TL Mafia XXXVI - Page 5
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Coagulation
United States9633 Posts
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Coagulation
United States9633 Posts
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BrownBear
United States6894 Posts
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Qatol
United States3165 Posts
On January 20 2011 06:07 Pandain wrote: so, clues aren't going to hint as to the players alignment? This is actually going to become quite interesting. I think the main effect will be upon town: Analyzing will be much harder. Part of what makes analyzing become easier is to know exactly who is who, and therefore how others react to that person(eg... if ver is mafia, and i save a bandwagon from him, im likely mafia). I'm afraid with analysis weakened, town is going to eventually rely purely on clues for the most part. Since they're really the only thing which can be "trusted"(as mafia can weave a story about whos town and whos mafia, and no one will find out), I think either analysis will have to be very strong and convincing, or gone almost at all. Your example is just plain wrong actually. It all depends on how Ver was accused. If you save him from a bandwagon based on terrible reasoning, you aren't necessarily mafia. It's saving mafia from bandwagons based on good reasoning using bad logic that makes you likely scum. And more than you would think can be done by pure analysis. The player flipping is vindication that you are on the right track, but if you're doing your job correctly, you don't really need it. | ||
Barundar
Denmark1582 Posts
E: Happy Bday mate | ||
Node
United States2159 Posts
On January 20 2011 06:07 Pandain wrote: so, clues aren't going to hint as to the players alignment? First, happeh birfday! Second, I'm not sure I understand this question. Presumably except in exceptional cases (vigis) the dudes running around killing everyone are either serial killers or mafia. Do you mean the players who die? If so, no, the clues only refer to the killers. On January 20 2011 06:49 Barundar wrote: Have we had games with no flipping on these boards before? Qatol told me that pretty much everything in this game except for the mayor ability had been tried in some form, just not together like this. Where the games with no flipping are, I dunno. Browsing through the history I didn't see any no flipping games for at least six months. | ||
Pandain
United States12979 Posts
On January 20 2011 06:49 Node wrote: First, happeh birfday! Second, I'm not sure I understand this question. Presumably except in exceptional cases (vigis) the dudes running around killing everyone are either serial killers or mafia. Do you mean the players who die? If so, no, the clues only refer to the killers. The players who die + Show Spoiler + also thank you all | ||
darmousseh
United States3437 Posts
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LunarDestiny
United States4177 Posts
Mafia shoot someone. Town caught him with clues. Mafia say, "I am vig!!!!!" SO VIG, ONLY SHOOT WHEN TOWN TELL YOU TO SHOOT. Think of it as double lynch or something. | ||
Node
United States2159 Posts
On January 20 2011 07:12 LunarDestiny wrote: How do we tell between vig and mafia then? That's up to you. | ||
LunarDestiny
United States4177 Posts
Ok. What would the clues pointing at vig or mafia be the same? Like would clue toward vig be "dumb/innocent" and clue toward mafia be "planned/evil" If not, then every mafia will claim vig when caught. | ||
LSB
United States5171 Posts
On January 20 2011 04:28 LunarDestiny wrote: I think having vets as replacements is biased against mafia. In previous games, mafia tends to use their early nightkills to eliminate experienced town players. In the late game, there will be an inactive town and they will win. If you have vets as replacement, a modkill happens late in the game and vet is replace as town. The next chance that mafia have to kill this vet is the following night. If you are trying eliminate mafia win because, in the late game, town is inactive or the only town players left are newer players who can't convince one another, then I have no objection. Yep, we wish to maintain a high quality of posting throught the game, this way the mafia will be rewarded for bluesniping rather than just killing people who seem good. | ||
Node
United States2159 Posts
I don't want to advise on strategy, but I'd think that if everybody you suspected started claiming vigi something would be up, no? In addition, don't forget that the mayor has an ability that can provide valuable information in situations like these. | ||
LSB
United States5171 Posts
On January 20 2011 07:18 LunarDestiny wrote: Ok. What would the clues pointing at vig or mafia be the same? Like would clue toward vig be "dumb/innocent" and clue toward mafia be "planned/evil" Probably not If not, then every mafia will claim vig when caught. I don't see why this is bad. Remeber, clues are a suppliment to analysis, rather than a replacement. I guarentee you that it won't be that simple. This game will begin with night 0, a 24 hour period where you are able to chat / ask questions. No night actions will take place night zero. There will be an example clue post (with awnsers posted at the start of day 1) for you guys to practice. | ||
Mr. Wiggles
Canada5894 Posts
Also, Happy Birthday Pandain! | ||
Pandain
United States12979 Posts
On January 20 2011 06:42 Qatol wrote: Your example is just plain wrong actually. It all depends on how Ver was accused. If you save him from a bandwagon based on terrible reasoning, you aren't necessarily mafia. It's saving mafia from bandwagons based on good reasoning using bad logic that makes you likely scum. And more than you would think can be done by pure analysis. The player flipping is vindication that you are on the right track, but if you're doing your job correctly, you don't really need it. Haha, I know that, I was just trying to think up an example. Just because I didn't sum up every possible outcome doesn't mean its wrong. The point is is that alot of times, at least to me, there are lynches which "decide" the next day's lynch. For example when its a dt vs a mafia claiming dt, and both claim to have checked each other. | ||
seRapH
United States9706 Posts
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Kavdragon
United States1251 Posts
Happy birthday Panda! Also, since we are on the topic of strategy before people have been assigned roles, how 'bout them DT's? It seems like they will be extremely valuable as they will be one of the few sources of information. While we shouldn't rely on DT's, we should at least discuss how they can maximize their potential, if they are actually in the game. How long should they gather information before letting us know what they have found? It says that bodyguards are publicly announced. This is correct? I got a different impression talking to LSB earlier. Mafia KP isn't mentioned anywhere. Do they even have KP? Will we know the formula for how KP is calculated? | ||
LSB
United States5171 Posts
I sec as I talk to node. Mafia KP is just the standard [#Mafia Alive]/2 rounded up. | ||
LunarDestiny
United States4177 Posts
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