Map of the Month Tournament #1 - Page 9
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emc
United States3088 Posts
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bkrow
Australia8532 Posts
On January 10 2011 10:54 emc wrote: not to rain on mappers parade, but would it be cool to maybe see the maps the GSL choose for testing? just a thought. Yeah because the would totally encourage more maps to be created, more originality and a greater input from the foreigner community | ||
Johanaz
Denmark363 Posts
Thanks! Aesthetics: 8.1 How many times in row must you win most attractive map in order for it change name to *your name* award ? | ||
Burfreezy
United States11 Posts
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iGrok
United States5142 Posts
To the players - Invites will be sent out tomorrow! You can still register for a spot as a backup, in case one of the other players does not show up! Good luck to everyone, and the maps will be uploaded soon with the MotM tag! For those of you who weren't aware, to find one of these maps, you must click "Create Game", then type "MotM" in the search bar at the top, and then click the magnifying glass. Remember to submit your replays to submit.motm@gmail.com with the subject "REPLAY - (map name)" On a final note, if you would like to help administer the event, we need a volunteer or two. send me a pm | ||
ihasaKAROT
Netherlands4730 Posts
Sooooo wanna have mine selected | ||
bkrow
Australia8532 Posts
On January 10 2011 18:40 ihasaKAROT wrote: yeah, my map pretty failed but gonna start on my next map ^^ Sooooo wanna have mine selected This is exactly what this tournament shoud aim to encourage; great work! | ||
NullCurrent
Sweden245 Posts
On January 10 2011 18:40 ihasaKAROT wrote: yeah, my map pretty failed but gonna start on my next map ^^ Sooooo wanna have mine selected Same here, I guess I should be happy that my map was better than average on all points. Despite it being the 4th map I've ever made So now back to the drawing board, and congratulations to the winners and good luck next time to everyone else! | ||
ihasaKAROT
Netherlands4730 Posts
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Madsquare
Germany157 Posts
Have you published the scores and comments for finalists somewhere? Would be interesting to see those cheers, madsquare. | ||
Randomaccount#77123
United States5003 Posts
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iGrok
United States5142 Posts
On January 11 2011 00:46 Madsquare wrote: Congratulations to the finalists Have you published the scores and comments for finalists somewhere? Would be interesting to see those cheers, madsquare. We are not going to publish the scores of anyone. I can tell you that you scored very well. We may publish the highest score in any category, but its up to the mappers to choose whether or not to release their scores. So for example, Johanaz released that his aesthetic score for Gas Chamber was 8.1 | ||
Randomaccount#77123
United States5003 Posts
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Pycckuu
Canada77 Posts
Protoss Diamond 1400 looks so fun! | ||
EffectS
Belgium795 Posts
On January 10 2011 18:40 ihasaKAROT wrote: yeah, my map pretty failed but gonna start on my next map ^^ Sooooo wanna have mine selected Indeed, I started aswell ^_^. Need to work on my fun-factor :o!! | ||
dezi
Germany1536 Posts
On January 11 2011 01:17 iGrok wrote: We may publish the highest score in any category Go ahead | ||
Madsquare
Germany157 Posts
Average doesnt really help here and single categorie top scores wont fullfil this need either. We want to compare maps after all and not just single categories. Its the combination of all the categories that makes a map. Maybe you can overthink this and come to a result. Other than that, I will post my score and hope other participants will do so too Balance - Originality - Fun - Aesthetics. 6.4 - 8 - 7.2 - 6.3 total: 27.9 Judges' comments: Amnesia - Feels like a BW map. Good idea but it just didn't work out. If this map was a little smaller, reworked in some ways, this could be better. cheers, madsquare | ||
Samro225am
Germany982 Posts
For me Pawn by monitor is in a real top-position in playability, visuals and originalty. Still in my opinion there are other maps that stand out: I like Spaced by funcmode and Cranky Cave by lovablemikey for its elegance and cleanness in layout and looks. Same @ Dark Colossus by LunarC. Johanaz' Gas Chamber is full of style, but for me personally isn't that great layoutwise. But I have to say I absolutely love what he has done with the tech-cliffs: simple method used correctly, great outcome. It is very clean, but very evocative. Heights by hostilepig looks beautifull, but is probably to big. Same amount of work put into a more compact layout as put in the visuals and you have a real winner, I think. Amnesia by Madsquare reminded me of Twisted Fate in its simple yet elegant layout. but I think it could work better if it was smaller or more clear in the way the pathes are laid out, it could help to design a few point a bit different to make them stand out visually and also structurally (layout). I really love that style of maps. + Show Spoiler + Will MotM ask for such more 'geometric' maps at some points or make thematic guidelines? Otherwisewe could make an extra thread/Mini-competition and work with some people on simple and elegant layouts Trying to set up something like this and then having to judge maps and make them somehow comparable is difficult. I think the judges did a hack of a job - especially with that many maps. Congratulations on getting yourself so much work of judging/reviewing! Probably my map is 'somehow similar' to LT, but I think at some point in sc2 mapping there will be a lot of x-like or y-like maps. But is Decline's layout too conservativ? I do not think so: It's like LT with extra fun! So I am really happy Decline is Top-5 in MotM#1 and I am looking forward to watching some hopefully interesting matches. Scoring of Decline: 7.5 6.7 7.2 7.9 (rounded) For a total of 29.3 (I guess the judges are ok with posting them?) | ||
iGrok
United States5142 Posts
There are plans for more rigid guidelines in future months, but not immediately. | ||
BoomStevo
United States332 Posts
To give a little insight into our judging process, the judges individually score each map. The scores are then added up and averaged, but it does not stop there. We do not simply take the top 5 scoring maps and put them in the tournament. We used the scores to determine about 10 of our favorite maps. Originally, we planned to choose the top 5 from our top 7. But we received so many terrific maps that we expanded to the top 10. That's how close the final line was. The judges then gather for a round-table and discuss each of our choices and try to give our reasons for which maps we think should be in the top 5. This was a long and arduous process. After discussing some maps and the games we played on them, some judges changed their minds. For example, I campaigned for Spaced to be in the top 5. I thoroughly enjoyed playing the map and liked it's clean design. But after discussing it with the judges, we decided it was strategically less interesting than the other 4-player maps and it made for less spectator value. Because of the judging process, just because a map scored highly did not necessarily mean it was put into the top 5. We did not want someone to look at the scores and say, "Hey, these are the top 5 scoring maps, why aren't they the maps chosen for the tournament?" We wanted to be able to give people feedback on their maps so everyone could improve; we therefore decided to send out the scores to each map maker. With all that said, my personal top 5 in no particular order would have been: - The Crucible - Decline - Spaced - Glacial Spike - Amnesia | ||
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