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Patch 1.2.1 on PTR - Page 15

Forum Index > Community News and Headlines
797 CommentsPost a Reply
Prev 1 13 14 15 16 17 40 Next All
CDCramer
Profile Blog Joined December 2010
United States61 Posts
February 04 2011 07:49 GMT
#281
i like all of these maps instead of the third, way to many chokes imo, FFs and siege tanks will rape.
i love what blizz did with LT also, removed cliff, add a pathway to island, really great stuff. and i was worried they were never going to make new maps

Jayrod
Profile Joined August 2010
1820 Posts
February 04 2011 07:51 GMT
#282
GIVE ME SNOW MAPS.

News! The GSL maps arent perfect. Some of them actually blow.
BatCat
Profile Blog Joined November 2010
Austria630 Posts
February 04 2011 07:55 GMT
#283
I like how nearly everyone is being pessimistic off the getgo. I thought Shakuras sucked at first and now I love that map, seriously. Give them a try, play on PTR if you can and don't always approach change so negatively. I think adding new maps, even if they're not perfect, is a great step in the right direction. Who isn't tired of playing Xel'Naga, Metalopolis, etc.?
And who doesn't hate Delta Quadrant, Steppes of War, etc.?
Always look at the bright side of things! *sings*
¯\_(ツ)_/¯
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 04 2011 07:55 GMT
#284
Video previews/first looks at the new 1v1 maps:


New 2v2 maps, video preview:
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
February 04 2011 07:55 GMT
#285
On February 04 2011 16:51 Jayrod wrote:
GIVE ME SNOW MAPS.

News! The GSL maps arent perfect. Some of them actually blow.


that is your opinion,I find them extremely well made and balanced,the only drawback is that most of them are a little too big.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 04 2011 07:59 GMT
#286
On February 04 2011 13:24 Wolf wrote:
I want to see those maps. Now.

Ask joshy has it up on his youtube in fact, here is the link ^_^ http://www.youtube.com/watch?v=wESDYmYMfW8
~~~Liquid Fighting (SC2)~~~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 04 2011 08:00 GMT
#287
Dear Blizzard

Your maps suck. Hurry up and hire iCCup damnit.

Sincirely, neobowman.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2011-02-04 08:02:33
February 04 2011 08:02 GMT
#288
I think everyone needs to chill on the "omg they didn't add the gsl maps" thing. GSL hasn't even added the GSL maps yet! If blizzard is going to add them I'm sure they will at least wait until after the first season of CodeA/S to use them.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
February 04 2011 08:02 GMT
#289
wow the distance to the natural in testmap2 is huge.I don't like that one bit.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ownos
Profile Joined July 2010
United States2147 Posts
February 04 2011 08:05 GMT
#290
Anyone ACTUALLY run these maps through SC2 analyzer before calling foul on rush distances? Would be nice if someone did that *hint* *hint* *nudge*
...deeper and deeper into the bowels of El Diablo
butter
Profile Blog Joined July 2009
United States785 Posts
February 04 2011 08:06 GMT
#291
If Blizzard really want to find out what people think, they'll put these maps and the GSL maps into the pool together and let everyone pick which they want to play using the "thumbs up" system. But I think they won't do the experiment because they don't want to see half the maps wither on the vine.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Mutarisk
Profile Joined July 2010
United States153 Posts
February 04 2011 08:06 GMT
#292
On February 04 2011 16:41 michaelhasanalias wrote:
Show nested quote +
On February 04 2011 16:40 fruiteater wrote:
[image loading]


This is how I feel about map3 so far.

It seems to have scrap station main to nat distance, and delta quadrant rush distance.... and all the attack points are very narrow.


The other maps I've played so far seem good. Hopefully LT2 will at least get a different tileset or a mirror flip.



Have you played the map?.... I don't know what you are talking about.

Here's a replay of me ZvT against a top 200 Terran on that map. 30 minute macro game.

http://www.mediafire.com/?dk06dfqzf3wdl7f
Stiver
Profile Joined April 2010
Canada285 Posts
February 04 2011 08:06 GMT
#293
I like how people are complaining about size and similar when they clearly haven't played on them.

Played a few games on all of them.
Faux lost temple is nice, I don't insta-lose to Terran.

map 3 I didn't get a ladder game on, but 3 entrances to expo? eh? It'll be nice cross positions to have a quick entrance to a third, but earlier game I feel like it can be abused a bit more.

map 4 is huge. The middle is so massive. Played a few games on it and there is no way cross positions won't be a macro fest. Rush distance is so long.

map 5. palyed 3-4 matches on it, and never got "close positions". Unless anyone else played it and got those positions and contradicts me, it is a shakuras type 2v2 map where you can't spawn so close.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Juxx
Profile Joined April 2010
325 Posts
February 04 2011 08:08 GMT
#294
They look alot simpler, im glad the designers at blizzard have gotten over how awesome the cliff mechanic is
Grubby Fighting!
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 04 2011 08:11 GMT
#295
So test map 5 has just about the same rush distance as close spawn metal if you spawn close. ermmm derppP??? more auto wins.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
Last Edited: 2011-02-04 08:13:40
February 04 2011 08:12 GMT
#296
These look great! Looking forward to trying them out.

There are a few that look a bit too large though.
CooDu
Profile Blog Joined September 2010
Australia899 Posts
February 04 2011 08:12 GMT
#297
Wow awesome news indeed! Those maps look awesome. As a fairly casual player anything new is always good, we'll see how it plays out at my lovely gold level

Thanks for coverage!
Just a simple guy, going wherever this journey takes me.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 04 2011 08:14 GMT
#298
hmm..... is it me or do those maps look bigger?
When there is nothing left to lose but your dignity, it is already gone.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 04 2011 08:21 GMT
#299
On February 04 2011 17:11 XXXSmOke wrote:
So test map 5 has just about the same rush distance as close spawn metal if you spawn close. ermmm derppP??? more auto wins.


Unless you can't spawn close positions like Shakurus. You may want to actually play the maps before taking a side.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 04 2011 08:23 GMT
#300
On February 04 2011 13:49 loving it wrote:
Ya... Test map1 is just a more open lost temple? .... where's the inspiration in that? :l
I hope the community can one day take part in putting maps in the map pool some day. But I guess it's easier for blizzard's part if they control the map pool.


It also comes down to blizz using lore in their maps, each blizz map is from one of the planets from the SC universe.... the one like LT is obv on the same planet.... just like shakuras is obv on the same planet as XNC
When there is nothing left to lose but your dignity, it is already gone.
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