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On January 21 2011 13:16 Maedi wrote: Interesting if true, however JB is still a tvp no-fun zone
I hate tvp and pvt on this map. Allining from either side is the best strategy in practically every case.
Anyway, they're listening to feedback and trying their best at least. I think blizzard will fix this map eventually.
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Heres a new picture of the map
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Lol so now there are 100000 expansions on this tiny map. Well... Somehow I still don't think adding expansions will improve the gameplay, rather we're going to see some hugh QQing when mules stack on that gold.
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Terran will have a strong advantage when it comes to this map, with the gold base in seige range of the gold base
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They need to just make all these 2 player maps 50% bigger instead of trying to do all this cute stuff. The game is broken on these Bloodbath maps.
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It always felt like it was missing an expansion.
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Why don't they just switch the freaking map for something else?
I'm so tired of games still being played on this map pool.
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On January 21 2011 15:48 PaPoolee wrote:Show nested quote +On January 21 2011 15:32 LoLAdriankat wrote:On January 21 2011 15:31 MrCon wrote:On January 21 2011 15:27 LoLAdriankat wrote: Terran can use his siege tanks to damage the rocks while protecting his main. Awesome.
I honestly don't know if this change is good or not. Let's see. http://i.imgur.com/S6btP.jpg I'm talking about siege tanks positioned inside his main, not offensive siege tanks. Siege tanks in his main wont do shit, if anything they'll kill his own scvs due to splash damage!
He is talking about taking down the rocks. Terran can destroy the rocks from inside his base with tanks.
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The reason JB used to be bad for Zerg is because acquiring their third was very hard. This alleviates that problem, by giving them access to a gold base on their own side of the map.
Saying the rocks prevent you from expanding there for your third is utterly rediculous. You have units by then to kill them easily.
The argument that terran can get an easier 4th does not apply to the issues zergs were previously having on the map. If it become an issue somehow(I don't believe it will) We can then and only then infer that further changes should be made, or that the changes they made were not effective, or that the map should be removed. For all we know zegs are op when it's 3base to 3, and thus it makes it easier for them to get a 4th than ever terran. The point is WE DON'T KNOW HOW THIS WILL EFFECT THE MATCHES ON THIS MAP.
Let's try to think of this more objectively people. Immediately jumping to the nearest bad conclusion(with literally zero first hand testing, all you people ever do is theorycraft) is a great way to remain frustrated for the rest of your time playing this game through the many patches and changes that are sure to come.
How people have such a blindly pessimistic view of things and remain functional in life is beyond me.
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Umm that "siege tank test" that someone did and posted..
If you look at the picture you can see where he has sieged his tank and that its out of range. But if he unsieges and moves it alittle to the left to that little bulge and sieges there, he will be in range, so its gonna still bad.
And yes overall that is a very good placement for terrans with a PF, only has one side they need to defend that exp from and its from the front. Any muta harass will be terribly hard since there is not much space from which they can approach, and almost impossible to not take any damage when they retreat from it. If they now get in that is... but its not bad for zergs, it will be much better than it is now, I just would like the map to be a bit more stretched.. like 5-10 seconds more traveltime from base-to-base. or they could stretch it a bit more wider.
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I am so happy that I'm no longer Z when I see this change, oh wow. I guess it'll be more interesting TvP now but.. Eh, it's still a bad map. Just give us back Shakuras.
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actually they should increase the size of the middle pathway so that the expansions are further apart. then it will look a little like XNC
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Feels too much like they're cluttering an already tiny map. Ought to widen the entire map before doing something like this.
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United Kingdom16710 Posts
On January 21 2011 16:41 vyyye wrote: I am so happy that I'm no longer Z when I see this change, oh wow. I guess it'll be more interesting TvP now but.. Eh, it's still a bad map. Just give us back Shakuras. It's already back!
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I sure hope blizzard adds rocks and gold minerals to al the maps
/sarcasm
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honestly, if they just could flip the center of the map on its vertical axis, it would actually feel a lot bigger and it would be easier to defend the gold expansion. instead of having a cliff overseeing your gold, it would be a wide ramp, and there would be little reason to cross the bottom left or top right of the map, until you want to defend your fourth which should be much easier by that stage of the game.
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If this change was really intended to help Z having a though time (which is an understatement) on this map, I don't see it working it all. The map architecture still lacks open spaces for Z to engange in. Additionally I personally feel that gold expansions are A LOT better for T than for Z cause their mineralsdumps are tons stronger and always have to be countered by gas-heavy units of Z. Same as on XNC or Metalopolis - if I haven't been on my 4th for a while when they take the gold I fall behind way too fast.
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Wow this is such a terrible change. Terran can place a couple siege tanks up in their main and defend their gold base and also have the ledge in the middle to use as a pushing base to take out the opponents gold...
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The gold expansion on this map feels so..... "Unnatural and forced"
Its totally going to mess up my 2base turtling into void ray colossus PvZ... LoL
I guess Zergs wont have an excuse anymore....
I think blizz should just introduce more new maps instead of trying to force changes like they did with desert oasis.... Eventually I think this map is going to fade into the shadows...
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Hey, at least we know they want us to actualy take a third
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