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Patch 1.2.1 on PTR - Page 19

Forum Index > Community News and Headlines
797 CommentsPost a Reply
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Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-02-04 11:50:17
February 04 2011 11:49 GMT
#361
On February 04 2011 20:07 syllogism wrote:
Show nested quote +
On February 04 2011 20:04 Nayl wrote:
On February 04 2011 20:00 Ribbon wrote:
On February 04 2011 19:41 BLinD-RawR wrote:
On February 04 2011 19:22 Patriot.dlk wrote:
On February 04 2011 13:40 Plexa wrote:
On February 04 2011 13:38 holy_war wrote:
On February 04 2011 13:37 RifleCow wrote:
Wow, so blizzard didn't add the GSL maps. Well all hope is now lost.


Give the new maps a chance before saying something like that.

The point is that now the ladder map pool =/= the map pool for the largest tournament which is bound to cause problems


I don't see that being an issue. I assume GSL will cancel that move and use these maps. Any other move would be the wrong one


No they would rather still use their maps as they are more balanced at the moment.....plus it's easier for them to give feedback to the maps and map issues take much less time to rectify.


What is this comment based on?


Based on the fact that GSL maps have been tested by Gisado Star challenge by semi-pros and has been adjusted.

GSL also have dismissed couple maps and has been very careful about picking from the new Gisado map pool.

They are still just maps that happened to be available and looked decent enough and not maps specifically designed for GSL or likely high level play. Furthermore, the vast majority of Gisado games played on the new maps were pretty low quality and offered little to no data in terms of balance. They may or may not be balanced, but I certainly wouldn't try to assert they are "more balanced".


They probably are more balanced, but until we see some really high-level games, I don't think we state they are as a matter of scientific fact.

On February 04 2011 20:43 Morfildur wrote:
Somehow this discussion reminds me about all the shakuras plateau flaming that occured when that map was added to the ladder pool...
Everyone hated it, now most people favour it...

I'll just sit back and wait how the maps play out. As a Zerg player i see a lot of nice options on each of those maps.


That thread was great. True, people didn't know about the wacky spawning rules, but they were saying it sucked generally in all positions.

While Jungle Basin turned out to be a bad map, it wasn't because nukes were OP on it like TL was saying at the time.

A lot of people just hate these maps cause they're not GSL maps/"Actiblizzard" is inherently evil. Test Map 2 is going to be really popular once people start playing on it, I think because it's actually really good. At least, I think it is. Data will say for sure :D
SwiFt
Profile Joined January 2006
Sweden30 Posts
February 04 2011 11:50 GMT
#362
On February 04 2011 15:35 LetoAtreides82 wrote:
Show nested quote +
On February 04 2011 15:22 SwiFt wrote:
imo these maps doesnt look very promising... super short distances, hard defended nat's and backdoors =/


Short distances? Did you actually play these maps?

No i have not since i can't but by the looks of it
Finrod1
Profile Joined December 2010
Germany3997 Posts
February 04 2011 11:53 GMT
#363
At first i felt just like most users here, dissapointet. But i thinkt overall that many of them are much much better as junglebasin/steppes... so it is an improvment. They are not fancy like testbugthat is kinda sad. Overall i feel blizzards want to test 4player maps and not all of them will make it to the ladder pool. Probably 2-3 of them.
First of all i'm glad blizzard acts (!) and is trying to do better maps, but i feel they rushed themselfs because gom/esl starting to use other maps and they don't want to learn from those mapmakers. This is the point which confuses me the most. Why don't they just copy testbug/gsl-maps and add a few of their maps? I mean blizzard always said that every map is their property...
Grummler
Profile Joined May 2010
Germany743 Posts
February 04 2011 11:55 GMT
#364
These maps are actually NOT BAD. I dislike how so many armchair-commanders try to be all clever and sc2 wise while explaining how shitty the new maps are.

I mean, testmap1 is basically lost temple
- without the cliff at the natural
- island expos are now easier to reach (no islands anymore)
- much more space in the center

So, from a non terran point of view the new lt is actually much better. Zergs gonna love this map. You can get your 2nd, 3rd, 4th and even your 5th base in one single corner of the map, connect them all with creep in a matter of minutes while having a lot of space for surrounding and run by's in the center.

Its basically the same with all other maps: What map will be replaced?

Imagine steppes of war, junglin basin, blistering sands and lost temple being replaced with these 4 new maps. That would be a huge step in the right direction.

Of course it would be an epic fail if they replace some of the bigger and better maps. But we dont know that yet. Its too early to judge anything.
workers, supply, money, workers, supply, money, workers, ...
StarBrift
Profile Joined January 2008
Sweden1761 Posts
February 04 2011 11:57 GMT
#365
These maps look inferior to the new GSL maps. Really bad naturals on some. Some are too tight. All are too small.
SlyinZ
Profile Joined August 2010
France199 Posts
February 04 2011 11:59 GMT
#366
The last one look as bad as quadrant delta
L.F.Haunt
Profile Joined February 2011
United States47 Posts
Last Edited: 2011-02-04 12:17:28
February 04 2011 12:01 GMT
#367
First of all im guessing 95% of the ppl moaning and whining about how the maps suck more then a clogged toilet that has just been fixed, havent even played one of the maps.
2. 95% of the posts are ppl bitching and moaning about how the maps suck... which leads me to believe that ppl are just mindlessly posting the first thing that comes to mind or restating something they heard from a VOD/stream rather then giving their own personal opinion after playing the maps.
3. By asking for maps that are 'balanced' (removing cliff, easier to take naturals, etc.) might win you more games, but in the long run it babies your ability to play, which would actually make you an inferior player, which is the complete opposite of what i want. ( if you can cut the map in half and get two/four identical parts, i see that as true balance, how could it really be any more complex then that.)

Play these maps and give some constructive criticism or just man up and be thankful for new content. who knows maybe someone from blizzard will actually skim though these forums one day and take some suggestions into consideration, rather then looking through the first couple of pages to see that this topic is more worthless then trash.

I played on testmap3 as terren against zerg ( i was top right, he was top left) . the game ended when i sieged up near the gold and managed to take out the enemies expo and then slowly pushed with my tanks up to his natural. I noticed that having control of the middle gold area gave me a bigger benefit then most other maps (aka babying, because controlling the center of the map is obviously a great thing, but having a gold and 2 xel towers there makes it really awesome)

one last point id like to make, man up. back in BW days ppl didnt have the luxury to publicize all there complaints and look like abunch of girly-men.
Everyday is an opportunity to grow and learn, no matter how old you are
iseefor
Profile Joined September 2010
United States162 Posts
February 04 2011 12:05 GMT
#368
wow the new maps look.. better!

hope this ends up this way.
.CJ.herO lifer.
Babaganoush
Profile Joined November 2010
United States626 Posts
Last Edited: 2011-02-04 12:27:21
February 04 2011 12:06 GMT
#369
One of the things I hope the patch resolves is the team matching.

I hate losing points, stating "you were favored' then checking the team to see that they were a premade diamond/plat group. (being a team random plat myself.)

Also this map:
+ Show Spoiler +
[image loading]

displeases me.
Stick a fork in those buns.
lastreason
Profile Joined May 2010
Romania250 Posts
February 04 2011 12:11 GMT
#370
i don't think maps have some importance in sc2 , it's always a ball vs a ball so it doesn't matter were they meet
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
February 04 2011 12:13 GMT
#371
WOW the new losttemple looks bad-ass
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 04 2011 12:14 GMT
#372
Hopefully they make some adjustments to the maps. But at least blizzard is aware of the problem with the game and making some sort of an effort to fix it.
#1 Kwanro Fan
nehl
Profile Joined November 2010
Germany270 Posts
February 04 2011 12:15 GMT
#373
i dont really think these maps are better. the new lost temple is good and the 2nd and 3rd map look decent, but the 4th and 5th look, well well se. but i really hope blizzard does not take out some good maps like xel naga caverns and shakuras...
please blizzard let some folks from the community fo the work 4 u. they do it better!
alepov
Profile Joined December 2010
Netherlands1132 Posts
February 04 2011 12:16 GMT
#374
On February 04 2011 21:06 Babaganoush wrote:
One of the things I hope the patch resolves are the team matching.

I hate losing points, stating "you were favored' then checking the team to see that they were a premade diamond/plat group. (being a team random plat myself.)

yeah i dont get that stuff either, i play with some bronze guy who fortifies his bunkers and has an army of 5 marines and 3 reapers after 10mins, vs 2 diamonds, and we are "slightly favored".
ლ(ಠ益ಠლ)
frozt_
Profile Joined January 2011
United States234 Posts
February 04 2011 12:16 GMT
#375
These look pretty awesome, Im glad blizzard is taking a look into new more balanced friendly maps, props to Blizzard!
Practice and dedication reveals the greatness within a player
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 04 2011 12:23 GMT
#376
I loled at the TestMap1
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
SayTT
Profile Joined August 2004
Sweden2158 Posts
February 04 2011 12:23 GMT
#377
shared bases and fixed positions in 2v2 and 3v3 is NOT good for the game. When will blizzard learn this?
-,-
Omgzpwnd
Profile Joined May 2010
Poland59 Posts
February 04 2011 12:30 GMT
#378
i won't get on ptr just to test few maps tbh, ill wait till they hit ladder.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
February 04 2011 12:30 GMT
#379
- map 1 seems like a teaked lt to me. but that's not bad at all.
- i like the different levels of map3... seems interesting.
- map2 seems hard for zerg? dunno...

the other two are prettty solid it seems. looking forward to play those
http://twitter.com/jhNz
Progammer
Profile Joined June 2010
United States25 Posts
February 04 2011 12:31 GMT
#380
I dont see a place to download them here ? Not everyone has PTR so i uploaded them all here (11 maps total)

http://forums.sc2mapster.com/general/general-chat/18064-patch-1-2-ptr/

Mapping on sc2mapster: http://www.sc2mapster.com/profiles/progammer/maps/
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