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TL Mafia XXXVI - Page 4

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 118 119 120 Next
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
January 18 2011 00:44 GMT
#61
Hmmmm /in
Nfi
Profile Blog Joined July 2010
United States357 Posts
January 18 2011 01:00 GMT
#62
/in :3
"Man is least himself when he talks in his own person, give man a mask, and he will tell you the truth."
Node
Profile Blog Joined October 2009
United States2159 Posts
January 18 2011 01:03 GMT
#63
On January 18 2011 08:16 Kavdragon wrote:
+ Show Spoiler +
RebirthOfLeGenD was just temp banned for 2 weeks by Hot_Bid.

That account was created on 2008-11-12 06:44:02 and had 2888 posts.

Reason: See you in two weeks.

Huh. That sucks. I was looking forward to playing with him.


I am so glad you guys are better at watching the automated ban thread than me.
whole lies with a half smile
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
January 18 2011 02:44 GMT
#64
On January 18 2011 10:03 Node wrote:
Show nested quote +
On January 18 2011 08:16 Kavdragon wrote:
+ Show Spoiler +
RebirthOfLeGenD was just temp banned for 2 weeks by Hot_Bid.

That account was created on 2008-11-12 06:44:02 and had 2888 posts.

Reason: See you in two weeks.

Huh. That sucks. I was looking forward to playing with him.


I am so glad you guys are better at watching the automated ban thread than me.


Naw, i just noticed that his icon was a Lock.
I'm currently on an indefinite hiatus from TL =(
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
January 18 2011 04:43 GMT
#65
Just making sure, but I'm allowed to change my profile until the game starts, right?
초대 갓, 이영호 | First God, Lee Young Ho
Node
Profile Blog Joined October 2009
United States2159 Posts
January 18 2011 05:24 GMT
#66
Yes. Profiles are free to be changed until the game begins. Once the game has started profiles are set in stone.
whole lies with a half smile
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 19 2011 00:30 GMT
#67
Changing my profile to replace that GODLY SONG (mazeltov) so make it easier for mod. The song needs to be played more in livestream.

Message to streamers: Stop showing jailbaits.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
January 19 2011 00:40 GMT
#68
/in
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6789 Posts
January 19 2011 01:10 GMT
#69
rawr I changed my mind about taking a break from mafia
/in
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 19 2011 04:10 GMT
#70
Also, does it say anywhere around when the game will start I can't find it haha. As soon as it's full? Thanks :p
you gotta dance
Node
Profile Blog Joined October 2009
United States2159 Posts
January 19 2011 04:17 GMT
#71
The game will begin when all spots are filled. Tell your friends!
whole lies with a half smile
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
January 19 2011 04:28 GMT
#72
/in
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
January 19 2011 05:45 GMT
#73
On January 19 2011 13:10 Mr. Wiggles wrote:
Also, does it say anywhere around when the game will start I can't find it haha. As soon as it's full? Thanks :p

[N] TL Mafia XXXVI - 27/32 signed up; due to begin whenever. (Node is host)

Straight from the active list thread!
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 19 2011 08:40 GMT
#74
Unbiased comments before role are sent out.
Bodyguard dying because of inactive modkill would be lame.

Node, do you think you will have a healthy amount of replacements?

Also to whoever voted for mayor, please pick lurkers(not sure how to define them) as bodyguards. I don't want that FAT INACTIVE to be our day/night post. Also it makes the game more interesting.

Well, picking lurkers as bodyguards might not be the best strategies... Just throwing out this before I get axed if I say this after game starts.
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 19 2011 14:09 GMT
#75
The plan is to have an extensive list of replacements full of vets.
I have yet to discuss this with Node of course. But what do you think about modkills happening at the start of night, but not revealing who the replacement is untill the start of day?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Jackal58
Profile Joined November 2010
United States4264 Posts
January 19 2011 15:08 GMT
#76
On January 19 2011 17:40 LunarDestiny wrote:
Unbiased comments before role are sent out.
Bodyguard dying because of inactive modkill would be lame.

Node, do you think you will have a healthy amount of replacements?

Also to whoever voted for mayor, please pick lurkers(not sure how to define them) as bodyguards. I don't want that FAT INACTIVE to be our day/night post. Also it makes the game more interesting.

Well, picking lurkers as bodyguards might not be the best strategies... Just throwing out this before I get axed if I say this after game starts.

Lurkers killed town in XXXV. I intend to leave no lurker alone.
Life can only kill you once.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
January 19 2011 15:41 GMT
#77
/in
Im not a n00b, I just play like one.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 19 2011 19:28 GMT
#78
On January 19 2011 23:09 LSB wrote:
The plan is to have an extensive list of replacements full of vets.
I have yet to discuss this with Node of course. But what do you think about modkills happening at the start of night, but not revealing who the replacement is untill the start of day?

I think having vets as replacements is biased against mafia. In previous games, mafia tends to use their early nightkills to eliminate experienced town players. In the late game, there will be an inactive town and they will win. If you have vets as replacement, a modkill happens late in the game and vet is replace as town. The next chance that mafia have to kill this vet is the following night.

If you are trying eliminate mafia win because, in the late game, town is inactive or the only town players left are newer players who can't convince one another, then I have no objection.
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
January 19 2011 20:32 GMT
#79
On January 20 2011 04:28 LunarDestiny wrote:
Show nested quote +
On January 19 2011 23:09 LSB wrote:
The plan is to have an extensive list of replacements full of vets.
I have yet to discuss this with Node of course. But what do you think about modkills happening at the start of night, but not revealing who the replacement is untill the start of day?

I think having vets as replacements is biased against mafia. In previous games, mafia tends to use their early nightkills to eliminate experienced town players. In the late game, there will be an inactive town and they will win. If you have vets as replacement, a modkill happens late in the game and vet is replace as town. The next chance that mafia have to kill this vet is the following night.

If you are trying eliminate mafia win because, in the late game, town is inactive or the only town players left are newer players who can't convince one another, then I have no objection.


Firstly, it doesn't say anywhere that the modkills with be townies. The mafia could just tell all of their noob members to go inactive, so that they could rack up a few vets for their team. While I agree that most modkills will be townies, I don't see it as a bias.

I also agree that this will make it harder for mafia to win based off an inactive town, but honestly, I think it's a good idea. Inactivity is a really bad thing for town, and it's been getting worse. Eliminating this strategy for mafia is a good thing for the game in general.
I'm currently on an indefinite hiatus from TL =(
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 19 2011 21:07 GMT
#80
so, clues aren't going to hint as to the players alignment?

This is actually going to become quite interesting. I think the main effect will be upon town: Analyzing will be much harder. Part of what makes analyzing become easier is to know exactly who is who, and therefore how others react to that person(eg... if ver is mafia, and i save a bandwagon from him, im likely mafia).

I'm afraid with analysis weakened, town is going to eventually rely purely on clues for the most part. Since they're really the only thing which can be "trusted"(as mafia can weave a story about whos town and whos mafia, and no one will find out), I think either analysis will have to be very strong and convincing, or gone almost at all.
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