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GomTV announced new maps for GSTL - Page 21

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 19 20 21 22 Next All
Ownos
Profile Joined July 2010
United States2147 Posts
February 02 2011 17:06 GMT
#401
On February 02 2011 07:22 Disastorm wrote:
Show nested quote +
On February 02 2011 07:09 ffz wrote:
On February 02 2011 06:18 Disastorm wrote:
On February 02 2011 01:05 Manimal_pro wrote:
i see a lot of zergs here getting a boner for the new map pool and the double bunker contain removal but though luck boys, these changes are not coming to ladder


Tbh theres not an *actual* point to ladder, they could just as easily play custom games on the maps they like all day long, and it would even be better practice if they were planning to go pro since theyd be playing on the pro maps.


if these maps aren't being played on ladder then Idra really has no way to practice any matchup outside of ZvRet. I think Idra said something about GSL wanted the league to be open to everyone not jsut ppl with team so they might not use them in 1v1 league. But honestly i think the public outcry is so mucht hat they'll prob uses these for individual leagues as well.

Idra is on team EG I imagine he should be able to get more practice partners than just Ret...

Anyway, using custom maps on GSL does not make it so just ppl on a team can get experience, since anyone can just play "custom game" instead of "ladder" on regular bnet to practice.


So missing the point...
1.) I do believe the rest of EG aren't in Korea.
2.) Unless he wants laggy practice.
3.) Lack of variety of styles with fixed partners.
4.) 0 matchmaking. Lack of even level practice if you just randomly go around in custom games.
5.) Plenty of players like to practice on ladder even if they have a team.
...deeper and deeper into the bowels of El Diablo
Ownos
Profile Joined July 2010
United States2147 Posts
February 02 2011 17:09 GMT
#402
On February 01 2011 02:38 Ameba-AZ wrote:
Show nested quote +
On February 01 2011 01:04 kgt wrote:
[image loading]

hi...
what if zerg spawn as red X and terran as green X?

I think that spawning positions could be imbalanced;

- Zerg cannot take his 3rd easily (tanks can reach drones from terran main base)
- Potential muta harras is going to be harder if terran make some anti air in that "blue area with AA" (flying around can be easily spoted by marines at terran`s natural or wall). If Terran go for 1 thor it would be even harder to harras.
- Terran can easily defend his natural and 3rd against ground army just with few siege tanks placed at "T blue area"... and also stop muta harrasing by placing few turrets at his 3rd.




Show nested quote +
On February 01 2011 01:27 kgt wrote:
hey, it is not about how to defeat terran in these spot locations...

I was trying to said that terran`s play at this map should be much easier than zerg`s (in that locations).

zerg have to destroy the rocks to get a base which is harder to defend, than terrans 3rd.
also notice that some aggresion from terran can easily prevent from taking 3rd base by zerg... (siege tanks at higher ground in the middle of the map)


REALLY?! You're seriously already saying the spawn locations are potentially imbalanced... What about if the opposite happens and terran's third is now open to the Zerg's muta harass, and the Zerg's third is now almost untouchable unless you fly all the way around the map to drop it, or break right up into his base. Your little diagram is cute and all but I'm seriously fed up with this imbalanced notion everyone seems to be so fixed on. I could draw shapes and color bases with arrows to prove how on most every map that's ever been made there's a way that one race can potentially be in a better position given a certain style of play, and I could even begin to show you how your scenario is a problem of the player themselves and not an issue of "imbalances" in a map.

If you haven't caught my point, next time don't use the word imbalanced in your post if your curious how something like the spawn locations could potentially effect a game and maybe I'll take the time to draw you pictures and dotted lines, and we can have an intelligent coversation about the matter.

Edit: I'm extremely excited to see these maps implimented! I forsee some epic games coming from them.


Have you guys played the map? That's not really a third. It has like 5 blue minerals. It's some gimmicky 0.5 base.
...deeper and deeper into the bowels of El Diablo
Babaganoush
Profile Joined November 2010
United States626 Posts
February 02 2011 18:47 GMT
#403
So wait, I'm dumb, when I first head GSTL - I thought these were 2v2 matches.

Or are these clans wars? Like those unbroadcasted ones back 2 months ago?
Stick a fork in those buns.
GhettoSheep
Profile Joined August 2008
United States150 Posts
February 02 2011 22:44 GMT
#404
On February 03 2011 02:06 Ownos wrote:
Show nested quote +
On February 02 2011 07:22 Disastorm wrote:
On February 02 2011 07:09 ffz wrote:
On February 02 2011 06:18 Disastorm wrote:
On February 02 2011 01:05 Manimal_pro wrote:
i see a lot of zergs here getting a boner for the new map pool and the double bunker contain removal but though luck boys, these changes are not coming to ladder


Tbh theres not an *actual* point to ladder, they could just as easily play custom games on the maps they like all day long, and it would even be better practice if they were planning to go pro since theyd be playing on the pro maps.


if these maps aren't being played on ladder then Idra really has no way to practice any matchup outside of ZvRet. I think Idra said something about GSL wanted the league to be open to everyone not jsut ppl with team so they might not use them in 1v1 league. But honestly i think the public outcry is so mucht hat they'll prob uses these for individual leagues as well.

Idra is on team EG I imagine he should be able to get more practice partners than just Ret...

Anyway, using custom maps on GSL does not make it so just ppl on a team can get experience, since anyone can just play "custom game" instead of "ladder" on regular bnet to practice.


So missing the point...
1.) I do believe the rest of EG aren't in Korea.
2.) Unless he wants laggy practice.
3.) Lack of variety of styles with fixed partners.
4.) 0 matchmaking. Lack of even level practice if you just randomly go around in custom games.
5.) Plenty of players like to practice on ladder even if they have a team.


uhh... GSL is not going to choose their maps based on whether or not Idra is going to have a better or worse time practicing... and they are most definitely not going to choose incredibly stupid maps so that he can play more ladder games
hangarninetysix
Profile Joined August 2010
263 Posts
February 02 2011 23:26 GMT
#405
What's with the 7 mineral patch expansions on Crossfire?
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
February 03 2011 04:13 GMT
#406
im not such a big fan of crevasse, i played a couple cgs on it and it was huuuuuuge. but terminus re, tal'darim altar and crossfire are all great maps. looking forward to a great next season of GSL
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2011-02-03 05:11:27
February 03 2011 05:10 GMT
#407
What happened to biohazard!?!?!?!!!!?!?!?! It was by far the best looking and fun to play map. Any1 know why it was removed? O_O

Played a few games on Tal'darim (or however its spelled) and it was pretty awesome. I love the map, big ramps at the center setting up for fun battles, multiple attack paths, etc.

Didnt try crevase yet. Terminus w/e its called I tried as well but it was pretty boring imo, nothing exciting about hte map. Havent tried crossfire either but I've played peaks of beakdu on BW so yea, lol

Edit: but seriously, WTF HAPPENED TO BIOHAZARD? O_O_O
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50196 Posts
February 03 2011 05:31 GMT
#408
Biohazard got a lot of negative response in testing so they pulled it out a few weeks ago.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
zhouzhou
Profile Blog Joined September 2010
Canada138 Posts
February 03 2011 18:42 GMT
#409
I think they overdid it with the distance between bases. The maps are A LOT bigger than they look.

The way each race is going to be played will significantly change, as Zerg will almost always have map control on these big maps.
tossmumble
Profile Joined November 2010
27 Posts
February 03 2011 19:21 GMT
#410
these maps dont seem balanced to me. big maps but in base expos stronly favor toss/terran over zerg. makes it so easy for a toss/terran to be greedy as heck
TetriX101
Profile Joined November 2010
Canada51 Posts
February 03 2011 19:35 GMT
#411
Anyone know a date in which blizzard will update ladder map pool according to the new GSL standards? Would be nice to not have to search custom games for these, and can ladder with them =)

Thank you everyone!
Never Give Up! Never Surrender!
lotusbeast
Profile Joined July 2009
United States1 Post
February 03 2011 23:07 GMT
#412
zerg is going to have some fun on crossfire if they spawn diagonal to there opponent.. Im guessing they put these maps in for the team league they have coming up
people just dont come up with stratergies off the top of there heads, stratergy is reheresed
Gooshnads
Profile Joined November 2010
Canada24 Posts
February 04 2011 00:57 GMT
#413
Not sayin the maps are bad but there is a main theme in all these maps...
Ramp chokes into center control area
Gives it a challenge but idk... Just not enough variety for 4 maps
No.
War Horse
Profile Joined January 2011
United States247 Posts
February 04 2011 17:33 GMT
#414
Can SzoMoru PLEASE fix TerminusRE on NA so that you can have more than 2 OBS? It was screwed up in publishing so its still not fixed. The way to fix it should be explained here -

I'm pretty sure he locked the maps so only he can edit them, but it kinda sucks right now.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189619
Why appeal to God when you can appeal to Apaches?
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
February 05 2011 09:38 GMT
#415
On February 05 2011 02:33 War Horse wrote:
Can SzoMoru PLEASE fix TerminusRE on NA so that you can have more than 2 OBS? It was screwed up in publishing so its still not fixed. The way to fix it should be explained here -

I'm pretty sure he locked the maps so only he can edit them, but it kinda sucks right now.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189619


I just uploaded the new version (I think? It was sent to me via PM lol) it's named GSL TerminusRe (Unofficial Obs Fix)
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-02-05 10:16:33
February 05 2011 09:57 GMT
#416
Oh well btw Crossfire SE didnt have the proper game mode too. I hope SCC-Faust uploads its afap :D. I will pay more attention to it next time. It mustve slipped me somehow.

Edit: I guess Crossfire worked fine though aaah anyways now its defiantly fixed



On February 05 2011 02:33 War Horse wrote:
Can SzoMoru PLEASE fix TerminusRE on NA so that you can have more than 2 OBS? It was screwed up in publishing so its still not fixed. The way to fix it should be explained here -

I'm pretty sure he locked the maps so only he can edit them, but it kinda sucks right now.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=189619



I wouldnt mind to upload them unlocked. However the original creator did upload them locked. So I dont really want to change that. Also it keeps 100 people from uploading the same map and its easier for people to find the latest and official map.



Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Ciraxis
Profile Joined June 2010
Australia400 Posts
February 05 2011 10:19 GMT
#417
I'm pretty happy with the new maps. Good to see a fresh change, though I think Tal'Darim is a bit intimidating. Too big!
SaltyDog
Profile Joined January 2011
Uganda73 Posts
February 05 2011 11:34 GMT
#418
Love the maps, especially Crossfire although I find the third base a little far away.

I would love to know how you can take an overview picture of a map with hard tiles (decals) in without them being bugged. I find they are distorted when viewed from far away and appear as rectangles or lines. (referring to the Tal'Darim overview)

Personally I am not so keen on the idea of gold expansions without gas. I wouldn't take it unless I had to, especially not if it's vulnerable. I prefer the idea of gold expos being something really valuable to fight over. I do, however, like the normal expansions with less minerals available so that they run out faster, nice.
I'm unemployed, so I make maps.
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2011-02-05 19:52:55
February 05 2011 19:51 GMT
#419
Have they just recently disabled the ability to save replays on these new maps? Today I downloaded updates to the maps on EU from lolpatrol (including the fixed Lost Temple, Xel'Naga Caverns and Metalopolis) and I could not record any replays on them. Since GomTV do not release replays this would make sense for them, so that the small possibility of replays being leaked is completely negated. But I would hate to see tournaments like MLG pick up some of the GSL maps and then be unable to release replays. Please reconsider.
smileyyy
Profile Joined March 2010
Germany1816 Posts
February 05 2011 22:40 GMT
#420
Hmm you are right. I guess for the GSTL they wont get any special Blizzard Accounts so people might look up the BOs etc online to prevent that they made these changes to the maps.

To be honest I have no Idea how to fix that. You have to do some things in the data editor in the score results etc. Oh well I will open a thread on the custom map section tomorrow maybe somebody will figure it out how to fix it.
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Prev 1 19 20 21 22 Next All
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