|
On January 31 2011 19:55 Kaitlin wrote: I think I heard something about if you're attacking workers, the game doesn't warn your opponent ? Only if you hit buildings or your army is engaged ? Is this true ? If so, is this the reason for all this 'hold position in mineral line' i've been reading ? Making sure the unit doesn't attacking anything but workers and go unnoticed as long as possible ?
The game still alerts you if your workers get attacked. The reason to hold in a mineral line is so that your attacking units actually attack the workers and override attack priority since gathering drones are lower on the attack priority then anyone else. However if you give the hold order then your units are only in range of the drones and that's all they're going to attack.
|
Can HTs feedback cloaked units?
|
On February 01 2011 06:12 forceOnature wrote: Can HTs feedback cloaked units?
You need sight to feedback them. If they're not clickable, they can't be feedbacked (fedbacked)?
|
As a low level player (silver) is it better to know few builds really well or a large number of builds less well so though I might not know the builds perfectly, I can alter my strategy to counter my opponents build?
|
On February 01 2011 06:41 Blacktion wrote: As a low level player (silver) is it better to know few builds really well or a large number of builds less well so though I might not know the builds perfectly, I can alter my strategy to counter my opponents build?
It depends on your race, but in essence, it's best to understand the game and its mechanics more than a variety of builds.
In other words, it's better to understand why you are doing 2-3 builds moreso than which build to do when you see XYZ information of your opponent.
Once you grasp the game and its intricate mechanics, diving off into other builds will not only be easier, but more adapted to your game-style.
|
Is it possible to play mainly bio units as tarren late game, or must you be using mech to win? (obviously seige, HT, colossi ect counter them extremely well) but with a few mech units with a massive bio army can you win consistently?
|
Why have alot of the pros removed the Caps Lock key on their keyboard?
|
Is the worker SCV making a barracks or other structure always targetable for harass, or does it go "inside" and you can't attack him ?
|
On February 01 2011 07:53 ForlornGhost wrote: Is it possible to play mainly bio units as tarren late game, or must you be using mech to win? (obviously seige, HT, colossi ect counter them extremely well) but with a few mech units with a massive bio army can you win consistently?
It all depends on what your opponent is doing. Generally in the late-game, it's good to have higher tier units which happen to be mechs (or ghosts, which are insanely powerful against Protoss). You can lean towards more bio than mech (a lot of marines coupled with tanks and medivacs for support) if you want.
|
On February 01 2011 08:26 Kaitlin wrote: Is the worker SCV making a barracks or other structure always targetable for harass, or does it go "inside" and you can't attack him ?
You can attack the SCV as it's building.
|
one question I have always wanted answered is:
in ZvP, when you dont have adequate scouting information, and all you know is that the protoss player has walled off with a gateway/cybernetics core, when should you suicide an Overlord to get adequate time to prepare for any sort of early aggression (void ray/DT/4 gate)?
On a similar note, When a terran player walls off and you don't have info, what should your liar timing be and when should you suicide your Overlord to try and figure out if its banshees/3 racks etc?
|
On February 01 2011 10:41 ishboh wrote: one question I have always wanted answered is:
in ZvP, when you dont have adequate scouting information, and all you know is that the protoss player has walled off with a gateway/cybernetics core, when should you suicide an Overlord to get adequate time to prepare for any sort of early aggression (void ray/DT/4 gate)?
On a similar note, When a terran player walls off and you don't have info, what should your liar timing be and when should you suicide your Overlord to try and figure out if its banshees/3 racks etc?
These are all situational. No one can tell you this.
Generally when you don't know what's up. Send in an overlord unless you can make it into an overseer. Throw a ling or two up the ramp to see his composition: not many units = perhaps teching up or going for air harass to snipe your overlords.
Same shit with Terran. If you see two early gas, it generally means he's teching fast to something, so careful of heilions and banshees.
It's all very situational. You scout when you're unsure and it's been awhile since you last saw what was in his base.
|
Here's one for ya, think this is simple enough
If I wanted to play better (in general), should I play races besides my favored race (in this case, Terran) to learn their structure and be more knowledgeable in my enemy's doings, or focus on my own race and just learn what I can from games?
|
What is the DPS of a baneling? (Ha!)
Jokes aside: What unit beats marines cost for cost without upgrades and mixture? (Assume 1 gas = 2 mineral for conversion)
|
On February 01 2011 16:57 closey wrote: What is the DPS of a baneling? (Ha!)
Jokes aside: What unit beats marines cost for cost without upgrades and mixture? (Assume 1 gas = 2 mineral for conversion)
Stalkers with micro.
|
I don't use 'backspace' or any of the camera hotkeys 'F5-F8'
How important are these keys and should I focus on incorporating them into my general game play?
|
When playing as Protoss, what are some key things I should be scouting a Terran for early game and why?
|
In a one-on-one worker fight, is there a way to make sure your worker hits first?
I can never get the first one off if we both attack each-other at the same time, it seems.
|
Can you fungal a cloaked unit without sight of it/them?
|
Why does Jinro and TLO stack their workers at the start, so that they mine two by two rather than one patch each?
|
|
|
|