• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:34
CEST 22:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE12Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"9ZeroSpace Early Access is Now Live!42
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6290 users

TL Mafia XXXVI - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 118 119 120 Next
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
January 19 2011 21:35 GMT
#81
happy birthday paindrain
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
January 19 2011 21:35 GMT
#82
u scummy fuck
BrownBear
Profile Joined March 2010
United States6894 Posts
January 19 2011 21:38 GMT
#83
aww, happy bday pandain! yay!
SUNSFANNED
Qatol
Profile Blog Joined November 2006
United States3165 Posts
January 19 2011 21:42 GMT
#84
On January 20 2011 06:07 Pandain wrote:
so, clues aren't going to hint as to the players alignment?

This is actually going to become quite interesting. I think the main effect will be upon town: Analyzing will be much harder. Part of what makes analyzing become easier is to know exactly who is who, and therefore how others react to that person(eg... if ver is mafia, and i save a bandwagon from him, im likely mafia).

I'm afraid with analysis weakened, town is going to eventually rely purely on clues for the most part. Since they're really the only thing which can be "trusted"(as mafia can weave a story about whos town and whos mafia, and no one will find out), I think either analysis will have to be very strong and convincing, or gone almost at all.

Your example is just plain wrong actually. It all depends on how Ver was accused. If you save him from a bandwagon based on terrible reasoning, you aren't necessarily mafia. It's saving mafia from bandwagons based on good reasoning using bad logic that makes you likely scum.

And more than you would think can be done by pure analysis. The player flipping is vindication that you are on the right track, but if you're doing your job correctly, you don't really need it.
Uff Da
Barundar
Profile Joined May 2010
Denmark1582 Posts
Last Edited: 2011-01-19 21:54:53
January 19 2011 21:49 GMT
#85
Have we had games with no flipping on these boards before?

E: Happy Bday mate
Bartundar
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2011-01-19 21:51:58
January 19 2011 21:49 GMT
#86
On January 20 2011 06:07 Pandain wrote:
so, clues aren't going to hint as to the players alignment?


First, happeh birfday!

Second, I'm not sure I understand this question. Presumably except in exceptional cases (vigis) the dudes running around killing everyone are either serial killers or mafia. Do you mean the players who die? If so, no, the clues only refer to the killers.

On January 20 2011 06:49 Barundar wrote:
Have we had games with no flipping on these boards before?


Qatol told me that pretty much everything in this game except for the mayor ability had been tried in some form, just not together like this. Where the games with no flipping are, I dunno. Browsing through the history I didn't see any no flipping games for at least six months.
whole lies with a half smile
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 19 2011 21:51 GMT
#87
On January 20 2011 06:49 Node wrote:
Show nested quote +
On January 20 2011 06:07 Pandain wrote:
so, clues aren't going to hint as to the players alignment?


First, happeh birfday!

Second, I'm not sure I understand this question. Presumably except in exceptional cases (vigis) the dudes running around killing everyone are either serial killers or mafia. Do you mean the players who die? If so, no, the clues only refer to the killers.

The players who die
+ Show Spoiler +
also thank you all
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 19 2011 22:05 GMT
#88
/in please
Developer for http://mtgfiddle.com
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 19 2011 22:12 GMT
#89
How do we tell between vig and mafia then?

Mafia shoot someone. Town caught him with clues. Mafia say, "I am vig!!!!!"
SO VIG, ONLY SHOOT WHEN TOWN TELL YOU TO SHOOT. Think of it as double lynch or something.
Node
Profile Blog Joined October 2009
United States2159 Posts
January 19 2011 22:13 GMT
#90
On January 20 2011 07:12 LunarDestiny wrote:
How do we tell between vig and mafia then?


That's up to you.
whole lies with a half smile
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 19 2011 22:18 GMT
#91
On January 20 2011 07:13 Node wrote:
Show nested quote +
On January 20 2011 07:12 LunarDestiny wrote:
How do we tell between vig and mafia then?


That's up to you.

Ok. What would the clues pointing at vig or mafia be the same? Like would clue toward vig be "dumb/innocent" and clue toward mafia be "planned/evil"

If not, then every mafia will claim vig when caught.
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 19 2011 22:33 GMT
#92
On January 20 2011 04:28 LunarDestiny wrote:
Show nested quote +
On January 19 2011 23:09 LSB wrote:
The plan is to have an extensive list of replacements full of vets.
I have yet to discuss this with Node of course. But what do you think about modkills happening at the start of night, but not revealing who the replacement is untill the start of day?

I think having vets as replacements is biased against mafia. In previous games, mafia tends to use their early nightkills to eliminate experienced town players. In the late game, there will be an inactive town and they will win. If you have vets as replacement, a modkill happens late in the game and vet is replace as town. The next chance that mafia have to kill this vet is the following night.

If you are trying eliminate mafia win because, in the late game, town is inactive or the only town players left are newer players who can't convince one another, then I have no objection.

Yep, we wish to maintain a high quality of posting throught the game, this way the mafia will be rewarded for bluesniping rather than just killing people who seem good.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Node
Profile Blog Joined October 2009
United States2159 Posts
January 19 2011 22:37 GMT
#93
The clues will make no distinction based on the alignment of the player that makes the kill. It's up to the players to decide how to deal with that.

I don't want to advise on strategy, but I'd think that if everybody you suspected started claiming vigi something would be up, no? In addition, don't forget that the mayor has an ability that can provide valuable information in situations like these.
whole lies with a half smile
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 19 2011 22:39 GMT
#94
On January 20 2011 07:18 LunarDestiny wrote:
Show nested quote +
On January 20 2011 07:13 Node wrote:
On January 20 2011 07:12 LunarDestiny wrote:
How do we tell between vig and mafia then?


That's up to you.

Ok. What would the clues pointing at vig or mafia be the same? Like would clue toward vig be "dumb/innocent" and clue toward mafia be "planned/evil"

Probably not

If not, then every mafia will claim vig when caught.

I don't see why this is bad. Remeber, clues are a suppliment to analysis, rather than a replacement. I guarentee you that it won't be that simple.

This game will begin with night 0, a 24 hour period where you are able to chat / ask questions. No night actions will take place night zero.
There will be an example clue post (with awnsers posted at the start of day 1) for you guys to practice.

Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 19 2011 23:23 GMT
#95
There's also the mayor and (maybe :p) detectives, so they may be able to help a bit.

Also, Happy Birthday Pandain!
you gotta dance
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 20 2011 01:54 GMT
#96
On January 20 2011 06:42 Qatol wrote:
Show nested quote +
On January 20 2011 06:07 Pandain wrote:
so, clues aren't going to hint as to the players alignment?

This is actually going to become quite interesting. I think the main effect will be upon town: Analyzing will be much harder. Part of what makes analyzing become easier is to know exactly who is who, and therefore how others react to that person(eg... if ver is mafia, and i save a bandwagon from him, im likely mafia).

I'm afraid with analysis weakened, town is going to eventually rely purely on clues for the most part. Since they're really the only thing which can be "trusted"(as mafia can weave a story about whos town and whos mafia, and no one will find out), I think either analysis will have to be very strong and convincing, or gone almost at all.

Your example is just plain wrong actually. It all depends on how Ver was accused. If you save him from a bandwagon based on terrible reasoning, you aren't necessarily mafia. It's saving mafia from bandwagons based on good reasoning using bad logic that makes you likely scum.

And more than you would think can be done by pure analysis. The player flipping is vindication that you are on the right track, but if you're doing your job correctly, you don't really need it.


Haha, I know that, I was just trying to think up an example. Just because I didn't sum up every possible outcome doesn't mean its wrong. The point is is that alot of times, at least to me, there are lynches which "decide" the next day's lynch. For example when its a dt vs a mafia claiming dt, and both claim to have checked each other.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
January 20 2011 02:26 GMT
#97
Happy Birthday Pandain!
boomer hands
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
January 20 2011 02:40 GMT
#98
+ Show Spoiler +
Happy birthday Panda!
[image loading]


Also, since we are on the topic of strategy before people have been assigned roles, how 'bout them DT's?

It seems like they will be extremely valuable as they will be one of the few sources of information. While we shouldn't rely on DT's, we should at least discuss how they can maximize their potential, if they are actually in the game. How long should they gather information before letting us know what they have found?

It says that bodyguards are publicly announced. This is correct? I got a different impression talking to LSB earlier.

Mafia KP isn't mentioned anywhere. Do they even have KP? Will we know the formula for how KP is calculated?

I'm currently on an indefinite hiatus from TL =(
LSB
Profile Blog Joined April 2010
United States5171 Posts
January 20 2011 02:44 GMT
#99
Wait... what??
I sec as I talk to node.

Mafia KP is just the standard [#Mafia Alive]/2 rounded up.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
January 20 2011 02:46 GMT
#100
In that case, mayor should do mafia census right away.
Prev 1 2 3 4 5 6 7 118 119 120 Next
Please log in or register to reply.
Live Events Refresh
OSC
18:30
Mid Season Playoffs
SteadfastSC275
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 842
SteadfastSC 275
XaKoH 171
ProTech87
BRAT_OK 66
StarCraft: Brood War
Calm 3734
NaDa 19
Mong 0
Dota 2
Gorgc8254
League of Legends
Doublelift2989
Counter-Strike
fl0m1926
kRYSTAL_31
minikerr5
Super Smash Bros
C9.Mang0143
Heroes of the Storm
Liquid`Hasu415
Other Games
summit1g3521
Grubby2329
Beastyqt853
Mlord333
Pyrionflax123
UpATreeSC103
JuggernautJason84
Trikslyr58
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 47
• FirePhoenix14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1240
• Shiphtur500
Other Games
• imaqtpie1406
Upcoming Events
Replay Cast
3h 27m
Escore
13h 27m
CrankTV Team League
14h 27m
Big Brain Bouts
19h 27m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
1d 1h
Replay Cast
1d 3h
Afreeca Starleague
1d 7h
RSL Revival
1d 12h
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d 14h
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.