so glad they got rid of steppes of war
GomTV announced new maps for GSTL - Page 6
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Zeroes
United States1102 Posts
so glad they got rid of steppes of war | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On February 01 2011 01:38 Xeph wrote: Now oGsMC is playing new maps on Gisado Star-Challenge. I'll post a thread as soon as VOD's up. any liquid guys yet?please ask Gisado for any foreigner reps....if its possible. | ||
Ohdamn
Germany765 Posts
i'm so happy | ||
Veldril
Thailand1817 Posts
On February 01 2011 01:44 SiN_br wrote: The fact that they fixed the bunker thing by themselves speaks volumes as to how much blizzard is slow and idiotic about fixing things. Way to go GSL peeps. I really don't think Blizzard would want to fix the blocking ramps with 2 bunkers. The inability to easily block ramps is needed in the big tournament. But for the ladder game, it would kill a variety of strategies. | ||
TheXenocide1
United States58 Posts
On February 01 2011 01:26 NuKedUFirst wrote: Not a big fan of Terminus too easy to get 3 bases ;; Terran and protoss will really need to cheese or end the game quickly I think, which will be a trend on that map, its so hard to harass unlee you go drops or air because it is 1 choke for 3 bases. Just my 0.02$. Well Terran and Protsos could *gasp* take a 3rd and even *gasp gasp* a 4th base!!!!! These maps must be imba towards zerg because the zerg player can take bases and terrans and toss cannot take more than two or else they will have to "end the game quickly". Its quite silly to think this way more bases does not mean that terran or toss is automatically at a disadvantage. It has just been in the T/P mind that more bases makes zerg infinitely better while if they took more bases it would not make them better. These new maps are going to change the way the game is played in the GSL. | ||
cHaNg-sTa
United States1058 Posts
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xza
Singapore1600 Posts
imagine a terran on 5-6 bases with 6k minerals in the bank, and 15-20 barracks, 4 factories, 4 starports just waiting for 200/200 to go down to 110 supply so the terran can re-max. now that would be awesome. | ||
wswordsmen
United States987 Posts
New maps look decent. | ||
GladiatorSMR
Canada66 Posts
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NExt
Australia1651 Posts
GomTV modified Metalopolis, Xel'Naga Caverns, Lost Temple for their league. Bloking the entrance with two bunkers is no longer possible. Can we find these map versions too? | ||
Inflexion
Canada560 Posts
On February 01 2011 01:51 Veldril wrote: I really don't think Blizzard would want to fix the blocking ramps with 2 bunkers. The inability to easily block ramps is needed in the big tournament. But for the ladder game, it would kill a variety of strategies. I'm genuinely curious. How does a big tournament NOT translate to the ladder game (not needed in ladder)? Iono about you but when I play, I strive to play to the best of my ability, whether it be in a friendly pickup game or the GSL finals. When pro's are complaining about something fundamnetally and strategically imbalanced (for lack of a better word) AND their complaints are answered then why wouldn't it apply to ladder? What 'variety' of strategies are you talking about? If you're talking about an auto-win for most Terrans for this easy to pull of strategy then I guess you're right. I think, however, 2 bunker ramp block is detrimental to the game. It encourages gimmicky and games that end in 5 minutes. Most amateurs just want in for the quick win and this hurts their growth as players and interest in the game. If they fixed the 2 pylon block, I don't see why they wouldn't fix the 2 bunker block, considering it's basically the same thing (ends the game abruptly and there is barely any skill in pulling it off). I can understand if Blizzard doesn't want to implement the GSL maps on ladder. I mean, they work in partnership with GOM but GOM has their own map designers and so does Blizzard. It's kind of a slap in the face to tBlizzard's own employees if they decide to use GSL maps instead of their own. But I think it's okay because it somewhat brings a sense of exclusiveness to the GSL; which is pretty cool. If you're pro enough to play in Korea, then you should get to play on these sick new/trendy maps. | ||
Froadac
United States6733 Posts
Still, an improvement by and large. | ||
dafunk
France521 Posts
I like the size of the maps. Good macro games incoming I believe. It's these kind of maps that will show how balance the game is and will help blizzard balance the game. | ||
how
United States538 Posts
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solistus
United States172 Posts
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JakeBurton
74 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On February 01 2011 02:16 JakeBurton wrote: Really dislike the 6 min, 1 gas expansions as well as the gold no gas expansions on Crevasse. They're functionally rebalancing the midgame to favor mineral heavy compositions. I'm not saying it would necessarily be unbalanced, but it would be a different game (which is therefore unlikely to be well balanced). I disagree,and like I said the 1 gas expo in Terminus is high yield gas that returns 6 gas per trip.and the mineral only gold expos don't really change anything,considering how unsafe it is to take them in the first place.... | ||
Dauntless
Norway548 Posts
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ChemBroTron
Germany194 Posts
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Celadan
Norway471 Posts
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