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GomTV just announced new maps for GSTL: http://esports.gomtv.com/gsl/community/view.gom?msgid=7167
All those maps are playable on KR, EU, NA, SEA, TW servers. Search 'GSL' to enjoy. I Xeph officially represent LSPrime and JackyPrime outside of Korea. I sent those maps to smileyyy(EU), [SCC]Faust(NA), [wh]_ForAlways(NA), MeLo(SEA). Beta(TW), and they uploaded on the servers.
Official map pool Shakuras Plateau, Scrap Station, Metalopolis, Lost Temple, Xel'Naga Caverns, Crevass, Crossfire SE, Terminus RE, Tal'Darim Altar
New maps image 1. Crevasse (custom,크레바스, KR EU NA SEA avilable) by JackyPrime
2. Crossfire SE(customized blizzard,KR EU NA SEA available) by JackyPrime
3. Terminus Re(customized Blizzard,터미누스 Re, KR EU NA SEA available) by LSPrime
4. Tal'Darim Altar(custom, 탈다림 제단, KR EU NA SEA available) by LSPrime
Modification on Blizzard maps for the league GomTV modified Metalopolis, Xel'Naga Caverns, Lost Temple for their league. Bloking the entrance with two bunkers is no longer possible.
Related thread GSL official map change SOON™
UPDATES 1. All those maps got final update for the league. 19:26 6 Feb 2011 KST
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These maps give me tinkly feelings down under.
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Looking nice, I do have my doubts about crossfire though, so many chokes. Still better than Jungle Basin, looks like you can actually flank there. Also, I might be wrong here, but isnt that basically Peaks of Baekdu(sp)?
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Hm, not sure how I like Terminus Re and Tal'Darim Altar...they just seem really big. 16 bases for a 1v1? In SC2, not sure how that's gonna pan out.
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First three - awesome, I like them.
Tal'darim Altar - I think it's overboard. I'll be okay if this is the only supergigantic map in there, for variety and near-guaranteed macro games, but I think it should be the only one.
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Good to see an official announcement now, and all the maps are available on all the servers gonna have to give them a try after classes today
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So are these maps ever going to be added to ladder?
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GomTV modified Metalopolis, Xel'Naga Caverns, Scrap Station for their league. Bloking the entrance with two bunkers are no longer possible.
Thank you idrA. Thank You.
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I don't care about balance. They are new and shiny, that's all I care about.
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Will these maps be censored? =)
Time will show if they are balanced.
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Now all blizzard needs to do is add these maps on ladder..
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I saw some excellent TvZ on Terminus, really pumped about this. Taldarim is gigantic >< And what's the point of putting rocks in all expansions, it prevents fast double or triple expand, why would you make a 1v1 map with a 4v4 player size if you put rocks everywhere ?
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Wil these maps be added to ladder?? :O
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I think it'll be interesting to see these new maps in action. GSTL is gonna be great even if there are no foreigners participating.
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So how exactly is Scrap modified? 2 bunkers in farchoke on right side or wtf?
EDIT: ok they meant LT, that makes a bit more sense...
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On January 31 2011 23:50 Silu wrote: So how exactly is Scrap modified? 2 bunkers in farchoke on right side or wtf?
EDIT: ok they meant LT, that makes a bit more sense... my bad. sorry
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Did they modify the positional imbalances on Scrap? I would hope they would do that too (width of second entrance to Nat, creep spread from main, width of main path between bases).
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Played yesterday with my friend on Crossfire, Tal'Darim Altar and Crevasse.
They are MUCH bigger but it sometimes gives you a false sense of security as well. Like Tal'Darim Altar, if you both spawn on bottom location it is a very fast rush from natural to natural.
But overall I love these maps, we played on all the GSL maps and it is a blast. Both players are on 3 bases pretty fast and you just feel so happy playing on these maps. (It was ZvP)
SCII will soon be played as it should be.
Thank You GoM. Thank You.
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Btw, too bad they didn't use Biohazard. It was like shakuras, I like the simple architecture of the map, without a maze like center, without chokes everywhere, I fear Crevasse and Taldarim will produce turtle fest games.
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