GSL Match Statistics - Page 4
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HollowLord
United States3862 Posts
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Brewed Tea
United States124 Posts
and i think DQ games are so damn short because its such an aweful map that no one wants to play on it haha very nice statistics, when pared with following GSL games we can see how Metagame shifts affect each match up. | ||
Logo
United States7542 Posts
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Sabu113
United States11035 Posts
MC damnit. Buff us T_T | ||
Splax
Sweden51 Posts
Almost all individual results are wrong. For instance, PvZ is 45-68, not 45-47. Am I missing something? | ||
GHOSTCLAW
United States17042 Posts
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darmousseh
United States3437 Posts
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Contagious
United States1319 Posts
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bennyaus
Australia1833 Posts
On January 10 2011 13:35 Contagious wrote: Wow and lol.. every time I see that 3:06, I have to lol because of poor sanzenith Guy looked in need of a serious hug at the end of that game. | ||
sevia
United States954 Posts
The sample size and quality of players makes this data difficult to use as absolute proof, but it's clear that things are not as black and white as saying "PvZ is obviously broken in the zerg's favor, Blizzard needs to patch it before things get out of hand." Once we get some better maps and the metagame stabilizes, then we can talk about balance changes. | ||
Spectorials
558 Posts
I don't really mind about the W/L stats. The main concern is the average duration of games... The only enjoyable game for me this season was Boxer vs Hyperdub on Shakuras Plateau. Having such short games does not allow for much variety or much of a spectacle. The sample data IS small BUT the majority of the games have been short and crappy such that I am finding it really hard to stay interested... | ||
Seam
United States1093 Posts
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Cambam
United States360 Posts
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Amui
Canada10567 Posts
On January 10 2011 13:35 Contagious wrote: Wow and lol.. every time I see that 3:06, I have to lol because of poor sanzenith I just felt sorry for sanzenith, scouted the wrong way, absolutely nothing he could've done, just bad luck. Looking at the match times, it seems that despite being a VERY unfriendly map for every race due to the backdoor, most people favor playing safe on that map. Of course, 2 games isn't enough to tell anything at all and statistically insignificant, but I found that odd. The win %'s per map in PvT are somewhat consistent, although sample size is still very close to insignificant. On the maps with back doors, BS and JB, Protoss seems favored, however, apart from that, it is hard to tell what is causing imbalance on some of these maps. Looking at the list, one definite possibility is the droppability(sp?) of each map in relation to rush distance. | ||
5unrise
New Zealand646 Posts
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Pholon
Netherlands6142 Posts
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Inex
Bulgaria443 Posts
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TheSilverfox
Sweden1928 Posts
BTW - Do you have any data on how it looks if we take away BitByBitPrimes cheese-matches and how it effects time on each map? | ||
Odoakar
Croatia1835 Posts
On January 10 2011 14:21 5unrise wrote: OP your stats for ZvP is completely wrong for the first two seasons of gsl. PvZ winrate in gsl season 1 is 15-13 nin favour of toss, not 18-33, while your numbers for season two is also a lot lower than that on TL records. This corrected information will show that Protoss winrate is a lot higher than zergs in that matchup than your current data suggests I will go through the data again and make sure the numbers are correct this time. Just so we avoid any confusions, I based by numbers of data provided by Liquipedia for each GSL season. Did you take them from there also or from somewhere else? | ||
Jayrod
1820 Posts
On January 09 2011 23:48 Xism wrote: Yeah, I guess you're right. Was looking too blindly at the statistics Shortest. Argument. Ever. I wish all TL arguments were so subtle | ||
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