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GomTV announced new maps for GSTL - Page 2

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 2 3 4 5 20 21 22 Next All
GTR
Profile Blog Joined September 2004
51620 Posts
January 31 2011 14:53 GMT
#21
On January 31 2011 23:44 insaneMicro wrote:
Looking nice, I do have my doubts about crossfire though, so many chokes. Still better than Jungle Basin, looks like you can actually flank there.
Also, I might be wrong here, but isnt that basically Peaks of Baekdu(sp)?


yes, it is just a blizzard sc2 port of Sin Peaks of Baekdu.
strange how they decided to copy that out of all the other potential maps that could have been stolen (cough luna, fighting spirit).
Commentator
AyahuascaSage
Profile Joined January 2011
31 Posts
January 31 2011 14:55 GMT
#22
I hope that these new maps will encourage more macro oriented matches when they're implemented.
TheXenocide1
Profile Joined January 2011
United States58 Posts
January 31 2011 14:55 GMT
#23
One great part of this is the change in the ability to block the ramp with 2 bunkers on the classic maps (and the new ones i assume). I like that the new maps and the changes to the old ones are starting to solve the balance issues in the ZvT matchup. Also i think these maps will make the PvT matchup the most interesting one since there are lots more options in that matchup. Additionally, the availability of expansions will probably stop the aggressive 4gate v. 4 gate PvP style and encourage more expansionist play. I hope for motherships on these maps because of the easier expansions. (can you imagine Mothership v. Mothership battles?)
Fear is the Mind Killer
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 31 2011 14:56 GMT
#24
Anyone know what modifications they did to the Crossfire map?
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Antoine
Profile Blog Joined May 2010
United States7481 Posts
Last Edited: 2011-01-31 14:58:18
January 31 2011 14:57 GMT
#25
On January 31 2011 23:56 pdd wrote:
Anyone know what modifications they did to the Crossfire map?

the ramp out of the main is no longer double width, and i think they did something with the middle blue expos but i'm not sure.

so I guess the map pool is the 7 maps mentioned: Crossfire, Crevasse, Tal'Darim Altar, Terminus RE, Lost Temple, Metalopolis, Xel'naga Caverns.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-01-31 15:02:25
January 31 2011 15:01 GMT
#26
On January 31 2011 23:57 Antoine wrote:
Show nested quote +
On January 31 2011 23:56 pdd wrote:
Anyone know what modifications they did to the Crossfire map?

the ramp out of the main is no longer double width, and i think they did something with the middle blue expos but i'm not sure.

so I guess the map pool is the 7 maps mentioned: Crossfire, Crevasse, Tal'Darim Altar, Terminus RE, Lost Temple, Metalopolis, Xel'naga Caverns.

+ Shakuras I guess ?

Perhaps the ycould customize metalopolis so you can't spawn close vertical.
Xeph
Profile Joined September 2004
Korea (South)191 Posts
Last Edited: 2011-01-31 15:03:06
January 31 2011 15:01 GMT
#27
On January 31 2011 23:57 Antoine wrote:
Show nested quote +
On January 31 2011 23:56 pdd wrote:
Anyone know what modifications they did to the Crossfire map?

the ramp out of the main is no longer double width, and i think they did something with the middle blue expos but i'm not sure.

so I guess the map pool is the 7 maps mentioned: Crossfire, Crevasse, Tal'Darim Altar, Terminus RE, Lost Temple, Metalopolis, Xel'naga Caverns.

I updated OP.

Official map pool: Shakuras Plateau, Scrap Station, Metalopolis, Lost Temple, Xel'Naga Caverns, Crevass, Crossfire SE, Terminus RE, Tal'Darim Altar
Persistent Pursuit of Perfection
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
January 31 2011 15:02 GMT
#28
Go GOM, love the new maps and the change in the ramps for Blizz maps
AyahuascaSage
Profile Joined January 2011
31 Posts
January 31 2011 15:02 GMT
#29
On January 31 2011 23:57 Antoine wrote:
Show nested quote +
On January 31 2011 23:56 pdd wrote:
Anyone know what modifications they did to the Crossfire map?

the ramp out of the main is no longer double width, and i think they did something with the middle blue expos but i'm not sure.

so I guess the map pool is the 7 maps mentioned: Crossfire, Crevasse, Tal'Darim Altar, Terminus RE, Lost Temple, Metalopolis, Xel'naga Caverns.


They cut steppes of war?
Xeph
Profile Joined September 2004
Korea (South)191 Posts
January 31 2011 15:03 GMT
#30
On February 01 2011 00:02 AyahuascaSage wrote:
Show nested quote +
On January 31 2011 23:57 Antoine wrote:
On January 31 2011 23:56 pdd wrote:
Anyone know what modifications they did to the Crossfire map?

the ramp out of the main is no longer double width, and i think they did something with the middle blue expos but i'm not sure.

so I guess the map pool is the 7 maps mentioned: Crossfire, Crevasse, Tal'Darim Altar, Terminus RE, Lost Temple, Metalopolis, Xel'naga Caverns.


They cut steppes of war?

Yes.
Persistent Pursuit of Perfection
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
January 31 2011 15:05 GMT
#31
I just noticed that close-positions Crevasse has long rush distances, and shorter distances blocked by rocks.

I've been thinking for a while that this is an elegant solution to the Terran map-size balance issue, and I'm glad to see it getting tried out. It also makes the map more distinct, which I'm a big fan of.

I like that you can put an overlord over the rivers out of ground unit range in crossfire, and see a push coming easily despite the multiple routes.

It'll take exactly one (1) game of someone abusing rotational symmetry in Terminus Re for TL to declare it the worstest map EVAR.

Tal'Darim Altar is so big your mom thinks it's balanced. Still, it's good to push to macro style maps to the extreme, if only for the learnan'.
mavyric
Profile Joined November 2010
Taiwan104 Posts
January 31 2011 15:06 GMT
#32
I love the new maps and all......but what the hell is with that last map?

I fear that future GSL matches will need to take more than 3 hours for a single round......that would be so unwatchable....
Vive Hodie
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
January 31 2011 15:09 GMT
#33
More excited to see the top play on these maps then actually playing on them myself at the moment. Tho wouldn't mind seeing them appear in the map pool rotation if we ever get it....
"Suum Cuique" - Cicero
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2011-01-31 15:10:14
January 31 2011 15:09 GMT
#34
On February 01 2011 00:05 Ribbon wrote:
It'll take exactly one (1) game of someone abusing rotational symmetry in Terminus Re for TL to declare it the worstest map EVAR.

Rotational symmetry existed in BW without many problems. The balance differences between rotationally different spawn positions won't be greater than differing spawn positions on a map like say Metalopolis.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 31 2011 15:09 GMT
#35
hopefully these all turn out competition worthy and we get them in the GSL as well and later on the ladder or atleast the modified versions of already existing maps. Problem with ladder being of course if other leagues picks other maps and so forth but we shall overcome!

Either way this is great news and makes it alot more interesting to watch the upcoming GSTL. Major cred to GomTV.
Do you really want chat rooms?
syllogism
Profile Joined September 2010
Finland5948 Posts
January 31 2011 15:10 GMT
#36
Yes I'm sure slightly bigger maps will make the average duration from like 13-14 minutes to 1h (assuming you meant BO3). Even Shakuras cross positions doesn't usually take long.
Termit
Profile Joined December 2010
Sweden3466 Posts
January 31 2011 15:10 GMT
#37
Number #3 and #4 will suck shit if you get close pos.
( ̄。 ̄)~zzz ◕ ◡ ◕
Piski
Profile Blog Joined April 2010
Finland3461 Posts
January 31 2011 15:11 GMT
#38
On February 01 2011 00:06 mavyric wrote:
I love the new maps and all......but what the hell is with that last map?

I fear that future GSL matches will need to take more than 3 hours for a single round......that would be so unwatchable....


I doubt it. I'm sure players like BitBytBit will find a way how to take the svc's from the mineral line ^^

But joking aside these maps aren't really any bigger than in BW and SC2 is more fast paced game at least in my opinion. I doubt it will go quite that long but at least they will be longer than the average 8min or so.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 31 2011 15:13 GMT
#39
This is awesome news, I really like what GOM have been doing in regards to new maps, and the modification of existing maps to prevent bunker blocking at the ramp is a very smart change imo.

Yet another reason to be excited for the Team League, hopefully it goes well and the idea carries into the GSL itself.
hugman
Profile Joined June 2009
Sweden4644 Posts
January 31 2011 15:14 GMT
#40
I really like Crossfire
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