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Patch 1.2.1 on PTR - Page 20

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 18 19 20 21 22 40 Next All
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 04 2011 12:34 GMT
#381
On February 04 2011 21:06 Babaganoush wrote:
One of the things I hope the patch resolves is the team matching.

I hate losing points, stating "you were favored' then checking the team to see that they were a premade diamond/plat group. (being a team random plat myself.)

Also this map:
+ Show Spoiler +
[image loading]

displeases me.


Why that one particularly? It's probably the best of the new maps, I think. Easy 3rd. Lots of bases. Close positions are still a decent distance.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 04 2011 12:40 GMT
#382
Sometimes I really hate you people... Stop shitting all over everything Blizzard does.
Seriously. It was pretty obvious that they wouldn't just take some user made maps and implement them to their ladder to begin with, so at least they're trying to react to the demands of new maps and put some new maps onto the PTR (THE FUCKING PTR!)... A place to test the maps without them having a influence on your beloved ladderrating. And all people do is: "Oh herpa derp, Mr. Blizzard. I saw those screenshots of your maps and I have to say that you and your maps totally suck. MEH!"
Kevmeister @ Dota2
smileyyy
Profile Joined March 2010
Germany1816 Posts
February 04 2011 12:40 GMT
#383
On February 04 2011 21:34 Ribbon wrote:
Show nested quote +
On February 04 2011 21:06 Babaganoush wrote:
One of the things I hope the patch resolves is the team matching.

I hate losing points, stating "you were favored' then checking the team to see that they were a premade diamond/plat group. (being a team random plat myself.)

Also this map:
+ Show Spoiler +
[image loading]

displeases me.


Why that one particularly? It's probably the best of the new maps, I think. Easy 3rd. Lots of bases. Close positions are still a decent distance.

Too many narrow path ways...

I only "like" map 1 & 3 so far. I think map 4&5 are reaaaaaaaally bad. But I have to play on them first :D Which I cant besides custom games I want PTR on EU

Just look at the rocks beetwen your nat and your oponnents on close spawn and I dont really know where to expand afterwards ...
+ Show Spoiler [Test Map 4] +
[image loading]


Same here rocks Shakura style on horizontal spawn ...
+ Show Spoiler [Test Map 5] +
[image loading]
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
AxiR
Profile Joined October 2010
Germany944 Posts
Last Edited: 2011-02-04 12:43:02
February 04 2011 12:40 GMT
#384
I can't belive that people are already whining about maps on the PUBLIC TEST REALM which aren't even named yet.
ffs
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 04 2011 12:44 GMT
#385
The problem is that they all have a bad natural (except the map 1 since it is lost temple without cliff), and the natural layout is the basic of map-making. And they are not able to do good naturals in each map, this is why they are already hated.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
oni_link
Profile Joined July 2010
Germany165 Posts
February 04 2011 12:45 GMT
#386
most maps still got close position of doom which almost prevents a macro game and favors things like 5rr 4 gate or stim pushes
?:O
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
February 04 2011 12:48 GMT
#387
Number 1 looks like a better version of LT.
(Which is good)
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2011-02-04 12:53:02
February 04 2011 12:50 GMT
#388
Can't wait to try these maps out, and I'm glad Blizzard has worked in some very interesting and some quite LARGE maps in the map pool! I'm sure that after some time to settle, the general consensus of the quality of each map will settle.

Only after extensive playing by amateurs and pros should anyone even attempt to judge these maps.

Who knows, maybe we'll see some abusive strategies, maybe we'll see some new ones. All I can say now is thanks to Blizzard and express my excitement at the prospect of a shifting metagame.
REEBUH!!!
Mereel
Profile Joined February 2010
Germany895 Posts
February 04 2011 12:51 GMT
#389
they all look the same o0o0o0o0o
TPW Mapmaking Team
Valefort
Profile Joined December 2010
France228 Posts
February 04 2011 12:56 GMT
#390
First impression is : horrible naturals, dear protosses have fun defending vs zerg. Modified LT seems ok but WHY did they widen the choke ? All those maps seem ridiculously zerg favored to me just because those naturals are terribly wide opened.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
Last Edited: 2011-02-04 12:59:58
February 04 2011 12:58 GMT
#391
My opinion of the preview of the new maps:
1. Improved version of Lost Temple, I approve.
2. Too cramped and too small. Everyone is shouting for bigger maps, and this one is going on the wrong direction. Also, the Natural has a wide ramp and 3 possible entrances..I don't see how this is going to turn out to anything but onebasing play.
3. I love this map. Even though there aren't many open areas, the size of the map makes up for it. The style of the map is completely new (meaning that it doesn't look like any previous blizzard map), and thus its going to be hard to tell how its going to be played out without actually having played it.
4. Where the hell do you take your third on this one?
5. This one also excites me. Blizzard is surely testing a variety of things on these new maps, and this one seems to be "Expoes are spread around the edges of the map only". This is one of the maps I'm most looking forward to play, even if it ends up in favor of one of the races.

Now that I have given my opinion, like 50 other people in this thread, I should also note that I am not against any of the maps, even the ones I dislike. I love that blizzard is trying new things out, especially on the PTR realm. I only have one favor ask...please let us in EU play on it too?
coddan
Profile Joined May 2010
Estonia890 Posts
February 04 2011 12:59 GMT
#392
What does Blizzard have against mirroring maps? If map makers can perfectly mirror them, I'm sure Blizzard can too.
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
February 04 2011 13:07 GMT
#393
I wish I could give a virtual e-slap to some of you whining bitches. As its been mentioned, these maps aren't even on the regular server yet, NOT TO MENTION PTR. I think it's a sign of goodwill from Blizzard to be implementing these maps and them showing our whiny asses that they are taking a proactive stance with all the dissatisfaction from the player base, and I for one am grateful.

Seriously guys, chill the fuck out, smoke a bowl, play some sc2 on NEW maps, and keep your shit in your pants until AFTER you've played the maps YOURSELVES. I remember when shakuras plateau first came out it was you same idiots that flamed that map too (which ended up being one of the better maps in our current map pool!).
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
ChewbroCColi
Profile Joined July 2009
Denmark108 Posts
February 04 2011 13:08 GMT
#394
Why rocks? Why why why??
Poky
Profile Joined October 2010
Czech Republic23 Posts
February 04 2011 13:16 GMT
#395
I don't really care if the maps are good or bad right now.

(I can only tell that new Lost Temple looks awesome, cause that cliff was ridiculous and many of us can tell that from hundreds games worth of experience with LT, not like with any other maps, so stop whinning about maps you haven't even played yet people)

It's just awesome that it'll bring some variation and first step to faster map rotation, because playing 6 maps over and over again is just not what I expect from RTS like starcraft.

Too bad there's not PTR for Europe but I'm so looking forward to every one of them being implemented and maybe a little changed thumb down / thumb up system.
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
February 04 2011 13:19 GMT
#396
New map sounds(look) great!!
fenixdown
Profile Blog Joined April 2004
Colombia320 Posts
February 04 2011 13:26 GMT
#397
I hate rocks! xD

I don't see a problem with people complaining about the maps, there is something called constructive criticism and feedback. Anyway, if some of those maps are implemented they better increase the number of possible banned maps.
I love protoss because it is tough and straight. It is a race for the men. - Reach
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2011-02-04 13:31:36
February 04 2011 13:30 GMT
#398
I don't know what's most funny about this:

1) That most of these maps still are 1 base allin slugfests
2) that most maps are reported to be broken in some way
3) It will take prolly a month for Blizzard to actually release these to the normal map pool and unless they drastically change them the new maps won't really change the current state of the game.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 04 2011 13:31 GMT
#399
'new LT'-close posi sucks even more than before, because there is no tower so its harder to get a glimpse at the unit composition of the aggressor. But of course the cliffs sucked a lot, glad they are removed.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
February 04 2011 13:31 GMT
#400
I think implementing these maps is a step in the right direction, regardless of whether or not they're 'good.' It shows that they're listening to the community and are willing to change, which is good. Don't judge the maps before you've played on them multiple times, it makes you look ignorant.
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