GomTV announced new maps for GSTL - Page 3
Forum Index > Community News and Headlines |
ComusLoM
Norway3547 Posts
| ||
syllogism
Finland5948 Posts
On February 01 2011 00:10 Termit wrote: Number #3 and #4 will suck shit if you get close pos. Close positions aren't really nearly as close they look like | ||
RyanRushia
United States2748 Posts
| ||
MusiK
United States302 Posts
Very interesting | ||
labbe
Sweden1456 Posts
| ||
dtz
5834 Posts
| ||
Ultramus
United States319 Posts
Also InB4 Avilo zerg macro is unstoppable et al. These maps should encourage expanding, more positional play, and reward more solid mechanical players, makes it that much more fun to spectate and play :D | ||
Linkirvana
Netherlands365 Posts
| ||
Ayush_SCtoss
India3050 Posts
| ||
Mania[K]al
United States359 Posts
Goodluck trying to flank, zerg. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
Crevasse is a map where you can mech as well as you can play Bio as Terran.I think that you should be better off with 1 rax CC instead of gay 2 rax all-in because you can pretty much get your natural for free. | ||
Carkis
Canada302 Posts
| ||
TheXenocide1
United States58 Posts
| ||
Tennet
United States1458 Posts
| ||
.kv
United States2332 Posts
| ||
pdd
Australia9933 Posts
On February 01 2011 00:29 TheXenocide1 wrote: are there xel'naga towers on these maps? I cannot really tell Crevasse has none I think. Crossfire has two. Terminus and Taldarim Altar have four | ||
Tennet
United States1458 Posts
On February 01 2011 00:31 pdd wrote: Crevasse has none I think. Crossfire has two. Terminus and Taldarim Altar have four crevasse has 4, look at each corner of middle plateau. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
On February 01 2011 00:31 pdd wrote: Crevasse has none I think. Crossfire has two. Terminus and Taldarim Altar have four Crevasse has 4 on each corner of the center ramp...hidden behind bushes. | ||
pdd
Australia9933 Posts
On February 01 2011 00:34 Tennet wrote: crevasse has 4, look at each corner of middle plateau. Oh yeah, now that you reminded me, I suddenly recall watching a cast where a tower played a role in spotting a proxy starport. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
On February 01 2011 00:35 pdd wrote: Oh yeah, now that you reminded me, I suddenly recall watching a cast where a tower played a role in spotting a proxy starport. Strangely....I was also reminded of the game when this thread was announced.... | ||
| ||