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GomTV announced new maps for GSTL - Page 6

Forum Index > Community News and Headlines
433 CommentsPost a Reply
Prev 1 4 5 6 7 8 22 Next All
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
January 31 2011 16:47 GMT
#101
this is great news

so glad they got rid of steppes of war
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 31 2011 16:49 GMT
#102
On February 01 2011 01:38 Xeph wrote:
Now oGsMC is playing new maps on Gisado Star-Challenge. I'll post a thread as soon as VOD's up.


any liquid guys yet?please ask Gisado for any foreigner reps....if its possible.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ohdamn
Profile Joined June 2010
Germany765 Posts
January 31 2011 16:49 GMT
#103
wow thats absolutely awesome!
i'm so happy
"If you can chill....chill!"
Veldril
Profile Joined August 2010
Thailand1817 Posts
January 31 2011 16:51 GMT
#104
On February 01 2011 01:44 SiN_br wrote:
The fact that they fixed the bunker thing by themselves speaks volumes as to how much blizzard is slow and idiotic about fixing things.

Way to go GSL peeps.


I really don't think Blizzard would want to fix the blocking ramps with 2 bunkers. The inability to easily block ramps is needed in the big tournament. But for the ladder game, it would kill a variety of strategies.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
TheXenocide1
Profile Joined January 2011
United States58 Posts
Last Edited: 2011-01-31 17:00:52
January 31 2011 16:51 GMT
#105
On February 01 2011 01:26 NuKedUFirst wrote:
Not a big fan of Terminus too easy to get 3 bases ;; Terran and protoss will really need to cheese or end the game quickly I think, which will be a trend on that map, its so hard to harass unlee you go drops or air because it is 1 choke for 3 bases. Just my 0.02$.


Well Terran and Protsos could *gasp* take a 3rd and even *gasp gasp* a 4th base!!!!!

These maps must be imba towards zerg because the zerg player can take bases and terrans and toss cannot take more than two or else they will have to "end the game quickly". Its quite silly to think this way more bases does not mean that terran or toss is automatically at a disadvantage. It has just been in the T/P mind that more bases makes zerg infinitely better while if they took more bases it would not make them better. These new maps are going to change the way the game is played in the GSL.
Fear is the Mind Killer
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
January 31 2011 16:53 GMT
#106
All the maps, except maybe Crevasse, look amazing. Though even Crevasse is light years better than most of the maps right now.
Jaedong <3 HOOK'EM HORNS!
xza
Profile Joined November 2010
Singapore1600 Posts
January 31 2011 16:55 GMT
#107
I think this will open up newer strategies for terran to play macro games

imagine a terran on 5-6 bases with 6k minerals in the bank, and 15-20 barracks, 4 factories, 4 starports just waiting for 200/200 to go down to 110 supply so the terran can re-max.

now that would be awesome.
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
wswordsmen
Profile Joined October 2007
United States987 Posts
Last Edited: 2011-01-31 17:09:18
January 31 2011 16:58 GMT
#108
I can't wait to play on [image loading], having problems getting images loaded.

New maps look decent.
GladiatorSMR
Profile Joined November 2010
Canada66 Posts
January 31 2011 16:58 GMT
#109
Glad to see they implemented new maps, hopefully this should make for some more entertaining games.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
January 31 2011 17:01 GMT
#110
GomTV modified Metalopolis, Xel'Naga Caverns, Lost Temple for their league. Bloking the entrance with two bunkers is no longer possible.


Can we find these map versions too?
Waiting for Protoss Jesus
Inflexion
Profile Joined September 2009
Canada560 Posts
January 31 2011 17:06 GMT
#111
On February 01 2011 01:51 Veldril wrote:
Show nested quote +
On February 01 2011 01:44 SiN_br wrote:
The fact that they fixed the bunker thing by themselves speaks volumes as to how much blizzard is slow and idiotic about fixing things.

Way to go GSL peeps.


I really don't think Blizzard would want to fix the blocking ramps with 2 bunkers. The inability to easily block ramps is needed in the big tournament. But for the ladder game, it would kill a variety of strategies.


I'm genuinely curious. How does a big tournament NOT translate to the ladder game (not needed in ladder)? Iono about you but when I play, I strive to play to the best of my ability, whether it be in a friendly pickup game or the GSL finals. When pro's are complaining about something fundamnetally and strategically imbalanced (for lack of a better word) AND their complaints are answered then why wouldn't it apply to ladder?

What 'variety' of strategies are you talking about? If you're talking about an auto-win for most Terrans for this easy to pull of strategy then I guess you're right.

I think, however, 2 bunker ramp block is detrimental to the game. It encourages gimmicky and games that end in 5 minutes. Most amateurs just want in for the quick win and this hurts their growth as players and interest in the game. If they fixed the 2 pylon block, I don't see why they wouldn't fix the 2 bunker block, considering it's basically the same thing (ends the game abruptly and there is barely any skill in pulling it off).

I can understand if Blizzard doesn't want to implement the GSL maps on ladder. I mean, they work in partnership with GOM but GOM has their own map designers and so does Blizzard. It's kind of a slap in the face to tBlizzard's own employees if they decide to use GSL maps instead of their own. But I think it's okay because it somewhat brings a sense of exclusiveness to the GSL; which is pretty cool. If you're pro enough to play in Korea, then you should get to play on these sick new/trendy maps.
Four wheels move the body; two wheels move the soul.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
Last Edited: 2011-01-31 17:07:22
January 31 2011 17:07 GMT
#112
Taldarim could turn into NR40.

Still, an improvement by and large.
dafunk
Profile Joined January 2009
France521 Posts
Last Edited: 2011-01-31 17:10:24
January 31 2011 17:09 GMT
#113
Too many corridors, chockes and small ramps. It'll be a forcefield fest :/

I like the size of the maps. Good macro games incoming I believe. It's these kind of maps that will show how balance the game is and will help blizzard balance the game.
how
Profile Blog Joined January 2011
United States538 Posts
January 31 2011 17:11 GMT
#114
I am very excited for the new maps! It does seem like crossfire might be a bit zerg unfriendly though.
http://twitter.com/howsc
solistus
Profile Joined April 2010
United States172 Posts
Last Edited: 2011-01-31 17:13:38
January 31 2011 17:12 GMT
#115
Time will tell how balanced they are, but I know I'm looking forward to some new maps and more macro-oriented games. I hope Blizzard's paying attention and begins adding larger maps to the ladder pool if these maps work well in the GSTL.
Units don't counter units. Strategies counter strategies.
JakeBurton
Profile Joined October 2010
74 Posts
January 31 2011 17:16 GMT
#116
Really dislike the 6 min, 1 gas expansions as well as the gold no gas expansions on Crevasse. They're functionally rebalancing the midgame to favor mineral heavy compositions. I'm not saying it would necessarily be unbalanced, but it would be a different game (which is therefore unlikely to be well balanced).
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
January 31 2011 17:23 GMT
#117
On February 01 2011 02:16 JakeBurton wrote:
Really dislike the 6 min, 1 gas expansions as well as the gold no gas expansions on Crevasse. They're functionally rebalancing the midgame to favor mineral heavy compositions. I'm not saying it would necessarily be unbalanced, but it would be a different game (which is therefore unlikely to be well balanced).


I disagree,and like I said the 1 gas expo in Terminus is high yield gas that returns 6 gas per trip.and the mineral only gold expos don't really change anything,considering how unsafe it is to take them in the first place....
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Dauntless
Profile Joined May 2010
Norway548 Posts
January 31 2011 17:23 GMT
#118
I wish they added Legacy Of The Void instead of Tal'Darim Altar. Best SC2 map I've played so far. Love it!
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
ChemBroTron
Profile Joined January 2011
Germany194 Posts
January 31 2011 17:23 GMT
#119
I like how you can hide your overlord in Terminus RE. :-)

+ Show Spoiler +

[image loading]
Celadan
Profile Joined September 2010
Norway471 Posts
January 31 2011 17:24 GMT
#120
The first map looks really interesting i will look forward to see how the pros will adapt to the new maps.
спеціальна Тактика
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