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Active: 4972 users

GomTV announced new maps for GSTL - Page 19

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 17 18 19 20 21 22 Next All
knyttym
Profile Blog Joined December 2006
United States5797 Posts
February 01 2011 20:43 GMT
#361
any channel dedicated to these maps? Been trying to find some in teamliquid channel but not much success.
I'll sit in channel gsl when I'm on.
Cyragar
Profile Joined May 2010
United States15 Posts
February 01 2011 21:15 GMT
#362
Incoming 3 bunker blocks...
Aside from that, I think that these maps will bring strong Nydus Worm play.
Fungal Growth
Profile Joined November 2010
United States434 Posts
February 01 2011 21:16 GMT
#363
If you search youtube for gisado you can find games on some of these new maps...of the ones I've watched they've tended to be very good.

Wish more casters would cover games with these new maps though...
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2011-02-01 21:19:24
February 01 2011 21:18 GMT
#364
On February 02 2011 01:05 Manimal_pro wrote:
i see a lot of zergs here getting a boner for the new map pool and the double bunker contain removal but though luck boys, these changes are not coming to ladder


Tbh theres not an *actual* point to ladder, they could just as easily play custom games on the maps they like all day long, and it would even be better practice if they were planning to go pro since theyd be playing on the pro maps.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
chasfrank
Profile Joined March 2010
Gambia59 Posts
Last Edited: 2011-02-01 21:24:02
February 01 2011 21:23 GMT
#365
If none of those maps make their way into the ladder I could very well see a service like ICCup taking over SC2, too.
DirtYLOu
Profile Joined May 2010
575 Posts
February 01 2011 21:51 GMT
#366
ICCup maps suck lol... They were great in SC:BW but new maps that they doin to sc2 kinda suck;s
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
ffz
Profile Blog Joined April 2010
United States490 Posts
Last Edited: 2011-02-01 22:09:58
February 01 2011 22:09 GMT
#367
On February 02 2011 06:18 Disastorm wrote:
Show nested quote +
On February 02 2011 01:05 Manimal_pro wrote:
i see a lot of zergs here getting a boner for the new map pool and the double bunker contain removal but though luck boys, these changes are not coming to ladder


Tbh theres not an *actual* point to ladder, they could just as easily play custom games on the maps they like all day long, and it would even be better practice if they were planning to go pro since theyd be playing on the pro maps.


if these maps aren't being played on ladder then Idra really has no way to practice any matchup outside of ZvRet. I think Idra said something about GSL wanted the league to be open to everyone not jsut ppl with team so they might not use them in 1v1 league. But honestly i think the public outcry is so mucht hat they'll prob uses these for individual leagues as well.
Meow.
War Horse
Profile Joined January 2011
United States247 Posts
February 01 2011 22:20 GMT
#368
Has Terminus RE on NA been fixed yet? When I tried yesterday we could only get 2 observers in =\
Why appeal to God when you can appeal to Apaches?
Disastorm
Profile Joined January 2008
United States922 Posts
February 01 2011 22:22 GMT
#369
On February 02 2011 07:09 ffz wrote:
Show nested quote +
On February 02 2011 06:18 Disastorm wrote:
On February 02 2011 01:05 Manimal_pro wrote:
i see a lot of zergs here getting a boner for the new map pool and the double bunker contain removal but though luck boys, these changes are not coming to ladder


Tbh theres not an *actual* point to ladder, they could just as easily play custom games on the maps they like all day long, and it would even be better practice if they were planning to go pro since theyd be playing on the pro maps.


if these maps aren't being played on ladder then Idra really has no way to practice any matchup outside of ZvRet. I think Idra said something about GSL wanted the league to be open to everyone not jsut ppl with team so they might not use them in 1v1 league. But honestly i think the public outcry is so mucht hat they'll prob uses these for individual leagues as well.

Idra is on team EG I imagine he should be able to get more practice partners than just Ret...

Anyway, using custom maps on GSL does not make it so just ppl on a team can get experience, since anyone can just play "custom game" instead of "ladder" on regular bnet to practice.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 01 2011 22:46 GMT
#370
On February 02 2011 06:51 wessie wrote:
ICCup maps suck lol... They were great in SC:BW but new maps that they doin to sc2 kinda suck;s


lol... Have you even looked at any of the non bw remakes?

I'm still praying that somehow these get put on ladder even though I know its like 0%
When I think of something else, something will go here
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
February 01 2011 22:51 GMT
#371
Is anybody else concerned that these maps may be too big? 16 bases seems like a lot to me, its certainly more than an average BW map (as I recall). I fully support the move towards macro games so I will keep my fingers crossed that this doesn't break the game in the opposite direction.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 01 2011 23:08 GMT
#372
On February 02 2011 06:51 wessie wrote:
ICCup maps suck lol... They were great in SC:BW but new maps that they doin to sc2 kinda suck;s


Your entitled to your opinion, but i really hate it. Those are great maps, and great effort went into them. They do not "suck".
Kill the Deathball
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
February 01 2011 23:20 GMT
#373
ICCup maps suck lol... They were great in SC:BW but new maps that they doin to sc2 kinda suck;s


Um actually please remember, ICCUP did NOT make those BW maps. They were all from Kespa (and possibly other sources), but Iccup did NOT have a mapmaking team.

So that is why it may seem BW maps were good and SC2 maps are bad; ICCUP simply wasn't involved with BW maps [much at all].
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
DirtYLOu
Profile Joined May 2010
575 Posts
February 01 2011 23:27 GMT
#374
On February 02 2011 08:20 Yoshi Kirishima wrote:
Show nested quote +
ICCup maps suck lol... They were great in SC:BW but new maps that they doin to sc2 kinda suck;s


Um actually please remember, ICCUP did NOT make those BW maps. They were all from Kespa (and possibly other sources), but Iccup did NOT have a mapmaking team.

So that is why it may seem BW maps were good and SC2 maps are bad; ICCUP simply wasn't involved with BW maps [much at all].



Oh ok. So ICCUP maps suck in sc2 period lol.

The good maps on ICCUP was from Kespa, so ICCUP is taking Kespa's credit for the maps.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
DirtySynapse
Profile Joined January 2011
United States7 Posts
February 01 2011 23:54 GMT
#375
this is AWESOME
Keepin It One Hunnit-
adRo.
Profile Joined April 2010
Australia243 Posts
February 02 2011 00:20 GMT
#376
Wow, these maps are really large, and quiet different.
We have a very intresting road ahead of us!
i like turtles
Mereel
Profile Joined February 2010
Germany895 Posts
February 02 2011 00:26 GMT
#377
terminus re is such a good macro map......its just perfect <3

btw its a remake from a blizzard map called terminus......u can find it in the mappool (if someone didnt know it allready)
TPW Mapmaking Team
NEOtheONE
Profile Joined September 2010
United States2233 Posts
February 02 2011 00:36 GMT
#378
On January 31 2011 23:46 xza wrote:
Show nested quote +


GomTV modified Metalopolis, Xel'Naga Caverns, Scrap Station for their league. Bloking the entrance with two bunkers are no longer possible
.


Thank you idrA. Thank You.


Yes thank you IdrA indeed.
Abstracts, the too long didn't read of the educated world.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-02-02 00:53:06
February 02 2011 00:52 GMT
#379
On February 02 2011 07:51 Velocirapture wrote:
Is anybody else concerned that these maps may be too big? 16 bases seems like a lot to me, its certainly more than an average BW map (as I recall). I fully support the move towards macro games so I will keep my fingers crossed that this doesn't break the game in the opposite direction.


I feel like bw had close to it I know fighting spirit had 13 bases (which is including the middle) so 3 more bases in this map compared to fighting spirit doesn't seem that big of a deal.

But only time will tell if its too many bases or if its good and of course not all the maps will have 16 bases ^^.
When I think of something else, something will go here
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
February 02 2011 01:03 GMT
#380
Those changes on Meta, LT and Xelnaga Caverns is fantastic news. Good job Gom!
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
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