also have dismissed couple maps and has been very careful about picking from the new Gisado map pool.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-04 11:09:00
February 04 2011 11:07 GMT
#349
On February 04 2011 20:04 Nayl wrote:
Show nested quote +
On February 04 2011 20:00 Ribbon wrote:
On February 04 2011 19:41 BLinD-RawR wrote:
On February 04 2011 19:22 Patriot.dlk wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't see that being an issue. I assume GSL will cancel that move and use these maps. Any other move would be the wrong one


No they would rather still use their maps as they are more balanced at the moment.....plus it's easier for them to give feedback to the maps and map issues take much less time to rectify.


What is this comment based on?


Based on the fact that GSL maps have been tested by Gisado Star challenge by semi-pros and has been adjusted.

GSL also have dismissed couple maps and has been very careful about picking from the new Gisado map pool.

They are still just maps that happened to be available and looked decent enough and not maps specifically designed for GSL or likely high level play. Furthermore, the vast majority of Gisado games played on the new maps were pretty low quality and offered little to no data in terms of balance. They may or may not be balanced, but I certainly wouldn't try to assert they are "more balanced".
Nayl
Profile Joined March 2010
Canada413 Posts
Last Edited: 2011-02-04 11:24:37
February 04 2011 11:13 GMT
#350
On February 04 2011 20:07 syllogism wrote:
Show nested quote +
On February 04 2011 20:04 Nayl wrote:
On February 04 2011 20:00 Ribbon wrote:
On February 04 2011 19:41 BLinD-RawR wrote:
On February 04 2011 19:22 Patriot.dlk wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't see that being an issue. I assume GSL will cancel that move and use these maps. Any other move would be the wrong one


No they would rather still use their maps as they are more balanced at the moment.....plus it's easier for them to give feedback to the maps and map issues take much less time to rectify.


What is this comment based on?


Based on the fact that GSL maps have been tested by Gisado Star challenge by semi-pros and has been adjusted.

GSL also have dismissed couple maps and has been very careful about picking from the new Gisado map pool.

They are still just maps that happened to be available and looked decent enough and not maps specifically designed for GSL or likely high level play. Furthermore, the vast majority of Gisado games played on the new maps were pretty low quality and offered little to no data in terms of balance. They may or may not be balanced, but I certainly wouldn't try to assert they are "more balanced".


Gisado maps were made by people @ playxp specifically for competitive play. They are "not just some random maps".

I watch gisado regularly and there has been some very high level games. Sure, there are bad games, but so does GSL. Also, real pros have played on the show before, like oGsMC.

Gisado also tend to have much less all-in shenanigans thanks to its larger rush distance as well as safe expansions. They constantly update the map as well, like when they made the ramps to main larger so Terran couldn't block it with 2 bunkers, but then realized Protoss were having trouble defending with Forcefield. Now the maps have neutral burrowed depot at the ramp to address both issues.

If Blizzard spends this kind of time in the PTR adjusting even the smallest aspect of these maps, sure. But knowing their track record on maps, I'm more inclined to believe Gisado maps would generate more balanced and interesting gameplay on high level play.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50979 Posts
Last Edited: 2011-02-04 11:17:15
February 04 2011 11:16 GMT
#351
On February 04 2011 20:07 syllogism wrote:
Show nested quote +
On February 04 2011 20:04 Nayl wrote:
On February 04 2011 20:00 Ribbon wrote:
On February 04 2011 19:41 BLinD-RawR wrote:
On February 04 2011 19:22 Patriot.dlk wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't see that being an issue. I assume GSL will cancel that move and use these maps. Any other move would be the wrong one


No they would rather still use their maps as they are more balanced at the moment.....plus it's easier for them to give feedback to the maps and map issues take much less time to rectify.


What is this comment based on?


Based on the fact that GSL maps have been tested by Gisado Star challenge by semi-pros and has been adjusted.

GSL also have dismissed couple maps and has been very careful about picking from the new Gisado map pool.

They are still just maps that happened to be available and looked decent enough and not maps specifically designed for GSL or likely high level play. Furthermore, the vast majority of Gisado games played on the new maps were pretty low quality and offered little to no data in terms of balance. They may or may not be balanced, but I certainly wouldn't try to assert they are "more balanced".


the quality of the games is definitely not low(or high for that matter)but the games played on these maps are generally being played out into a later stage of the game where the game gets more skill based rather than build order oriented play.

Oh my god the epic games played by oGsSTC.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
February 04 2011 11:17 GMT
#352
I don't think blizzard will ever add maps to the ladder mappool they didn't design themselves.
That's just not how they work.
About the new maps:
I'm not instantly gonna say they will be bad cause I can't test them, but they seem to extremely favor siege tank play and the map with the double ramp (Testmap 3) is a joke.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
February 04 2011 11:18 GMT
#353
Such terrible maps.

It's like they regurgitated all the crappy stuff they've made so far and merged it with meta.
Warturtle - DOTA 2 is KING
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-02-04 11:32:36
February 04 2011 11:29 GMT
#354
Hey does anyone else not think that Testmap1 looks a lot like python? There's no corner/island expos between bases on this one though, and the golds are obviously placed different too. If the gold expo was moved to the isolated expos on python, this would be nearly a spitting image of it (well without trying to make it the same).

It looks pretty great to me, although I didn't really analyze it much.

Doesn't look like SC1 lost temple, but I guess it does look a bit like SC2 lost temple.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 04 2011 11:31 GMT
#355
On February 04 2011 20:17 Jakkerr wrote:
I don't think blizzard will ever add maps to the ladder mappool they didn't design themselves.
That's just not how they work.
About the new maps:
I'm not instantly gonna say they will be bad cause I can't test them, but they seem to extremely favor siege tank play and the map with the double ramp (Testmap 3) is a joke.

It's amazing how every single map since the beginning of time has had someone say "this is good for siege tanks".
Even BroodWar maps people would go, this is good for tanks, this cliff is good for tanks etc.. Quite often the maps turned out to be bad for Terran.
I think we should call this "Edmund's Law".

(I'm not saying you're wrong by the way, it might be good for tanks!)
Don't hate the player - Hate the game
Highwinds
Profile Joined August 2010
Canada955 Posts
February 04 2011 11:35 GMT
#356
I've been looking at the first map a ton on the PTR right now.

(And someone please correct me if im wrong here)

At the far spots where islands used to be on Lost Temple. Those expansions only have 7 mineral patches each, is there any other expo that only has 7 for blue minerals? Every other expo on the map has 8 mineral patches.
Yes It's a Good Day. 저는 아이유 사랑해요!
syllogism
Profile Joined September 2010
Finland5948 Posts
February 04 2011 11:35 GMT
#357
On February 04 2011 20:29 Xapti wrote:
Hey does anyone else not think that Testmap1 looks a lot like python?

It looks pretty great to me, although I didn't really analyze it much. I'm a bit suprized people are saying it's like lost temple (at least SC1 LT) cause it's quite different.

Well, it's obviously an edited LT and would almost certainly replace it

http://i54.tinypic.com/53uz50.png
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
February 04 2011 11:43 GMT
#358
Somehow this discussion reminds me about all the shakuras plateau flaming that occured when that map was added to the ladder pool...
Everyone hated it, now most people favour it...

I'll just sit back and wait how the maps play out. As a Zerg player i see a lot of nice options on each of those maps.
debasers
Profile Joined August 2010
737 Posts
February 04 2011 11:44 GMT
#359
And those maps are much better than delta quadrant or steppes anyway...
tealc
Profile Joined October 2010
109 Posts
February 04 2011 11:45 GMT
#360
Demanding blizzard to implement user made maps to their product is like sending suggestions to a tv-show because you don't like the direction of the plot. Granted, a game as well as a tv-show both need people to succeed and blizzard may have not been the most receptive to community feedback in the near past, but this is a step forward. Four starting positions and no maps like steppes, is a definate improvement, after all these are just testmaps.
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