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GomTV announced new maps for GSTL - Page 5

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 20 21 22 Next All
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
January 31 2011 16:12 GMT
#81
I really don't like crossfire at first glance.. the chokes.
England will fight to the last American
kazansky
Profile Blog Joined February 2010
Germany931 Posts
January 31 2011 16:13 GMT
#82
Uuuh, I just saw the change on the current maps. I like that anti-block-ramp feature.
And know I finally get what the change on Crossfire is, very nice aswell. This is a good step in the right direction, together with ESL changing mappool, I hope all leagues catch that train.
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 31 2011 16:16 GMT
#83
On February 01 2011 01:04 kgt wrote:
[image loading]

hi...
what if zerg spawn as red X and terran as green X?

I think that spawning positions could be imbalanced;

- Zerg cannot take his 3rd easily (tanks can reach drones from terran main base)
- Potential muta harras is going to be harder if terran make some anti air in that "blue area with AA" (flying around can be easily spoted by marines at terran`s natural or wall). If Terran go for 1 thor it would be even harder to harras.
- Terran can easily defend his natural and 3rd against ground army just with few siege tanks placed at "T blue area"... and also stop muta harrasing by placing few turrets at his 3rd.



-Zerg can take any of the bases at the 3 o'clock side. He's got the more mobile army.
-Muta can go the long way and hit the Terran's third. Turrets are kind of expensive in this game, too. You can also fly in from the side. It doesn't matter if the Terran sees the mutas two seconds before they get into his base. Mutas are fast.
-If the Terran is turtling to block a ground army, just take the whole fucking map.
ptbl
Profile Joined January 2011
United States6074 Posts
January 31 2011 16:17 GMT
#84
On February 01 2011 01:12 Frankon wrote:
nice maps... But i highly doubt we would see them in any weekly cup... They are way to big... People dont have 24h to play a single tournament. They are nice for GSL cause they play like 3 matches a day only.


Hopefully, the bigger tournaments adopt these maps like MLG, IEM, DreamHack, ESL, ESP, etc.
Don't mind me
thehitman
Profile Blog Joined July 2010
1105 Posts
January 31 2011 16:19 GMT
#85
nice and about time
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 31 2011 16:21 GMT
#86
Nice to see them taking some balance into their own hands.
http://shroomspiration.blogspot.com/
usethis2
Profile Joined December 2010
2164 Posts
January 31 2011 16:23 GMT
#87
On January 31 2011 23:46 xza wrote:
Show nested quote +


GomTV modified Metalopolis, Xel'Naga Caverns, Scrap Station for their league. Bloking the entrance with two bunkers are no longer possible
.


Thank you idrA. Thank You.

And shove it up, cheesers!
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-01-31 16:25:45
January 31 2011 16:24 GMT
#88

Crossfire is going to be heavily terran favor. If i spawn top i will want to control the NorthWest Xelnaga tower. If you control this tower you basically control the entire upper map and vice versa for the other one. Tank at the tower will basically be the key on this map and i dislike that alot since it will give zerg a hard time in breaking terran.

Of course this wont matter that much in TvP since protoss ForceField will smash bio coming in through the choke. I think mech play will be stronger on this map vs toss
I may not be the best, but i will be some day...
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
January 31 2011 16:26 GMT
#89
Not a big fan of Terminus too easy to get 3 bases ;; Terran and protoss will really need to cheese or end the game quickly I think, which will be a trend on that map, its so hard to harass unlee you go drops or air because it is 1 choke for 3 bases. Just my 0.02$.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
January 31 2011 16:27 GMT
#90
On February 01 2011 01:16 Ribbon wrote:
Show nested quote +
On February 01 2011 01:04 kgt wrote:
[image loading]

hi...
what if zerg spawn as red X and terran as green X?

I think that spawning positions could be imbalanced;

- Zerg cannot take his 3rd easily (tanks can reach drones from terran main base)
- Potential muta harras is going to be harder if terran make some anti air in that "blue area with AA" (flying around can be easily spoted by marines at terran`s natural or wall). If Terran go for 1 thor it would be even harder to harras.
- Terran can easily defend his natural and 3rd against ground army just with few siege tanks placed at "T blue area"... and also stop muta harrasing by placing few turrets at his 3rd.



-Zerg can take any of the bases at the 3 o'clock side. He's got the more mobile army.
-Muta can go the long way and hit the Terran's third. Turrets are kind of expensive in this game, too. You can also fly in from the side. It doesn't matter if the Terran sees the mutas two seconds before they get into his base. Mutas are fast.
-If the Terran is turtling to block a ground army, just take the whole fucking map.


Isn't the terran "third" also a low mineral base with only one gas? It's not like a full base.
"I love noobies, they're so happy." -Chill
kgt
Profile Joined January 2011
Poland5 Posts
January 31 2011 16:27 GMT
#91
hey, it is not about how to defeat terran in these spot locations...

I was trying to said that terran`s play at this map should be much easier than zerg`s (in that locations).

zerg have to destroy the rocks to get a base which is harder to defend, than terrans 3rd.
also notice that some aggresion from terran can easily prevent from taking 3rd base by zerg... (siege tanks at higher ground in the middle of the map)
no time to cry
SheaR619
Profile Joined October 2010
United States2399 Posts
January 31 2011 16:28 GMT
#92
On February 01 2011 01:26 NuKedUFirst wrote:
Not a big fan of Terminus too easy to get 3 bases ;; Terran and protoss will really need to cheese or end the game quickly I think, which will be a trend on that map, its so hard to harass unlee you go drops or air because it is 1 choke for 3 bases. Just my 0.02$.



The third only has 1 gas and i think that map try to encourage macro game and we shall finally see which race is indeed stronger in the late game :3. Also its a good experiment to see how well big map do and the number of bases that each race are on can effect the game. Great map for experimenting imo
I may not be the best, but i will be some day...
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
January 31 2011 16:29 GMT
#93
On February 01 2011 01:27 LaughingTulkas wrote:
Show nested quote +
On February 01 2011 01:16 Ribbon wrote:
On February 01 2011 01:04 kgt wrote:
[image loading]

hi...
what if zerg spawn as red X and terran as green X?

I think that spawning positions could be imbalanced;

- Zerg cannot take his 3rd easily (tanks can reach drones from terran main base)
- Potential muta harras is going to be harder if terran make some anti air in that "blue area with AA" (flying around can be easily spoted by marines at terran`s natural or wall). If Terran go for 1 thor it would be even harder to harras.
- Terran can easily defend his natural and 3rd against ground army just with few siege tanks placed at "T blue area"... and also stop muta harrasing by placing few turrets at his 3rd.



-Zerg can take any of the bases at the 3 o'clock side. He's got the more mobile army.
-Muta can go the long way and hit the Terran's third. Turrets are kind of expensive in this game, too. You can also fly in from the side. It doesn't matter if the Terran sees the mutas two seconds before they get into his base. Mutas are fast.
-If the Terran is turtling to block a ground army, just take the whole fucking map.


Isn't the terran "third" also a low mineral base with only one gas? It's not like a full base.


yeah but its high yield gas.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Sanguinarius
Profile Joined January 2010
United States3427 Posts
January 31 2011 16:30 GMT
#94
So excited to see these new maps in play!!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
GhostBusters
Profile Joined July 2010
United States198 Posts
January 31 2011 16:33 GMT
#95
Crossfire is horrid for zerg, but still many of these maps are better than the ones we have to play now lol@DQ
Yut, bellybuttons.
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
January 31 2011 16:35 GMT
#96
Yeah Crossfire seems to have way to many chokes and runarounds imo. Good tank placements will be second to impossible to break it seems.
My Comment Doesnt Matter Because No One Reads It
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 31 2011 16:38 GMT
#97
Now oGsMC is playing new maps on Gisado Star-Challenge. I'll post a thread as soon as VOD's up.
Persistent Pursuit of Perfection
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
January 31 2011 16:42 GMT
#98
Cross fire is not going to be pleasant... 8 bases plus a ridiculous amount of chokes
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Utinni
Profile Joined November 2010
Canada1196 Posts
January 31 2011 16:44 GMT
#99
Doomdrop experimentation rather than cry in forums?
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
RuN
Profile Blog Joined October 2010
Brazil234 Posts
January 31 2011 16:44 GMT
#100
The fact that they fixed the bunker thing by themselves speaks volumes as to how much blizzard is slow and idiotic about fixing things.

Way to go GSL peeps.
My Portfolio ! http:/www.mgs3d.com
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